Commit Graph

46609 Commits

Author SHA1 Message Date
Ignacio Roldán Etcheverry f784fb2000 C#: Replace libnethost dependency to find hostfxr
We want to replace libnethost as it gives us issues with some compilers.
Our implementation tries to mimic libnethost's hostfxr_resolver search
logic. We try to use the same function names for easier comparing in
case we need to update this in the future.
2022-09-07 16:36:36 +02:00
Yuri Sizov 4b164b8e47
Merge pull request #65178 from fire-forge/editor-fixes
Various editor theme fixes (bottom panel corner radius and scene tab bar height)
2022-09-06 01:10:37 +03:00
FireForge 6e8dc5130d Various editor UI fixes (bottom panel corner radius and scene tab bar)
- Fix top corners of bottom panel not having rounded corners
- Fix scene tab bar background expanding vertically by corner radius
- Remove two unneccesary theme items from the editor theme:
	- EditorStyles/SceneTabFG
	- EditorStyles/SceneTabBG
- Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect.
2022-09-05 15:11:57 -05:00
Yuri Sizov 00fa4e23e4
Merge pull request #65230 from fire-forge/itemlist-spacing 2022-09-05 19:59:06 +03:00
Rémi Verschelde 90801a4153
Merge pull request #65362 from Jummit/fix-scene-unique-icon 2022-09-05 15:31:04 +02:00
Jummit 5e147e92ae Optimize and fix the scene unique name icon
This also makes it display correctly when using a light theme.
2022-09-05 14:53:39 +02:00
Rémi Verschelde 48cfa0da70
Merge pull request #65282 from Faless/fix/4.x_arm32_detect 2022-09-05 14:11:21 +02:00
Rémi Verschelde d06d7d64c3
Merge pull request #65358 from migeran/fix-utf8-checks 2022-09-05 14:09:46 +02:00
Rémi Verschelde 904d8bdb3c
Merge pull request #65292 from AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions 2022-09-05 13:59:51 +02:00
Rémi Verschelde 3e6c342995
Merge pull request #65306 from Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds 2022-09-05 13:42:09 +02:00
Rémi Verschelde 545dc27096
Merge pull request #65356 from V-Sekai/state_machine_undo_redo_fix 2022-09-05 13:34:42 +02:00
Gergely Kis 20bf72751c Fix UTF-8 validation in static checks
Use isutf8 instead of recode to detect invalid UTF-8 sequences.

Also add the necessary dependencies to run the static checks locally
using act (https://github.com/nektos/act) with the Medium size image.
2022-09-05 13:18:27 +02:00
SaracenOne dae05fd249 Fix UndoRedo when creating new AnimationStateMachine transition and node. 2022-09-05 11:56:50 +01:00
Rémi Verschelde 6c818da55e
Merge pull request #65321 from rburing/physics_server_2d_extension
Create GDExtension classes for PhysicsServer2D
2022-09-05 12:44:58 +02:00
Rémi Verschelde 26c073aa1d
Merge pull request #63568 from santagada/patch-1 2022-09-05 12:30:22 +02:00
Rémi Verschelde 03b92ae9ba
Merge pull request #65140 from Mickeon/editor-spin-slider-newline 2022-09-05 12:26:34 +02:00
Rémi Verschelde b5c053321c Merge pull request #64840 from maximkulkin/graph-edit-node-selection
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
2022-09-05 08:36:10 +02:00
Maxim Kulkin 9a35ede23f Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit 2022-09-05 02:32:06 -04:00
Rémi Verschelde 1499840f75 Merge pull request #65028 from groud/fix_split_container
Improve SplitContainer behavior, keeping asked split position whenever possible
2022-09-05 08:30:11 +02:00
Rémi Verschelde 9f2e907bac Merge pull request #65323 from timothyqiu/variant-wild
Fix crash when encoding freed object in `ConfigFile`
2022-09-05 08:27:50 +02:00
Rémi Verschelde f9b89bd85f Merge pull request #65347 from timothyqiu/dummy-skin
Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
2022-09-05 08:27:43 +02:00
Rémi Verschelde 53a1d08bfc Merge pull request #65348 from aaronfranke/fix-vec4
Minor fixes to Vector4 in core
2022-09-05 08:27:31 +02:00
Rémi Verschelde 785ce4208d Merge pull request #65266 from raulsntos/dotnet/reload-non-tool-scripts
Create script instance of reloaded scripts even if they're not tools
2022-09-05 08:27:16 +02:00
Rémi Verschelde 99430dc4cd Merge pull request #65346 from aaronfranke/cs-fix-vec4
Fix some bugs with Vector4 in C#
2022-09-05 08:26:53 +02:00
Rémi Verschelde b71a7faac0 Merge pull request #65278 from TokageItLab/fix-node-transform-skin
Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest
2022-09-05 08:23:56 +02:00
Rémi Verschelde c59c0468f2 Merge pull request #65327 from aaronfranke/gltf-null
Don't try to read values from null cameras and lights in GLTF
2022-09-05 08:23:04 +02:00
Rémi Verschelde caa5e88912
Merge pull request #65343 from MatthewZelriche/XSendEventCrashFix
Fix XSendEvent crash & bootsplash.
2022-09-05 07:51:10 +02:00
Aaron Franke 058ac331b0
Minor fixes to Vector4 2022-09-04 20:38:44 -05:00
Haoyu Qiu 52f290ae4d Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot 2022-09-05 09:15:22 +08:00
Aaron Franke 39521f9c8e
Fix some bugs with Vector4 in C# 2022-09-04 19:55:30 -05:00
MatthewZelriche ef02f06b8c Fix XSendEvent crash & bootsplash.
Fixes a crash due to an Xlib error, as well as ensures that Godot
holds the correct size of the window after window modes have been
applied, before exiting the DisplayServerX11 constructor. This ensures
the bootsplash will be displayed with the correct dimensions.

Fixes #65320
2022-09-04 16:46:37 -06:00
Raul Santos a91a3d01f8
C#: Create script instance of reloaded scripts even if they're not tools
Scripts that are instantiated at some point will always be recreated
if they ever become placeholders to prevent non-tool scripts
instantiated manually by users to become placeholders, if they
do become placeholders due to errors that prevent instantiation
(such as a missing parameterless constructor) these scripts
will also be recreated replacing the temporary placeholder.

If a script is marked as a tool but becomes a non-tool script
in a rebuild, the script will become a placeholder and will
no longer be considered applicable to be replaced by an instance
since the user explicitly removed the Tool attribute.
2022-09-04 20:39:37 +02:00
Aaron Franke 133e5d197b
Don't try to read values from null cameras and lights in GLTF 2022-09-04 09:52:25 -05:00
Rémi Verschelde e7a0a97c0b
Merge pull request #65299 from paddy-exe/linear-depth-disable-output-preview
Disable Output port preview of Visual Shader nodes using SpatialShader specific built-ins
2022-09-04 16:30:10 +02:00
Clay John 8287dc8895
Merge pull request #65326 from timothyqiu/element-check
Fix crash when executing `LightmapGIData._set_light_textures_data`
2022-09-04 07:29:43 -07:00
Rémi Verschelde 733e0be8ec
Merge pull request #65024 from yedpodtrzitko/yed/fix-macos-missing-vulkan
fix: graceful exit on macOS with missing Vulkan SDK
2022-09-04 16:02:07 +02:00
Haoyu Qiu f0f24b9a62 Fix crash when executing `LightmapGIData._set_light_textures_data` 2022-09-04 20:43:25 +08:00
Haoyu Qiu 3c0759608a Fix crash when encoding freed object in ConfigFile 2022-09-04 19:56:37 +08:00
Ricardo Buring d22ff48b3d Create GDExtension classes for PhysicsServer2D
This allows a 2D physics server created entirely from GDExtension.
Based on the structure of PhysicsServer3DExtension by reduz.
2022-09-04 12:04:08 +02:00
Jiri Suchan c69b22124e fix: graceful exit on macOS missing Vulkan 2022-09-04 12:00:47 +09:00
Rindbee e73cac8999 Fix Skeleton3DEditor causing crash in sanitizer enabled builds
The life cycle of the `Skeleton3DEditor` singleton is too short, and when it is destroyed,
part of the logic needs to be called when its child nodes exist.
2022-09-04 09:20:06 +08:00
Rémi Verschelde b6d102c7c2
Merge pull request #65301 from KoBeWi/get_serious()
Remove pathed `get_node()` use from scene tree dock
2022-09-03 23:54:16 +02:00
Rémi Verschelde 042050a47c
Merge pull request #65283 from bruvzg/reenable_per_pix_transp
Re-enable per-pixel transparency support on Linux, macOS, and Windows.
2022-09-03 23:52:18 +02:00
Ignacio Roldán Etcheverry 8a928bf465
Merge pull request #65296 from raulsntos/dotnet/signal-once
C#: Connect only once for each signal of a script
2022-09-03 23:12:36 +02:00
kobewi 80c78387a2 Remove pathed get_node() use from scene tree dock 2022-09-03 23:10:07 +02:00
Ignacio Roldán Etcheverry 6c62ffe020
Merge pull request #65259 from AlmightyLaxz/dotnet-build_assemblies-double-support
Add float arg to build_assemblies.py
2022-09-03 23:09:31 +02:00
Patrick e3ee2a0a6e Disable Output port preview of Linear Depth Visual Shader node
This disables the output port preview of the node because it's enabled preview caused a shader compilation error
2022-09-03 22:36:37 +02:00
Raul Santos 281ccc7e1b
C#: Connect only once for each signal of a script
Since the list of signals in `CSharpScript::event_signals` retrieved
from calling `ScriptManagerBridge.UpdateScriptClassInfo` already
includes the signals from base scripts there is no need to iterate the
hierarchy again on `CSharpInstance::connect_event_signals`.
2022-09-03 20:39:01 +02:00
Rémi Verschelde 7ced3a6e37
Merge pull request #65111 from MatthewZelriche/DroppedXEventFix
Fix dropped XEvents early in main window lifetime.
2022-09-03 20:36:39 +02:00
Almighty Laxz c71b78bbb8 Add float arg to build_assemblies.py 2022-09-04 04:02:39 +09:30