Commit Graph

58442 Commits

Author SHA1 Message Date
Rémi Verschelde
f41e07bfe6
Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene
Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local
2023-10-24 10:53:37 +02:00
Rémi Verschelde
50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
clayjohn
318ef8461f Implementation of tool to automatically upgrade and re-save meshes 2023-10-23 22:39:48 +02:00
Rémi Verschelde
c21c2706ad
Merge pull request #83827 from bruvzg/icu_data_keep
[TextServerAdvanced] Keep dynamically loaded ICU data in memory.
2023-10-23 12:44:02 +02:00
Rémi Verschelde
13144dead8
Merge pull request #83824 from bruvzg/init_screen_mouse_kbd
Fix missing initial position modes for the main window.
2023-10-23 12:43:39 +02:00
Rémi Verschelde
5e8bf6addf
Merge pull request #83815 from timothyqiu/as
Fix "as" capitalization in editor strings
2023-10-23 12:43:15 +02:00
Rémi Verschelde
fe45e4ec7c
Merge pull request #83790 from OppositeNor/fix_tileset_out_of_screen
Fix TileSet painting options appear out of screen
2023-10-23 12:42:52 +02:00
Rémi Verschelde
912366093d
Merge pull request #83783 from smix8/inexplicable_hole
Fix hole in heightmap navigation mesh baking
2023-10-23 12:42:28 +02:00
Rémi Verschelde
17aa5c5170
Merge pull request #83780 from jsjtxietian/prevent-null-variant-crash
Prevent `_allocate_placeholders` crash if `p_version->variants` is null
2023-10-23 12:42:04 +02:00
Rémi Verschelde
8f16d5f504
Merge pull request #83779 from AThousandShips/audio_pause
[Audio] Fix pausing stream on entering tree
2023-10-23 12:41:41 +02:00
Rémi Verschelde
943b7419cb
Merge pull request #83776 from SaracenOne/bezier_track_scroll
Add vertical scrolling to bézier track editor.
2023-10-23 12:41:17 +02:00
Rémi Verschelde
e2dc96b66b
Merge pull request #83637 from kitbdev/tab-drag-fix
Fix `TabBar` and `TabContainer` dragging issues
2023-10-23 12:40:54 +02:00
Rémi Verschelde
d08d3e95c8
Merge pull request #83507 from timothyqiu/abt-close
Readd close button for nodes in `AnimationNodeBlendTree` editor
2023-10-23 12:40:30 +02:00
Rémi Verschelde
814de86494
Merge pull request #83493 from clayjohn/light-pair-bug
Ensure that only visible paired lights are used
2023-10-23 12:40:07 +02:00
Rémi Verschelde
8d7f3d6bc9
Merge pull request #83437 from SaracenOne/multiplayer_authority_debug
Display multiplayer authority ID in remote debugger
2023-10-23 12:39:43 +02:00
Rémi Verschelde
e19acaab47
Merge pull request #82486 from timothyqiu/the-node-who-lived
Fix "Some nodes are referenced by animation tracks" when deleting instance
2023-10-23 12:39:15 +02:00
bruvzg
0fb5d53feb
[TextServerAdvanced] Keep dynamically loaded ICU data in memory. 2023-10-23 11:21:13 +03:00
Haoyu Qiu
2413952a4c Fix "as" capitalization in editor strings 2023-10-23 16:10:05 +08:00
bruvzg
f8829c80bb
Fix missing initial position modes for the main window. 2023-10-23 09:56:59 +03:00
Haoyu Qiu
920e53cacb Readd close button for nodes in AnimationNodeBlendTree editor 2023-10-23 11:11:51 +08:00
A Thousand Ships
72fccd82c5 [Audio] Fix pausing stream on entering tree
The paused notifications are only sent when pause status is changed,
this ensures that streams that are non-processing do not play when added
to the tree. Also ensures that the `process_mode` property applies
generally.
2023-10-22 22:35:32 +02:00
kit
701c8d8323 Fix tab dragging issues 2023-10-22 13:58:31 -04:00
OppositeNor
8f26cdcaef Fix tileset out of screen 2023-10-22 13:39:14 -04:00
smix8
9416f0c266 Fix hole in heightmap navigation mesh baking
Fixes hole in heightmap navigation mesh baking.
2023-10-22 18:23:43 +02:00
jsjtxietian
5f85a042b6 Prevent _allocate_placeholders crash if p_version->variants is null 2023-10-22 23:19:00 +08:00
Saracen
66ca317e2c Display multiplayer authority ID in remote debugger 2023-10-22 14:23:15 +01:00
Saracen
79f9d230b8 Add vertical scrolling to bézier track editor. 2023-10-22 13:51:12 +01:00
Rémi Verschelde
8c25a98fdf
Merge pull request #83768 from programneer/incorrect-physics-jitter
ProjectSettings: Fix description of physics jitter
2023-10-22 12:13:52 +02:00
Rémi Verschelde
9fb3c42850
Merge pull request #83760 from Calinou/2d-shadows-add-property-hint
Add property hint for 2D shadow size project setting
2023-10-22 12:13:28 +02:00
Rémi Verschelde
d7d3ae6d85
Merge pull request #83756 from dsnopek/gpu-particles-quest
Fix `GPUParticles3D` on the Meta Quest 2 with OpenGL renderer
2023-10-22 12:13:04 +02:00
Rémi Verschelde
8942b88f09
Merge pull request #83740 from smix8/ships_racing_akiens
Solve race condition between AThousandShips and Akien
2023-10-22 12:12:40 +02:00
Rémi Verschelde
542f6e10eb
Merge pull request #83734 from MarioLiebisch/fix-extension-load-error
GDExtension: Fixed error on loading extensions
2023-10-22 12:12:17 +02:00
Rémi Verschelde
14913f178b
Merge pull request #83434 from Chubercik/optimize_triangulate_delaunay
Update `triangulate_delaunay()` to avoid needless reallocations
2023-10-22 12:11:53 +02:00
Rémi Verschelde
6bf936c4cc
Merge pull request #82667 from kleonc/canvas-item-editor-drag-moving-transforms-fix
Fix transform calculations for drag-moving CanvasItems in editor
2023-10-22 12:11:28 +02:00
Rémi Verschelde
c78dbca581
Merge pull request #81437 from Rindbee/fix-folder-duplicate-to
Fix unexpected behaviors of using Duplicate To on folders
2023-10-22 12:11:00 +02:00
Kacper Gibas
c724368b7d Fix description of physics jitter 2023-10-22 11:12:21 +02:00
Hugo Locurcio
0012478ecb
Add property hint for 2D shadow size project setting
Previously, it was possible to use zero or negative values, which are
invalid.

This also prevents crashing the engine by setting a shadow size of
0 or lower from a script.
2023-10-22 00:28:19 +02:00
风青山
90768f1f7f Fix unexpected behaviors of using Duplicate To on folders
Fix folder not being copied when empty.
Fix Keep Both would generate wrong paths when copying folders.
2023-10-22 06:22:38 +08:00
David Snopek
58775a6c67 Fix GPUParticles3D on the Meta Quest 2 with OpenGL renderer 2023-10-21 16:49:24 -05:00
smix8
b7be45279d Solve race condition between AThousandShips and Akien
Solves race condition between AThousandShips and Akien.
2023-10-21 19:04:41 +02:00
Mario Liebisch
f2bcd7d61f
GDExtension: Fixed error on loading extensions
Previously, before loading an extension, the editor just tried to
retrieve the extension by path to test if it's been loaded already.

While this is handled gracefully, it ignored an error thrown inside
`GDExtensionManager::get_extension()`, that would essentially still
report a not yet loaded extension to the engine's log:

```
ERROR: Condition "!E" is true. Returning: Ref<GDExtension>()
   at: GDExtensionManager::get_extension (core\extension\gdextension_manager.cpp:165)
```

This change actively checks whether the extension path is known and only
then proceeds to actually return the already loaded extension or loads
and returns the new one otherwise.
2023-10-21 17:00:18 +02:00
Rémi Verschelde
f71f4b80e3
Merge pull request #83721 from Faless/mbedtls/2.18.5
mbedTLS: Update to version 2.18.5
2023-10-21 15:54:14 +02:00
Rémi Verschelde
7d695160c8
Merge pull request #83720 from Faless/web/fix_ecmascript_bigint
[Web] Fix closure compiler builds using BIGINT
2023-10-21 15:52:40 +02:00
Rémi Verschelde
f22c3ff33b
Merge pull request #83709 from smix8/navlink_enabled_4.x
Fix NavigationLink enabled toggle
2023-10-21 15:52:17 +02:00
Rémi Verschelde
d2cd907e28
Merge pull request #83705 from smix8/agent_y_velocity_.4x
Fix NavigationAgent3D stored y-axis velocity and make it optional
2023-10-21 15:51:53 +02:00
Rémi Verschelde
0dc915b480
Merge pull request #83701 from smix8/obstacle_height_4.x
Fix NavigationObstacle3D height
2023-10-21 15:51:30 +02:00
Rémi Verschelde
918da63797
Merge pull request #82593 from smix8/navobstacle_debug_transform_4.x
Fix NavigationObstacle3D debug being affected by rotation and scale
2023-10-21 15:51:02 +02:00
Fabio Alessandrelli
5333365593 mbedTLS: Update to version 2.18.5 2023-10-21 14:34:58 +02:00
Fabio Alessandrelli
e9df955e39 [Web] Fix closure compiler builds using BIGINT
When using proxy_to_pthread we add BIGINT support (to support exchanging
64 bits integers between wasm and JS).

Bigint though, is part of ECMAScript 2020, and the closure compiler was
using ECMAScript 6 instead.

This commit update the CC configuration to use ECMAScript 2020 instead.
2023-10-21 14:02:22 +02:00
smix8
ade4d3cf28 Fix NavigationLink enabled toggle
Fixes NavigationLink enabled toggle.
2023-10-21 03:11:37 +02:00