Tomasz Chabora
edd5d9c78e
Improve Camera2D documentation
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(cherry picked from commit 630096fa74
)
2020-04-16 12:57:22 +02:00
Hugo Locurcio
ab4ea9379c
Improve the AudioStreamSample class documentation
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This closes #37915 .
(cherry picked from commit 52786b54ef
)
2020-04-16 12:57:22 +02:00
Markus Sauermann
7607fafda1
Clarify documentation and indicate that rect_clip_content affects only CanvasItem based nodes.
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Resolves #37683
(cherry picked from commit 3f19b5e0b3
)
2020-04-16 12:47:18 +02:00
Nannaquin
27989ae8f8
Add reference of Color8 function to Color class documentation
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(cherry picked from commit 06aeff3044
)
2020-04-16 12:47:18 +02:00
lucaslcode
cd10966652
clarify autotile_coord in docs
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I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.
(cherry picked from commit cbe73766e3
)
2020-04-16 12:47:18 +02:00
Zak Grumbles
294008015e
Clarify Dictionary duplicate params godotengine#37162
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* Added additional clarification for the function of the 'deep'
parameter in the Dictionary's `duplicate` method.
(cherry picked from commit 469b7c948f
)
2020-04-16 12:02:18 +02:00
Zak Grumbles
5d9108c9c6
Fix OptionButton docs godotengine#36803
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* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
(cherry picked from commit a8de034f78
)
2020-04-16 11:45:19 +02:00
Danil Alexeev
2ef1ee9da7
Improve the File.store_{8,16,32,64}()
documentation
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Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.
(cherry picked from commit 97e20b2f30
)
2020-04-16 11:44:58 +02:00
Yuri Roubinsky
5914fdc067
Implements estimate/compute_cost for AStar2D
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(cherry picked from commit bad77bcb52
)
2020-04-16 11:35:52 +02:00
Hugo Locurcio
e88cfedf0e
Document the EditorFeatureProfile class
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(cherry picked from commit 7ab279403d
)
2020-04-06 20:58:21 +02:00
Zak Grumbles
011602447c
Clarify docs for Thread.start() godotengine#36032
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* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
(cherry picked from commit d09644dff3
)
2020-04-06 18:17:43 +02:00
Nathan
679708aa8f
Make note of 16 probe limit
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Godot by default has a limit of 16 reflection probes in a scene. this can be increased by increasing atlas subdiv. For 3.2 and possibly 4.0. This also fixes a spelling mistake
Update doc/classes/ReflectionProbe.xml
Fix from clayjohn, Directly link to settings
Co-Authored-By: Clay John <claynjohn@gmail.com>
2020-04-05 04:41:00 -04:00
Rémi Verschelde
fdd85311c3
Sync classref with current source
2020-03-25 11:42:15 +01:00
Andrea Catania
e30a0a30b6
Added new method to replace an already added node to the animation state machine
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(cherry picked from commit 422926cfc6
)
2020-03-25 11:38:54 +01:00
Umang Kalra
d7c6a42cbf
Doc edit at InputEventMouseMotion
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Doc edit
(cherry picked from commit 052424c76d
)
2020-03-25 11:38:53 +01:00
Tomasz Chabora
8fd7efef84
Fix visibility enabler flag toggling
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(cherry picked from commit 2ccd1a7805
)
2020-03-25 11:38:53 +01:00
Hugo Locurcio
b5f1f7dfde
Improve the Input.set_use_accumulated_input()
documentation
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(cherry picked from commit 30961c60ab
)
2020-03-25 11:38:53 +01:00
Hugo Locurcio
f3d2c672e9
Document known performance issues with Sprite3D
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See https://github.com/godotengine/godot/issues/20855 .
(cherry picked from commit 92fa3e076f
)
2020-03-25 09:40:09 +01:00
PouleyKetchoupp
82bee3f993
Added has_signal method for Object
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(cherry picked from commit 258d91f883
)
2020-03-25 09:36:41 +01:00
Rémi Verschelde
cc70b2fa0a
Merge pull request #36342 from m4gr3d/external_texture_support_for_godot_3_2
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Add support for opengl external textures
2020-03-17 16:29:14 +01:00
Tomasz Chabora
3739f03d98
Add LOTS of missing docs
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(cherry picked from commit e103f21a40
)
2020-03-13 17:26:30 +01:00
Rémi Verschelde
df2a2ae0fc
DocData: Fix serialization of Variant default values
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Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit 788765709d
)
2020-03-09 11:36:57 +01:00
Rémi Verschelde
398de05dd6
doc: Sync classref with current source
2020-03-09 10:07:59 +01:00
Umang Kalra
f9dcc30566
Edited the KinematicBody and KinematicBody2D docs
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Explained the reason why move_and_slide should be used in _physics_process
(cherry picked from commit b7dbf41aa5
)
2020-03-06 23:54:56 +01:00
Rémi Verschelde
d4e6eff2de
ConfigFile: Improve error messages and complete docs
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(cherry picked from commit f7c87ed3dd
)
2020-03-06 23:51:26 +01:00
Michael Alexsander
bd2a2a7e40
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
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(cherry picked from commit 8c8c48a7ad
)
2020-03-06 23:51:26 +01:00
Aaron Franke
41e385cfac
Document EditorPlugin get_plugin_icon and get_plugin_name
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The return value's type hint is now accurate.
(cherry picked from commit 68d73ecf60
)
2020-03-06 23:51:25 +01:00
fhuya
30d738eda7
Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt
2020-03-05 13:09:49 -08:00
Pierre Caye
1350c1371e
add a precision about the intended use of the ConcavePolygonShape
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(cherry picked from commit 222a934e60
)
2020-03-04 14:12:19 +01:00
Bastiaan Olij
0ab8889c0d
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
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(cherry picked from commit f0b1edef8b
)
2020-03-04 12:52:47 +01:00
Aaron Franke
fa60e77964
Document that SpringArm exclusions only work with PhysicsBody objects
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(cherry picked from commit d961663707
)
2020-03-04 12:40:15 +01:00
Danil Alexeev
4bf0c52a30
Minor fix in Node class documentation
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The name of the property responsible for physics fps is fixed:
this is `Engine.iterations_per_second`, not `Engine.target_fps`.
(cherry picked from commit 6e5cd36b12
)
2020-03-04 12:40:15 +01:00
Hugo Locurcio
1191766609
doc: Mention concatenation using the +
operator in Array
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This closes https://github.com/godotengine/godot-docs/issues/2452 .
(cherry picked from commit 8d53562954
)
2020-03-04 12:40:15 +01:00
Hugo Locurcio
4e879ed803
Improve documentation related to fixed physics processing
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(cherry picked from commit b89a37269b
)
2020-03-04 12:40:14 +01:00
Mateo Dev .59
e13324a889
Core: Change _Marshall class inherit from Reference to Object
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(cherry picked from commit 9e8e5ebdc7
)
2020-03-04 12:40:14 +01:00
Hugo Locurcio
b80190721b
Allow using MeshLibrary.get_item_preview()
in non-editor builds again
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This closes #36268 .
(cherry picked from commit 64fac9dd5d
)
2020-03-04 12:40:13 +01:00
Hugo Locurcio
1bc1939c63
Improve the PanoramaSky class documentation
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See https://github.com/godotengine/godot/issues/27835 .
(cherry picked from commit 72ac757ad5
)
2020-02-20 08:01:18 +01:00
Rémi Verschelde
74738806f3
i18n: Sync translations with Weblate
2020-02-14 17:51:56 +01:00
muiroc
50727d7b22
Allow per pixel transparency in javascript platform
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(cherry picked from commit e51c6a0d28
)
2020-02-14 16:07:03 +01:00
Pedro J. Estébanez
541251dff7
Add ConfigFile::parse()
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(cherry picked from commit e5bd3b707f
)
2020-02-14 16:06:36 +01:00
clayjohn
31506ebe85
updated description of metallic in SpatialMaterial
2020-02-12 15:05:49 +01:00
Hugo Locurcio
f433c3656b
Update EditorSceneImporterAssimp description to reflect current status
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(cherry picked from commit 95f6be365a
)
2020-02-12 15:05:16 +01:00
Haoyu Qiu
7cfcf1824b
Completes doc for ItemList and Tree
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(cherry picked from commit 7a41c44be2
)
2020-02-12 15:05:02 +01:00
seenloitering
20d0034039
Add documentation for Skeleton2D
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Signal bone_setup_changed remains undocumented. I took a quick look at
the cpp code, but its purpose remained unclear to me. If anyone can
steer me in the right direction, I'm happy to flesh this out.
(cherry picked from commit 9151992432
)
2020-02-12 15:04:49 +01:00
Rémi Verschelde
4657daff05
doc: Add description for EditorInspector
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(cherry-picked from #35858 )
2020-02-12 15:04:19 +01:00
clayjohn
453babc60d
Finish documenting BakedLightmap and TextureLayered
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(cherry picked from commit 5643bc71f7
)
2020-02-06 13:02:08 +01:00
Haoyu Qiu
11f012d2db
Completes doc for button classes
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(cherry picked from commit db42d5ddff
)
2020-02-06 13:02:08 +01:00
Hugo Locurcio
47368f2b7c
doc: Add an example for Array.sort()
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This may help people understand the difference between alphabetical
and natural order more quickly.
(cherry picked from commit 1de9118c5f
)
2020-02-06 13:02:08 +01:00
Hugo Locurcio
3410dd3a9e
doc: Add a short AnimationPlayer versus Tween comparison
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Many newcomers are confused about which one to choose for animating
properties. This should help clarify the situation with regards
to AnimationPlayer versus Tween.
(cherry picked from commit 810b1341ce
)
2020-02-06 13:02:08 +01:00
Hugo Locurcio
cbd4784d14
Improve the CheckBox and CheckButton class documentations
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This makes the CheckBox and CheckButton classes 100% documented.
(cherry picked from commit c9946bc87e
)
2020-02-06 13:02:08 +01:00