Pedro J. Estébanez
3a5bc7455e
Make EditorToaster's handler thread-safe
...
(cherry picked from commit 84183f89e6
)
2023-04-24 16:52:26 +02:00
Ninni Pipping
3fcaffc96b
Fix `Image.compress` description
...
Description mentioned `mode` instead of `source`
(cherry picked from commit 6312fe2fae
)
2023-04-24 16:52:25 +02:00
kleonc
ebcc7b4b98
Fix OBJ mesh importer smoothing handling
...
(cherry picked from commit e8900a2cac
)
2023-04-24 16:52:25 +02:00
Hakim
756d809ef1
Change cursor consistently when panning in the 2D Editor
...
(cherry picked from commit f4edbe6341
)
2023-04-24 16:52:25 +02:00
Paweł
ad5d7c2030
Fix Windows StringFileInfo structure
...
(cherry picked from commit e15a086bb9
)
2023-04-24 16:52:24 +02:00
João Pedro Braz
1a85f6398f
Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
...
This commit updates the double precision vertex transform code from
using the MODEL_MATRIX to now use the MODELVIEW_MATRIX instead.
This can be made possible by transforming the MODELVIEW_MATRIX
back into model space (ie, same space as the MODEL_MATRIX) and then using it as if it were the MODEL_MATRIX.
With this in place we now properly handle VERTEX transformations that
a Material Shader might do, such as billboard-ing.
(cherry picked from commit 63c6f0b93c
)
2023-04-24 16:52:24 +02:00
clayjohn
ad582cf0b1
Don't store instance transform in RD 3D renderer unless requested
...
Previously, when using doubles builds of the engine, instance transform was stored no matter what which caused world space particles to accumulate the instance transform twice
(cherry picked from commit 29edd277e4
)
2023-04-24 16:52:24 +02:00
Erik Johnson
410b503aac
Translate inactive particles to -INF
...
(cherry picked from commit 6229c2a1f9
)
2023-04-24 16:28:30 +02:00
Ninni Pipping
3445fa7dbc
Expose more compression formats in Image and fix compress check
...
Check for compressing ASTC checked if the function for BPTC was present
(cherry picked from commit cf64e2fa47
)
2023-04-24 16:28:30 +02:00
Ninni Pipping
ccc761dd93
Don't apply scale to autohide theme property
...
(cherry picked from commit 722597aa97
)
2023-04-24 16:28:29 +02:00
Martin Capitanio
2992a99629
Fix blend_shape (shapekey) empty name import.
...
Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
(cherry picked from commit 8b6fa79eee
)
2023-04-24 16:28:29 +02:00
Jason Knight
f3907e2fe0
Fix potential null in android text entry system.
...
(cherry picked from commit f8699d93f6
)
2023-04-24 16:28:29 +02:00
clayjohn
27df8b93aa
Properly calculate lifetime_split for particles
...
(cherry picked from commit f35ca4a9c7
)
2023-04-24 16:28:28 +02:00
clayjohn
95f5027453
Write out render_mode even when mode is set to default in VisualShaders
...
(cherry picked from commit 016946b552
)
2023-04-24 16:28:28 +02:00
bruvzg
e071fb2263
[TextServer] Use dedicated flag for object replacement characters.
...
(cherry picked from commit d904516e55
)
2023-04-24 16:28:28 +02:00
clayjohn
d4c9ca3975
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
...
(cherry picked from commit ed0c378bda
)
2023-04-24 16:28:27 +02:00
Haoyu Qiu
df80e2ae43
Tree: Fix offset calculation when there are hidden items
...
(cherry picked from commit a083c85521
)
2023-04-24 16:28:27 +02:00
cody
c1ec270b44
Fix "error X3708: continue cannot be used in a switch" in HTML export
...
(cherry picked from commit 5062df41a5
)
2023-04-24 16:28:27 +02:00
clayjohn
aeca8f07fa
Check for instancing without relying on instance_count when drawing 2D meshes
...
This ensures that Particles and MultiMeshes still draw when instance_count is 1
(cherry picked from commit 579ca03e88
)
2023-04-24 16:28:26 +02:00
Hugo Locurcio
8a349e4fa9
Allow entering named colors in ColorPicker's hex field
...
This also makes the hex field wider to allow displaying 9-character
hex code (`#rrggbbaa`) in full, even when using a custom font.
(cherry picked from commit 517dc3654a
)
2023-04-24 16:28:26 +02:00
smix8
25518aad27
Fix forced optimization in dev_build
...
Fixes forced optimization in dev_build.
(cherry picked from commit b18c7481aa
)
2023-04-24 16:28:26 +02:00
Hugo Locurcio
9253f415b3
Fix `get_test_texture()` returning an almost fully white texture
...
The texture's appearance is now similar to the texture that was displayed
on the TestCube node in Godot 2.x.
(cherry picked from commit e4d5cecd4c
)
2023-04-24 16:28:26 +02:00
Riteo Siuga
214ad50498
Convert the logo's text outlines into paths
...
This avoids rendering issues with ThorVG and other renderers (which
don't support the `paint-order` property) at a slight cost in file size.
This approach has already been used by the main icon.
(cherry picked from commit af9372eb59
)
2023-04-24 16:28:25 +02:00
Mallardbro
e801fe83d1
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
...
A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each.
(cherry picked from commit c25d015d06
)
2023-04-24 16:28:25 +02:00
Johan Mattsson
5bcff18c76
macOS export: Fix validation of codesigning certificate password
...
(cherry picked from commit 76e1d1363b
)
2023-04-24 16:28:25 +02:00
Rémi Verschelde
effefe9feb
Windows TTS: Use HashMap instead of RBMap for ids
...
And fixup includes in other implementations.
(cherry picked from commit 92b9806dcc
)
2023-04-24 16:28:24 +02:00
Koyper
7e482f420d
Fixed RichTextLabel wrong selection offset in padded table cell.
...
(cherry picked from commit 6f11cf7d31
)
2023-04-24 16:28:24 +02:00
Ricardo Subtil
b5ff677381
Poll LSP/DAP clients for connection status updates
...
(cherry picked from commit 4be4eeea3a
)
2023-04-24 14:16:37 +02:00
Haoyu Qiu
e7f7de0044
Set font sizes for various styles in editor output panel
...
(cherry picked from commit 2c0db8222a
)
2023-04-24 14:16:37 +02:00
mara
a6e15e2f15
Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
...
The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
(cherry picked from commit 57dca93718
)
2023-04-24 14:16:36 +02:00
kobewi
51fdbf6ac7
Adjust size of some dialogs
...
(cherry picked from commit 71011e0855
)
2023-04-24 14:16:16 +02:00
Ninni Pipping
9902d07966
Document how to make custom min/max for Array
...
(cherry picked from commit 96ab31a711
)
2023-04-24 14:04:20 +02:00
Dimitri A
ce7fd66896
docs/FileDialog: Use clickable references
...
This replaces two [code][/code] blocks with clickable refs to [enum Access] and [member file_mode] respectively.
(cherry picked from commit a5778da55b
)
2023-04-24 14:04:20 +02:00
Yuri Sizov
df5df11916
Always cache parent visibility in CanvasItem
...
(cherry picked from commit fd6a743823
)
2023-04-24 14:04:19 +02:00
kobewi
8c372f4109
Fix method dialog label
...
(cherry picked from commit c399d4f26c
)
2023-04-24 14:04:19 +02:00
Haoyu Qiu
d0c50d820b
Fix connect signal dialog not allowing Unicode method name
...
(cherry picked from commit 936c9e83b4
)
2023-04-24 14:04:19 +02:00
Ricardo Buring
deb22e2381
Fix typo bug in convex-convex separating axis test
...
(cherry picked from commit d7aed57b60
)
2023-04-24 14:04:19 +02:00
Juan Linietsky
4616de0c5d
Fix CI build error
...
Fixes potential use of uninitialized variable.
(cherry picked from commit 37362202a4
)
2023-04-24 14:04:18 +02:00
fuzzy@notepc
08b825396f
Fix #75790 , where creating Ceil(Vector2) node in Visual Shader Editor
...
crashes engine due to index out of bounds.
(cherry picked from commit c6a45f1031
)
2023-04-24 14:04:18 +02:00
Pedro J. Estébanez
a37eb88c5b
Lift restriction that resource load thread requester has to be the initiator
...
(cherry picked from commit c51229491d
)
2023-04-24 14:04:18 +02:00
Rémi Verschelde
90b4ca2e50
i18n: Sync translations with Weblate
2023-04-20 13:26:36 +02:00
Rémi Verschelde
16a6bdd423
Merge pull request #75786 from YuriSizov/4.0-cherrypicks
...
Cherry-picks for the 4.0 branch (future 4.0.3) - 1st batch
2023-04-11 21:01:58 +02:00
kobewi
177be9bd37
Initialize editor values on first launch
...
(cherry picked from commit b0eadcfbce
)
2023-04-10 11:32:28 +02:00
Yuri Sizov
967ad04928
Add changelog for 4.0.3
2023-04-07 18:08:27 +02:00
mightygoat
66633d19a1
Fix the limit for interpolation of R0 with respect to metallic and SSR
...
Shlick term
(cherry picked from commit 2c000cb72f
)
2023-04-07 17:44:40 +02:00
smix8
675547845e
Fix NavigationObstacles not being added to avoidance simulation
...
Fixes NavigationObstacles not being added to avoidance simulation.
(cherry picked from commit aadf33efd8
)
2023-04-07 17:44:40 +02:00
Ziya Erkoc
210879d284
Warn if a concave shape is assigned to ConvexPolygonShape2D
...
(cherry picked from commit 6fb113f59f
)
2023-04-07 17:44:40 +02:00
Hugo Locurcio
66a8ddf61c
Fix CompressedTextureLayered description in the class reference
...
This also updates the list of compression modes available for textures.
(cherry picked from commit 0d24016db0
)
2023-04-07 17:44:40 +02:00
smix8
c62f8f9319
Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
...
Fixes AudioStreamPlayer2D crash when PhysicsServer2D runs on thread due to empty PhysicsSpace
(cherry picked from commit a5351086b0
)
2023-04-07 17:44:39 +02:00
bruvzg
ba5335f3fb
[Web] Fix keycode/physical keycode mixed up.
...
(cherry picked from commit 744bf604bf
)
2023-04-07 17:44:39 +02:00