Rémi Verschelde
|
ed9a0d0484
|
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
Implement Sky Shaders
|
2020-03-22 20:03:35 +01:00 |
clayjohn
|
61a74739ca
|
Working sky shader implementation
|
2020-03-21 20:43:44 -07:00 |
Aaron Franke
|
7dbe8b65ae
|
Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at the end of files
|
2020-03-21 17:41:03 -04:00 |
Bastiaan Olij
|
c3fee7ba6c
|
Add shader based background mode
|
2020-03-19 18:30:39 -07:00 |
luz.paz
|
7bf6e5f773
|
Fix various typos
Found via `codespell`
|
2020-03-11 13:59:18 -04:00 |
Rémi Verschelde
|
c292aab247
|
Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness
Improve cubemap importance sampling
|
2020-03-02 19:32:19 +01:00 |
clayjohn
|
6bb5117955
|
Improve cubemap importance sampling
|
2020-02-29 17:16:50 -08:00 |
clayjohn
|
74f6e3e1aa
|
Reduce descripter sets in cubemap filter
|
2020-02-28 09:07:09 -08:00 |
clayjohn
|
3e299aa225
|
Basic fast filtering implementation
|
2020-02-27 22:30:34 -08:00 |
Andrii Doroshenko (Xrayez)
|
fa766265a7
|
Fix MIMPAMPS typos in constants throughout the engine
|
2020-02-20 01:31:43 +02:00 |
Rémi Verschelde
|
db81928e08
|
Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
|
2020-02-11 14:08:44 +01:00 |
Juan Linietsky
|
2049dec79e
|
Added normalmap guided roughness mipmap generator, and a global roughness limiter.
|
2020-02-11 12:16:01 +01:00 |
Juan Linietsky
|
bed8980ca5
|
Re-implemented screen space ambient occlusion
|
2020-02-11 12:15:46 +01:00 |
Juan Linietsky
|
ee1e89f8c0
|
Modified rendering to use cluster instead of foward
|
2020-02-11 12:15:27 +01:00 |
Juan Linietsky
|
f8b5c5f063
|
DOF fully implemented, can be edited on the fly.
|
2020-02-11 12:15:26 +01:00 |
Juan Linietsky
|
c05da81268
|
Mostly working DOF Bokeh
|
2020-02-11 12:15:04 +01:00 |
Juan Linietsky
|
f14defb6f9
|
WIP CameraEffects implementation (bokeh not working for now)
|
2020-02-11 12:15:03 +01:00 |
Juan Linietsky
|
bd364d1447
|
Auto exposure re-implemented in Vulkan
|
2020-02-11 12:14:23 +01:00 |
Juan Linietsky
|
b859e69919
|
-Refactored post processing, re-added glow and added a mix blend mode.
|
2020-02-11 12:14:21 +01:00 |
clayjohn
|
e530f49be2
|
Fix Specular Blinn in vulkan
|
2020-02-11 12:10:36 +01:00 |
Rémi Verschelde
|
6310354cde
|
Vulkan: Fix false positive in ninepatch axis stretch code
Adapted from e4907e50fe ,
supersedes and closes #34704.
|
2020-02-11 12:09:55 +01:00 |
Matias Pierdomenico
|
0e20e349f1
|
Changed variable name in shader because it was too generic
|
2020-02-11 12:06:05 +01:00 |
Rémi Verschelde
|
fff4240bb4
|
Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356.
|
2020-02-11 12:05:19 +01:00 |
Juan Linietsky
|
b509c814fc
|
Improved Voxel AO settings.
|
2020-02-11 12:05:05 +01:00 |
Juan Linietsky
|
4949d578f2
|
Dynamic objects in GIProbes are now affected by propagation parameter.
|
2020-02-11 12:05:05 +01:00 |
Juan Linietsky
|
d6e4b45994
|
More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.
|
2020-02-11 12:05:04 +01:00 |
Juan Linietsky
|
8deb977551
|
Changed SDF processing to smooth out shadows.
|
2020-02-11 12:05:03 +01:00 |
Juan Linietsky
|
da0457fa29
|
Several fixes to GIProbes
|
2020-02-11 12:04:56 +01:00 |
Juan Linietsky
|
2c67cc654f
|
AO support for GIProbe (right on time for Godot Sprint!)
|
2020-02-11 12:03:55 +01:00 |
Juan Linietsky
|
561b431d85
|
Dynamic object support for GI Probes (a bit buggy still)
|
2020-02-11 12:03:52 +01:00 |
Juan Linietsky
|
6ee2f5e6b6
|
More GIProbe work and fixes
|
2020-02-11 12:03:49 +01:00 |
Juan Linietsky
|
965185c765
|
Better GIProbe quality settings.
|
2020-02-11 12:03:23 +01:00 |
Juan Linietsky
|
acf0f6c8a7
|
GIProbes working.
|
2020-02-11 12:03:20 +01:00 |
Juan Linietsky
|
263bebe023
|
Untested support for compute shaders
|
2020-02-11 12:02:34 +01:00 |
Juan Linietsky
|
b08f13d558
|
Skeletons are now working.
|
2020-02-11 12:02:17 +01:00 |
Juan Linietsky
|
bc3dbe8240
|
Properly working instancing, and compatibility fixing for old meshes
|
2020-02-11 12:01:33 +01:00 |
Juan Linietsky
|
dd3682e5fe
|
Modernized default 3D material, fixes material bugs.
|
2020-02-11 12:01:24 +01:00 |
Juan Linietsky
|
6deffa62fb
|
Several fixes to 3D rendering, and multimesh implementation.
|
2020-02-11 12:01:22 +01:00 |
Juan Linietsky
|
9d7b7f931b
|
Reflection probes working
|
2020-02-11 12:01:21 +01:00 |
Juan Linietsky
|
69e83e4815
|
Directional light cleanup.
|
2020-02-11 12:01:21 +01:00 |
Juan Linietsky
|
88a7debbbc
|
Directional lights and shadow mapping are functional.
|
2020-02-11 12:01:20 +01:00 |
Juan Linietsky
|
920db604d2
|
Rewrote large part of rendering, omni and spot shadows now work.
|
2020-02-11 12:01:18 +01:00 |
Juan Linietsky
|
1d871f6226
|
Tonemapping ported (not all parameters supported yet, only enough to get correct color)
|
2020-02-11 12:01:09 +01:00 |
Juan Linietsky
|
2d6a916835
|
Environment sky more or less working.
|
2020-02-11 12:01:05 +01:00 |
Juan Linietsky
|
8cee7703a6
|
Yay very basic 3D (only white) finally shows.
|
2020-02-11 11:59:27 +01:00 |
Juan Linietsky
|
449df8f688
|
Base 3D engine done, still untested, though.
|
2020-02-11 11:59:25 +01:00 |
Juan Linietsky
|
0586e18449
|
Custom material support seems complete.
|
2020-02-11 11:53:29 +01:00 |