Commit Graph

827 Commits

Author SHA1 Message Date
FireForge af19501cc7 Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
FireForge e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Rémi Verschelde 7fd036800c
Merge pull request #62622 from Rindbee/make-blend-import-preview-visible 2022-07-07 15:27:30 +02:00
Rémi Verschelde 1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3 2022-07-07 12:22:49 +02:00
Dave Palais d9e4327e34 EditorScenePostImportPlugin: Return requested option value 2022-07-06 15:11:09 -05:00
bruvzg 344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
Rémi Verschelde 6f02454634
Merge pull request #59834 from trollodel/advanced_import_fix
Fix some bugs in the advanced scene import
2022-07-03 10:51:40 +02:00
Rémi Verschelde f254500753
Merge pull request #61168 from DeeJayLSP/wav_ieee 2022-07-02 22:04:06 +02:00
Rindbee d9709e151b Make import preview of blend files visible
Unlike other scene imports, the import of blend files requires options. Otherwise, the preview may not be visible.
2022-07-02 13:10:29 +08:00
Silc Renew dc43cfc830 implement bone renamer in importer 2022-07-01 03:55:28 +09:00
reduz e772b65d92 Remake resource thread safety and API
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.

Supersedes #57533
2022-06-22 13:46:46 +02:00
Juan Linietsky 15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D" 2022-06-20 15:30:19 +02:00
Rémi Verschelde 0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
bruvzg b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
Hugo Locurcio 04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.

The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
Hugo Locurcio 8f235bdbbe
Add internationalization for Detect 3D texture import messages
These messages are only printed in the editor and can be seen
in the editor Output panel, so these should be localizable.
2022-06-13 20:16:41 +02:00
Rémi Verschelde 136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect 2022-06-13 11:13:05 +02:00
Jakob Gillich e260fd2811 restore vehicle+wheel importers
fixes #61733
2022-06-11 17:05:58 +02:00
Rémi Verschelde c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
bruvzg 6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
Rémi Verschelde fc18891dbc
Merge pull request #61497 from Calinou/texture-import-detect-3d-print 2022-06-01 18:34:54 +02:00
Hugo Locurcio f06ad0374e
Print messages when textures are detected as used in 3D/normal/roughness
This detection automatically changes some import options, so it's
important that users are aware of this.
2022-05-28 15:34:35 +02:00
FireForge eb573da2b5 Use "odd" style for TabContainers on base BG color
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26 21:19:15 -05:00
trollodel 307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Aaron Record 900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
Douglas Leão 1c0d9eef7a [4.0] ResourceImporterWAV: Add support for 64-bit IEEE float 2022-05-18 19:26:29 -03:00
Rémi Verschelde 5b3d596285
Merge pull request #60774 from TokageItLab/root-seek-mode
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18 15:24:21 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
trollodel a73b0f165e Fix some bugs in the advanced scene import
- Start with the scene item selected, instead of showing an invalid view
- Don't crash when selecting unnamed materials.
2022-05-13 13:57:04 +02:00
reduz 8b7c7f5a75 Add a new HashMap implementation
Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde b95042a3aa
Merge pull request #58071 from Calinou/lightmapgi-tweak-default-texel-size
Increase the default texel size for lightmap baking
2022-05-10 15:16:08 +02:00
Silc Renew ba8398f270 Fixed delta & Implement selection of whether or not to seek root 2022-05-09 08:28:32 +09:00
kobewi 1dc7bcc83c Cleanup metadata usage 2022-05-06 00:27:10 +02:00
Rémi Verschelde 931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Hugo Locurcio 180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Rémi Verschelde 78193788d0
Merge pull request #59895 from akien-mga/clang-tidy 2022-05-02 17:45:13 +02:00
Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
mightygoat 436ef26e18 Fix mesh preview cleanup in the Scene import settings 2022-05-02 19:16:41 +05:30
Aaron Franke 1bf94dff3a
Rename Basis "elements" to "rows" 2022-04-29 08:02:56 -05:00
Markus Sauermann a793960a10 Fix cppcheck const parameters
Convert method signature parameters to const where it is possible

# Conflicts:
#	drivers/gles3/rasterizer_canvas_gles3.cpp
#	drivers/gles3/rasterizer_canvas_gles3.h
#	editor/plugins/animation_state_machine_editor.cpp
#	editor/plugins/animation_state_machine_editor.h
2022-04-28 11:35:39 +02:00
Rémi Verschelde 1b5d943fbb
Merge pull request #60549 from timothyqiu/import-preset-i18n 2022-04-27 10:33:33 +02:00
Rémi Verschelde 8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Rémi Verschelde 6e67dc0881
Merge pull request #58164 from Calinou/import-hdr-add-clamp-exposure-option
Add an option to clamp HDR exposure to reduce environment fireflies
2022-04-27 08:01:34 +02:00
Haoyu Qiu 3b9095253c Make more import preset name translatable 2022-04-27 13:50:54 +08:00
Hugo Locurcio 2694138060
Add an option to clamp HDR exposure to reduce environment fireflies
HDRI panoramas designed for realistic lighting can have extremely
bright suns, causing fireflies to appear in the environment reflection
(in addition to making environment lighting too bright when a
DirectionalLight3D is used).

This uses the Filament tonemapping formula.
2022-04-27 01:28:43 +02:00
Rémi Verschelde 06c33cca18
Merge pull request #60511 from akien-mga/readd-find_node 2022-04-26 09:42:19 +02:00
Rémi Verschelde 02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
Rémi Verschelde 9c2ea7e296 Node: Re-add `find_node` as `find_child`, improve docs
The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.

Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
FireForge 3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Hugo Locurcio f2a0a526ef
Improve warning message for invalid desktop VRAM compression settings
- Display the source file path.
- Display the valid compression algorithms on desktop platforms.
- Use "desktop platforms" instead of "PC" to avoid ambiguity.
- Use "may" instead of "will", as desktop platforms can still sometimes
  display ETC1/ETC2 textures depending on the GPU and drivers.
2022-04-16 13:10:52 +02:00
reduz 66009318e0 Import scenes as AnimationLibrary
Added the ability to import scenes as AnimationLibrary

* Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296
* Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes.
* Helps if you simply want to have animations using a dummy model, which can be shared across multiple models.

Creates a secondary scene importer used only for animations.

**NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13 15:06:56 +02:00
Rémi Verschelde 4ab86c6731
Merge pull request #59980 from reduz/animation-libraries 2022-04-11 14:18:35 +02:00
reduz 6f401439f8 Implement Animation Libraries
* Instead of containing single animations, AnimationPlayer now contains libraries.
* Libraries, in turn, contain the animations.

This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models.

Missing (will be done on separate PRs):

* Make it possible to import scenes (dae/fbx/gltf) as animation libraries.
* Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11 12:51:54 +02:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Haoyu Qiu ccde2bf66f Add property name style toggle to Inspector 2022-03-28 18:52:09 +08:00
Nicholas Huelin 01ca9d3eec Hide "Normal Map" import option when using lossless compression on Texture
This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.

Resolves: #59435
2022-03-28 11:36:52 +02:00
Adam Scott 5e6d4baa48 Add GLTF, DAE and FBX importers enforcement for blend shape mask array 2022-03-24 17:15:23 -04:00
Rémi Verschelde 99139e17e4
Merge pull request #59170 from akien-mga/import-wav-configure-loop-mode 2022-03-22 13:26:31 +01:00
Rémi Verschelde 2a116f601b
Merge pull request #59275 from bruvzg/ft_brotli 2022-03-22 12:47:00 +01:00
Fazil Babu 3c53da086f Import settings inspector is cleared when opened 2022-03-20 11:11:22 +05:30
Rémi Verschelde 5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts 2022-03-18 14:29:58 +01:00
bruvzg e07a8f0aa6
Add brotli decoder and WOFF2 support. 2022-03-18 15:09:38 +02:00
Rémi Verschelde da26fcc91a
Merge pull request #59273 from V-Sekai/import-scene-no-roll 2022-03-18 14:03:02 +01:00
K. S. Ernest (iFire) Lee 5dec64fcad Avoid roll in scene importer camera. 2022-03-18 04:10:07 -07:00
Rémi Verschelde cb55da5ea7
Merge pull request #59259 from fire-forge/font-import-tab-names
Fix tab names in advanced font importer
2022-03-18 07:55:21 +01:00
Rémi Verschelde 28335b16db
Merge pull request #57996 from Calinou/texture-import-remove-stream-option
Remove unused Streamed option for textures in the Import dock
2022-03-18 07:07:34 +01:00
FireForge 499ab334a2 Fix tab names in advanced font importer 2022-03-17 22:45:33 -05:00
Michael Alexsander deb1342036 Make `TabBar/Container` default their alignments to the left instead of center 2022-03-17 18:12:23 -03:00
bruvzg f19cd44346
Unify TextServer built-in module and GDExtension code. 2022-03-17 08:15:29 +02:00
Hugo Locurcio f269300a7d
Remove unused Streamed option for textures in the Import dock
Godot does not support texture streaming yet (and is only planned
for a future 4.x release), so displaying an option can be misleading.
2022-03-15 18:34:47 +01:00
Rémi Verschelde b389ce5ccd ResourceImporterWAV: Allow configuring loop mode on import
The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample

Fixes #46164.
2022-03-15 16:16:09 +01:00
bruvzg b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces. 2022-03-11 14:02:30 +02:00
Rémi Verschelde af9a60d5b3
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
Remove more occurrences of "stex"
2022-03-11 08:00:52 +01:00
TechnoPorg f4bc9f5821 Remove more occurrences of "stex" 2022-03-10 18:31:48 -07:00
Haoyu Qiu 25d93200c8 Add missing i18n to various strings 2022-03-07 21:50:49 +08:00
Rémi Verschelde d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
kobewi bc3aff9b46 Various code and documentation improvements 2022-03-05 22:00:35 +01:00
reduz ccd4cdfd8b Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Haoyu Qiu 86c76dca12 Make name of editor file dialog filters translatable 2022-03-05 12:32:38 +08:00
K. S. Ernest (iFire) Lee ab15267096 Allow automatic lod when importing 3D scenes with Static Lightmaps
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25 18:03:09 -08:00
Hugo Locurcio 06e701ef58
Fix typos in editor font preload dialog warning messages 2022-02-21 19:30:16 +01:00
Rémi Verschelde 499eec13a3
Merge pull request #57163 from winterpixelgames/feature/allow-disable-atlas-texture-alpha-trim
Allow disabling the alpha trim on texture atlas creation.
2022-02-19 23:54:00 +01:00
Jason Knight 31d723c4ce Allow disabling the alpha trim on texture atlas creation.
Default to true
2022-02-19 14:00:42 -06:00
Haoyu Qiu a787e43b13 Fix crash when importing DAE model 2022-02-19 13:43:22 +08:00
diddykonga 78dc608aa8 Change 'find_node' to 'find_nodes' and Add 'type' parameter
Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Rémi Verschelde 51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode 2022-02-16 16:55:07 +01:00
megalobyte 8824b6c5e9 Update if == NOTIFICATION_* to switch statements to match coding style 2022-02-16 08:44:37 -05:00
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Hugo Locurcio a1eab4779e
Increase the default texel size for lightmap baking
This has several benefits:

- Baking is now significantly faster out of the box (often twice as fast).
- Lightmap texture file sizes are often divided by 2 or 3.
- Baking requires less memory and is less likely to crash on large scenes.

Visual quality may be degraded, but it's usually not very noticeable
in the default configuration where only indirect lighting is baked.
2022-02-14 00:14:01 +01:00
bruvzg 29199579f7
Add sub-pixel glyph positioning support. 2022-02-12 19:55:52 +02:00
Rémi Verschelde 3f759f03c3
Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgb 2022-02-12 10:22:06 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Hugo Locurcio 1737b4a946
Rename Hdr as Srgb texture import option to be lowercase
Unlike all other import options, Hdr As Srgb was internally spelled
out with uppercase characters.
2022-02-12 02:39:10 +01:00
Rémi Verschelde 25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements 2022-02-08 23:23:50 +01:00
Rémi Verschelde 6eeeb9a63c
Re-add missing `SNAME` macros in `get_theme_*` calls
They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
jfons dd970482c5 Improvements and fixes to occluders
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.

Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.

Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters 2022-02-07 11:46:25 +01:00
Rémi Verschelde ec00283f91
ResourceImporter: Restore default append logic for new importers
This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.

Fixes #57730.
2022-02-07 09:47:16 +01:00
jmb462 a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
Rémi Verschelde bd32dd4a48
Merge pull request #56943 from V-Sekai/override-import
Make add_importer and add_post_importer_plugin override existing importers.
2022-02-05 19:50:37 +01:00
K. S. Ernest (iFire) Lee 419b342a9a Faster CVTT by reducing quality.
Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00
bruvzg 244db37508
Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
Anilforextra fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Nathan Franke 8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
Hugo Locurcio 78c946f554
Fix lightmap size hint option not displaying for 3D scenes
This also renames the Static Lightmaps option hint to be more explicit
about which GI techniques are supported (as VoxelGI/SDFGI can still
be used with Static Lightmaps).
2022-01-26 00:33:47 +01:00
kobewi b86e3dbe7b Add usage of indeterminate checkboxes to editor 2022-01-22 21:12:06 +01:00
Rémi Verschelde 7e3b92f81f
Merge pull request #55360 from Calinou/rename-bake-mode-properties 2022-01-20 17:35:32 +01:00
lawnjelly b411a731fe Add nodiscard to core math classes to catch c++ errors.
A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
K. S. Ernest (iFire) Lee a6f34ea2d0 Make add_importer and add_post_importer_plugin override existing importers. 2022-01-19 04:53:28 -08:00
Rémi Verschelde ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection 2022-01-18 15:43:04 +01:00
bruvzg 40c56ed410
Improve locale detection.
Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
Ricardo Buring 1cdad6c5bb Fix import hints breaking node paths in animations 2022-01-18 12:18:42 +01:00
Rémi Verschelde a2d323c67e
Merge pull request #54794 from bruvzg/runtime_bmfont_parser 2022-01-17 13:25:08 +01:00
Rémi Verschelde 7176a43260
Remove property hints referencing unsupported svgz extension
The wrongly claimed support for it was removed in #49645.
See also #56862.
2022-01-17 12:40:43 +01:00
kobewi a7f743039d Hide SVG scale for non-SVG textures 2022-01-16 21:18:00 +01:00
Hugo Locurcio 40be15920f
Remove support for PVRTC texture encoding and decoding
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
luz paz 858bcd5058 Fix various typos
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
bruvzg c89c515ccf
[TextServer] Improve ligature cursor handling.
Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
K. S. Ernest (iFire) Lee 07a39684a0 options dict is now passed to _import_scene. 2022-01-05 01:07:54 -08:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Marc Gilleron 5c3b92e94f Don't crash when texture param is null 2021-12-17 15:56:41 +00:00
Hugo Locurcio e962900f23
Rename and reorder bake mode properties for consistency
The order now goes from least to most computationally expensive:

- Disabled
- Static
- Dynamic
2021-12-14 12:01:12 +01:00
Rémi Verschelde db70957a5f
Merge pull request #53323 from xMakerx/patch-1 2021-12-10 10:42:20 +01:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke 41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
jmb462 81efebb3a1
Fix bad popups offset in editor with single window off
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Rémi Verschelde efd0db85f6
Merge pull request #55238 from Giwayume/bugfix/atlas_cutoff_edge_master
Atlas import 1px missing from right side of non-cropped image.
2021-11-24 08:01:47 +01:00
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
Giwayume cbca2cf152 Fix edge case where 1px cut off from right of image
Remove -1 px
2021-11-23 10:56:36 -05:00
Yuri Roubinsky eabf8f5edf Added `reset_size` method to `Control` and `Window` classes 2021-11-22 16:55:21 +03:00
Silc 'Tokage' Renew bbdba3310f Added hint about loop_mode to resource importer 2021-11-19 23:56:14 +09:00
Giwayume 9432efb7d0 Fix texture atlas generation when source sprite is larger than generated atlas 2021-11-18 10:05:59 -05:00
reduz cd2a499084 Add path to functions that return iporter options
-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options

This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Rémi Verschelde 88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed 2021-11-12 13:42:58 +01:00
Lyuma 37c11e4159 Fix import_scene_from_other_importer and import_animation_from_other_importer 2021-11-11 03:24:51 -08:00
Rémi Verschelde 35c4cad7ad
Merge pull request #54838 from groud/fix_editor_import_plugin 2021-11-10 18:09:57 +01:00
Gilles Roudière 8de0f969bf Fix EditorImportPlugin logic for checking unimplemented methods 2021-11-10 16:33:11 +01:00
Rémi Verschelde 06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Rémi Verschelde 46780aaa0f
Merge pull request #54694 from briansemrau/rem-silly-obj-error
Prevent obj importer from printing misleading error
2021-11-09 21:49:11 +01:00
K. S. Ernest (iFire) Lee 081c1ceda4
Merge pull request #51341 from V-Sekai/fps-30
Default to 30 animation fps for better quality.
2021-11-09 10:55:15 -08:00
K. S. Ernest (iFire) Lee f4204ac8e0 Default to 30 animation fps for better quality. 2021-11-09 08:13:45 -08:00
bruvzg 294e48ae58 Move BMFont parser code from importer to the FontData to allow loading bitmap fonts in the runtime (without importing). 2021-11-09 10:41:45 +02:00
Rémi Verschelde d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui 2021-11-09 00:13:25 +01:00
Brian Semrau bd0d15c5be Prevent obj importer from printing misleading error 2021-11-06 22:12:36 -04:00
Hugo Locurcio c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Rémi Verschelde a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded 2021-11-03 17:31:48 +01:00
Silc 'Tokage' Renew 953a7bce7e reimplement ping-pong 2021-11-03 13:39:33 +09:00
Chained Lupine 79d4edfca7
Fix crash in ResourceImporterTexture::_save_stex if webp disabled
Fixes #51535.
2021-11-02 09:17:54 +01:00
bruvzg 3f33e1d7d6 Add functions for getting name and font style from dynamic and bitmap fonts.
Add font selection toolbar editor plugin.
2021-10-31 12:40:58 +02:00
Rémi Verschelde 0ae65472e7
clang-format: Enable `BreakBeforeTernaryOperators`
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde 3a6be64c12
clang-format: Various fixes to comments alignment from `clang-format` 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
kobewi de4f29f458 Remove node_hrcr hack 2021-10-28 01:43:34 +02:00
K. S. Ernest (iFire) Lee d905d3c3d3 Avoid crash in scene importer when the mesh is empty. 2021-10-27 12:16:10 -07:00
Rémi Verschelde 24fdedfe94
Merge pull request #54050 from reduz/animation-compression 2021-10-25 14:27:58 +02:00
reduz a69541da4c Implement Animation Compression
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).

* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
2021-10-21 18:27:34 -03:00
Marcel Admiraal 87a4ba492e Remove unimplemented methods 2021-10-21 18:44:25 +01:00
Maverick Liberty 4b9e12b8c0
ResourceImporterScene: Add error when "default" is not defined to create clips 2021-10-18 11:49:46 +02:00
reduz ae1c016547 Implement Animation Blend Shape Tracks
* New track type BLEND_SHAPE
* Blend shapes are imported via this new track type
* Processing is more optimized (no longer relies on variants)
* Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes)
* Promo: Fixed a small bug in gizmo updating in Node3D that affected performance

Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression.
2021-10-16 08:36:05 -03:00
Lyuma a54fe3ffa8 collada: fix error in use of fix_transform. 2021-10-15 11:36:18 -07:00
reduz b3bf90b3ce Add scene Post-Import Plugin support.
* New plugin system to control the whole import workflow
* Can add options and run code at every import step (general, per node, mesh, animation, material etc.)

This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-15 09:12:04 -03:00
reduz 0bf0024395 Implement import actions for pos/rot/scale animation tracks
Following actions are supported for each track type (position, rotatin, scale):

* ImportIfPresent: If a track of this type is found, import it.
* ImportIfPresentForall (default): If a track is found for a given node/bone, create it in animations. This ensures there is always a correct blending.
* Never: Delete all tracks found for a given type. This is useful if you want to, as an example, force to import rotations only.
2021-10-14 08:22:54 -03:00
reduz 2dc823273e Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13 14:51:29 -03:00
reduz ec19ed3723 Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.

This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:

* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.

*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12 20:08:42 -03:00
Juan Linietsky 610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
Tokage 372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
boruok 3f11fe4c66 added optional region cropping to Texture Atlas importer 2021-10-07 23:13:15 +09:00
K. S. Ernest (iFire) Lee 1463fc889b GLTF for game templates.
Convert GLTF Document to use ImporterMeshInstance3D.

Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.

Use GLTF module when the editor tools are disabled.

Modified the render server to be less restrictive on matching blend arrays and have more logging.

Misc bugs with multimesh.

Always index the meshes.
2021-10-03 12:37:52 -07:00
K. S. Ernest (iFire) Lee 66a743b2c4 Resolve problem with missing meshes.
1. Keep color data.
2. Don't lod blend shapes.
2021-10-02 07:56:30 -07:00
bruvzg 0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
Lightning_A c63b18507d Use range iterators for `Map` 2021-09-30 15:09:12 -06:00
jfons 9e1810695c Auto LOD fixes and improvements
* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
  meshes that were previously left untouched. The angle difference at
  wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
  doubling (approximately) the number of triangles from there. This
  makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
  including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
  various LODs. Right now only normals are taken into account,
  but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
Anilforextra cc51b045da Construct values only when necessary. 2021-09-23 22:26:07 +05:45
bruvzg 545db3c8af Update Font advanced import dialog character ranges to Unicode 14. Fix character range selector column number. 2021-09-22 16:55:39 +03:00
Rémi Verschelde ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center 2021-09-21 21:30:30 +02:00
Anilforextra 90908cd67d Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
Rémi Verschelde 2d1699ef82
Merge pull request #42103 from dankan1890/import_atlas_fix 2021-09-20 16:09:36 +02:00
Rémi Verschelde 7da6fcb89e
Import: Disable thread import for OBJ meshes
This can currently lead to deadlocks, possibly due to some race condition
in the Vulkan renderer.

Works around #48265.
2021-09-20 11:57:16 +02:00
darth negative hunter 1cd473596a
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-17 01:11:26 +04:30
Camille Mohr-Daurat 3581b893ed
Merge pull request #52681 from nekomatata/rename-rigid-body
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 11:20:21 -07:00
PouleyKetchoupp 85819b199a Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
Camille Mohr-Daurat 1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
PouleyKetchoupp 2ca94e51e4 Clean convex hull decomposition code
Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
PouleyKetchoupp bb75aec8bc Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
Rémi Verschelde e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll 2021-09-14 14:34:22 +02:00
Lyuma aca4b737f1 8 uvs for glTF2, URI decode and Vertex Custom api.
Add glTF2 uri decode for paths.

Add vertex custom apis.

Add scene importer api.

Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh

Co-authored-by: darth negative hunter
 <thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
AndreaCatania e3a06c3a9e Improve collision generation usability in the new 3D scene import workflow.
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.

It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
Kirill Diduk 92fa2bac23 Explicitly convert signed to unsigned value 2021-09-06 15:40:41 +02:00
Wilson E. Alvarez d11c1afc04
Rename String::is_rel_path to String::is_relative_path 2021-08-29 20:41:29 -04:00
darth negative hunter 3afabb8f17 Add an import option to force TextureArrays as normal maps for RGTC
i have added the option to chose normal map for channel pack. this will force the to use red and green channels for the texture only. the option is added meaning it will not conflict with the existing settings.

i have made this change as a response to my own proposal

Bugsquad edit: Closes godotengine/godot-proposals#3184
2021-08-29 21:47:51 +04:30