Commit Graph

215 Commits

Author SHA1 Message Date
Nounours Heureux 1c3a448a32 Change Import > Sub-Scene to Import > Node from scene 2016-01-03 18:07:05 +01:00
Ignacio Etcheverry fc17ec04fc Fix editor layout saving 2016-01-01 18:48:14 +01:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky 9c38ad0093 changed shortcuts to be better friends with OSX, closes #2398 2015-12-31 16:14:04 -03:00
Juan Linietsky ff1763e38f properly implement save as from script editor, fixes #2415 2015-12-31 13:12:27 -03:00
Juan Linietsky fd836cad27 -Ensure .tscn and .tres always save in a deterministic way, fixes #2495
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-31 00:31:00 -03:00
Juan Linietsky 81f62fb78c -Fix to progress dialog, speding it up
-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
2015-12-21 09:05:49 -03:00
Rémi Verschelde 9cb4798f6b Merge pull request #3083 from TheHX/pr-file-dialog
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15 19:15:56 +01:00
Franklin Sobrinho d9f4d3952d Add editor setting for display mode on file dialog and filesystem dock 2015-12-15 14:36:04 -03:00
Ignacio Etcheverry fa085a9c2c Added input actions renaming 2015-12-14 20:44:57 +01:00
Ignacio Etcheverry 6e4b1ff838 Fix editor layouts broken after 9a7ff65 2015-12-14 16:44:15 +01:00
Juan Linietsky 7f96f0603e -scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
Rémi Verschelde 8c005e2b73 Merge pull request #3047 from eska014/fix-play-project-button
Fix "Play Project" button icon
2015-12-13 10:10:08 +01:00
Juan Linietsky 6bc6b8fcf2 -ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003 2015-12-09 09:08:41 -03:00
Juan Linietsky c26f66abde Merge pull request #2873 from neikeq/editor_layouts
Editor layouts menu
2015-12-08 17:09:38 -03:00
eska 829fa0cfdc Fix "Play Project" button 2015-12-08 19:33:50 +01:00
Franklin Sobrinho 42eef3cdc6 Better hidden folders display preferences for editor file dialogs 2015-12-06 19:35:31 -03:00
neikeq a5947161ef Fix 'Save Scene' doing nothing on new scenes 2015-12-04 16:51:36 +01:00
Juan Linietsky bb392bde16 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-04 10:19:58 -03:00
Juan Linietsky da113fe40d -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00
Franklin Sobrinho 868832bca7 Fix editor crash after closing scene with certain types of nodes 2015-12-03 12:42:58 -03:00
Juan Linietsky 46c5fda91d -orphan resource explorer dialog + tools menu 2015-11-29 01:08:31 -03:00
Juan Linietsky 68aaa0f813 Merge branch 'master' of https://github.com/godotengine/godot 2015-11-28 20:57:23 -03:00
Juan Linietsky 7aa39b7cae -Fixed bug with scene inheritance, should work again
-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
Rémi Verschelde 20efb48101 Moved subscene creation from scene menu to an icon on the scene dock
Based on @Fiona's PR #2220.
The previous "subscene" concept is also renamed to "new scene", as those subscene are just like regular scenes.
2015-11-27 21:42:48 +01:00
neikeq dc9ddfc6a0 Editor layouts menu 2015-11-25 13:28:41 +01:00
Rémi Verschelde 868a5a5be1 Merge pull request #2910 from est31/export_error_on_headless
Print errors  to console when exporting
2015-11-25 08:07:35 +01:00
est31 5dc9770feb Print errors to console when exporting
Now you the errors when exporting via godot server binary.
When exporting via non-headless godot, it is useful to have the error
on the console as well.

Also exit and print a list of valid export platforms when
the supplied platform was not found.
2015-11-25 06:50:08 +01:00
neikeq 8d97eef0fe Put 2D, 3D and Script editor index in enum
To avoid invalid index out of bounds mistakes.
2015-11-25 00:46:44 +01:00
neikeq bfe8df27bc Fix switching between 2D/3D/Script 2015-11-25 00:07:32 +01:00
Franklin Sobrinho 82c8190013 Implement name filter to PropertyEditor
- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-11-21 13:42:15 -03:00
Juan Linietsky cf3ae61a7f Merge pull request #2825 from StraToN/fix-tabclose-confirmation
Ask confirmation on closing a scene tab
2015-11-20 08:17:53 -03:00
Alexander Holland 5ee443bcc0 fix with refactoring, refrash re-run icon 2015-11-19 21:06:49 +01:00
Julian Murgia - StraToN 6d20ded6d7 Ask confirmation on closing a scene tab 2015-11-19 14:15:17 +01:00
Juan Linietsky a0564efb65 Merge pull request #2349 from neikeq/dock_patch
Hide right UR and BR dock slots by default
2015-11-19 00:31:09 -03:00
Juan Linietsky 6a7ae77847 Merge pull request #2696 from AlexHolly/restart-feature-on-running
replay on play if already playing for scene and main + switch icon to…
2015-11-19 00:06:34 -03:00
Juan Linietsky 33aa019e4f Merge pull request #2699 from ZuBsPaCe/visual-studio-2015-compilation
Visual studio 2015 compilation
2015-11-18 23:56:06 -03:00
Juan Linietsky 5db5255260 Merge pull request #2676 from neikeq/inspector_history_tooltip
Tooltip for the Inspector's history button
2015-11-18 19:04:16 -03:00
Juan Linietsky 3974fbb852 -fixed tabs 2015-11-18 04:47:41 -03:00
Juan Linietsky 081a236c67 -Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
2015-11-17 09:46:08 -03:00
Juan Linietsky 8420c24f7f -better integration of ndee's theme 2015-11-13 20:56:44 -03:00
Juan Linietsky 61c4c5795f -support for stereo ima-adpcm sample compression & playback
-support for converting samples to ima-adpcm upon export
2015-11-09 00:49:18 -03:00
ZuBsPaCe 3886ed08ac Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix)
tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found
2015-10-29 15:57:55 +01:00
Alexander Holland 65258f741b replay on play if already playing for scene and main + switch icon to reload if running. 2015-10-28 23:50:11 +01:00
neikeq cf995d5f07 Tooltip for the Inspector's history button 2015-10-25 18:00:29 +01:00
Julian Murgia - StraToN d64c89d447 Fix #2623 2015-10-22 00:23:42 +02:00
Juan Linietsky 884d5a0f41 -remove path after inheriting, fixes #2616 2015-10-17 20:55:12 -03:00
Juan Linietsky c22b627ee3 Merge pull request #2362 from AlexHolly/update-scene-tab-fix
[UI-FIX] - Update scene tabs on save
2015-10-17 10:51:45 -03:00
Juan Linietsky c9ff40e140 Merge pull request #2380 from StraToN/tabs-buttons
Tab close button + display policies + application on Scenes Tabs
2015-10-17 10:46:32 -03:00
reduz 078a474135 -fixes and more fixes to new scene system, seems stable now..
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-16 19:11:23 -03:00
reduz 6b20ee4324 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-10 09:09:59 -03:00
reduz 422929e87f Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
2015-10-10 09:09:09 -03:00
Juan Linietsky 8154dff3d0 Merge pull request #2528 from MarianoGnu/sprite-edit
SpriteRegionEditor
2015-09-28 09:32:42 -03:00
MarianoGNU 3e6aaec193 Add SpriteRegionEditor and update Polygon2DUVEditor
Both with snap and grid support
2015-09-28 00:06:06 -03:00
Juan Linietsky 9962518ffd Merge branch 'master' of https://github.com/okamstudio/godot 2015-09-24 18:07:13 -03:00
Juan Linietsky 82a3304458 Added ability to set custom mouse cursors. Not hardware accelerated yet. 2015-09-24 18:06:15 -03:00
Juan Linietsky 83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
Juan Linietsky 688047a4c9 -removed resources dock, good bye old friend 2015-09-01 00:49:47 -03:00
Juan Linietsky 1bad27e1f8 -Properly keep animation editor and viewport state while switching scene tabs 2015-08-29 22:59:25 -03:00
Juan Linietsky b4acd18f32 -display/emulate_touchscreen now really emulates a touchscreen
-icons to show node menus
2015-08-29 17:16:11 -03:00
Juan Linietsky d50921b550 Show documentation for properties on hover.
This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
Juan Linietsky eff2931b2a Multiple, simultaneous node editing spuport!!
..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
Juan Linietsky 4b40f9228b Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
Juan Linietsky 07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Julian Murgia - StraToN 17fbd20673 Added close button to tab. Added 4 display policies for this close button (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy. 2015-08-18 20:27:01 +02:00
Alexander Holland f6eff87793 update scene tabs on save - fix 2015-08-12 22:35:37 +02:00
neikeq d097d1081d Hide right_r dock slots by default 2015-08-09 21:59:13 +02:00
Juan Linietsky b3dff195e0 Merge pull request #2316 from StraToN/clearconsole
Clear output console (Button + clear on Play)
2015-08-08 11:07:36 -03:00
Juan Linietsky 9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Julian Murgia - StraToN e6a711282a Damnit, forgot one more debug line >< 2015-07-30 00:10:21 +02:00
Julian Murgia - StraToN 4ad590b92f Added automatic clear output on Play in Godot Settings 2015-07-30 00:03:25 +02:00
Juan Linietsky 07c99e11f5 QOL, script buttons in scene tabs 2015-07-26 10:44:35 -03:00
Juan Linietsky d50ebbb441 -added icons for root node types on tabs 2015-07-24 14:18:02 -03:00
Juan Linietsky a67486a39e improved get_node(), connect(), etc code completion.
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky 29b2e811f6 added a tiny bit more space to docks and script tab 2015-06-24 18:57:14 -03:00
Franklin Sobrinho 5688b6157f CollisionShape2D visual editor 2015-06-23 12:20:34 -03:00
Juan Linietsky 29e644c20a Merge pull request #2144 from Krzycho666/UndoRedo_fix
added GDscript bidings for UndoRedo class
2015-06-22 23:42:13 -03:00
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
krzycho d65455185a - added GDscript bidings for UndoRedo class mechanizm
- registered UndoRedo
2015-06-21 22:23:09 +02:00
Juan Linietsky f2a29aadc6 fixed small refresh issue when moving docks 2015-06-14 01:09:58 -03:00
Juan Linietsky 7674bad6c4 fixes for dock motion 2015-06-14 00:41:08 -03:00
Juan Linietsky 9a58960d28 some editor window changes
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
Juan Linietsky 143265d4cb Merge pull request #1973 from Biliogadafr/ColorRamp
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07 00:26:35 -03:00
Juan Linietsky ab99671bb8 -fixes to navigation, so edge-merging is more flexible on conflict
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
reduz 07a466f6e6 mesh preview 2015-05-31 21:13:24 -03:00
Juan Linietsky d5348eebdc work in progress, resource previews 2015-05-31 02:00:18 -03:00
Juan Linietsky f36e7dcb40 improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
Biliogadafr df9d48d9b5 Replace color phases with color ramp for Particles2D. 2015-05-24 21:18:52 +03:00
Juan Linietsky 5900e7f589 fix a compile error 2015-05-18 11:14:02 -03:00
Juan Linietsky 5272853cdc -changed some copyrights to 2015 2015-05-17 18:19:24 -03:00
Juan Linietsky e72717e373 properly save external resources, fixes #1924
added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
Juan Linietsky bc0ef64bed fixed crash on make resources unique menu option, fixes #1874 2015-05-11 21:23:29 -03:00
Juan Linietsky 30f652998d Merge pull request #1738 from jackmakesthings/master
Updating demo engine.cfgs where name is missing
2015-05-03 23:00:26 -03:00
Juan Linietsky eeb0fcfb41 fix quit bug on linux when using alt-f4, fixes #1677 2015-04-26 19:02:32 -03:00
jack d22a13e2e8 issue #1715 - menu separator
There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that!
2015-04-25 22:45:49 -04:00
Juan Linietsky 93ce7d92c1 -Many fixes and demo for RichTexLabel
-Proper ability to edit BBCode in RTL.
2015-04-21 16:01:58 -03:00
Juan Linietsky 59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Franklin Sobrinho 59692d9012 Changed popup_centered by popup_centered_minsize in editor dialogs 2015-04-08 14:02:13 -03:00