Rémi Verschelde
ba7881bd36
Merge pull request #60366 from adamscott/nav-map-thread-work-pool-3x
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Use ThreadWorkPool instead of thread_process_array in NavMap [3.x]
2022-04-26 18:45:53 +02:00
Adam Scott
7749346f48
Use ThreadWorkPool instead of thread_process_array in NavMap
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Port ThreadWorkPool to 3.x
2022-04-26 09:18:46 -04:00
lawnjelly
ad9b2b3794
Physics Interpolation - add helper warnings
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When physics interpolation is active on a node, it is essential that transforms are updated during "_physics_process()" rather than "_process()" calls, for the interpolation to give the correct result.
This PR adds optional warnings for instances, cameras and multimeshes which can flag updates being incorrectly called, and thus make these problems much easier to fix.
2022-04-26 13:56:02 +01:00
Haoyu Qiu
76343f4055
Validate theme type/item names
2022-04-26 20:09:18 +08:00
kobewi
e1c74ae83f
Implement Scene Unique Nodes
2022-04-26 13:55:48 +02:00
Marcel Admiraal
ec2270b88f
Add a method for obtaining display cutouts on Android
2022-04-26 13:52:33 +02:00
Rémi Verschelde
d063bc4277
Merge pull request #60381 from clayjohn/3.x-sorting
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[3.x] Sort based on camera position when using perspective camera
2022-04-26 12:26:31 +02:00
Rémi Verschelde
ab4bbdde90
Merge pull request #60421 from AndreaCatania/bvo_3x
2022-04-26 11:35:03 +02:00
Rémi Verschelde
22d040dfb4
Merge pull request #60484 from timothyqiu/x11-memleak
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[3.x] Fix several `OS_X11` memory leaks
2022-04-26 08:12:18 +02:00
Haoyu Qiu
95d861694a
Fix several OS_X11 memory leaks
2022-04-26 08:39:55 +08:00
Rémi Verschelde
d60e432575
Merge pull request #60435 from Scony/fix-map-get-path-crash-3.x
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[3.x] Fix crash in `GodotNavigationServer::map_get_path`, fixes #60413
2022-04-25 23:19:04 +02:00
Rémi Verschelde
82e375d0a2
Merge pull request #60451 from timothyqiu/pool-array-doc
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Remove `Array` link in description of `Pool*Array`
2022-04-25 23:05:45 +02:00
Rémi Verschelde
5e4358eb73
Merge pull request #60426 from timothyqiu/array-fill
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[3.x] Add fill method to `Array` and `Pool*Array`
2022-04-25 23:00:17 +02:00
Rémi Verschelde
8d8a512712
Merge pull request #60514 from akien-mga/3.x-fix-multimesh-fuzzying-crash
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MultiMesh: Fix potential crash found by fuzzing
2022-04-25 19:03:48 +02:00
Rémi Verschelde
4c68304e2f
i18n: Sync classref translations with Weblate
2022-04-25 17:16:41 +02:00
Rémi Verschelde
1e61fb1e37
i18n: Sync editor translations with Weblate
2022-04-25 17:14:49 +02:00
Rémi Verschelde
24307bd074
MultiMesh: Fix potential crash found by fuzzing
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Fixes #58293 .
2022-04-25 16:55:54 +02:00
Rémi Verschelde
4fc1a57295
Merge pull request #60347 from lawnjelly/interpolation_cpuparticles_process
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Fix CPUParticles emission updating using physics interpolation
2022-04-25 16:29:55 +02:00
Rémi Verschelde
40ad013afb
Merge pull request #60294 from timothyqiu/label-cjk-wrap
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[3.x] Fix `Label` autowrap for CJK text
2022-04-25 16:21:57 +02:00
Rémi Verschelde
71d50af4ab
Merge pull request #60437 from Calinou/doc-gltf-editor-only
2022-04-25 16:19:55 +02:00
Rémi Verschelde
9260dd3ac1
Merge pull request #60427 from lawnjelly/rid_handles_safer_locks
2022-04-25 15:50:00 +02:00
Rémi Verschelde
ba21c76b46
Merge pull request #60442 from madmiraal/remove-superfluous-inputmanager-3.x
2022-04-25 15:42:06 +02:00
Rémi Verschelde
4c47e407a7
Merge pull request #60502 from timothyqiu/sem-api
2022-04-25 15:31:18 +02:00
Haoyu Qiu
8f0f98ffab
Bind Semaphore.try_wait()
2022-04-25 20:47:09 +08:00
Rémi Verschelde
795fcc4081
Merge pull request #60505 from m4gr3d/fix_low_processor_mode_rendering_after_resume_3x
2022-04-25 12:32:45 +02:00
Fredy Huya-Kouadio
7a88d5bf28
Fix the issue causing the screen to be black after resuming when in low processor mode.
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This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:20:44 -07:00
Haoyu Qiu
77b6f7595a
Add fill method to Array and PoolArrays
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Co-authored-by: Matheus Lima Cunha <matheus.limacunha@hotmail.com>
2022-04-23 19:29:17 +08:00
lawnjelly
130cc36a88
Improve locking safety for RID handles builds
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Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation.
2022-04-23 09:09:50 +01:00
Haoyu Qiu
4fda4f31c2
Remove Array link in description of PoolArrays
2022-04-23 11:07:55 +08:00
Marcel Admiraal
b5402818d7
Remove superfluous Android InputManager interface and implementation
2022-04-22 19:10:01 +02:00
Hugo Locurcio
3a8104289d
Document that glTF classes are only usable in editor builds
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Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-04-22 19:08:37 +02:00
Pawel Lampe
41d788375a
Fix crash in GodotNavigationServer::map_get_path
, fixes #60413
2022-04-22 18:19:11 +02:00
AndreaCatania
62e9044837
Backported the oa_hashmap lookup_ptr function
2022-04-22 10:00:55 +02:00
AndreaCatania
6f24727916
Backported the Vector function to_byte_array and slice
2022-04-22 10:00:55 +02:00
Haoyu Qiu
f33dec8084
Improve RayCast2D debug shape
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Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2022-04-20 17:28:35 +08:00
clayjohn
76ff41cad1
Sort based on camera position when using perspective camera
2022-04-19 14:54:51 -07:00
Clay John
3ba980379d
Merge pull request #60334 from twobitadder/mesh_array_graceful_fail
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`mesh_surface_get_format_offset` and `mesh_surface_get_format_stride` should now print an error message instead of silently crashing
2022-04-18 23:39:53 -07:00
tdetoy
8e57aae57d
mesh_surface_get_format_offset and mesh_surface_get_format_stride will now provide an error with an invalid array index
2022-04-19 00:36:59 -04:00
lawnjelly
fbbb208a35
Fix CPUParticles emission updating using physics interpolation
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When switching emission on and off, processing was always being switched on and off using internal_process, which was incorrect for using physics interpolation (where physics_process is the relevant one).
This PR correctly updates the process mode according to whether physics interpolation is being used.
2022-04-18 15:30:37 +01:00
Haoyu Qiu
d43b4039db
Fix Label autowrap for CJK text
2022-04-18 21:54:46 +08:00
Hugo Locurcio
90044d6ac9
Add a property hint for AspectRatioContainer's ratio
property
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Zero or negative ratios are not valid, so the property hint prevents
choosing such values.
The property hint allows using 4 decimals so that common aspect ratios
like 16/9 can be specified with a good level of precision.
2022-04-17 22:04:39 +02:00
Rémi Verschelde
494876e3d8
Merge pull request #60183 from RandomShaper/fix_async_hidden_3.x
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[3.x] Fix handling of async hidden render mode
2022-04-17 12:59:44 +02:00
Michael Alexsander
b6c501f9b0
Draw relationship lines for items offscreen
2022-04-15 16:31:15 -03:00
Rémi Verschelde
2d03d06ad3
Merge pull request #60276 from Calinou/project-manager-fix-scale-window-position-3.x
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Fix project manager window position when editor scale is above 100%
2022-04-15 21:20:54 +02:00
Rémi Verschelde
64eb2ebf40
Merge pull request #54629 from Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor-3.x
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Fixes copy-paste issue in the visual script editor
2022-04-15 21:19:09 +02:00
Hugo Locurcio
c3da5228a3
Fix project manager window position when editor scale is above 100%
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This backports a fix from `master` to `3.x` (with simplified code).
2022-04-15 18:05:32 +02:00
RedHeadphone
b6968ab060
validate input in Time.get_datetime_string_from_dict()
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format fix
better fix to handle ERR_FAIL_COND_V_MSG return data type
(cherry picked from commit 7e35af3dc3
)
2022-04-14 21:38:27 +02:00
FireForge
8aa30eee2f
Fix EditorProperty text and icon overlap bugs
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(cherry picked from commit dbc380af59
)
2022-04-14 21:38:06 +02:00
Michael Alexsander
21bdadbf79
Fix GridContainer
not ignoring toplevel children
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(cherry picked from commit 506d8ba526
)
2022-04-14 21:36:07 +02:00
KingCakeTheFruity
198d147f8e
Added p_shape check to avoid engine crush
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(cherry picked from commit 29a2809d21
)
2022-04-14 21:35:32 +02:00