Kristoff
ebb80c6975
Update godot documentation contribution link
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Hey there, first time contributing and I'm in the middle of reading the contribution best practice, so sorry for any mistakes in this pull request.
When clicking the **Contributing section** link under the **Contributors guidelines** title, this linked to the Godot *page not found* link.
I changed the link from `https://docs.godotengine.org/en/latest/contributing/ways_to_contribute.html ` to `https://docs.godotengine.org/en/latest/contributing/how_to_contribute.html `.
Now, when a user clicks the link, it will redirect them to the start of the contribution documentation.
2024-07-20 20:51:11 -06:00
Rémi Verschelde
e25f3c0d38
Merge pull request #94302 from TokageItLab/reset-after-change-animation-editor
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Fix the behavior of after selecting animation on AnimationPlayerEditor to reset position to `0`
2024-07-20 21:43:50 +02:00
Rémi Verschelde
ab5ae8a188
Merge pull request #51372 from raulsntos/path-follow-3d-forward-tests
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Fix PathFollow tests, Add PathFollow3D forward test
2024-07-20 21:43:42 +02:00
Raul Santos
c3a054fa0b
Fix PathFollow tests, Add forward vector test to PathFollow3D
2024-07-20 19:09:42 +02:00
Rémi Verschelde
a48b99af8d
Merge pull request #94557 from Riteo/they-just-keep-coming
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Wayland: Fix error spam when interacting with decorations
2024-07-20 16:07:46 +02:00
Rémi Verschelde
e3b852559f
Merge pull request #94547 from clayjohn/DOCS-shadow_mesh
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Add note to `shadow_mesh` docs to warn about improper usage
2024-07-20 16:07:43 +02:00
Rémi Verschelde
cd0731d7a6
Merge pull request #94541 from krdluzni/anim_player_queue_doc
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Clarify documentation for `AnimationPlayer.queue`
2024-07-20 16:07:39 +02:00
Rémi Verschelde
cd74d778d6
Merge pull request #94535 from Garteal/sdfgi-data-nullptr
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SDFGI: Fix crash if `update_data` is nullptr
2024-07-20 16:07:36 +02:00
Rémi Verschelde
6621d8e8cc
Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha
2024-07-20 16:07:30 +02:00
Riteo
e307fd60d8
Wayland: Fix error spam when interacting with decorations
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Also tried to make tablet handling a bit tidier (less whitespace).
That said I'll uniform tablet handling better once we're back in the dev
cycle.
2024-07-20 03:46:35 +02:00
clayjohn
cacb9d139e
Add note to shadow_mesh docs to warn about improper usage
2024-07-19 13:26:51 -07:00
krdluzni
5626851f40
clarify animation queuing documentation
2024-07-19 12:36:25 -04:00
Garteal
2606831d71
SDFGI: fix crash if update_data is nullptr
2024-07-19 18:27:32 +02:00
Rémi Verschelde
a0943acda1
Merge pull request #94243 from Calinou/image-fix-large-cowdata-size-crash
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Fix Image CowData crash when baking large lightmaps
2024-07-19 17:31:49 +02:00
Rémi Verschelde
cca22015d5
Merge pull request #94113 from jsjtxietian/project-dialog
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Make `fdialog_project` up to become the child of `ProjectManager` instead of child of `ProjectDialog`
2024-07-19 17:31:45 +02:00
Rémi Verschelde
50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
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Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +02:00
Hugo Locurcio
0445ccf428
Fix Image CowData crash when baking large lightmaps
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This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.
VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
jsjtxietian
092d21a2ec
Make `fdialog_project` up to become sibling of `ProjectDialog` instead of child
2024-07-19 21:03:58 +08:00
Yahkub-R
66822a8948
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
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Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 -04:00
Rémi Verschelde
f135f729b9
Merge pull request #94533 from bruvzg/fix_arm64_win_rel
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[Windows] Fix release export template build for ARM64 Windows.
2024-07-19 14:37:13 +02:00
Rémi Verschelde
566adc6025
Merge pull request #94527 from HolonProduction/who-needs-source-code
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Add note about `Script.has_source_code` and GDScript binary tokenization
2024-07-19 14:37:06 +02:00
bruvzg
0e519118d2
[Windows] Fix release export template build for ARM64 Windows.
2024-07-19 14:33:40 +03:00
Rémi Verschelde
293c0f7646
Merge pull request #94526 from RandomShaper/wtp_rl_prize_prequel
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Batch of fixes for WorkerThreadPool and ResourceLoader (safe set)
2024-07-19 11:11:03 +02:00
Rémi Verschelde
d9bfdfdd64
Merge pull request #94521 from jamie-pate/fix_92333
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Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
2024-07-19 11:10:59 +02:00
Rémi Verschelde
cf9e485696
Merge pull request #94518 from bruvzg/mac_net_non_sandboxed_sign
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[macOS] Fix codesigning of .NET helper executables when sandboxing is disabled.
2024-07-19 11:10:55 +02:00
Rémi Verschelde
2549205aa8
Merge pull request #94450 from jamie-pate/fix_94274
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Fix crash when adding scenes with a group to the level scene
2024-07-19 11:10:51 +02:00
Rémi Verschelde
47e99d55b3
Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
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Expose more state in RenderSceneBuffersRD
2024-07-19 11:10:46 +02:00
Rémi Verschelde
edefcf6d1e
Merge pull request #94230 from CrazyRoka/optimize-gdscript-get-position
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Optimize `Node::is_readable_from_caller_thread()` by prioritizing the most common case
2024-07-19 11:10:43 +02:00
Rémi Verschelde
f649112dfc
Merge pull request #94116 from bruvzg/ed_quit_unload
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[Editor] Unload addons when using `--import` or `--quit`.
2024-07-19 11:10:37 +02:00
Rémi Verschelde
18da250ffb
Merge pull request #93737 from aitorciki/disable-windowed-gsync
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[Windows] Disable G-SYNC in windowed mode
2024-07-19 11:10:31 +02:00
HolonProduction
f06504ca0b
Add note about `Script.has_source_code` and GDScript binary tokenization
2024-07-19 10:38:55 +02:00
Pedro J. Estébanez
28a7a95531
ResourceLoader: Fix sync issues with error reporting
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This is about not letting the resource format loader set the error code directly on the task anymore. Instead, it's stored locally and assigned only when it is right to do so.
Otherwise, other tasks may see an error code in the current one before it's state having transitioned to errored. While this, besides the technically true data race, may not be a problem in practice, it causes surprising situations during debugging as it breaks assumptions.
2024-07-19 10:00:41 +02:00
Jamie Pate
eb5f1299b2
Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects
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Fixes #92333
This looks correct, and fixes the ASAN assertion I'm currently getting
in my program.
2024-07-18 19:22:03 -07:00
Jamie Pate
8e1e0d4b42
Fix Crash when adding scenes with a group to the level scene
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Fixes #94274
2024-07-18 17:02:39 -07:00
bruvzg
975ee76e2b
[macOS] Fix codesigning of .NET helper executables when sandboxing is disabled.
2024-07-18 23:40:49 +03:00
Rémi Verschelde
ff8a2780ee
Merge pull request #94506 from Jordyfel/handle-gltf-bin-missing
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Fix handling of missing bin file in gltf separate
2024-07-18 15:38:32 +02:00
Rémi Verschelde
60966f5bcf
Merge pull request #94505 from mihe/speed-up-gdscript-shutdown
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Speed up `GDScriptLanguage::finish`
2024-07-18 15:38:29 +02:00
Rémi Verschelde
caa1b6d991
Merge pull request #94498 from Chaosus/vs_fix_connection_bug
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Fix internal connection count decreased if visual shader node removed
2024-07-18 15:38:27 +02:00
Rémi Verschelde
72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
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Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
Rémi Verschelde
fefd9537e6
Merge pull request #94424 from HolonProduction/completion-fix-depended-parsers
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Autocompletion: Register depended parsers with the main parser
2024-07-18 15:38:20 +02:00
Rémi Verschelde
7d71b4be37
Merge pull request #94422 from m4gr3d/fix_input_locking_issue
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Fix input lock issue when drag scrolling on a `Tree` element on touchscreen devices
2024-07-18 15:38:17 +02:00
Rémi Verschelde
1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
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Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
Rémi Verschelde
d12030e6d7
Merge pull request #94365 from KoBeWi/every_single_time
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Fix empty region in AtlasTexture
2024-07-18 15:38:11 +02:00
Rémi Verschelde
4d238b37c6
Merge pull request #93780 from AThousandShips/unit_test_release
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[CI] Run unit tests on desktop release templates
2024-07-18 15:38:08 +02:00
kobewi
10da06a32c
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
A Thousand Ships
a2d16c0313
[CI] Run unit tests on desktop release templates
2024-07-18 15:17:33 +02:00
A Thousand Ships
832695eb2c
[Tests] Fix various unit tests on minimal builds
2024-07-18 15:17:28 +02:00
Fredia Huya-Kouadio
70d450d086
Fix issue causing input lock when drag scrolling a `Tree` element on touchscreen devices
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Prior to this fix, scrolling via mouse drag on touchscreen devices, and
drag&drop operation on a `TreeItem` element would conflict with each other
preventing the drag scroll from being released when the mouse button is
released.
The issue is addressed by disabling drag&drop when drag scrolling is ongoing.
2024-07-18 04:09:54 -07:00
Jordyfel
416e63ae35
Fix handling of missing bin file in gltf separate
2024-07-18 14:04:16 +03:00
Mikael Hermansson
6852f9497c
Speed up `GDScriptLanguage::finish`
2024-07-18 12:30:45 +02:00