Commit Graph

44475 Commits

Author SHA1 Message Date
Rémi Verschelde
ef4a5cd10b Android: Refactor Custom Build options in export preset
Instead of reusing the custom_template/ prefix which is actually only
used for the prebuilt APK workflow, we add a new custom_build/ prefix.

This is a slight compat breakage (users will have to redo their config)
but enables us to group the Min SDK and Target SDK options where they make
sense, and avoid reusing the previously hardcoded Target SDK 30 from
Godot 3.4.

Those two options are now strings instead of integers so that we can keep
them empty by default, and show their default value using a placeholder.
So some validation has been added to make sure they are proper ints.
The upper bound on Target SDK was also removed as it's a common use case
to use it to try to target newer released SDKs. But we warn the user that
this wasn't validated by us.

The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.

Fixes #62465.
2022-07-03 17:05:28 +02:00
Rémi Verschelde
4b225acc58
Merge pull request #62603 from Calinou/gi-remove-debug-print 2022-07-01 20:33:32 +02:00
Rémi Verschelde
8c51b8246f
Merge pull request #62600 from Calinou/decal-fade-no-negative-values 2022-07-01 20:26:06 +02:00
Hugo Locurcio
f9e6b292e2
Remove debugging print following GI reorganization 2022-07-01 20:08:10 +02:00
Rémi Verschelde
d8fe9ad864
Merge pull request #62595 from python273/patch-1 2022-07-01 20:02:19 +02:00
Hugo Locurcio
e7315fcc45
Clamp Decal's upper/lower fade to positive values
Negative easing values result in broken rendering.
2022-07-01 19:23:57 +02:00
Rémi Verschelde
e75bd53fb2
Merge pull request #62439 from timothyqiu/str-format 2022-07-01 18:03:59 +02:00
Kirill
924658a849
Stretch image on resize in asset description dialog 2022-07-01 17:17:40 +03:00
Rémi Verschelde
d30a0d223e
Merge pull request #62594 from KoBeWi/docs_be_like-I'm_back 2022-07-01 15:39:18 +02:00
kobewi
1a9fc25e00 Restore and improve some ParticlesMaterial docs 2022-07-01 15:09:41 +02:00
Rémi Verschelde
56e50f91d3
Merge pull request #62589 from KoBeWi/custom_threads 2022-07-01 13:46:50 +02:00
kobewi
7d5c943202 Handle custom Callables in Thread.start() 2022-07-01 13:11:31 +02:00
Rémi Verschelde
03765b2985
Merge pull request #62587 from bruvzg/fix_m1_build 2022-07-01 12:48:11 +02:00
Rémi Verschelde
daec5bed57
Merge pull request #59089 from KoBeWi/I_am_root
Add `root_subfolder` to FileDialog
2022-07-01 11:53:33 +02:00
bruvzg
b767d2e0fd
Add arch flag to assembler to fix build on ARM64 macOS / iOS. 2022-07-01 12:44:23 +03:00
Rémi Verschelde
110248cd57
Merge pull request #62551 from akien-mga/x11-check-fullscreen
Properly check for fullscreen toggle made through the Window Manager
2022-07-01 09:09:49 +02:00
Rémi Verschelde
88192269a8
Merge pull request #62477 from lyuma/packedbytearray
Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-07-01 09:03:20 +02:00
Lyuma
33fd7c63e1 Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays. 2022-06-30 18:04:33 -07:00
Rémi Verschelde
afdae67cc3
Merge pull request #62573 from KoBeWi/🥶 2022-07-01 00:47:56 +02:00
kobewi
8d62b736b2 Fix find_next_valid_focus() freeze 2022-07-01 00:25:10 +02:00
Rémi Verschelde
0800d475a4
Merge pull request #62540 from MinusKube/debugger-array-crash
Add/fix support for RID, Callable and Signal in editor properties
2022-06-30 23:04:08 +02:00
Rémi Verschelde
0bc500eee9
Merge pull request #62567 from voylin/Print_Rich_fix_terminal_only
Fixing print_rich() which only displays correctly in terminal - Fixes #62560
2022-06-30 23:02:39 +02:00
Voylin
cebdfd1bbd Fixing Print_rich which only displays correctly in terminal
There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
Rémi Verschelde
20d4c66066
Merge pull request #62563 from RandomShaper/robust_binding_rw_determination
Use a more robust method of determining writability of bindings
2022-06-30 21:31:33 +02:00
Pedro J. Estébanez
95ac9081d6 Use a more robust method of determining writability of bindings 2022-06-30 20:07:30 +02:00
Rémi Verschelde
8c8eea9428
Merge pull request #62555 from akien-mga/error-fallback-to-fprintf 2022-06-30 19:06:06 +02:00
Rémi Verschelde
55048b1ca5
Merge pull request #62557 from KoBeWi/find_next_valid_freeze 2022-06-30 19:04:41 +02:00
MinusKube
d56185146d Add editor properties for Callable and Signal 2022-06-30 17:39:10 +02:00
MinusKube
f67891fcd1 Add serialization for RID and Signal 2022-06-30 17:39:01 +02:00
kobewi
d9ede52ded Fix find_next_valid_focus() freeze 2022-06-30 16:22:40 +02:00
Rémi Verschelde
c83084fccb Errors: Fallback to fprintf if OS singleton doesn't exist
Otherwise we would crash if something prints an error before init or
after destruction of the `OS` singleton which handles printing/logging.
2022-06-30 16:00:30 +02:00
Rémi Verschelde
daa055d479
Merge pull request #61867 from Bromeon/refactor/property-info 2022-06-30 15:45:31 +02:00
Rémi Verschelde
c5ad34d6cd
Merge pull request #61096 from leogeier/expose-adding-resource-loaders-savers 2022-06-30 15:02:05 +02:00
Rémi Verschelde
e7197cb6f9
Merge pull request #62550 from Bromeon/bugfix/cli-version-ok 2022-06-30 14:36:43 +02:00
Jan Haller
e3a8edf536 Command line arguments '--version' and '--help' return exit code 0 instead of 255
Allows to detect whether those commands executed successfully, which makes integration with shell scripts/CI/bindings straightforward.
2022-06-30 13:55:15 +02:00
Rémi Verschelde
1e082914e2
Merge pull request #62299 from Calinou/texture-preview-add-mipmap-memory-usage
Mention mipmap and memory usage in the texture editor preview
2022-06-30 13:12:09 +02:00
Wilson E. Alvarez
aadf831a67 Properly check for fullscreen toggle made through the Window Manager
Fixes #40007.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-06-30 12:14:46 +02:00
Rémi Verschelde
62994bec2a
Merge pull request #62542 from TechnoPorg/remove-scene-tree-dependency 2022-06-30 11:44:31 +02:00
Rémi Verschelde
fd3970f762
Merge pull request #62531 from Faless/fix/4.x_assetlib_is_available 2022-06-30 10:06:17 +02:00
TechnoPorg
9961881b98 Remove SceneTree dependency from LocalDebugger
Core classes should not have dependencies on scene classes.
2022-06-29 19:49:27 -06:00
Rémi Verschelde
ce6c4ab86a
Merge pull request #62538 from Calinou/movie-writer-split-pngwav
Split MovieWriterPNGWAV into its own file
2022-06-30 01:31:08 +02:00
Fabio Alessandrelli
0e504e4191 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.
2022-06-30 01:26:08 +02:00
Rémi Verschelde
047cdc9a9f
Merge pull request #62511 from Chaosus/fix_doc_title_property
Fix `help_title_font_size` editor property to correctly apply to docs
2022-06-30 01:25:24 +02:00
Rémi Verschelde
8a00d7c847
Merge pull request #62527 from smix8/navigation_agent_property_groups
Group NavigationAgent properties
2022-06-30 01:24:05 +02:00
Hugo Locurcio
aa177fc4db
Split MovieWriterPNGWAV into its own file
This makes its organization consistent with MovieWriterMJPEG.
2022-06-30 01:02:28 +02:00
leogeier
359f7fc51f Exposes methods for adding and removing ResourceFormatLoaders and -Savers in the ClassDB 2022-06-29 21:38:20 +02:00
Rémi Verschelde
a7e589df38
Merge pull request #62084 from smix8/path_debug_options_4.x
Add Path2D/3D debug options
2022-06-29 20:36:43 +02:00
Jan Haller
60ffadd133 GDExtension: reuse code with constructor PropertyInfo(const GDNativePropertyInfo&) 2022-06-29 19:30:01 +02:00
smix8
dde09be302 Group NavigationAgent properties
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
2022-06-29 18:42:51 +02:00
Hugo Locurcio
87c989f98d
Mention mipmap and memory usage in the texture editor preview
This is important to quickly determine if a texture is using
unexpectedly high amounts of memory, or to troubleshoot
why mipmap sampling modes have no effect on it.

- Improve readability by increasing outline size and reducing
  font size to match the rest of the editor UI.
2022-06-29 17:38:50 +02:00