Commit Graph

34863 Commits

Author SHA1 Message Date
Rémi Verschelde ff648e2504
Merge pull request #49226 from Faless/net/4.x_empty_chunk_fix
[Net] Fix HTTPRquest store_buffer error.
2021-05-31 16:48:56 +02:00
Fabio Alessandrelli 507a9beca1 [Net] Fix HTTPRquest store_buffer error.
HTTPRquest no longer call store_buffer/append_array when the chunk size
is 0.
2021-05-31 15:42:31 +02:00
Rémi Verschelde afe1d1672f
Merge pull request #49223 from timothyqiu/plugin-config-desc-wrap
Wrap description TextEdit of plugin config dialog
2021-05-31 14:52:04 +02:00
Rémi Verschelde e615060cd6
Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default
Rename the bundled text editor themes for consistency with themes
2021-05-31 14:47:49 +02:00
Rémi Verschelde 643da45e16
Merge pull request #49173 from KoBeWi/navigational_oblivion
Tweak arguments of list_dir_begin() (skips navigational and hidden files by default)
2021-05-31 14:33:58 +02:00
Rémi Verschelde 144759303d
Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat
Disable loop with CompatibilityTileData in TileSet when building with deprecated=no
2021-05-31 14:26:13 +02:00
Hugo Locurcio 1704be0a44
Rename the bundled text editor themes for consistency with themes
The Adaptive text editor theme is the default, and has therefore
been renamed Default for consistency with the Default theme preset.
It keeps its automatic dark/light switch status.

The Default text editor theme was actually a legacy Godot 2-style theme,
so it has been renamed to Godot 2 to match the theme preset.
Its background color has been changed to be a constant opaque color,
since the new editor theme made the theme look less good on a translucent
background. The previous background color on light theme also lacked
contrast.
2021-05-31 14:02:13 +02:00
Rémi Verschelde c9ce5367e3
Merge pull request #49213 from Calinou/doc-resource-duplicate-copy-export-only
Document `Resource.duplicate()` only copying exported variables' values
2021-05-31 13:42:09 +02:00
Rémi Verschelde 3c7f09bfeb
Merge pull request #49194 from madmiraal/fix-43544
Fix UV mapping on CSGSphere
2021-05-31 13:05:48 +02:00
Haoyu Qiu e83c2cd0c3 Wrap description TextEdit of plugin config dialog 2021-05-31 19:02:35 +08:00
Rémi Verschelde da23f99123
Merge pull request #49185 from DrRevert/inertia_nan_fix
GodotPhysics: Avoid NaNs when calculating inertias for bodies without mass/area
2021-05-31 12:56:36 +02:00
Rémi Verschelde 652a9debad
Merge pull request #49191 from pfertyk/issue-46020-pluginscript-instance-has-crashes-godot
Check for _language in PluginScript.instance_has
2021-05-31 12:46:07 +02:00
Rémi Verschelde afe776c19e
Merge pull request #49222 from bruvzg/fix_unix_free_space
Fix `Directory::get_space_left()` result on macOS and Linux.
2021-05-31 12:42:04 +02:00
Rémi Verschelde 4a97424576
Merge pull request #49182 from timothyqiu/parent-cache
Check cache_parent_physical_bone when rebuilding parent cache
2021-05-31 12:30:10 +02:00
Rémi Verschelde f0aa4e597a
Merge pull request #49178 from YeldhamDev/remove_dim_option 2021-05-31 12:27:01 +02:00
Rémi Verschelde 4e3d5148ff
Merge pull request #49157 from Chaosus/vs_billboard
Added Billboard Node to Visual Shaders
2021-05-31 12:23:01 +02:00
kobewi bd50006aae Tweak arguments of list_dir_begin() 2021-05-31 12:16:26 +02:00
bruvzg 1d7a63fb8f
Fix `Directory::get_space_left()` result on macOS and Linux. 2021-05-31 12:57:18 +03:00
Rémi Verschelde 1d35a35d4f
Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-position
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_st…
2021-05-31 11:45:59 +02:00
Rémi Verschelde 52ab531a56
Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4
[4.x] Fix canvas rect bound calculation
2021-05-31 11:34:46 +02:00
Rémi Verschelde 6ebe3bebae
Merge pull request #49192 from lawnjelly/bvh_current_tree4
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-31 11:33:24 +02:00
Rémi Verschelde 0e678a2bad
Merge pull request #49144 from aemreaydin/editor-features-collapse-reset 2021-05-31 11:24:10 +02:00
Rémi Verschelde a8c144f72e
Merge pull request #49121 from KoBeWi/dropreload
Add preload() to resource path when holding Ctrl
2021-05-31 11:10:37 +02:00
Rémi Verschelde 2f386ac100
Merge pull request #49162 from Paulb23/fix_find_text_change_signal
Fix FindReplaceBar text_change signal binding after replace all
2021-05-31 11:10:14 +02:00
Rémi Verschelde 04b85add38
Merge pull request #49130 from Calinou/editor-improve-audio-bus-theming
Improve the audio bus editor appearance
2021-05-31 11:04:05 +02:00
Rémi Verschelde 596eb783fe
Merge pull request #49050 from reduz/implement-spirv-cache
Implement shader caching
2021-05-31 11:02:19 +02:00
Rémi Verschelde f7bcada709
Merge pull request #49137 from RandomShaper/ios_targeted_family
Add iOS export option for device family
2021-05-31 10:34:49 +02:00
Rémi Verschelde 544bbc9483
Merge pull request #49136 from Calinou/editor-light-theme-use-negative-contrast
Use a negative contrast setting for light editor themes
2021-05-31 10:33:19 +02:00
Rémi Verschelde bc29826fd3
Merge pull request #49125 from Calinou/tweak-camera2d-editor-colors 2021-05-31 10:16:14 +02:00
reduz 0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Rémi Verschelde 39df47b88f
Merge pull request #48915 from lyuma/gltf_mesh_nodes_bones
gltf: Fix mesh nodes which are also bones.
2021-05-31 09:55:05 +02:00
Hugo Locurcio 2ba893e3ce
Document `Resource.duplicate()` only copying exported variables' values 2021-05-31 00:11:38 +02:00
Paweł Fertyk 4b25892501 Check for _language in PluginScript.instance_has 2021-05-30 22:21:26 +02:00
Aaron Franke dbb5c036c4
Disable loop with CompatibilityTileData when building with deprecated=no 2021-05-30 09:37:03 -04:00
K. S. Ernest (iFire) Lee da12086ceb
Merge pull request #49197 from HaSa1002/sync-meshopt
Meshoptimizer: Sync with upstream commit f5d83e8
2021-05-29 17:35:03 -07:00
Johannes Witt 9f37456743
Meshoptimizer: Sync with upstream commit f5d83e8 2021-05-30 00:26:13 +02:00
Marcel Admiraal 3dc1a2951b Fix UV mapping on CSGSphere 2021-05-29 19:14:52 +01:00
lawnjelly bd42de5fea BVH - fix stale current_tree in deactivate function [4.x]
Changes passing of current_tree from a member variable to a function argument, making bugs due to stale state less likely.

Fix a bug in deactivate where current_tree variable was stale. This may have resulted in visual anomalies.
2021-05-29 18:03:43 +01:00
Arkadiusz Marcin Kołek e347baddf3 Avoid division by zero when calculating inertias for bodies with colliders without areas. 2021-05-29 14:11:59 +02:00
Haoyu Qiu 96fe795bdb Check cache_parent_physical_bone when rebuilding parent cache 2021-05-29 15:34:55 +08:00
Yuri Roubinsky b63f9b5961
Merge pull request #48964 from DavidCambre/VisualScript_Missing_SequencePort_Seed 2021-05-29 07:27:38 +03:00
Michael Alexsander 38e635bb1d Remove `dim_editor_on_dialog_popup` from editor settings 2021-05-28 21:04:38 -03:00
nobuyuki_nyuu a715887299 Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB 2021-05-28 13:34:30 -05:00
Paulb23 7860710d27 Fix FindReplaceBar text_change signal binding after replace all 2021-05-28 10:12:58 +01:00
lawnjelly 07ca9cd263 [4] Fix canvas rect bound calculation
It turns out the calculation of the bounding rect for canvas items has a nasty bug. When a transform is applied (especially in a custom draw), in the renderer this extra matrix is applied to all later commands in the canvas item. However in the calculation of the bound, the transform is only applied to the first command following the transform.

This PR fixes this inconsistency.
2021-05-28 09:04:24 +01:00
Yuri Roubinsky f06db8b778 Added Billboard Node to Visual Shaders 2021-05-28 09:24:06 +03:00
Lyuma e839a3291b gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-27 19:33:01 -07:00
Emre Aydin 0f9913ce33 Fixed changing enabled classes resetting folding in manage editor features. 2021-05-27 17:19:40 +03:00
kobewi 4bee21bcc4 Add preload() to resource path when holding Ctrl 2021-05-27 12:22:32 +02:00
Pedro J. Estébanez 19ae8193ee Add iOS export option for device family 2021-05-27 11:46:22 +02:00