Yaohua Xiong
ed3d311687
Add antialias support for CanvasItem draw primitives
...
including
- rect, circle; both filled and unfilled.
- polyline, multiline
2024-05-13 19:03:31 +08:00
A Thousand Ships
2f442ff21a
Fix outdated name for `script` `StringName`
2024-05-13 12:39:41 +02:00
Rémi Verschelde
3bb7fd8ac4
Merge pull request #91329 from warriormaster12/dont-do-things-twice
...
Fix a performance regression when duplicating a node
2024-05-13 12:05:34 +02:00
Rémi Verschelde
dcd6db8680
Merge pull request #90534 from Geometror/vs-reroute-node
...
[VisualShader] Add reroute node and improve port drawing
2024-05-13 12:05:25 +02:00
Rémi Verschelde
ba533f5375
Merge pull request #81303 from KoBeWi/the_forbidden_name_of_strings
...
Add shorthand for using singleton string names
2024-05-13 12:05:17 +02:00
Hendrik Brucker
62776842df
[VisualShader] Add reroute node and improve port drawing
2024-05-13 03:26:01 +02:00
warriormaster12
f14455fd3d
Fix a performance regression when duplicating a node
2024-05-12 21:43:22 +03:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Silc Lizard (Tokage) Renew
d654acbd39
Invert start offset on AnimationNode custom timeline
2024-05-11 15:47:21 +09:00
Rémi Verschelde
9c388ce5d3
Merge pull request #91760 from groud/fix_PropertyListHelper_not_handling_array_size
...
Fix `PropertyListHelper::_get_property` returning a valid value even if an index is outside the array valid indices
2024-05-10 10:48:42 +02:00
Gilles Roudière
7705265477
Fix PropertyListHelper::_get_property returning a valid value even if an index is outside the array valid indices
...
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-05-10 10:46:04 +02:00
Rémi Verschelde
a29482506a
Merge pull request #91757 from Chaosus/fix_color_picker_placement
...
Fix placement of ColorPicker in the editor
2024-05-10 09:56:06 +02:00
Rémi Verschelde
c469ab0104
Merge pull request #91507 from lyuma/expose_process_modification
...
Allow users to override `SkeletonModifier3D._process_modification`
2024-05-10 09:55:44 +02:00
Lyuma
1ccf0c2947
Allow users to override SkeletonModifier3D._process_modification
2024-05-09 19:48:56 -07:00
Yuri Rubinsky
1fd1adc285
Fix placement of ColorPicker in the editor
2024-05-09 15:16:33 +03:00
DeeJayLSP
97a70cbd6e
Use data length on QOA checks instead of min size
2024-05-08 12:05:21 -03:00
Rémi Verschelde
a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
...
Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
Rémi Verschelde
1d101329c9
Merge pull request #91611 from AThousandShips/string_containsn
...
[Core] Add case-insensitive `String::containsn`
2024-05-08 14:35:41 +02:00
kobewi
eb570463a2
Revert as_sortable_control() change in SplitContainer
2024-05-08 13:36:49 +02:00
A Thousand Ships
b4c6cc7d82
[Core] Add case-insensitive `String::containsn`
2024-05-08 12:48:01 +02:00
A Thousand Ships
a0dbdcc3ab
Replace `find` with `contains/has` where applicable
...
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde
281fe39929
Merge pull request #91699 from KoBeWi/buff_tree_folding
...
Fold TreeItems when clicking to the left of fold icon
2024-05-08 12:31:39 +02:00
kobewi
5c28814b39
Add as_sortable_control() to unify Container checks
2024-05-08 11:45:52 +02:00
kobewi
9bc5a85b2b
Fold TreeItems when clicking to the left of fold icon
2024-05-08 11:30:26 +02:00
Rémi Verschelde
17a81260cb
Merge pull request #91684 from Chubercik/embree4_aftermath
...
Fix `builtin_embree=no` build linking the wrong version of Embree
2024-05-08 09:54:24 +02:00
Jakub Marcowski
7699d678c4
Fix `builtin_embree=no` build linking the wrong version of Embree
2024-05-08 00:40:45 +02:00
kobewi
5c0f7968e3
Fix crash when adding a child while duplicating a node
2024-05-07 21:56:38 +02:00
Rémi Verschelde
316c4d50d5
Merge pull request #91112 from RandomShaper/fix_double_confirm
...
Avoid double handling of rename in the file system dock
2024-05-07 16:49:34 +02:00
Rémi Verschelde
594498e718
Merge pull request #90966 from Calinou/debug-draw-use-runtime-colors
...
Use same colors for editor and running project for collision/path debug
2024-05-07 16:49:31 +02:00
Rémi Verschelde
29607924bd
Merge pull request #88741 from adamscott/fix-shared-variables-of-inherited-scenes-redux
...
Fix shared exported variables of inherited scenes
2024-05-07 16:49:20 +02:00
kobewi
82b6f9d7a7
Fetch argument options from ThemeDB
2024-05-07 15:02:50 +02:00
Pedro J. Estébanez
eb2bd41fb8
Make handling of rename line-edit popups more robust
2024-05-07 14:29:35 +02:00
Rémi Verschelde
4db9103c2b
Merge pull request #91650 from akien-mga/codespell
...
Fix various typos with codespell
2024-05-07 13:49:03 +02:00
Rémi Verschelde
472273f07a
Merge pull request #91326 from aaronp64/line_edit_min_size
...
Update `LineEdit` to include `read_only` StyleBox in `get_minimum_size()`
2024-05-07 13:48:44 +02:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
...
Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
Rémi Verschelde
107fd30ae7
Merge pull request #91647 from jsjtxietian/fix-uint-hightlight
...
Make native shader source visualizer highlight uint suffix
2024-05-07 09:04:55 +02:00
Rémi Verschelde
e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
...
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Rémi Verschelde
965bae735e
Merge pull request #72323 from Koyper/flow_container_center_wrap_options
...
Add FlowContainer wrap options for center alignment.
2024-05-07 09:04:34 +02:00
jsjtxietian
cff1111359
Make native shader source visualizer can highlight uint suffix
2024-05-07 14:18:48 +08:00
A Thousand Ships
86de59d60a
[Core] Add `LocalVector::has` for convenience
2024-05-06 18:03:37 +02:00
Rémi Verschelde
94b8a1d808
Merge pull request #91495 from TokageItLab/fix-control-saving
...
Avoid incorrect computing anchor of Control node when reset on save with `saving` flag
2024-05-06 15:15:04 +02:00
Rémi Verschelde
16eb8dbdc0
Merge pull request #89595 from apples/89559-cpuparticles3d-angle-rotate_y-fix
...
Fix `CPUParticles3D` using angle incorrectly when `ROTATE_Y` is set.
2024-05-06 15:14:53 +02:00
Silc Lizard (Tokage) Renew
57cd00aee9
Avoid incorrect computing anchor of Control node when reset on save
2024-05-05 08:33:37 +09:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to `List`
...
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde
84013a31ea
Merge pull request #91122 from TokageItLab/simulator-memdel
...
Modify allocation process of the PhysicalBoneSimulator in Skeleton3D
2024-05-04 11:52:22 +02:00
Rémi Verschelde
a5d4ddc18a
Merge pull request #90517 from TokageItLab/cache-bones-mod
...
Static allocation bones copy for SkeletonModifier
2024-05-04 11:52:19 +02:00
Rémi Verschelde
a2fc5e2d78
Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
...
Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
Rémi Verschelde
471ddf4327
Merge pull request #87231 from Calinou/geometryinstance3d-transparency-warn-mobile-compatibility
...
Show warning for GeometryInstance3D transparency in Mobile/Compatibility
2024-05-04 11:52:06 +02:00
Silc Lizard (Tokage) Renew
a22923daf7
Static allocation bones copy for SkeletonModifier
...
Co-authored-by: SlugFiller <5435495+SlugFiller@users.noreply.github.com>
2024-05-04 11:16:26 +09:00
jsjtxietian
b851514b10
Fix uint's suffix is not highlighted in text shader editor
2024-05-03 21:45:53 +08:00