godot/scene/3d
Yuri Sizov 7c23d4082b Merge pull request #82391 from warriormaster12/improve-skeleton_ik3D
Fix `SkeletonIK3D` editor preview when changing active node
2023-09-28 20:04:30 +02:00
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area_3d.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
area_3d.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
audio_listener_3d.cpp
audio_listener_3d.h
audio_stream_player_3d.cpp Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
audio_stream_player_3d.h Add a bus_renamed AudioServer signal 2023-09-15 13:02:03 +03:00
bone_attachment_3d.cpp Fix BoneAttachment3D signal connection 2023-09-15 17:35:12 +03:00
bone_attachment_3d.h
camera_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
camera_3d.h Fix Camera3D project_* methods not accounting for frustum offset 2023-06-20 20:45:50 +02:00
collision_object_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
collision_object_3d.h
collision_polygon_3d.cpp Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_polygon_3d.h Internally rename parent to collision_object in CollisionPolygon(2D/3D) 2023-06-22 14:06:05 -05:00
collision_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
collision_shape_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cpu_particles_3d.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
cpu_particles_3d.h Add `finished` signal to CPUParticles 2023-07-12 13:45:02 +02:00
decal.cpp Fix Decal clamping to positive values not being applied to RenderingServer 2023-09-27 02:21:07 +02:00
decal.h
fog_volume.cpp
fog_volume.h
gpu_particles_3d.cpp Fix various typos with codespell 2023-09-12 08:54:18 +02:00
gpu_particles_3d.h Fix various typos with codespell 2023-09-12 08:54:18 +02:00
gpu_particles_collision_3d.cpp Fix editor lock on sdf collision bake on error 2023-04-19 11:00:11 +02:00
gpu_particles_collision_3d.h
importer_mesh_instance_3d.cpp Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
importer_mesh_instance_3d.h Add layer, shadow and visibility range options to Scene Importer. 2023-06-28 17:09:23 +01:00
joint_3d.cpp Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
joint_3d.h Expose the get_rid method of Joint2D and Joint3D 2023-08-27 00:34:47 +03:00
label_3d.cpp Introduce the concept of global theme contexts 2023-09-06 19:40:43 +02:00
label_3d.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
light_3d.cpp Implement 3D shadows in the GL Compatibility renderer 2023-09-28 09:39:26 +02:00
light_3d.h
lightmap_gi.cpp Merge pull request #81659 from DarioSamo/nlm-denoiser 2023-09-27 19:08:01 +02:00
lightmap_gi.h Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2023-09-25 14:53:45 -03:00
lightmap_probe.cpp
lightmap_probe.h
lightmapper.cpp
lightmapper.h Replace OIDN denoiser with a JNLM denoiser compute shader implementation. 2023-09-25 14:53:45 -03:00
marker_3d.cpp
marker_3d.h
mesh_instance_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
mesh_instance_3d.h Add Mesh ConvexDecompositionSettings wrapper 2023-04-07 22:39:25 +02:00
multimesh_instance_3d.cpp
multimesh_instance_3d.h
navigation_agent_3d.cpp [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
navigation_agent_3d.h Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
navigation_link_3d.cpp Add NavigationServer API to enable regions and links 2023-07-26 01:20:15 +02:00
navigation_link_3d.h Prevent unnecessary navigation map synchronizations 2023-05-11 07:38:16 +02:00
navigation_obstacle_3d.cpp Add agent pause mode to NavigationServer 2023-06-18 12:37:03 +02:00
navigation_obstacle_3d.h Update navigation obstacle API 2023-06-12 14:26:45 +02:00
navigation_region_3d.cpp Add multi-threaded NavMesh baking to NavigationServer 2023-08-07 17:14:37 +02:00
navigation_region_3d.h Add multi-threaded NavMesh baking to NavigationServer 2023-08-07 17:14:37 +02:00
node_3d.cpp Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
node_3d.h Add `global_basis` property to `Node3D` 2023-08-11 11:41:49 +02:00
occluder_instance_3d.cpp Extract editor scene tabs into their own component 2023-08-24 12:24:29 +02:00
occluder_instance_3d.h
path_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
path_3d.h Fix Pathfollow direction 2023-05-24 17:37:00 +09:00
physics_body_3d.cpp Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
physics_body_3d.h added state sync after call to _integrate_forces 2023-08-01 19:03:43 +05:30
ray_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
ray_cast_3d.h Add ability to get barycentric coordinates from ray 2023-08-02 15:16:44 -05:00
reflection_probe.cpp
reflection_probe.h
remote_transform_3d.cpp
remote_transform_3d.h
shape_cast_3d.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
shape_cast_3d.h Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
skeleton_3d.h Improve Skeleton3D::find_bone() performance 2023-05-23 21:02:46 +06:00
skeleton_ik_3d.cpp Make SkeletonIk3D node usable 2023-09-28 07:38:50 +03:00
skeleton_ik_3d.h SkeletonIK3D: Avoid holding hard pointers to Skeleton3D 2023-05-25 03:23:24 -07:00
soft_body_3d.cpp Fix bindings of `PhysicsServer3DRenderingServerHandler` 2023-09-20 12:24:32 +02:00
soft_body_3d.h Fix bindings of `PhysicsServer3DRenderingServerHandler` 2023-09-20 12:24:32 +02:00
spring_arm_3d.cpp
spring_arm_3d.h
sprite_3d.cpp [Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-12 12:53:06 +02:00
sprite_3d.h
vehicle_body_3d.cpp Replace `radians` range hint with `radians_as_degrees` 2023-09-25 08:50:19 +02:00
vehicle_body_3d.h
velocity_tracker_3d.cpp
velocity_tracker_3d.h
visible_on_screen_notifier_3d.cpp
visible_on_screen_notifier_3d.h
visual_instance_3d.cpp
visual_instance_3d.h
voxel_gi.cpp Fix VoxelGI CameraAttributes exposure normalization handling 2023-08-28 13:25:34 +03:00
voxel_gi.h Fix VoxelGI CameraAttributes exposure normalization handling 2023-08-28 13:25:34 +03:00
voxelizer.cpp Make 3D editor gizmos and debug shapes ignore fog 2023-09-27 00:54:57 +02:00
voxelizer.h
world_environment.cpp
world_environment.h
xr_nodes.cpp Added XR tracking-state change signals 2023-09-03 12:17:16 -04:00
xr_nodes.h Added XR tracking-state change signals 2023-09-03 12:17:16 -04:00