Commit Graph

26252 Commits

Author SHA1 Message Date
Hugo Locurcio 33f37cfd19
Document how to get chamfered corners with StyleBoxFlat 2020-01-25 20:04:23 +01:00
Rémi Verschelde a61f5a7520
Merge pull request #35535 from Calinou/doc-projectsettings-runtime-physics
Document how to change the default gravity at runtime
2020-01-25 18:16:34 +01:00
Hugo Locurcio 1b9b07e658
Document how to change the default gravity at runtime
Changing the default gravity at runtime isn't exactly obvious,
so it makes sense to add a code sample.
2020-01-25 16:28:28 +01:00
Rémi Verschelde f67814116a
Merge pull request #35543 from timothyqiu/notification-crash
Fixes crash in Spatial::notification
2020-01-25 09:59:37 +01:00
Haoyu Qiu df3fad11fd Fixes crash in Spatial::notification 2020-01-25 13:16:51 +08:00
Rémi Verschelde e61edd69ea
Merge pull request #35523 from searetseltev/master
Update ScrollContainer.xml
2020-01-24 21:53:57 +01:00
Rémi Verschelde 98e5134059
Merge pull request #35526 from nekomatata/inspector-update-rename-node
Fixed Inspector update when a node is renamed
2020-01-24 21:52:12 +01:00
Rémi Verschelde c96f08dc86
Merge pull request #35527 from neikeq/issue-35259
Mono/C#: Fix _update_exports possible crash with Reference types
2020-01-24 21:51:57 +01:00
Rémi Verschelde 75ab07546b
Merge pull request #35524 from neikeq/issue-35496
Fix C# preprocessor infinite loop and incorrect parsing of `#if!`
2020-01-24 21:51:38 +01:00
Ignacio Etcheverry 966a126186 Mono/C#: Fix _update_exports possible crash with Reference types
The code was attempting to dynamic cast the native instance to Reference after
the managed instance was disposed. As the managed instance acts as a Ref,
the native instance was freed during that disposal.
This made the dynamic cast fail and we attempted to memdelete a second time.

The fix is to make the dynamic cast before disposal.
2020-01-24 18:28:40 +01:00
PouleyKetchoupp 9c4a6cf745 Fixed Inspector update when a node is renamed
Whenever any node is renamed, EditorNode::_edit_current() is called and it resets plugins used for current edited properties. This change forces the inspector to update even though the same object is edited, to make sure all plugins are restored properly from unfolded properties/resources/etc.

Fixes #32832
2020-01-24 18:12:05 +01:00
Rémi Verschelde 4dce3427ef
Merge pull request #35519 from yamgent/wrong-guideline-value
Fix wrong guideline values shown during dragging
2020-01-24 18:10:53 +01:00
Ignacio Etcheverry 0604b1839d Fix C# preprocessor infinite loop and incorrect parsing of `#if!` 2020-01-24 17:53:17 +01:00
Roi Valcárcel 4f0401d05d Update ScrollContainer.xml
Add missing descriptions to ScrollContainer documentation
2020-01-24 17:21:53 +01:00
Hugo Locurcio 37d55ff153
Improve and document error macros
Documentation can be visible in many IDEs by hovering the macro
anywhere it's used.

Error message styling was also tweaked for consistency.
2020-01-24 17:19:57 +01:00
Rémi Verschelde d410f5fc80
Merge pull request #35515 from KoBeWi/or_greater
Allow greater values in unit_offset
2020-01-24 16:56:11 +01:00
Rémi Verschelde 9fa904d407
Merge pull request #35513 from KoBeWi/theme_items_matter
Count theme items in doc_status.py
2020-01-24 16:55:49 +01:00
Rémi Verschelde feb88ebe6f
Merge pull request #35510 from Calinou/add-normalized-error-explanations
Add explanations for errors related to Vector/Quat normalization
2020-01-24 16:55:34 +01:00
Tan Wang Leng ee2f406c73 Fix wrong guideline values shown during dragging
Suppose that the user wants to use some guidelines in 2D mode. The
user has enabled "Use Pixel Snap", and configured the "Grid Step" to
1px.

On some zoom levels, when dragging the guidelines step by step, some
offsets shows the wrong value. The offsets that are wrong vary - it is
affected by the zoom level, so some zoom levels do not display this
problem.

For example, a user may see this while dragging the guideline:

0px   1px   1px   3px   4px   5px   5px   7px   8px

whereby 2px and 6px are missing.

This is due to a floating-point error. The values are printed as
(truncated) integers, but they are actually decimals, so they were
actually 1.9999 and 5.9999 for the missing cases.

Let's fix that by rounding up the values before printing them to get rid
of the errors.

This fixes #35010.
2020-01-24 23:52:43 +08:00
Fabio Alessandrelli 5bd9f14ad9 Lower WebSocket latency, fixes.
WSLPeer now tries to flush packet queue after put_packet call.
WSLServer::listen correctly returns TCP_Server::listen return value.
2020-01-24 14:50:53 +01:00
Tomasz Chabora 9ad7fc3405 Allow greater values in unit_offset 2020-01-24 14:40:33 +01:00
Tomasz Chabora 25ea912d96 Count theme items in doc_status.py 2020-01-24 14:23:58 +01:00
Hugo Locurcio a002b93d86
Add explanations for errors related to Vector/Quat normalization 2020-01-24 14:19:23 +01:00
Rémi Verschelde 97cc2e53f6 makerst: Escape reST markup after enums
Fixes #35501.
2020-01-24 13:08:36 +01:00
Rémi Verschelde 1c6d1fcf95
Merge pull request #35495 from ericrybick/35373-softbodies-love-to-occupy-center-stage
Fix Softbody always spawns from world center [gles2]
2020-01-24 09:50:09 +01:00
Eric Rybicki 3d4a2a09f6 Fix Softbody always spawns from world center [gles2]
Fixes #35373
2020-01-24 09:25:05 +01:00
Rémi Verschelde a1ffa3edc2
Merge pull request #35494 from timothyqiu/ani-track-leak
Fixes leak in Animation Track editor
2020-01-24 07:50:11 +01:00
Haoyu Qiu 0ca102d568 Fixes leak in Animation Track editor 2020-01-24 11:17:56 +08:00
Rémi Verschelde 8a7a216be5 i18n: Sync translations with Weblate 2020-01-23 23:19:54 +01:00
Rémi Verschelde 55f580b24a
Merge pull request #35491 from neikeq/issue-35450
Mono/C#: Lighten up unsafe reference checks
2020-01-23 23:06:58 +01:00
Rémi Verschelde 2e27e74649
Merge pull request #35470 from Chaosus/vs_docs
Docs for some nodes in visual shader
2020-01-23 22:58:24 +01:00
Yuri Roubinsky ce43c92208 Docs for some nodes in visual shader
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23 22:39:00 +01:00
Rémi Verschelde c66144738b
Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removal
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 21:58:12 +01:00
Ignacio Etcheverry 55b2e58a98 Mono/C#: Lighten up unsafe reference checks
Because of the weird case with multi-threading and ResourceLoader, it can be the case that a resource is GCed while being referenced again in the main thread. In such cases, a new unsafe reference is created before the finalizer thread removes the previous one.
2020-01-23 21:23:32 +01:00
Michael Alexsander c4745c96d7 Remove unnecessary extra spaces before comments in code examples. 2020-01-23 14:41:49 -03:00
Rémi Verschelde 93aba68026
Merge pull request #35480 from YeldhamDev/doc_parenthesis_removal
Remove unnecessary parenthesis from code examples
2020-01-23 18:33:22 +01:00
Rémi Verschelde cadf946863
Merge pull request #35478 from neikeq/issue-32260
Mono/C#: Add setting to include I18N assemblies in the exported game
2020-01-23 18:24:15 +01:00
Michael Alexsander e1a9a3328d Remove unnecessary parenthesis from code examples 2020-01-23 14:15:39 -03:00
Rémi Verschelde 1c0995d450
Merge pull request #35476 from clayjohn/GLES3-scene-crash
Fix recently introduced crash in viewport size
2020-01-23 17:52:51 +01:00
Ignacio Etcheverry 59ec19d5a8 Mono/C#: Add setting to include I18N assemblies in the exported game 2020-01-23 17:47:09 +01:00
Rémi Verschelde b75fff5a56
Merge pull request #35473 from neikeq/default-to-net47
Mono/C#: Default to net47 for new projects
2020-01-23 17:23:33 +01:00
clayjohn 3631a3cc9e Fix recently introduced crash in viewport size 2020-01-23 08:11:01 -08:00
Ignacio Roldán Etcheverry 8dc7f3960c
Merge pull request #35472 from neikeq/issue-35448
Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks
2020-01-23 16:21:09 +01:00
Rémi Verschelde 0f0fcbd56a
Merge pull request #35471 from YeldhamDev/tileset_shape_update
Fix TileSet shape data not updating when being set via code
2020-01-23 16:17:18 +01:00
Ignacio Etcheverry 82b0899e54 Mono/C#: Add Basis.Slerp, update Quat.Xform and add some math checks 2020-01-23 16:13:28 +01:00
Ignacio Etcheverry d9ff5f7fc2 Mono/C#: Default to net47 for new projects 2020-01-23 15:57:47 +01:00
Michael Alexsander 151f33111b Fix TileSet shape data not updating when being set via code 2020-01-23 11:48:38 -03:00
Rémi Verschelde ac4e487237
Merge pull request #35458 from clayjohn/DOCS-misc2
Finish documenting CSG* and *probes classes
2020-01-23 14:38:39 +01:00
Rémi Verschelde efea348fe8
Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-original-pose-when-ik-playback-is-stopped
Fix bone pose override not being reset when IK animation is stopped
2020-01-23 14:38:04 +01:00
clayjohn 6b66957b85 Finish documenting CSG* and *probes 2020-01-23 13:54:17 +01:00