Commit Graph

9012 Commits

Author SHA1 Message Date
Adam Scott dcf4cf79fd
Hide snap_2d_vertices_to_pixel setting to advanced 2024-02-28 10:59:41 -05:00
Rémi Verschelde 4a1397b58c
RTL: Clarify that line, paragraph, and character numbers are zero-indexed
Closes #82885.
2024-02-28 13:46:23 +01:00
Rémi Verschelde df78c0636d
Merge pull request #88798 from Malcolmnixon/xr-body-tracker
XR: Add body tracking support.
2024-02-28 09:34:40 +01:00
Malcolm Nixon 57aa734562 Add body tracking support. 2024-02-27 19:51:59 -05:00
Rémi Verschelde f80cdeb597
Merge pull request #87504 from smix8/nav_mesh_auto_rebake
Auto-bake edited NavigationPolygons in the Editor on a timer
2024-02-27 21:22:56 +01:00
smix8 10e8f3698b Auto-bake edited NavigationPolygons in the Editor on a timer
Auto-bakes edited NavigationPolygons in the Editor on a timer.
2024-02-27 20:51:38 +01:00
Hugo Locurcio 67e9ccdbc4
Display the build date in the editor and when starting the engine
This can be used to quickly see how recent a development build is,
without having to look up the commit date manually.
When juggling around with various builds (e.g. for benchmarking),
this can also be used to ensure that you're actually running the
binary you intended to run.

The date stored is the date of the Git commit that is built, not
the current date at the time of building the binary. This ensures
binaries can remain reproducible.

The version timestamp can be accessed using the `timestamp` key
of the `Engine.get_version_info()` return value.
2024-02-27 20:39:17 +01:00
Hugo Locurcio ea03154a27
Document using RichTextLabel's `meta_clicked` to handle clickable URLs 2024-02-27 20:22:32 +01:00
David Giardi f63728cb9f Fix item positioning & pointer detection areas of ItemList 2024-02-27 20:03:10 +01:00
A Thousand Ships fe203d7003
Prevent threading problems in `TileMap` 2024-02-27 15:38:25 +01:00
Rémi Verschelde 0df286fde0
Merge pull request #88875 from aaronfranke/doc-textedit-gutter-type
Explain gutter types in the TextEdit documentation
2024-02-27 10:18:39 +01:00
Rémi Verschelde 4a4937318b
Merge pull request #88825 from adamscott/add-create-folder-icon
Add create folder icon
2024-02-27 10:18:13 +01:00
Rémi Verschelde 3780604d79
Merge pull request #88819 from lyuma/import_nodes_as_skeleton_bones
Add new scene import option to import as Skeleton
2024-02-27 10:18:00 +01:00
Rémi Verschelde 915f176903
Merge pull request #87973 from flooxo/master
Remove duplicate `ARRAY_CUSTOM_RGBA8_UNORM` ref in Mesh docs
2024-02-27 10:17:15 +01:00
Rémi Verschelde 7c0461af48
Merge pull request #82968 from Calinou/doc-physics-bounce-damping
Document Bounce = 1.0 not being sufficient for infinite energy conservation
2024-02-27 10:17:11 +01:00
Rémi Verschelde e1be09145c
Merge pull request #80372 from Mickeon/doc-peeves-engineering
Overhaul Engine singleton documentation
2024-02-27 10:17:07 +01:00
Micky c11b52b1e5 Overhaul Engine documentation 2024-02-26 20:59:47 +01:00
Hugo Locurcio 7ff1704b1b
Document Bounce = 1.0 not being sufficient for infinite energy conservation 2024-02-26 19:30:43 +01:00
Aaron Franke 8a3e1dfa02
Explain gutter types in the TextEdit documentation 2024-02-26 11:03:29 -06:00
Micky 03400d0326 Tweak SceneTree Documentation 2024-02-26 16:27:58 +01:00
Adam Scott fd3666298c
Add create folder icon 2024-02-26 09:04:24 -05:00
Pedro J. Estébanez 5e144022e7 Enhance cache modes in resource loading
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669, #82830).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Lyuma 652ef966f9 Add new scene import option to import as Skeleton
Adds a bool import option `nodes/import_as_skeleton_bones`.
This is supported in all FBX or GLTF document based formats.
It is especially useful for retargeting and importing animations.
2024-02-26 03:06:07 -08:00
Rémi Verschelde 08a3493f07
Merge pull request #88811 from Sauermann/fix-focus-change-doc
Mention how Control focus loss affects `Viewport.gui_focus_change`
2024-02-26 10:49:19 +01:00
Rémi Verschelde 785c69d5e2
Merge pull request #88791 from MajorMcDoom/add-bone-index
Make `Skeleton3D::add_bone` return the new bone index
2024-02-26 10:49:15 +01:00
Rémi Verschelde 9509a9e8dd
Merge pull request #83691 from theraot/slidedocs
Expanded documentation for vector slide and project
2024-02-26 10:48:37 +01:00
bruvzg dad4aae386
[TextEdit] Add support for optional wrapped line indentation. 2024-02-26 08:20:14 +02:00
Markus Sauermann 80d8907f01 Mention how Control focus loss affects `Viewport.gui_focus_change` 2024-02-25 13:17:54 +01:00
Zi Ye 995bc8d049 Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. 2024-02-25 05:24:48 -06:00
Rémi Verschelde ec901ae16e
Merge pull request #88767 from AThousandShips/string_doc_fix
[Doc] Fix GDScript casing of `String.num_scientific`
2024-02-25 11:50:12 +01:00
Rémi Verschelde e69cdf3680
Merge pull request #87181 from Mickeon/doc-peeves-quaternion-i-keep-misspelling-it
Overhaul Quaternion documentation
2024-02-25 11:50:02 +01:00
Micky 38cd13c51a Overhaul Quaternion documentation 2024-02-25 01:09:15 +01:00
A Thousand Ships b384beccc5
[Doc] Fix GDScript casing of `String.num_scientific` 2024-02-24 17:51:21 +01:00
K. S. Ernest (iFire) Lee 04d43947bf
Add ufbx for FBX importing
This update introduces a new import method for FBX files using ufbx. If the fbx2gltf import fails, it will use the most recently cached scene from the ufbx import. The process is sped up by introducing threads to load the ufbx portion.

Key changes include:

- Support for importing geometry helper nodes in FBX files.
- Addition of cameras and lights with updated names.
- Removal of the fbx importer manager.
- Introduction of ModelDocument3D and updates to its methods.
- Changes to FBX import options and visibility.
- Updating the documentation and handling some errors.
- Store the original non-unique node, mesh and animation names in FBX and glTF.

Co-Authored-By: bqqbarbhg <bqqbarbhg@gmail.com>
2024-02-23 22:33:04 +01:00
Rémi Verschelde 09c58edc0a
Merge pull request #88708 from AThousandShips/experimental_docs
[Docs] Fix some experimental/deprecated hints
2024-02-23 22:19:22 +01:00
Rémi Verschelde 0d83267923
Merge pull request #88639 from dsnopek/xrserver-hand-tracker
Provide generic interface for XR hand tracking
2024-02-23 22:19:05 +01:00
A Thousand Ships 9e6158d687
[Docs] Fix some experimental/deprecated hints 2024-02-23 19:48:53 +01:00
David Snopek 2184fa9698 Provide generic interface for XR hand tracking 2024-02-23 12:20:22 -06:00
bruvzg ad017a20ea
[TextServer] Implement soft hyphen handling. 2024-02-23 12:40:13 +02:00
Rémi Verschelde 5b968af176
Merge pull request #88444 from DaltonSW/master
Fix function description for `Font.get_char_size()`
2024-02-23 11:29:37 +01:00
Rémi Verschelde 12817f2993
Merge pull request #87025 from bruvzg/button_wrap
[Button] Add autowrap feature.
2024-02-23 11:29:32 +01:00
Rémi Verschelde 42a15bcc49
Merge pull request #85477 from KoBeWi/submenus_that_shall_not_be_named
Add methods to add submenus without using names
2024-02-23 11:29:28 +01:00
Rémi Verschelde 3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals 2024-02-23 11:29:22 +01:00
Raul Santos 5ba92e5a57
Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Rémi Verschelde 213c835cde
Merge pull request #85017 from Geometror/vs-redesign
Redesign the graph editor for visual shaders
2024-02-22 23:34:19 +01:00
Hendrik Brucker 02a33b67a8 Redesign the graph editor for visual shaders 2024-02-22 20:40:09 +01:00
Rémi Verschelde b15105a358
Merge pull request #88641 from Calinou/doc-add-keywords
Add keywords to improve search in the class reference
2024-02-22 16:53:59 +01:00
Rémi Verschelde c17f3d7c05
Merge pull request #88665 from KoBeWi/nice_help_bro
Fix implementation of `property_can_revert()` in PropertyListHelper
2024-02-22 16:39:44 +01:00
Rémi Verschelde 43771659cb
Merge pull request #86610 from Joseph-DiGiovanni/system-theme-options
Add option for editor to follow system theme and accent colors
2024-02-22 16:39:40 +01:00
Hugo Locurcio f781571d07
Add keywords to improve search in the class reference 2024-02-22 16:16:49 +01:00
kobewi aeec3c1309 Add methods to add submenus without using names 2024-02-22 15:13:53 +01:00
kobewi 5473c7e222 Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
Rémi Verschelde 9c626b6236
Merge pull request #88661 from TokageItLab/fix-dominant-conv
Force non-numeric ValueTrack to use Discrete with Dominant
2024-02-22 14:39:21 +01:00
Silc Lizard (Tokage) Renew 8423574a24 Force non-numeric ValueTrack use Discrete with Dominant 2024-02-22 21:43:35 +09:00
Rémi Verschelde ac7c763381
Merge pull request #88635 from SaNeOr/master_update_mainloop_docs
C#: Document that MainLoop needs to be registered in the global class
2024-02-22 11:23:31 +01:00
Rémi Verschelde 9a58d1a977
Merge pull request #88593 from dustdfg/patch-1
Clarify that `is_pixel_opaque` function gets position in local coordinates
2024-02-22 11:23:24 +01:00
bruvzg 00480fc818
[Button] Add autowrap feature. 2024-02-22 12:11:58 +02:00
smix8 313c1d1100 Add function to get navigation map iteration id from NavigationServer
Adds function to get navigation map iteration id from NavigationServer.
2024-02-22 09:45:49 +01:00
SaNeOr 3122b368c0 Additional docs: c# mainloop needs to be registered in the global class 2024-02-22 00:40:26 +08:00
Yevhen Babiichuk (DustDFG) c4a59b26f2 Clarify that `is_pixel_opaque` function gets position in local coordinates
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-02-21 16:23:21 +02:00
Rémi Verschelde 14a05f0e84
Merge pull request #84584 from mutantbob/capture-doc
Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()`
2024-02-21 15:22:39 +01:00
Florian Grabmeier 02faccd14f Remove duplicate reference of CUSTOM_ARRAY_RBGA8_URNOM in docs 2024-02-21 13:54:31 +01:00
Rémi Verschelde 292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
Implement hooks into renderer
2024-02-20 23:59:27 +01:00
Rémi Verschelde dc2d1e3f47
Merge pull request #79452 from /ysort-update-first-item-position 2024-02-20 23:59:17 +01:00
Rémi Verschelde 73d502fbc1
Merge pull request #88602 from puchik/remove-cpuparticle-custom-aabb-init
Remove unnecessary AABB initialization for CPUParticles
2024-02-20 19:34:57 +01:00
Rémi Verschelde 73758e093e
Merge pull request #88456 from sabslikesobs/master
Expose pixel snapping settings add pixel-art notes
2024-02-20 19:34:48 +01:00
Arman Elgudzhyan c41725c9c6 Removed unnecessary AABB initialization for CPUParticles
Setting an AABB manually for CPUParticles unnecessarily registers as a custom AABB and can cause issues on some platforms and hardware.
2024-02-20 09:48:18 -08:00
Robert Forsman 182b9ef38e
Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()` 2024-02-20 18:27:19 +01:00
TML 6a17f2a82d
Expose `CanvasLayer::get_canvas_layer_node()` 2024-02-20 18:14:47 +01:00
Jezer Mejía 07313a08f4 Migrate macos controller API to GameController.h
This should fix a lot of issues regarding to old controller API, such as vibration

Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.

Added a Note for macOS regarding vibration support
2024-02-20 08:13:05 -06:00
Rémi Verschelde 07254d9b1b
Merge pull request #88443 from Mickeon/documentation-hunting-for-deprecated
Update many Deprecated/Experimental descriptions for consistency
2024-02-20 11:12:07 +01:00
Cariad Eccleston 9472ccbcdd
Fix "dimensionnal" typo 2024-02-19 16:43:42 +00:00
Rémi Verschelde aa7ac130c0
Merge pull request #88312 from Malcolmnixon/face-tracker-provider
Add XR Face Tracking support
2024-02-19 10:43:45 +01:00
Rémi Verschelde da26ef2d3e
Merge pull request #88492 from TokageItLab/dominant-anim
Make `ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT` be default for AnimationPlayer
2024-02-19 01:25:10 +01:00
Rémi Verschelde f2dd03f112
Merge pull request #88503 from AThousandShips/albedo_fix
Fix some leftover references to `hint_albedo` in docs
2024-02-19 00:08:58 +01:00
Rémi Verschelde 0734ee6383
Merge pull request #83606 from k0T0z/enhance-process-material-doc
Clarify that some `ParticleProcessMaterial` properties have effect over the lifetime
2024-02-19 00:07:26 +01:00
Rémi Verschelde 739cb2d9e1
Merge pull request #79758 from KoBeWi/understandment
Clarify `Tween.set_parallel()`
2024-02-19 00:07:16 +01:00
A Thousand Ships e5266f71b9
Fix some leftover references to `hint_albedo` in docs 2024-02-18 16:57:38 +01:00
Silc Lizard (Tokage) Renew 3d6d5a6a36 Make CallbackModeDiscrete.Dominant be default for AnimationPlayer 2024-02-18 20:02:20 +09:00
Bastiaan Olij 5a98845655 Implement hooks into renderer 2024-02-18 21:54:21 +11:00
Rémi Verschelde e8755b380a
Merge pull request #84792 from scriptsengineer/distance-fog
Add optional depth fog to Environment
2024-02-18 11:23:29 +01:00
Eidolon 08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
Malcolm Nixon 7d1a1abe76 Initial XRFaceTrackingProvider and XRFaceTracker work.
Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
Sabs, like Sobs 3475156ae3 Expose pixel snapping settings add pixel-art notes
This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.

- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.

Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.

Some references for the frustration:

- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Micky f9a758772a Update many Deprecated/Experimental descriptions for consistency 2024-02-17 21:33:12 +01:00
Rémi Verschelde 92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
This reverts commit bf37a9bac6.
2024-02-17 19:04:18 +01:00
Dalton c9bc54637b
Fix function description for Font.get_char_size()
Removed description implying you can pass a second char in order to account for kerning
2024-02-17 10:00:01 -06:00
Silc Lizard (Tokage) Renew 4659090543 Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
Rémi Verschelde 4731958174
Merge pull request #88380 from Calinou/editor-move-settings-to-central-location
Move EditorNode setting registration so they are in class reference
2024-02-17 15:54:59 +01:00
Rémi Verschelde 2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
Rework the auto translation system
2024-02-17 15:54:31 +01:00
Hugo Locurcio 6ae54fd787
Move EditorNode setting registration so they are in class reference
Co-authored-by: Micky <micheledevita2@gmail.com>
2024-02-17 11:33:22 +01:00
Silc Lizard (Tokage) Renew bc20fdf16f Add CallbackModeDiscrete to AnimationMixer 2024-02-17 18:25:56 +09:00
Rémi Verschelde 8ff8216705
Merge pull request #88418 from dsnopek/gdextension-unbind-methods
Unbind GDExtension methods that can't reasonably be used
2024-02-17 00:27:37 +01:00
Rémi Verschelde cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Rémi Verschelde b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
Rémi Verschelde e45cc1781b
Merge pull request #82306 from KoBeWi/tween_literally_anything
Add `set_custom_interpolator()` to PropertyTweener
2024-02-17 00:22:45 +01:00
David Snopek 99fd6ca98c Unbind GDExtension methods that can't reasonably be used 2024-02-16 16:31:09 -06:00
Micky 445b1e9c5f Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path` 2024-02-16 17:34:02 +01:00
Arman Elgudzhyan ec6518d9cd Custom ("visiblity") AABB support for CPUParticles
- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Michael Alexsander 7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Rémi Verschelde 828cf954f6
Merge pull request #88291 from dsnopek/export-plugin-option-overrides
Allow export plugins to override export option values
2024-02-15 15:45:07 +01:00
Rémi Verschelde 09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde be7229f8d8
Merge pull request #81458 from dalexeev/doc-add-deprected-experimental-message
Documentation: Add support for deprecated/experimental messages
2024-02-15 15:44:21 +01:00
Danil Alexeev af28f87791
Documentation: Add support for deprecated/experimental messages 2024-02-15 15:59:50 +03:00
Anatoli Babenia e25cfffc7f Add `--no-header` option to clean output
* Do not print empty line when header is disabled
* Do not print Vulcan header
* Also add "Print header" project setting (default On)
  (suggested by @kaissouDev)
* Add docs for the project setting
  (with suggestions by @Mickeon and @akien-mga)

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-02-15 14:10:11 +03:00
Joseph DiGiovanni 7eacb6ddbf Add follow system theme settings 2024-02-14 15:31:21 -05:00
David Snopek ac88acde6f Allow export plugins to override export option values 2024-02-14 10:51:16 -06:00
Rémi Verschelde 3a2fb42838
Merge pull request #85100 from ztc0611/fix-ios-focus-mainloop-notifs
Enhance mobile suspend MainLoop notifications
2024-02-14 14:07:54 +01:00
Rémi Verschelde d3f64bf2d2
Merge pull request #84995 from Bitlytic/reparent-center
Add an option to center children around the new parent when reparenting
2024-02-14 14:07:50 +01:00
Bitlytic f9e03459e8
Add an option to center children around the new parent when reparenting 2024-02-14 13:46:04 +01:00
Paul Joannon 9fa2355cef
Disable signal callback generation in C# 2024-02-14 13:26:45 +01:00
Lucas Clemente Vella 40813b68f0
Improve docs on how ParallaxLayer mirroring works.
I wrote everything I wish was written when I tried to make an
infinite scrolling background, addressing every point of every
mistake I made.
2024-02-14 13:07:46 +01:00
Silc Lizard (Tokage) Renew dc4b7bc364 Add option to silence some warnings in AnimationMixer caching 2024-02-14 14:48:02 +09:00
Rémi Verschelde afc49e52e4
Merge pull request #88130 from AlekseyKapustyanenko/Rotary_Input
Add rotary input support for Android platform
2024-02-13 23:43:33 +01:00
Rémi Verschelde 3252995b41
Merge pull request #88088 from bruvzg/img_font_more
[Font] Allow overriding advances, offsets and kerning in the ImageFont import settings.
2024-02-13 23:43:29 +01:00
Rémi Verschelde b6dee8850b
Merge pull request #87384 from bruvzg/sys_base_color
Add method to get "base" system UI color and system theme change callback.
2024-02-13 23:43:21 +01:00
Rémi Verschelde 921b656f33
Merge pull request #86781 from KoBeWi/scenes_that_are_no_longer_with_us
Allow opening scenes with missing scene dependency
2024-02-13 23:43:14 +01:00
kobewi be4cbee873 Allow opening scenes with missing scene dependency 2024-02-13 19:46:35 +01:00
ALEKSEY KAPUSTYANENKO d5c2a641f0 Add rotary input support. Fix documentation 2024-02-13 21:12:59 +04:00
bruvzg 42ec133dbe
[Font] Allow overriding advances, offsets and kerning in the ImageFont import settings. Fix bitmap font kerning override. 2024-02-13 18:49:47 +02:00
bruvzg ee53ae28df
Add method to get "base" system UI color (macOS/Windows) and system theme change callback. 2024-02-13 18:38:53 +02:00
bruvzg deffe6a3be
[macOS] Add support for native help menu search callbacks, integrate editor help. 2024-02-13 18:37:37 +02:00
Rémi Verschelde ace0aeaf4f
Merge pull request #88265 from Calinou/tree-fix-recursive-expand-collapse-shortcuts
Fix recursive Tree expand/collapse shortcuts not working
2024-02-13 17:24:25 +01:00
Rémi Verschelde 48e2f43ccf
Merge pull request #87479 from kitbdev/apply-ime
Fix TextEdit IME issues
2024-02-13 17:23:55 +01:00
Rémi Verschelde 5ae4faf555
Merge pull request #86958 from Mickeon/reduz-adds-stuff,-refuses-to-elaborate,-leaves
Add missing documentation for AudioStream & AudioStreamPlayback
2024-02-13 17:23:34 +01:00
Rémi Verschelde cc623af6cb
Merge pull request #86872 from Mickeon/documentation-sprite-3d-notes
Add a few notes to Sprite3D's documentation
2024-02-13 17:23:19 +01:00
Rémi Verschelde 7069b3d351
Merge pull request #80211 from bruvzg/status_ind
Implement support for application status indicators (tray icons).
2024-02-13 17:22:55 +01:00
Rémi Verschelde b9a07ad341
Merge pull request #80183 from Mickeon/doc-peeves-noodlespath
Overhaul NodePath documentation
2024-02-13 17:22:51 +01:00
bruvzg 8da36031e4
Implement support for application status indicators (tray icons). 2024-02-13 15:59:35 +02:00
Rémi Verschelde 3834fb432e
Merge pull request #87145 from AThousandShips/atlas_fix_size
Allow configuring the maximum width for atlas import
2024-02-13 11:24:54 +01:00
Erik Johnson eab95698cd
Fix shadows for billboarded Sprite3D's 2024-02-13 10:36:38 +01:00
A Thousand Ships 8b3c12d8df
Allow configuring the maximum width for atlas import 2024-02-13 10:30:44 +01:00
Hugo Locurcio 6de0eca6c1
Fix recursive Tree expand/collapse shortcuts not working
This also moves them to use Shift instead of Alt, as was already
done for mouse interactions.

Shortcuts in Tree were also made non-exact matches so they still
work if modifiers are held. This is important for up/down
shortcuts, especially once support for selecting with
Shift + up/down is implemented.
2024-02-13 02:30:48 +01:00
Rémi Verschelde 3be3d5099c
Merge pull request #87340 from DarioSamo/rd_common_context
Finish splitting functionality of the `RenderingDevice` backends into `RenderingDeviceDriver`.
2024-02-12 23:29:32 +01:00
Rémi Verschelde c66f87daa7
Merge pull request #87175 from Mickeon/doc-peeves-basis-based-on-what
Overhaul Basis' documentation
2024-02-12 23:29:27 +01:00
Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Rémi Verschelde 08b4dddf4c
Merge pull request #88106 from Calinou/editor-dev-build-show-update-spinner
Show update spinner by default in `dev_build=yes` editor builds
2024-02-12 13:34:38 +01:00
Rémi Verschelde 24bd30716e
Merge pull request #87959 from Scony/fix-navi-sync-errors
Add means for fixing navmap synchronization errors
2024-02-12 13:34:30 +01:00
Rémi Verschelde 687f840354
Merge pull request #87379 from groud/change_tilemap_editor_to_tilemaplayer_editor
Change TileMapEditor to TileMapLayerEditor
2024-02-12 13:34:04 +01:00
Rémi Verschelde 679fa26a99
Merge pull request #86903 from Mickeon/Post-merge-fixes-to-Node-documentation
Post-merge fixes to Node & OS documentation
2024-02-12 13:33:47 +01:00
Rémi Verschelde 9b189d24fe
Merge pull request #86715 from TokageItLab/revive-capture
Add `AnimationMixer::capture()` and `AnimationPlayer::play_with_capture()` as substitute of update mode capture
2024-02-12 13:33:39 +01:00
Rémi Verschelde 62fcc7e5d3
Merge pull request #78990 from RedMser/class-reference-keywords
Add search keywords to the class reference
2024-02-12 13:33:12 +01:00
Rémi Verschelde 2b36dcf70a
Merge pull request #75688 from mnemoli/pickone
Add setting for picking only top-most overlapping collision object
2024-02-12 13:33:08 +01:00
Gilles Roudière 5a999d67ec Change TileMapEditor to TileMapLayerEditor 2024-02-12 10:11:45 +01:00
Silc Lizard (Tokage) Renew 85d66cb4e8 Add capture() and play_with_capture() as substitute of update capture 2024-02-12 17:02:05 +09:00
Pawel Lampe 9ea8d4fa38 Add means for fixing navmap synchronization errors 2024-02-11 21:06:47 +01:00
Micky e26f612f38 Post-merge fixes to Node & OS documentation 2024-02-11 16:44:24 +01:00
Hugo Locurcio 7e25292205
Show update spinner by default in `dev_build=yes` editor builds
This ensures contributors can see when something forces the
editor to redraw constantly.

The existing boolean `true` value will be casted to `1` in the setting,
so it'll switch to Enabled automatically if the setting was previously
enabled.
2024-02-10 00:45:56 +01:00
RedMser 5911a12db1 Update class reference to include some keywords
More should be added in future PRs, wherever there is demand.
2024-02-09 18:13:23 +01:00
Rémi Verschelde b604a0516e
Merge pull request #82950 from thygrrr/physics-damping-redocumentation
Rewrite docs for physics damping project settings
2024-02-09 18:09:00 +01:00
Rémi Verschelde 74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
Tiger Jove 7d9f6da8e3
Rewrite docs for physics damping project settings
Signed-off-by: Tiger Jove <tiger@jupiter.blue>
2024-02-09 18:00:28 +01:00
Rémi Verschelde 158df3e7b9
Merge pull request #79815 from idbrii/patch-2
doc: Clarify when to construct a StringName ahead of time
2024-02-09 12:13:07 +01:00
David Briscoe 9cbc4026ee
doc: Clarify when to construct a StringName ahead of time
Fix docs don't give justification for manual construction.

Clarify how to apply manual StringName construction as an
optimization and that "string intern" means "work at parse time".

There are several godot-demo-projects (including 3d/platformer) that
incorrectly use StringName literals (they use & literals instead of just
passing strings), so clearly this is confusing.

AThousandShips did a disassembly test to prove it automatically converts
constant strings to StringName for annotated functions:

  func do_test(_var: StringName, _var2: String):
  pass

  func test():
  do_test("abc", "def")

Yields:

  Disassembling do_test(_var, _var2)
   0: line 2:     pass
   2: == END ==

  Disassembling test()
   0: line 5:     do_test("abc", "def")
   2: call self.do_test(const(&"abc"), const("def"))
   10: assign stack(3) = false
   12: == END ==

It also happens with built-in functions such as those of Input.
2024-02-09 12:08:12 +01:00
RedMser bf37a9bac6 Allow configuration warnings to refer to a property
This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
Rémi Verschelde fd6f6a05bf
Merge pull request #82376 from MewPurPur/add-missing-docs
Document worker thread pool project settings and `TreeItem.uncollapse_tree()`
2024-02-08 13:45:50 +01:00
Rémi Verschelde e10a99f262
Merge pull request #88040 from Calinou/doc-projectsettings-initial-position
Document initial position project settings not affecting run from editor
2024-02-08 10:54:03 +01:00
Rémi Verschelde f8020d1364
Merge pull request #88026 from Calinou/editor-default-enable-add-type-hints
Enable Add Type Hints editor setting by default
2024-02-08 10:53:58 +01:00
Rémi Verschelde eaef76a06f
Merge pull request #87768 from DevPoodle/rasterization-state
Add descriptions to the remaining properties of RDPipelineRasterizationState
2024-02-08 10:53:45 +01:00
Rémi Verschelde 9484a3776b
Merge pull request #87583 from milkiq/master
Modify display and documentation of attenuation for Light3D
2024-02-08 10:53:40 +01:00
Rémi Verschelde 261952a4c7
Merge pull request #87378 from smix8/navmesh_bordersize
Add NavigationMesh `border_size` property for tile baking
2024-02-08 10:53:30 +01:00
Rémi Verschelde 163c00eb4d
Merge pull request #81655 from nlupugla/editor-interface-can-popup-dialogs
Expose `SceneTreeDialog` and `PropertySelector` via `EditorInterface`
2024-02-08 10:53:13 +01:00
Rémi Verschelde b98c2f23da
Merge pull request #48364 from Calinou/add-vsync-editor-setting
Add a V-Sync editor setting
2024-02-08 10:52:59 +01:00
Hugo Locurcio d3df15f823
Document initial position project settings not affecting run from editor 2024-02-07 18:25:25 +01:00
Rémi Verschelde 99f2ec862c
Merge pull request #87985 from allenwp/docs-8906-color-16-bit
Fix docs for Color class regarding bits per component.
2024-02-07 11:03:38 +01:00
Rémi Verschelde 011ed23ed2
Merge pull request #87983 from Calinou/doc-os-execute-android
Document `OS.execute()` limitations on Android
2024-02-07 11:02:52 +01:00
Rémi Verschelde 8daa633d0d
Merge pull request #87961 from smix8/navmesh2d_bordersize
Add NavigationPolygon `border_size` property for tile baking
2024-02-07 11:01:42 +01:00
Rémi Verschelde 251d5b3669
Merge pull request #87715 from Scony/add-is-baking
Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Hugo Locurcio 345f09d125
Enable Add Type Hints editor setting by default
Now that GDScript type hints improve performance since Godot 4.0
and the community is increasingly getting used to typed GDScript,
it makes sense to add type hints by default.

Official demos will also be moving to type hints at some point
in the future, further increasing the relevance of enabling type
hints out of the box.
2024-02-06 19:41:26 +01:00
milkiq cf453ae8d9 Modify display and documentation of attenuation for Light3D 2024-02-06 12:41:30 +08:00
Markus Sauermann 2235a1cbd0 Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
Hugo Locurcio 6f9586443a
Add a V-Sync editor setting
The editor setting makes it possible to tweak V-Sync status
independently of the project setting.

Use cases:

- Decrease input lag and increase editor responsiveness when editing
  a project that has V-Sync enabled.
- Avoid tearing when editing a project that has V-Sync disabled.
2024-02-05 22:14:20 +01:00
Pawel Lampe c2cfc0d409 Expose `is_baking` method in navigation servers and region nodes. 2024-02-05 22:04:22 +01:00
Hugo Locurcio d94ee14123
Document `OS.execute()` limitations on Android 2024-02-05 20:17:24 +01:00
Allen Pestaluky 0e977e087c Fix docs for Color class regarding bits per component.
This fixes godot-docs#8906 ( https://github.com/godotengine/godot-docs/issues/8906 )
2024-02-05 12:55:58 -05:00
Rémi Verschelde 01fd96e19d
Merge pull request #87951 from AThousandShips/doc_link_fix
Fix inverted link in docs
2024-02-05 14:54:33 +01:00
Rémi Verschelde 8631f68509
Merge pull request #87928 from 31/dev/31/call-deferred-cs
Add `Callable` `call_deferred()` C# example
2024-02-05 14:52:14 +01:00
Rémi Verschelde fbd203401b
Merge pull request #87881 from smix8/height_min_max_helpers
Add HeightMapShape3D functions to get min / max height
2024-02-05 14:51:02 +01:00
Rémi Verschelde acde2a81ff
Merge pull request #84640 from aaronfranke/gravity-get
Expose a method to get gravity for any physics body
2024-02-05 14:48:31 +01:00
Zach Coleman fc7a63cbf3 Enhance mobile suspend MainLoop Notifications 2024-02-04 21:10:06 -05:00
smix8 085bc9504b Add NavigationPolygon border_size property for tile baking
Adds NavigationPolygon border_size property for tile baking. Also adds baking Rect2 bounds.
2024-02-05 00:38:28 +01:00
A Thousand Ships 17000bf8c3
Fix inverted link in docs
Title and url were swapped
2024-02-04 18:31:09 +01:00
31 0a9715d6b5 Add Callable call_deferred() C# example 2024-02-03 20:49:05 -08:00
smix8 0a485fc30a Add HeightMapShape3D functions to get min / max height
Adds HeightMapShape3D functions to get min / max height.
2024-02-04 01:23:30 +01:00
Rémi Verschelde c341d9704c
Merge pull request #87913 from OverloadedOrama/docs-feature-native-dialog
Minor fix in DisplayServer docs to include Linux & Windows in `FEATURE_NATIVE_DIALOG`
2024-02-03 23:22:58 +01:00
Rémi Verschelde 22d402e23d
Merge pull request #87863 from EterDelta/reload-notification
Expose `NOTIFICATION_EXTENSION_RELOADED` to `ClassDB`
2024-02-03 23:20:14 +01:00
Rémi Verschelde 673f1614c4
Merge pull request #87630 from dsnopek/openxr-passthrough-from-gdextension
OpenXR: Allow moving vendor passthrough extensions to GDExtension
2024-02-03 23:19:24 +01:00
Emmanouil Papadeas 2ba6066d5d Minor fix in DisplayServer.xml to include Linux & Windows in FEATURE_NATIVE_DIALOG 2024-02-03 21:36:02 +02:00
David Snopek e74a0f4b09 OpenXR: Allow moving vendor passthrough extensions to GDExtension 2024-02-03 12:40:41 -06:00
EterDelta fee70558f8 Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB 2024-02-02 14:57:00 -05:00
Rémi Verschelde 10e111477d
Merge pull request #87856 from bruvzg/transpbg
Automatically set viewport background to transparent when window flag is set.
2024-02-02 12:06:29 +01:00
Rémi Verschelde fb5f34a75a
Merge pull request #87745 from dsnopek/openxr-change-reference-space
OpenXR: Allow changing play area mode during active session
2024-02-02 12:03:09 +01:00
Rémi Verschelde 88df5b871f
Merge pull request #87318 from ckaiser/feature/indeterminate_progressbar
Add indeterminate mode to ProgressBar
2024-02-02 12:02:19 +01:00
Rémi Verschelde 0858c4ecbc
Merge pull request #82889 from ershn/improve_process_mode_api_documentation
Improve Node's documentation on `process_mode` related members/methods
2024-02-02 12:00:35 +01:00
Rémi Verschelde 58ffe0958a
Merge pull request #74195 from TheSecondReal0/flow-top-to-bottom
Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)
2024-02-02 12:00:07 +01:00
bruvzg 0d88aadd53
Automatically set viewport background to transparent when window flag is set. 2024-02-02 10:40:26 +02:00
TheSecondReal0 b8a7270567 Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left) 2024-02-01 10:41:31 -07:00
DevPoodle 3b8ef19689 Add descriptions to the remaining properties of RDPipelineRasterizationState 2024-01-31 19:27:41 -08:00
Christian Kaiser c00bd0008a Add indeterminate mode to ProgressBar 2024-01-31 18:11:18 -03:00