R. Alex Hofer
215022c507
Remove unnecessary namespaces in generated PropertyDefVal files.
2022-11-29 22:12:34 -05:00
David Snopek
aa5b42946c
Fix OpenXR on the Meta Quest: XR_KHR_loader_init_android is not reported as available (but it works anyway)
2022-11-29 20:45:01 -06:00
Haoyu Qiu
6c5c773a27
Fix heap-use-after-free when changing alternative tile ID
2022-11-30 10:32:35 +08:00
Fredia Huya-Kouadio
1566f3d49f
Add navigation control to the node3d editor viewport
2022-11-29 17:43:16 -08:00
Nathan Franke
4581662add
print each migrated project path instead of always printing "migrating" when there are none
2022-11-29 18:09:16 -06:00
Ignacio Roldán Etcheverry
5826e96014
Merge pull request #65905 from raulsntos/dotnet/marshaling-collections
...
C#: Fix marshaling generic Godot collections
2022-11-30 01:00:59 +01:00
Rémi Verschelde
d75a6b5a6d
Merge pull request #69355 from clayjohn/android-GLES3
...
Enable GLES3 on Android
2022-11-29 23:45:38 +01:00
clayjohn
9141984e7e
Enable GLES3 on Android
...
Add necessary build flags and switch from using a
GLES2 context to a GLES3 one.
This also enables building for OpenXR
Co-authored-by: m4gr3d <fhuyakou@gmail.com>
Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-29 14:18:24 -08:00
Yuri Sizov
cdd99e9bec
Merge pull request #69338 from akien-mga/pm-fix-hacky-project-rename
...
Project Manager: Fix hacky code for project rename
2022-11-29 22:55:42 +03:00
clayjohn
f33ffd9ab4
Add Skeletons and Blend Shapes to the OpenGL renderer
...
This uses a similar multipass approach to blend shapes
as Godot 3.x, the major difference here is that we
need to convert the normals and tangents to octahedral
for rendering.
Skeletons work the same as the Vulkan renderer except the bones
are stored in a texture as they were in 3.x.
2022-11-29 09:45:03 -08:00
Hendrik Brucker
e84f45fc93
Move z_index, z_as_relative and y_sort_enabled from Node2D to CanvasItem
2022-11-29 17:11:22 +01:00
Rémi Verschelde
d930b30883
Merge pull request #69342 from DeeJayLSP/update_certs
...
Update CA certificates to 2022.10 revision
2022-11-29 16:54:42 +01:00
Rémi Verschelde
09e1db2148
Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim
...
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29 16:51:56 +01:00
Rémi Verschelde
6d1702614b
Merge pull request #69341 from TokageItLab/fix-timeline-crash
...
Fix crash AnimationTimelineEdit when switch FPS mode without track
2022-11-29 16:50:40 +01:00
Rémi Verschelde
5669834f82
Merge pull request #66995 from HolonProduction/main_window_bug
...
Fix a bug with main window `EditorPlugin`.
2022-11-29 16:50:03 +01:00
Rémi Verschelde
87de4cc7c2
Merge pull request #51471 from KoBeWi/array_of_crashes
...
Fix crash in EditorPropertyArray
2022-11-29 16:49:32 +01:00
Rémi Verschelde
e7d14d241b
Merge pull request #69339 from Faless/fix/4.x_resource_name_is_string
...
[Core] Fix Resource.resource_name type.
2022-11-29 16:49:14 +01:00
Rémi Verschelde
e16acf26db
Merge pull request #63512 from MmAaXx500/autoload-double-add-remove
...
Prevent autoloads from being added or removed twice
2022-11-29 16:48:58 +01:00
Rémi Verschelde
c950d174cf
Merge pull request #67664 from WindyDarian/fix_dependency_import
...
Don't try to import unknown dependency from scan
2022-11-29 16:48:27 +01:00
Rémi Verschelde
447f6998b1
Merge pull request #67814 from opl-/fix/editor-inspector-accept-event
...
Fix editor inspector classes not accepting events
2022-11-29 16:48:03 +01:00
Rémi Verschelde
9d64a2e97b
Merge pull request #66194 from YeldhamDev/feature_fixes
...
Fix some stuff with the editor features
2022-11-29 16:47:26 +01:00
Rémi Verschelde
3f35f27838
Merge pull request #69334 from bruvzg/ios_user_dir
...
[iOS] Read document and cache path directly in the OS code, instead of passing in from main.
2022-11-29 16:47:14 +01:00
DeeJayLSP
a81c1e8a58
Update CA certificates to 2022.10 revision
2022-11-29 12:45:41 -03:00
Silc Renew
f544b8f844
Fix crash AnimationTimelineEdit when switch FPS mode without track
2022-11-30 00:27:56 +09:00
HolonProduction
1da0a12705
Solve a bug with main window plugins.
...
When removing a main window plugin the bindings of the main window buttons was not changed to reflect the changed indices.
2022-11-29 16:16:23 +01:00
kobewi
d80a2a89f0
Fix crash in EditorPropertyArray
2022-11-29 16:08:43 +01:00
Fabio Alessandrelli
2c576eb281
[Core] Fix Resource.resource_name type.
...
The methods returns a String, but the Variant was bound as a StringName.
We could alternatively change the method return type but that's a
breaking change which will requires code changes in other parts of the
engine.
2022-11-29 15:43:08 +01:00
Rémi Verschelde
f21f75eb6f
Project Manager: Fix hacky code for project rename
...
Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.
Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.
Fixes #25661 .
2022-11-29 15:38:22 +01:00
bruvzg
0cea664cb5
[iOS] Read document and cache path directly in the OS code, instead of passing in from main.
2022-11-29 14:58:12 +02:00
Rémi Verschelde
6fdbf79046
Merge pull request #67680 from haasanen/fix_physics_thread_race_condition
...
Fix physics/3d/run_on_separate_thread race condition in WorkerThreadPool (crash).
2022-11-29 13:41:56 +01:00
Rémi Verschelde
610c34ea03
Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogue
...
Adding .tff .otf, .woff and .woff2 to custom font extensions - Fixes #65633
2022-11-29 13:41:45 +01:00
Rémi Verschelde
82e45820d9
Merge pull request #69332 from bruvzg/exact_symbols
...
[MSVC] Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing.
2022-11-29 10:34:52 +01:00
Rémi Verschelde
3d2c3aae4e
Merge pull request #69062 from trollodel/lightweight_editor_mass
...
Use forward-declarations in big editor classes
2022-11-29 10:27:21 +01:00
Rémi Verschelde
a3e39d7e7c
Merge pull request #69323 from timothyqiu/erase-in-loop
...
Fix heap-use-after-free when removing a tile in TileSet editor
2022-11-29 10:26:57 +01:00
Rémi Verschelde
b7667e6a47
Merge pull request #69110 from bruvzg/con_icon2
...
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29 10:26:47 +01:00
bruvzg
d99c32668a
[MSVC] Use symbols from .pdb only, to avoid incorrect names in the backtrace when symbols are missing.
2022-11-29 11:12:54 +02:00
trollodel
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
bruvzg
42c2c02acf
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29 09:39:03 +02:00
Silc Renew
db7473672f
Add trimming option to cut un-keyed timeline before first key in gltf
2022-11-29 13:53:33 +09:00
Haoyu Qiu
4a50f44cd2
Fix heap-use-after-free when removing a tile in TileSet editor
2022-11-29 09:22:35 +08:00
Yuri Rubinsky
8d2506e811
Reset unassigned local variables to null in the loops
2022-11-28 19:45:24 +03:00
Rémi Verschelde
55dae30177
Merge pull request #69301 from KoBeWi/ERR_WHATEVER
...
Don't break parsing on missing resources
2022-11-28 16:53:46 +01:00
Rémi Verschelde
4555ccdf98
Merge pull request #69224 from adamscott/fix-PackedScene-reload_from_file
...
Add `PackedScene::reload_from_file()` override
2022-11-28 16:53:36 +01:00
Adam Scott
a34a26eb66
Add PackedScene::reload_from_file() override
2022-11-28 10:23:02 -05:00
kobewi
0765908868
Don't break parsing on missing resources
2022-11-28 16:19:15 +01:00
Rémi Verschelde
ef090ee6ea
Merge pull request #68874 from TokageItLab/fix-unique-path-keying
...
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28 14:49:34 +01:00
Rémi Verschelde
12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
...
Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
Rémi Verschelde
bb9cd4063e
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
...
Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28 14:49:04 +01:00
Rémi Verschelde
df4e80e0b8
Merge pull request #69298 from Chaosus/gds_fix_lookup
...
Fix lookup code to pass functions with the same name as built-ins
2022-11-28 14:48:57 +01:00
Yuri Rubinsky
afbea19a22
Fix lookup code to pass functions with the same name as built-ins
2022-11-28 15:53:14 +03:00