janglee
f10d2affb0
Reversed timeline zoom slider
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Fixes #37409
(cherry picked from commit 3f23e1d600
)
2020-04-16 12:47:18 +02:00
Michael Alexsander
5e45717be7
Remove unnecessary Panel in "Features" section in the Export dialog
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(cherry picked from commit a1a096eb09
)
2020-04-16 12:47:18 +02:00
Nannaquin
27989ae8f8
Add reference of Color8 function to Color class documentation
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(cherry picked from commit 06aeff3044
)
2020-04-16 12:47:18 +02:00
lucaslcode
cd10966652
clarify autotile_coord in docs
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I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.
(cherry picked from commit cbe73766e3
)
2020-04-16 12:47:18 +02:00
Hugo Locurcio
0ce6ac0bbb
Warn about built-in script limitations in the script creation dialog
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This partially addresses #31758 .
(cherry picked from commit ac210e196c
)
2020-04-16 12:47:18 +02:00
PouleyKetchoupp
18c5ef5473
Add style for highlighted Slider grab area
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(cherry picked from commit 4c8173af0f
)
2020-04-16 12:47:17 +02:00
Zak Grumbles
6fa871027c
Make dict erase node sequenced godotengine#37477
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* Updated macro call to make the visual Dictionary Erase node sequenced.
(cherry picked from commit d648f77119
)
2020-04-16 12:04:10 +02:00
Vasiliy
cf135e3723
Add "preview_on_sphere" setting of material editor plugin
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(cherry picked from commit 48b144afb7
)
2020-04-16 12:03:02 +02:00
Rémi Verschelde
a8bdcd3c03
etc2comp: Fix max iterations for RGBA channels
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Those checks were *very likely* meant to clamp the max value,
not the min one.
Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001 .
(cherry picked from commit dbf52c63cc
)
2020-04-16 12:02:34 +02:00
Zak Grumbles
294008015e
Clarify Dictionary duplicate params godotengine#37162
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* Added additional clarification for the function of the 'deep'
parameter in the Dictionary's `duplicate` method.
(cherry picked from commit 469b7c948f
)
2020-04-16 12:02:18 +02:00
SkyJJ
92df8cc83a
Fix profiler frame number stops updating when window is minimized
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(cherry picked from commit c1ee20a05d
)
2020-04-16 12:01:52 +02:00
Thakee Nathees
233997aac5
replace selected text with empty string bug fixed
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Fix : #37416
(cherry picked from commit 2144eb05df
)
2020-04-16 11:58:57 +02:00
Leleat
8da00fbfc7
fixed PopupMenus letterjumping on any InputEvent
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(cherry picked from commit 8a5660f3d1
)
2020-04-16 11:58:14 +02:00
Yuri Sizov
22ebdd72d9
Add more verbosity for property overrides in RST documentation
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(cherry picked from commit 38821dc6d7
)
2020-04-16 11:57:50 +02:00
Tomasz Chabora
472b0e0d34
Properly handle node remove via undo
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(cherry picked from commit 37ffb40047
)
2020-04-16 11:56:50 +02:00
Thakee Nathees
3658f7127e
`:=` fails on some nodes fix : #37357
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(cherry picked from commit bdd7048cb5
)
2020-04-16 11:46:23 +02:00
Juan Linietsky
94f451e070
Ensure COWData does not reallocate on push back, fixes #22561
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(cherry picked from commit 0c24a844ec
)
2020-04-16 11:46:00 +02:00
MickeMakaron
e3ca6d87ad
Handle huge offset values in Path2D and Path3D set_offset
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(cherry picked from commit 2edb59ec88
)
2020-04-16 11:45:40 +02:00
Zak Grumbles
5d9108c9c6
Fix OptionButton docs godotengine#36803
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* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
(cherry picked from commit a8de034f78
)
2020-04-16 11:45:19 +02:00
Danil Alexeev
2ef1ee9da7
Improve the `File.store_{8,16,32,64}()` documentation
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Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.
(cherry picked from commit 97e20b2f30
)
2020-04-16 11:44:58 +02:00
Thakee Nathees
324213a6db
fix project manager don't consume Enter key #17620
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(cherry picked from commit b98153886f
)
2020-04-16 11:44:44 +02:00
Waridley
219ce2f149
Fix volume interpolation in positional audio nodes
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Fixes #22016
(cherry picked from commit ff1fbd2bc5
)
2020-04-16 11:43:58 +02:00
janglee
e1ca49b4b6
Corrected text selection in color picker
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Fixes #35603
(cherry picked from commit 77b70aa79d
)
2020-04-16 11:43:35 +02:00
Andrea Catania
a51e78528f
Fixed IK rotation issue
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(cherry picked from commit 277696d6c5
)
2020-04-16 11:42:07 +02:00
SkyJJ
96e381ac03
Validate supported architectures when exporting to Android
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(cherry picked from commit 7fcd13575e
)
2020-04-16 11:41:41 +02:00
fhuya
373db27788
Migrate legacy apache dependency to the GodotPayment plugin
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This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
(cherry picked from commit c591cb8fda
)
2020-04-16 11:41:23 +02:00
Rémi Verschelde
88e1264893
Android: Bump build tools to 29.0.3
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(cherry picked from commit ca896ddbf0
)
2020-04-16 11:41:11 +02:00
fhuya
ff7b455478
Delete unused drawable resources.
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(cherry picked from commit 73d4e2eefb
)
2020-04-16 11:40:56 +02:00
fhuya
fd045b8b91
Update Android custom template build configuration.
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(cherry picked from commit 9c11076a20
)
2020-04-16 11:40:06 +02:00
Yuri Roubinsky
5914fdc067
Implements estimate/compute_cost for AStar2D
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(cherry picked from commit bad77bcb52
)
2020-04-16 11:35:52 +02:00
Hugo Locurcio
b5d41bb517
Remove Request Docs button in the script editor due to various issues
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The Request Docs button is partly responsible for layout overflow
issues on narrow displays, such as #31133 .
It also tended to attract spam and low-effort issues that were
difficult to act upon. A "Send Docs Feedback" menu option has been added
to replace it.
(cherry picked from commit 2f6f029a75
)
2020-04-16 11:16:08 +02:00
Rémi Verschelde
2ec4af6f16
Set version to 3.2.2-beta
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The 3.2.2 release will include quite a few new features which warrant
at least one beta build before RC:
- GLES2 2D batching
- Mono/C# support for iOS
- New Android plugin system
2020-04-16 11:07:56 +02:00
Ignacio Etcheverry
0e43565a7c
Fix exporting corrupted Xcode pbxproj if project name has spaces
2020-04-14 18:03:10 +02:00
Ignacio Etcheverry
445f1c6e7b
Mono/C#: Add iOS support
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Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-04-14 18:03:10 +02:00
Ignacio Etcheverry
6b38fe691a
Mono/C#: Fix MinGW build not supporting `.lib` libraries
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MinGW should support both its own format `.a` and MSVC's format `.lib`, but Mono's module was only using the former. With this change it's now possible to build with MinGW and link the official Mono for Windows which is built with MSVC.
2020-04-14 18:03:10 +02:00
Rémi Verschelde
36a30f681f
Merge pull request #37825 from qarmin/leak_with_drives
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Fixes leak with drives [3.2]
2020-04-13 00:44:03 +02:00
qarmin
57952d562c
Fixes leak with drives [3.2]
2020-04-12 14:05:47 +02:00
Rémi Verschelde
4dadec331e
Merge pull request #37815 from clayjohn/reset-sky-flags
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Reset texture flags after radiance map generation
2020-04-12 11:35:07 +02:00
clayjohn
193b0bf1e3
Reset texture flags after radiance map generation
2020-04-11 16:10:34 -07:00
Rémi Verschelde
5698a9ec74
Merge pull request #37305 from m4gr3d/implement_plugin_signals_3.2
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[3.2] Add signal support to Godot Android plugin:
2020-04-10 18:42:32 +02:00
Rémi Verschelde
218ae1e7a2
Merge pull request #37595 from ExpiredPopsicle/18809_flickering_ortho_fix
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Othographic camera in-editor now uses Z near/far instead of hardcoded value
2020-04-10 17:16:49 +02:00
Rémi Verschelde
02ed72c373
Merge pull request #37667 from clayjohn/GLES2-32-skeleton-rebind
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Avoid material rebind when using skeleton
2020-04-07 21:32:35 +02:00
clayjohn
4d32652851
Avoid material rebind when using skeleton
2020-04-07 10:35:58 -07:00
Thakee Nathees
df87601c88
Fix for loop range bug: #37358
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(cherry picked from commit 0b5bad78c0
)
2020-04-06 20:58:21 +02:00
Hugo Locurcio
e88cfedf0e
Document the EditorFeatureProfile class
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(cherry picked from commit 7ab279403d
)
2020-04-06 20:58:21 +02:00
Eoin O'Neill
c18381119e
Correction to RichTextLabel Tabulation
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Correct backtrack assignment to prevent excessive tabulation. Worth
noting that tabulation is treated differently in RichTextLabel because
of custom user-asignable tab variable which creates problems with
dynamic fonts specifically.
(cherry picked from commit 2000e110a9
)
2020-04-06 18:19:14 +02:00
Hugo Locurcio
dd4569f15c
Remove syntax highlighting for C# verbatim strings due to bugs
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This closes #32336 .
(cherry picked from commit 49efd6093e
)
2020-04-06 18:18:38 +02:00
Thomas ten Cate
c2469d0c6d
Add missing docs for assert message in GDScript
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Seems like this was overlooked in PR #31142 . See also issue #17082 .
(cherry picked from commit 4c3c73ef9c
)
2020-04-06 18:17:59 +02:00
Zak Grumbles
011602447c
Clarify docs for Thread.start() godotengine#36032
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* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
(cherry picked from commit d09644dff3
)
2020-04-06 18:17:43 +02:00
dankan1890
657f12edcc
TextureRegion: fixed Autoslice not created/updated properly.
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(cherry picked from commit 671e97d254
)
2020-04-06 18:17:19 +02:00