Commit Graph

3538 Commits

Author SHA1 Message Date
Ignacio Roldán Etcheverry 63b321dbbb
Merge pull request #33791 from neikeq/issue-33761
C#: Fix PathWhich on Windows when name already has extension
2019-11-21 21:34:12 +01:00
Ignacio Etcheverry f91416d9ac C#: Fix PathWhich on Windows when name already has extension
Also make the Posix version of PathWhich check if the file has executable access.
2019-11-21 14:53:00 +01:00
Rémi Verschelde 719254ae0d
Merge pull request #33759 from bruvzg/arkit_dyn_load
[iOS] Link and load ARKit framework dynamically.
2019-11-20 21:17:43 +01:00
K. S. Ernest (iFire) Lee 5d70a95fe1 33714 Check if the image is null before use. 2019-11-20 11:22:35 -08:00
Rémi Verschelde 73323a2838
Merge pull request #33763 from neikeq/issue-33725
Fix C# export error dialog showing up when it should not
2019-11-20 13:23:20 +01:00
Ignacio Etcheverry d79aeca599 Fix C# export error dialog showing up when it should not 2019-11-20 13:07:26 +01:00
bruvzg a9fef1a774
[iOS] Link and load ARKit framework dynamically. 2019-11-20 11:18:01 +02:00
Rémi Verschelde 02913f53d3 pcre2: Use scons option to disable JIT on some platforms
Third-party platforms (e.g. console ports) need to be able to
disable JIT support in the regex module too, so it can't be
hardcoded in the module SCsub. This is cleaner this way anyway.

Fixes #19316.
2019-11-20 08:54:52 +01:00
Ignacio Etcheverry 3f247ea507 Mono/C#: Bundle libmono-btls-shared.dll on Windows if it exists 2019-11-19 17:22:06 +01:00
Rémi Verschelde 8450658fa2
Merge pull request #33673 from YeldhamDev/script_templates_lines_style
Make the script templates' blank lines conform with the official style guide
2019-11-19 10:41:36 +01:00
Ignacio Etcheverry 008769aee9 C#: Throw NullReferenceException for null NodePath/RID params 2019-11-18 12:23:54 +01:00
Rémi Verschelde 46ae64cd60 Revert "Update opus to 1.3.1 and opusfile to 0.11"
This reverts commit e00426c512.

The way we handle platform-specific intrinsics is not good, so the
current state will not compile on armv8. This commit also requires
SSE4.1 support, which is likely not a good idea for portable binaries.

We'll have to redo this with more caution after 3.2 is released, or
we might simply drop opus as we're only using it as dependency for
theora right now.

Fixes #33606.
2019-11-18 09:56:48 +01:00
Michael Alexsander 7ecaff578b Make the script templates' blank lines conform with the official style guide 2019-11-17 08:54:43 -03:00
Rémi Verschelde 3c83137771
Merge pull request #33662 from touilleMan/issue-30577
Add singleton_name field to autogenerated json api
2019-11-16 23:00:07 +01:00
Rémi Verschelde e9f905dccc
Merge pull request #33637 from madmiraal/fix-c4334-warning
Fix Visual Studio throwing C4334 warning.
2019-11-16 22:55:09 +01:00
Rémi Verschelde 53bc47a4da
Merge pull request #33643 from Calinou/visual-script-multiply-sign
Use the Unicode "multiply" sign for the "A x B" visual script node
2019-11-16 22:54:41 +01:00
Rémi Verschelde 6cde380cee
Merge pull request #33603 from neikeq/ばか
Mono/C#: WebAssembly and initial AOT support
2019-11-16 22:44:13 +01:00
Emmanuel Leblond 03e1568aeb
Add singleton_name field to autogenerated json api 2019-11-16 20:29:54 +01:00
Hugo Locurcio 08b4671e03
Use the Unicode "multiply" sign for the "A x B" visual script node 2019-11-15 19:06:53 +01:00
Marcel Admiraal 8fa72a20f3 Fix Visual Studio throwing C4334 warning. 2019-11-15 14:11:12 +01:00
Ignacio Etcheverry 8cbe4a3db4 Make C# internal calls return structs as ref parameters
The Mono IL interpreter's WebAssembly to native trampolines don't support passing structs by value, so we need to do it this way.

Also now we pass and return long, ulong, float and double as ref parameters as well. This is due to missing trampolines for float and long types. This is likely a temporary workaround that will be reverted in the future. The correct solution would be to patch 'mono/mini/m2n-gen.cs' when building the Mono runtime for WASM in order to generate the trampolines we need.
2019-11-15 03:22:25 +01:00
Ignacio Etcheverry 2b67924a0b Mono/C#: Initial exporter support for AOT compilation 2019-11-15 03:22:18 +01:00
lupoDharkael 9254961297 Parser: Check all the arguments of the ternary operator 2019-11-15 01:29:18 +01:00
Ignacio Etcheverry de7c2ad21b Mono/C#: WebAssembly support 2019-11-13 21:41:11 +01:00
Rémi Verschelde 30d4c923cb
Merge pull request #32966 from ffaristocrat/fix-hex-parsing
Fix base 16 hex literal parsing
2019-11-12 23:04:20 +01:00
Micheál Keane 4b9fd961d6 Fixes #32963 by correctly parsing bin/hex literals 2019-11-12 15:57:38 -05:00
Ignacio Roldán Etcheverry 953f37f49b
Merge pull request #33249 from JoshLee0915/MonoHeadlessServer
Added missing server platform checks to template dir and shared lib copy in mono_configure.py
2019-11-12 14:57:29 +01:00
Rémi Verschelde ba4c808721
Merge pull request #33311 from SneakyFish5/update-opus
Update opus to 1.3.1 and opusfile to 0.11
2019-11-12 07:55:25 +01:00
Rémi Verschelde 51d1be5156 AudioStreamOGGVorbis: Expose loop and loop_offset as properties
Fixes #11231.
2019-11-11 15:14:37 +01:00
Rémi Verschelde 6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
Marcel Admiraal 83069a3c0f Remove ERR_EXPLAIN macros and the scaffolding they needed. 2019-11-11 10:57:00 +01:00
Marcel Admiraal d18b2e599d Remove all uses of ERR_EXPLAIN macros. 2019-11-11 10:24:04 +01:00
Rémi Verschelde 2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rafał Mikrut 7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
unknown e00426c512 Update opus to 1.3.1 and opusfile to 0.11 2019-11-09 13:06:56 -06:00
mashumafi d7137a6b72 Add setting to exclude addons from script warnings 2019-11-07 23:01:22 -05:00
Rémi Verschelde 77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
Rémi Verschelde f0fc28f0fd
Merge pull request #33160 from aaronfranke/alphabetize-mathf
[Mono] Alphabetize Mathf
2019-11-07 13:37:33 +01:00
Rémi Verschelde 91518defa5
Merge pull request #33257 from aaronfranke/printraw
Document behavior of GDScript printraw
2019-11-07 13:21:09 +01:00
Rémi Verschelde c4ecec1d33
Merge pull request #32853 from OsamaElHariri/visual_script_setter_props_fix
Set the properties of a Set node after add_node
2019-11-07 13:13:33 +01:00
RevoluPowered 5fb160c7c6 Updated assimp to 308db73 from https://github.com/assimp/assimp/ 2019-11-05 20:38:26 +00:00
RevoluPowered 0bd877780f FBX Importer Generation 3
Basic skin support

Various fixes

- Fixes bind mount id and mesh index
- Fixed duplicate nodes being created
- Prevented leak when instances being freed during re-import.
- Improved camera and light transform import
- skeleton handling and technical debt removal
- ASSIMP: bone nodes were unlinked from bones by this code
- bone_add working can distinguish between armatutes
- Updated transform to be the correct offset
- Added safety for state.root node errors
- Fixed memory leak with leaf bones
- Implemented children re-parenting for mesh template
- import_animation fixes to basic skeleton data
- Adds some more debug messages
- Fixed Godot import segfault
- Fix build failing on mono
- Clear resources we use which are no longer required after import
- Fixed bone duplication issue
- Working skeleton_bone_map which can lookup armatures properly now.
- Fixed stack being used up when mesh swapped & Fixed bone ID

Additional notes:
We use a mesh template which is a fake node to instance the initial
mesh nodes . This is to ensure the entire tree can be built.

We replace mesh node templates with the real mesh after the
skeleton is available, since this makes it ensure that the fully
built skeleton exists with all bones, all nodes, etc.

The bone stack is a stack which pops when it finds bones,
this overcomes duplicate bones with the same names.

FBX has lots of these because animation armature has bone names like bone001
and another armature will also have bone001
Fixed errors in node path assignment

Simple explanation:
- Every mesh uses a node from the stack
- Node stack was empties before completed
- Every time node not found, stack must be rebuilt to maintain correct armature order :)

Additional fixes:
- Fixes destructor in assimp
- Implements aiNode* mArmature in bone data
- Implements aiNode* mParent in bone data
- Fixes parent ID on bones.

Implemented skeleton assignment in generate_mesh_indicies

This is the only place we can safely do a lookup for the skeleton for the mesh.h
I used a pointer reference so we can pass this back out, since the skeleton assignment happens inside the function.

Added mesh re-parenting to the armature node this is a permanent feature and must be enforced, just like GLTF2 specification.

Fixed import_animation spawning tracks per skin
2019-11-05 17:54:57 +00:00
Rémi Verschelde 6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
PouleyKetchoupp 13c88878c4 Fixed cases where labels with autowrap can overflow the editor ui
Fixes #33155
2019-11-04 10:12:36 +01:00
Rémi Verschelde 76aa975460
Merge pull request #33266 from Xrayez/inst2dict-original-path
Use GDScript resource path over script path for `inst2dict`
2019-11-04 08:59:30 +01:00
Rémi Verschelde 0195ecdb0f
Merge pull request #33258 from aaronfranke/color8
Fix Color8 GDScript documentation
2019-11-02 23:08:23 +01:00
bruvzg 047ecffaac
Restore GDNative compatibility by moving new functions introduced in #33210 to core API 1.2 extension. 2019-11-02 15:25:43 +02:00
Andrii Doroshenko (Xrayez) 7f40b69022 Use GDScript resource path over script path for `inst2dict`
The resource path holds the original path which can be used to convert
a dictionary to instance consistently both within editor and exported projects
as the original path is automatically remapped from `gd` to `gdc` or `gde` in
exported projects.
2019-11-02 15:11:52 +02:00
Aaron Franke c4e46b8800
Document behavior of printraw 2019-11-02 04:55:39 -04:00
Aaron Franke b67f252016
Fix Color8 GDScript documentation 2019-11-02 04:48:08 -04:00
Rémi Verschelde af4fd9de9c
Merge pull request #33238 from qarmin/other_fixes
Fix some crashes, overflows and using variables without  values
2019-11-01 22:12:47 +01:00
George Marques 9fcd38fc70
GDScript: validate instance before accessing it on error
Make sure the instance is valid before trying to access the script in
after an error happened. If the instance is not valid it's possible that
the script is invalid as well.

Fix #29623
2019-11-01 14:41:52 -03:00
Rafał Mikrut 9ddb3265e1 Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
Omicron 79a59a3587
Fix: typo atleast -> at least
Typo found in source string, reported by linux-man on weblate
2019-11-01 16:10:21 +01:00
George Marques 15800b4db8
GDScript: Avoid editor crashes when there's cyclic inheritance
Make sure the script is fully compiled before looking into the base.
2019-11-01 12:00:20 -03:00
Rémi Verschelde 962fc725c0
Merge pull request #33210 from nekomatata/pool-array-empty
Added empty() function to pool array types
2019-11-01 14:04:16 +01:00
PouleyKetchoupp 475115c0c3 Added empty() function to pool array types 2019-10-31 16:27:32 +01:00
Andrii Doroshenko (Xrayez) 56925b9c28 Provide and print error messages for JSON parsing
Core is not touched, only for binding and scripting.
2019-10-31 13:15:44 +02:00
PouleyKetchoupp bcbe5b5850 Fixed leak in gdscript when creating empty WeakRef
Fixes #33150
2019-10-29 23:53:56 +01:00
Aaron Franke 4922a48a9e
[Mono] Alphabetize Mathf 2019-10-29 10:10:24 -04:00
Rémi Verschelde b8daad9779 i18n: Sync translation template with current source 2019-10-29 13:57:45 +01:00
Osama El Hariri 858afd53d8 Set the properties of a Set node after add_node 2019-10-28 21:03:12 +02:00
Rémi Verschelde 63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rafał Mikrut e53e1c566a Fix some crashes and using null pointers 2019-10-28 08:07:29 +01:00
Rémi Verschelde aa0fa6b14f doc: Sync classref with current source 2019-10-26 16:40:41 +02:00
Rémi Verschelde e38fd9a5e6
Merge pull request #32915 from Nehluxhes/gridmap_scaling
Gridmap : Mesh preview now scales + grid update on cell size change
2019-10-25 23:33:11 +02:00
Rémi Verschelde c43c3747cf
Merge pull request #32808 from bojidar-bg/30937-less-strict-mixed-spacing
Allow mixed tabs and spaces when indentation does not depend on tab size
2019-10-25 23:16:04 +02:00
bruvzg 1a0306abb1
Fix missing `z_verbose` and `z_error` symbols in debug iOS build. 2019-10-25 15:51:17 +03:00
Bojidar Marinov afbde3314a
Allow mixed tabs and spaces when indentation does not depend on tab size
(hopefully) Closes #30937, fixes #32612
2019-10-25 14:54:57 +03:00
Andrii Doroshenko (Xrayez) 1b9a7e1c21 Fix `inst2dict` calling to getters to retrieve value
Use `GDScriptInstance` to iterate through all members directly instead.
This is similar to how `dict2inst` works and makes the serialization
behaviour more consistent.
2019-10-24 14:45:04 +03:00
SeleckyErik 61bda112bd Refactor VideoPlayer and VideoStream
VideoStream:
- Fix const correctenss

VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
2019-10-24 01:35:47 +01:00
Rémi Verschelde e96319c7f3
Merge pull request #32670 from aaronfranke/mono-plane
[Mono] Change Plane intersect methods to return nullable Vector3
2019-10-23 21:44:05 +02:00
Rémi Verschelde 4952e19ad0
Merge pull request #32991 from Chaosus/fix_bug2
Fix gridmap error spam at startup
2019-10-22 20:38:14 +02:00
Rémi Verschelde 365558b8b7
Merge pull request #32969 from Nehluxhes/palette_vanish
Fix gridmap palette remaining invisible
2019-10-22 18:51:11 +02:00
Yuri Roubinsky 51e5bcfc2c Fix gridmap error spam at startup 2019-10-22 18:21:42 +03:00
Rémi Verschelde 8228b93fcd
Merge pull request #32919 from vnen/gdscript-unused-args
Fix wrong counting of function argument usage
2019-10-22 14:15:58 +02:00
Rémi Verschelde e4cfb77961
Merge pull request #32903 from madmiraal/fix-27649-part9
Remove duplicate valid value check in gdscript_tokenizer.cpp.
2019-10-22 13:51:28 +02:00
Rémi Verschelde fddc60c85c
Merge pull request #32878 from EbbDrop/no_autocompletion_for_singeltons
Fixes auto completion for singletons
2019-10-22 13:50:25 +02:00
Rémi Verschelde 10518d5d84
Merge pull request #32893 from Nehluxhes/delete_gridmap
Disable gridmap selection actions when nothing is selected
2019-10-22 12:55:18 +02:00
JoshLee0915 cbd98d0fcf Added the server platform checks to template dir and shared lib copy 2019-10-21 20:47:24 -06:00
Nehluxhes d67a9d1a94 Fix gridmap palette remaining invisible 2019-10-21 23:57:23 +02:00
Nehluxhes fa53c0b774 Mesh preview now scales + grid update on cell size change
The mesh preview now correctly scales with cell_scale
Refactor the grids creation into _draw_grids() and call it if the cell_size property is changed
2019-10-21 23:11:30 +02:00
Rémi Verschelde 3564547208
Merge pull request #32750 from Faless/js/fix_ws_refactor
Fix HTML5 build after 67a4c30.
2019-10-21 22:26:33 +02:00
Rémi Verschelde f5dd4d574f
Merge pull request #32863 from JFonS/navmesh_from_group
Add option to create navmesh from objects in group
2019-10-21 16:02:38 +02:00
George Marques 05465b9693
GDScript: Add _ prefix on class name in type compatibility check
This makes sure that the classes internally represented with an
underscore (_) prefix, such as singletons, are still properly checked
for inheritance in the ClassDB.
2019-10-19 13:45:52 -03:00
George Marques bb20e420af
Fix wrong counting of function argument usage
There's no need to subtract 1 from the assignment usages because it's
not incremented anywhere else.

Also put back the assignment with operators because they should not
count as usage if the argument is on the left side.
2019-10-19 10:59:57 -03:00
Marcel Admiraal 5b96233c34 Remove duplicate valid value check in gdscript_tokenizer.cpp. 2019-10-18 11:58:34 +02:00
Nehluxhes 28c274bc27 Disable gridmap selection actions when nothing is selected 2019-10-18 01:45:49 +02:00
EbbDrop f70fd781fc Fix autocompletion for singletons 2019-10-17 10:48:13 +02:00
Fabio Alessandrelli 2bb3e358e0 Trim protocol field from spaces in WS classes. 2019-10-16 16:16:27 +02:00
jfons 298bd3f88a Add option to create navmesh from objects in group
Adds a new NavigationMesh property to select which objects will be taken
into account for the generation.

By default it will use all the NavigationMeshInstance children to keep
compatibility. The new modes allow to build the NavigationMesh from
all the nodes belonging to a specific group, and optionally include
their children too.
2019-10-16 12:01:10 +02:00
Fabio Alessandrelli d75e0de729 Fix HTML5 build after 67a4c30.
I messed up a rebase and a commit was partly skipped
2019-10-15 14:15:02 +02:00
Rémi Verschelde a1033aea51
Merge pull request #32830 from timoschwarzer/remove-redundant-compiler-directives
Remove redundant compiler directives
2019-10-15 09:57:46 +02:00
Rémi Verschelde 44293db446
Merge pull request #32820 from qarmin/small_fixes_static_analyzer
Small fixes to redundand code, copy paste bugs
2019-10-15 09:54:58 +02:00
Aaron Franke 218f38c7ec
Expose is_equal_approx and restore == to be exact again
This commit changes behavior for GDScript and C#.

Also did some organizing of the order to logically group related methods, mostly for Rect2 and AABB.
2019-10-14 16:48:59 -04:00
Aaron Franke aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
Internal changes only
2019-10-14 16:47:42 -04:00
Aaron Franke 86922ff70b
Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
2019-10-14 16:46:54 -04:00
Timo Schwarzer c69ae35d4d
Remove redundant compiler directives
Closes #32817
2019-10-14 16:23:13 +02:00
qarmin 616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Marcel Admiraal 0539023fd4 Call activate function when setting RigidBodyBullet activation state. 2019-10-14 10:04:44 +02:00
Ignacio Etcheverry 8a0c0371d4 C#: Fix regression from #32732 caused a crash on domain reload 2019-10-12 21:27:56 +02:00
Rémi Verschelde 26bbb26738
Merge pull request #32641 from nekomatata/change-collision-layer
Fixed RigidBody stuttering when changing collision layer/mask
2019-10-12 14:07:55 +02:00
Rémi Verschelde 3cc94b2c0b Mono: Fix template build after #32732 2019-10-11 15:17:36 +02:00
Rémi Verschelde e49b40a974
Merge pull request #32591 from HaSa1002/lsp-fatal-crash
fix #32588 out of range crash in language server
2019-10-11 15:16:10 +02:00
HaSa1002 d9dfc4496c fix #32588 crash in language server 2019-10-11 14:43:39 +02:00
Rémi Verschelde d655a7c097 doc: Sync classref with current source 2019-10-11 08:45:03 +02:00
Rémi Verschelde be446038bb
Merge pull request #32683 from Faless/ws/improve_pr
WebSocket improvements, SSL server, custom headers.
2019-10-11 08:28:47 +02:00
Ignacio Etcheverry 8c438a2197 C#: Fix detection of outdated release Godot API assemblies 2019-10-11 01:46:06 +02:00
Hugo Locurcio 7f49c5dd42
Decrease polling frequency to 20 Hz in the GDScript language server
This decreases the language server's CPU usage.
2019-10-10 16:42:05 +02:00
Marcel Admiraal a8836ba28d Remove dependency on the editor directory being in the build's include path.
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde 781e4f8673
Merge pull request #32673 from aaronfranke/vs-inheritance
Make VisualScript check inheritance for port info
2019-10-09 17:52:51 +02:00
Rémi Verschelde 08725bdc28
Merge pull request #32684 from Faless/crypto/self_signed_cert_key_check
Fix crash when passing invalid key to Crypto.
2019-10-09 16:52:20 +02:00
Fabio Alessandrelli e9abcbac3b Fix crash when passing invalid key to Crypto.
In generate_self_signed_certificate
2019-10-09 15:59:17 +02:00
Fabio Alessandrelli 2c557787c1 Document all this new improvements. 2019-10-09 13:53:04 +02:00
Fabio Alessandrelli 67a4c3033b Custom headers support in WebSocketClient.
This commit also converts all PoolVector<String> parameters to
`const Vector<String>` in both WebSocketServer and WebSocketClient.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli c723a8b6aa Implement WebSocketServer SSL support. 2019-10-09 13:53:04 +02:00
Fabio Alessandrelli 33644d7118 WebSocketClient can now use custom SSL certificate
Via the `trusted_ssl_certificate` property.
2019-10-09 13:53:04 +02:00
Fabio Alessandrelli 025cc04d9e Re-implement WebSocket get host/port.
Was lost during library switch
2019-10-09 13:53:04 +02:00
Rémi Verschelde 55ef6a0f25
Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-tree
lsp: Send godot class tree to clients
2019-10-09 08:35:05 +02:00
Aaron Franke 13779b70e0
Make VisualScript check inheritance for port info 2019-10-09 01:47:05 -04:00
Geequlim 1ab34bc3c2 lsp: Send godot class tree to clients 2019-10-09 13:40:50 +08:00
Aaron Franke 643874f8ca
[Mono] Change Plane intersect methods to return nullable Vector3 2019-10-08 22:47:22 -04:00
Geequlim 2b5b5874a2 lsp: Fix signature of void returned functions in native methods 2019-10-09 10:01:48 +08:00
PouleyKetchoupp 655694b394 Fixed RigidBody stuttering when changing collision layer/mask
- Changing collision layer/mask now only updates the broadphase proxy to avoid the velocity to be reset each time (also avoids unnecessary computations)
- No rigid body update at all when the collision layer/mask stays the same
- Same changes for Area for optimization purpose

Fixes #32577
2019-10-08 14:40:24 +02:00
Hugo Locurcio 9499eef4da
Document the GDNative singleton method prefix being changeable
This also tweaks error messages to remove hardcoded references to
the default `godot_` prefix.
2019-10-07 15:59:57 +02:00
sheepandshepherd 04dbcd7f5a Document GDNativeLibrary 2019-10-06 17:38:51 +02:00
noname1477 3659e3db9d
Fixed some obvious typos in error messages
In some errors, there were closing quotation marks but no opening (e. g. "Unable to iterate on object of type  " + 
Variant::get_type_name(container->get_type()) + "'."
2019-10-05 15:33:30 +02:00
Rémi Verschelde 872af14e6f
Merge pull request #32544 from GodotExplorer/gdscript-lsp-show_native_symbol
Improvements for gdscript-lsp server
2019-10-05 11:00:51 +02:00
geequlim 9f27a4838c Format documentations to markdown only when needed 2019-10-05 14:09:38 +08:00
geequlim e199488bc7 Add custom api `textDocument/nativeSymbol` to allow inspect native symbols from LSP clients 2019-10-04 23:00:33 +08:00
geequlim 39813939fc Fix enumeration value of SymbolKind.
Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients.
Close client connections when stop gdscript-lsp
2019-10-04 19:36:40 +08:00
Rémi Verschelde f3f2fdfbab Mono: Fix detection of MsBuild from Visual Studio
This was a wrong check as an exit code of 0 means success,
not failure. It used to be fine as blocking mode always returned
-2, but this was changed in #32033 to return the exit code.

Fixes #32424.
2019-10-03 14:13:41 +02:00
Rémi Verschelde d66cce0215
Merge pull request #32517 from GodotExplorer/gdscript-lsp
GDScript LSP server improvement
2019-10-03 13:40:09 +02:00
geequlim 6a8303f82f Implement DocumentLink of GDScript LSP Server 2019-10-03 18:51:03 +08:00
Rémi Verschelde c9781df316
Merge pull request #32403 from yeonghoey/enforce4space
Print errors when tab indent found in [codeblock]
2019-10-03 08:41:21 +02:00
geequlim d1a6964d39 Fix codeblock formating to markdown 2019-10-03 14:22:26 +08:00
Rémi Verschelde 42fca4ba27
Merge pull request #32485 from Calinou/macros-add-semicolons
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
2019-10-02 11:53:19 +02:00
Hugo Locurcio aba157865a
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses 2019-10-02 09:57:12 +02:00
Hugo Locurcio 621bafb948
Tweak the default function definition color when using a dark theme
This decreases its saturation to make it less visually jarring.
The code was also refactored for clarity and to avoid repetition.
2019-10-02 09:36:47 +02:00
Yeongho Kim d4a55fb639 Print errors when tab indent found in [codeblock] 2019-10-01 23:39:45 +09:00
Rémi Verschelde d66d970fdb
Merge pull request #32172 from WindyDarian/gdscript_allow_null_weakref
Allow weakref(null) in gdscript
2019-10-01 10:35:37 +02:00
Chaosus a9d981d26c Fix theme in visual script dialogs (at startup) 2019-09-30 10:51:05 +03:00
Rémi Verschelde cd63cc7df1
Merge pull request #32402 from YeldhamDev/fix_vs_add_function
Fix VS editor's "Create Function" dialog
2019-09-29 21:36:57 +02:00
Rémi Verschelde 784595fda1
Merge pull request #32430 from swarnimarun/vs-decomp
Deconstruct node for Visualscript
2019-09-29 21:27:21 +02:00
Swarnim Arun cf4d476d6e
Deconstruct node for Visualscript
Adds deconstruct nodes for the built-in types and adds default text to function rename_input_box for the visualscript.
2019-09-29 23:00:08 +05:30
Michael Alexsander Silva Dias 13e752190f Fix VS editor's "Create Function" dialog 2019-09-28 11:57:13 -03:00
Bojidar Marinov db89fef8fa
Highlight singletons and class_names in GDScript
Also, implement a small QoL change for auto-typed variables.
Closes #5739
2019-09-28 13:13:18 +03:00
Rémi Verschelde e636563d5d
Merge pull request #32398 from YeldhamDev/cleanup_vs_editor_left
Cleanup VS editor's left menu
2019-09-28 07:35:46 +02:00
Rémi Verschelde 26e5e3e507
Merge pull request #32399 from swarnimarun/vs-patch01
Fix edit function button
2019-09-28 07:33:38 +02:00
Ignacio Roldán Etcheverry 763a4d8402
Merge pull request #32401 from neikeq/Kisaama!
Mono: Don't compare API hashes on release builds
2019-09-28 03:31:37 +02:00