Commit Graph

35789 Commits

Author SHA1 Message Date
Fabio Alessandrelli
d4e302a3a4 [HTML5] Fix JavaScript string parsing with new interface.
Strings are UTF-8 encoded and should be parsed as such, while it was
being parsed as a C string before.
2021-07-07 15:44:29 +02:00
Hugo Locurcio
8cc147076c
Add node configuration warnings to OccluderInstance3D 2021-07-07 13:59:52 +02:00
Hugo Locurcio
ddb3020758
Add both preview sun and sky at the same time when holding Shift
This makes setting up scenes for prototyping faster.

A tooltip was added to let people know about this feature.
2021-07-07 13:50:19 +02:00
Rémi Verschelde
7428c07624
Merge pull request #50236 from Calinou/editor-preview-sun-sky-add-root-node
Add a root Node3D automatically if absent when adding preview sun and sky
2021-07-07 12:44:08 +02:00
Rémi Verschelde
82d4a8903b
Merge pull request #50222 from Calinou/editor-information-use-multiply-sign
Use the Unicode multiplication symbol for the viewport size display
2021-07-07 10:03:09 +02:00
Rémi Verschelde
e4c940ee6a
Merge pull request #50208 from kleonc/accept_dialog-remove_button
Add AcceptDialog::remove_button method
2021-07-07 09:12:03 +02:00
Rémi Verschelde
29e59798c1
Merge pull request #50240 from nekomatata/fix-backface-collision-disabled
Fix concave collision with backface collision disabled
2021-07-07 08:31:15 +02:00
PouleyKetchoupp
72087b8158 Fix concave collision with backface collision disabled
Disabled backface collision is only applied on face separation axes,
because applying it also on edges and vertices was causing some contacts
to be wrongly disabled and contact points to be off.
2021-07-06 18:53:29 -07:00
Hugo Locurcio
99909cb4f7
Add a root Node3D automatically if absent when adding preview sun and sky
This makes for a smoother prototyping process compared to displaying
an error message.
2021-07-07 01:59:46 +02:00
Rémi Verschelde
506daf6d5d
Merge pull request #50229 from reduz/fix-textures-not-updating
Unify material parameter update
2021-07-07 01:44:36 +02:00
Hugo Locurcio
ce941397e5
Merge pull request #49890 from voxelv/fix_tree_range_click_timeout_crash_46648
Avoid using a nullptr root in Tree._range_click_timeout().
2021-07-07 01:21:32 +02:00
reduz
c43f624d44 Unify material parameter update
* Unifies how material parameters are updated.
* Single function, easier to maintain.
* Updates materials properly when textures change.
2021-07-06 18:57:38 -03:00
Rémi Verschelde
5d7c23dcc6
Merge pull request #50220 from madmiraal/fix-50125
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06 23:46:21 +02:00
Rémi Verschelde
2aa1915617
Merge pull request #50226 from Calinou/voxelgi-fix-warning-spam
Fix warning message spam when a VoxelGI node is selected in the editor
2021-07-06 23:43:29 +02:00
Rémi Verschelde
7bd7b8f5e3
Merge pull request #50219 from goostengine/vcs-virtual-cpp
Make `EditorVCSInterface` proxy functions virtual in C++
2021-07-06 23:16:20 +02:00
Rémi Verschelde
c39ac9e173
Merge pull request #50110 from madmiraal/android-remove-onkeymultiple
Remove Android onKeyMultiple override
2021-07-06 23:10:31 +02:00
Rémi Verschelde
f50a866335
Merge pull request #50215 from Calinou/improve-node-configuration-warning-display
Format node configuration warnings as a bullet point list
2021-07-06 23:07:16 +02:00
Hugo Locurcio
7f845d913a
Fix warning message spam when a VoxelGI node is selected in the editor
Support for anisotropy in VoxelGI was removed during its development
due to the high cost. This was a leftover from anisotropy support.
2021-07-06 23:02:59 +02:00
Rémi Verschelde
fa90b6e285
Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3d
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
2021-07-06 22:56:06 +02:00
Rémi Verschelde
86b215516d
Merge pull request #50213 from m44615/fix_50161
Fix: The ORMMaterial3D shader doesn't compile #50161
2021-07-06 22:55:14 +02:00
Hugo Locurcio
c72efd20b8
Use the Unicode multiplication symbol for the viewport size display 2021-07-06 21:52:59 +02:00
Andrii Doroshenko (Xrayez)
23c1b39570 Make EditorVCSInterface proxy functions virtual in C++
Allows to implement VCS plugins via C++ modules without affecting
the existing script instance mechanism.
2021-07-06 22:20:03 +03:00
Rémi Verschelde
30f379df6a
Merge pull request #50200 from akien-mga/lineedit-max_length-truncate
LineEdit: Respect `max_length` by truncating text to append
2021-07-06 20:30:01 +02:00
Hugo Locurcio
730ffcf65d
Format node configuration warnings as a bullet point list
This makes multiple warnings easier to distinguish from each other.
2021-07-06 19:36:40 +02:00
Marcel Admiraal
57317ce7b8 Remove Android onKeyMultiple override 2021-07-06 17:39:42 +01:00
Martin Krbila
2a34ff94e4 Fix: The ORMMaterial3D shader doesn't compile #50161 2021-07-06 18:38:11 +02:00
Marcel Admiraal
1856f16378 Queue the calls to GodotLib.key when Android virtual done is pressed 2021-07-06 17:32:09 +01:00
kleonc
714e6a595d Add AcceptDialog::remove_button method 2021-07-06 18:14:20 +02:00
Rémi Verschelde
c47b6f4b5c
Merge pull request #50107 from madmiraal/android-use-lambdas
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-06 18:10:38 +02:00
Rémi Verschelde
9a1ce8e6c3
LineEdit: Respect max_length by truncating text to append
When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.

Fixes #33321.
Fixes #41278.

Also cleaned up unimplemented `max_chars` property in `TextEdit`.

Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
2021-07-06 18:03:03 +02:00
Rémi Verschelde
f56ae4045f
Merge pull request #37983 from EricEzaM/set-main-scene-add-select-current-option
Added 'Select Current' option when user is prompted to select main scene after clicking play
2021-07-06 16:59:12 +02:00
Hendrik Brucker
043ae91560 Restructure and reimplement vsync options
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
2021-07-06 16:34:26 +02:00
Rémi Verschelde
053198a5f3
Merge pull request #50205 from vnen/tileset-cellneighbor-binding 2021-07-06 16:30:10 +02:00
Eric M
2296b57739 Added 'Select Current' option when user is prompted to select main scene after clicking play 2021-07-07 00:27:00 +10:00
Rémi Verschelde
6c2c643aa7
Merge pull request #49948 from EricEzaM/input-event-editor-plugin
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 16:11:38 +02:00
George Marques
c2b43839ce
Add test to check for :: in enum/constant bindings
Since class scoping should not be used for bindings as they might have
uninteded consequences in scripting.
2021-07-06 11:10:42 -03:00
George Marques
0525467fbc
Fix TileSet::CellNeighbor enum binding
Having the TileSet:: prefix has some unintended consequences in the
bindings, in particular in the extension API dump.
2021-07-06 11:07:58 -03:00
Eric M
c2ba7464b6 Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
Rémi Verschelde
d31cf83bb3
Merge pull request #50203 from SirQuartz/docs
Add multiple descriptions to several classes
2021-07-06 14:10:33 +02:00
Nick Huelin
27e9df7778 Add multiple descriptions to several classes
This pull request adds several descriptions to multiple different classes.

This improves the completeness of the documentation and enhances usability by doing so.
2021-07-06 07:40:27 -04:00
Rémi Verschelde
8771e910e1
Merge pull request #49964 from Calinou/websocketserver-improve-error-reporting
Improve error reporting in WebSocketServer
2021-07-06 13:38:43 +02:00
Rémi Verschelde
bc75fd509a
Merge pull request #42745 from Pineapple/search-results-limit
Remove search results limit in FileSystem dock
2021-07-06 13:37:25 +02:00
Rémi Verschelde
5ade46199f
Merge pull request #35847 from raniejade/ranie/fix-api-generator
Fix gdnative api generation for methods that return enums
2021-07-06 13:35:23 +02:00
Rémi Verschelde
7931ebb7bb
Merge pull request #39139 from ThakeeNathees/windows-err-to-stderr
Windows error logs directed to stderr
2021-07-06 12:14:29 +02:00
Rémi Verschelde
df62d9f4f4
Merge pull request #50186 from reduz/fix-subsurface-scattering
Fix Subsurface Scattering
2021-07-06 10:16:27 +02:00
Bastiaan Olij
b3612351a8 Fix indexing of multiple reflection probes 2021-07-06 13:00:33 +10:00
reduz
7f6027927a Fix Subsurface Scattering
* Works again
* Transmittance also works again
* Removed the curve patamter, exp() function is good enough.
2021-07-05 17:17:45 -03:00
Rémi Verschelde
8cd1b59ea7
Merge pull request #50100 from nekomatata/remove-shape-query-result
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
2021-07-05 21:08:29 +02:00
PouleyKetchoupp
ccac36a6e2 Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D 2021-07-05 11:16:11 -07:00
Hugo Locurcio
58455b18b5
Improve error reporting in WebSocketServer
This should make troubleshooting easier.
2021-07-05 16:35:21 +02:00