godot/scene/2d
A Thousand Ships c6ae98ab60
[TileMap] Fix forcing cleanup on exiting tree/canvas
2024-03-28 13:26:55 +01:00
..
SCsub
animated_sprite_2d.cpp Fix missing autocompletion for inheriting classes 2024-01-25 18:45:01 +01:00
animated_sprite_2d.h
area_2d.cpp
area_2d.h
audio_listener_2d.cpp
audio_listener_2d.h
audio_stream_player_2d.cpp [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
audio_stream_player_2d.h Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
back_buffer_copy.cpp
back_buffer_copy.h
camera_2d.cpp Ensure Camera2D scroll is updated on transform like 3.x 2024-03-11 15:00:43 +01:00
camera_2d.h
canvas_group.cpp
canvas_group.h
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Fix virtual calls for GDExtension in `CollisionObject2D` for _mouse_enter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit 2024-03-11 18:10:06 +01:00
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp
cpu_particles_2d.h
gpu_particles_2d.cpp Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
gpu_particles_2d.h Only update particle velocity when it changes 2024-01-25 17:19:41 +01:00
joint_2d.cpp Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
joint_2d.h Update PinJoint2D API with angle limits and motor speed 2023-09-26 10:29:23 +02:00
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_2d.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.cpp Add closed property to Line2D 2023-09-11 11:28:25 +03:00
line_builder.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
marker_2d.cpp
marker_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_agent_2d.cpp Fix missing NavigationAgent property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_agent_2d.h
navigation_link_2d.cpp Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_link_2d.h Fix missing NavigationLink property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_obstacle_2d.cpp Fix missing NavigationObstacle property updates in constructor 2023-12-07 10:27:02 +01:00
navigation_obstacle_2d.h
navigation_region_2d.cpp Fix NavigationRegion2D transform update 2023-12-07 10:27:03 +01:00
navigation_region_2d.h Fix missing NavigationRegion property updates in constructor 2023-12-07 10:27:02 +01:00
node_2d.cpp Don't access Node3D/Node2D/Control global transform in `reparent` unless needed 2024-03-11 23:24:22 +01:00
node_2d.h
parallax_background.cpp
parallax_background.h
parallax_layer.cpp
parallax_layer.h
path_2d.cpp
path_2d.h
physical_bone_2d.cpp [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
physical_bone_2d.h
physics_body_2d.cpp Fix transform sync in `RigidBody*D::_body_state_changed` 2023-11-15 01:45:45 +01:00
physics_body_2d.h
polygon_2d.cpp Fix Polygon2D to Skeleton2D transform calculation 2024-01-24 15:56:50 +01:00
polygon_2d.h
ray_cast_2d.cpp
ray_cast_2d.h
remote_transform_2d.cpp Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D` 2023-10-15 00:16:52 +08:00
remote_transform_2d.h
shape_cast_2d.cpp
shape_cast_2d.h
skeleton_2d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
skeleton_2d.h
sprite_2d.cpp Fix invalid frame index when Sprite2D's hframes or vframes has been changed 2024-01-25 18:32:37 +01:00
sprite_2d.h
tile_map.compat.inc
tile_map.cpp [TileMap] Fix forcing cleanup on exiting tree/canvas 2024-03-28 13:26:55 +01:00
tile_map.h [TileMap] Fix forcing cleanup on exiting tree/canvas 2024-03-28 13:26:55 +01:00
touch_screen_button.cpp
touch_screen_button.h
visible_on_screen_notifier_2d.cpp
visible_on_screen_notifier_2d.h