Rémi Verschelde
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e3b852559f
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Merge pull request #94547 from clayjohn/DOCS-shadow_mesh
Add note to `shadow_mesh` docs to warn about improper usage
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2024-07-20 16:07:43 +02:00 |
clayjohn
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cacb9d139e
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Add note to shadow_mesh docs to warn about improper usage
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2024-07-19 13:26:51 -07:00 |
krdluzni
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5626851f40
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clarify animation queuing documentation
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2024-07-19 12:36:25 -04:00 |
Rémi Verschelde
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50eee00180
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Merge pull request #94093 from Yahkub-R/94056-fix
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
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2024-07-19 17:31:39 +02:00 |
Yahkub-R
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66822a8948
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Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
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2024-07-19 08:51:23 -04:00 |
Rémi Verschelde
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566adc6025
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Merge pull request #94527 from HolonProduction/who-needs-source-code
Add note about `Script.has_source_code` and GDScript binary tokenization
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2024-07-19 14:37:06 +02:00 |
Rémi Verschelde
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47e99d55b3
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Merge pull request #94388 from BastiaanOlij/expose_more_methods_scene_buffers_rd
Expose more state in RenderSceneBuffersRD
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2024-07-19 11:10:46 +02:00 |
HolonProduction
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f06504ca0b
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Add note about `Script.has_source_code` and GDScript binary tokenization
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2024-07-19 10:38:55 +02:00 |
Rémi Verschelde
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1e81a946cc
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Merge pull request #94412 from dsnopek/xr-always-render
Always render when XR is enabled, even if no OS windows can draw
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2024-07-18 15:38:14 +02:00 |
kobewi
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10da06a32c
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Fix empty region in AtlasTexture
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2024-07-18 15:31:59 +02:00 |
Rémi Verschelde
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43902f43d5
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Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
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2024-07-18 10:45:33 +02:00 |
Rémi Verschelde
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5ace3fb6d0
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Merge pull request #94329 from KoBeWi/sceneles
Some improvements to TileSetScenesCollectionSource docs
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2024-07-17 15:44:57 +02:00 |
Rémi Verschelde
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28b7efb438
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Merge pull request #94325 from KoBeWi/y'all_got_any_more_of_them_pixels
Clarify `clipboard_get_image()`
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2024-07-17 15:44:54 +02:00 |
David Snopek
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7a5a8597eb
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Always render when XR is enabled, even if no OS windows can draw
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2024-07-17 08:19:21 -05:00 |
Rémi Verschelde
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6827779587
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Merge pull request #94433 from markdibarry/parallax-tutorial-link
Add tutorial link to Parallax2D doc
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2024-07-17 11:44:38 +02:00 |
Rémi Verschelde
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7e5522e798
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Merge pull request #94393 from BlueCube3310/docs-eac-range-fix
Fix texture compression descriptions in RenderingDevice docs
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2024-07-17 11:44:16 +02:00 |
Rémi Verschelde
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b70f96fa39
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Merge pull request #94389 from RTTEXFile/patch-1
Fix typo in AABB docs
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2024-07-17 11:44:12 +02:00 |
Rémi Verschelde
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44cb48eaae
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Merge pull request #94331 from KoBeWi/parent_is_visible_but_what_even_is_a_parent
Clarify `is_visible_in_tree()` in CanvasItem
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2024-07-17 11:44:05 +02:00 |
Rémi Verschelde
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ac215012d6
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Merge pull request #94291 from TokageItLab/readdskel
Re-add `Skeleton3D::animate_physical_bones` property
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2024-07-17 11:43:51 +02:00 |
Rémi Verschelde
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37d0b5d2ad
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Merge pull request #94155 from mickeyordog/patch-1
Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
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2024-07-17 11:43:22 +02:00 |
Rémi Verschelde
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5257ba1a31
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Merge pull request #94142 from AdriaandeJongh/resources-duplicate-doc-update
Clarify that `Resource.duplicate(true)` doesn't duplicate subresources inside `Array` or `Dictionary` properties
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2024-07-17 11:43:19 +02:00 |
Rémi Verschelde
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496fd12b17
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Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
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2024-07-17 11:42:52 +02:00 |
Liam Sherwin
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160ac00bdb
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Update Node docs to change iOS to Android for NOTIFICATION_WM_GO_BACK_REQUEST
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2024-07-17 11:41:58 +02:00 |
Mickey Ordog
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6651a511c8
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Fix unclear `PROPERTY_USAGE_STORAGE`/`EDITOR` description
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2024-07-17 11:30:13 +02:00 |
Mark DiBarry
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1a1d0d6cc6
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Add tutorial link to Parallax2D doc
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2024-07-16 08:25:29 -04:00 |
BlueCube3310
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a20960bce4
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Fix texture compression descriptions in RenderingDevice docs
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2024-07-15 15:19:02 +02:00 |
Bastiaan Olij
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9442eb8194
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Expose more state in RenderSceneBuffersRD
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2024-07-15 22:04:10 +10:00 |
RTTEXFile
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d696a3c8a6
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Fix typo in AABB docs
A single letter
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2024-07-15 14:35:12 +03:00 |
kobewi
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1ec176d6cc
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Some improvements to TileSetScenesCollectionSource docs
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2024-07-14 20:04:49 +02:00 |
Adriaan de Jongh
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5488fef3af
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Clarify that Resource.duplicate(true) doesn't duplicate subresources inside Array or Dictionary properties
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2024-07-14 16:32:08 +02:00 |
Silc Lizard (Tokage) Renew
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9c1f23c3db
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Re-add Skeleton3D::animate_physical_bones
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2024-07-14 14:24:25 +09:00 |
kobewi
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4b2ffdd208
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Clarify is_visible_in_tree() in CanvasItem
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2024-07-14 01:16:25 +02:00 |
kobewi
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8904764a6c
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Clarify clipboard_get_image()
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2024-07-13 21:34:39 +02:00 |
BlueCube3310
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60a255a0d0
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Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
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2024-07-13 13:10:04 +02:00 |
Rémi Verschelde
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af33276109
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Merge pull request #94217 from DevPoodle/rd-docs
Clean up RenderDataExtension's descriptions
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2024-07-11 23:17:02 +02:00 |
Rémi Verschelde
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b6434f2ac7
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Merge pull request #94158 from BastiaanOlij/fix_action_map
OpenXR: Couple of small fixes on the action map
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2024-07-11 23:16:51 +02:00 |
DevPoodle
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1bd3c48f6b
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Clean up RenderDataExtension's documentation
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2024-07-11 08:00:32 -07:00 |
Bastiaan Olij
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95b72631aa
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Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix.
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2024-07-11 20:06:46 +10:00 |
Rémi Verschelde
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d197f176c7
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Merge pull request #94129 from Mickeon/RichTextLabel_push_meta_keyword
Add `push_url` as a keyword for `push_meta`
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2024-07-11 00:27:29 +02:00 |
Rémi Verschelde
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284c96decd
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Merge pull request #94127 from Mickeon/doc-peeves-transform2d
Overhaul Transform2D documentation
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2024-07-11 00:27:25 +02:00 |
Rémi Verschelde
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73422df05e
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Merge pull request #94059 from ayanchavand/fix-exclude-docs
Clarify that some exclude properties of physics query parameters are copied
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2024-07-11 00:27:14 +02:00 |
Fredia Huya-Kouadio
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5e59819727
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Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
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2024-07-09 09:15:18 -07:00 |
Micky
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891703e43e
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Overhaul Transform2D documentation
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2024-07-09 18:01:17 +02:00 |
Micky
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847766689a
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Add `push_url` as a keyword for `push_meta`
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2024-07-09 12:39:30 +02:00 |
ayanchavand
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34e2159d34
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Clarify that some exclude properties of physics query parameters are copied
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2024-07-08 18:46:29 +05:30 |
Rémi Verschelde
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9804a8eb30
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Merge pull request #94061 from bruvzg/menu_is_native
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
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2024-07-08 11:48:33 +02:00 |
Rémi Verschelde
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f4bf25cb35
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Merge pull request #94057 from kitbdev/fix-request-save-signal-type
Fix ScriptEditor `request_save_previous_state` signal type
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2024-07-08 11:48:30 +02:00 |
Rémi Verschelde
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e1a145bb3c
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Merge pull request #91300 from jsjtxietian/project-binary-doc
Mention ProjectSettings won't be affected by `convert_text_resources_to_binary`
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2024-07-08 11:48:11 +02:00 |
bruvzg
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eddc9cea11
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[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
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2024-07-08 11:20:28 +03:00 |
jsjtxietian
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9d18983cde
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Mention ProjectSettings won't be affected by `convert_text_resources_to_binary`
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2024-07-08 11:11:50 +08:00 |