godot/scene/3d
2017-12-22 14:24:38 -06:00
..
area.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
area.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
arvr_nodes.cpp Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
arvr_nodes.h Adding rumble support to ARVR controllers (if implemented on the ARVR interface) 2017-11-01 23:59:14 +11:00
audio_stream_player_3d.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
audio_stream_player_3d.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
baked_lightmap.cpp -Make capture dependent on a cell size, not subdivision. 2017-12-21 11:05:55 -03:00
baked_lightmap.h -Make capture dependent on a cell size, not subdivision. 2017-12-21 11:05:55 -03:00
bone_attachment.cpp Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
bone_attachment.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
camera.cpp Fixes 3d camera keep aspect. 2017-12-22 14:24:38 -06:00
camera.h Fixes 3d camera keep aspect. 2017-12-22 14:24:38 -06:00
collision_object.cpp Fix: CollisionObject shape owner indexing is inconsistent 2017-09-24 15:55:45 +07:00
collision_object.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
collision_polygon.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_polygon.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
collision_shape.cpp Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
collision_shape.h Fix files header 2017-09-01 21:07:55 +07:00
gi_probe.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
gi_probe.h -Add lightmapper 2017-12-14 09:01:27 -03:00
immediate_geometry.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
immediate_geometry.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
interpolated_camera.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
interpolated_camera.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
light.cpp -Add lightmapper 2017-12-14 09:01:27 -03:00
light.h -Add lightmapper 2017-12-14 09:01:27 -03:00
listener.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
listener.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
mesh_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
mesh_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
multimesh_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
navigation_mesh.cpp Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
navigation_mesh.h Recast integration. 2017-09-04 21:41:57 +01:00
navigation.cpp Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
navigation.h Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created. 2017-12-15 15:09:06 -05:00
particles.cpp particles spread/flatness fixes, pi factorization 2017-12-15 23:53:53 +01:00
particles.h -Fix particles with size==0, closes #13931 2017-12-06 19:51:13 -03:00
path.cpp Fix PathFollow rotations. 2017-10-21 12:51:49 -04:00
path.h Fix PathFollow rotations. 2017-10-21 12:51:49 -04:00
physics_body.cpp Fixed bad bindings 2017-12-11 01:42:16 +01:00
physics_body.h Implemented physics linear and angular lock 2017-12-10 17:21:14 +01:00
physics_joint.cpp Fix joints collision exceptions 2017-08-29 23:46:44 +02:00
physics_joint.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
portal.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
portal.h Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
position_3d.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
position_3d.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
proximity_group.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
proximity_group.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ray_cast.cpp Ported 'Exclude Parent' from Raycast2D to Raycast 2017-11-30 20:01:19 +01:00
ray_cast.h Ported 'Exclude Parent' from Raycast2D to Raycast 2017-11-30 20:01:19 +01:00
reflection_probe.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
reflection_probe.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
remote_transform.cpp Fix files header 2017-09-01 21:07:55 +07:00
remote_transform.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
room_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
room_instance.h Cleanup some #if 0'd code 2017-12-17 15:40:24 +01:00
scenario_fx.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scenario_fx.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub Fix disable_3d=yes compile errors 2017-10-22 21:24:20 +03:30
skeleton.cpp Change skeleton processing to work on global coordinates, should help fix many import problems from Blender, GLTF2, etc. 2017-12-21 17:36:39 -03:00
skeleton.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
spatial_velocity_tracker.cpp Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
spatial_velocity_tracker.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
spatial.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
spatial.h Unify degree members and properties 2017-11-10 12:52:07 +01:00
sprite_3d.cpp Fix Sprite3D alpha_cut member not being initialized 2017-12-17 22:07:43 +01:00
sprite_3d.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
vehicle_body.cpp Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
vehicle_body.h Added VehicleWheel::get_skidinfo(). 2017-09-30 03:02:16 +02:00
visibility_notifier.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visibility_notifier.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visual_instance.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
visual_instance.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
voxel_light_baker.cpp Prevent false sharing in lightbaker RNG state 2017-12-20 14:37:00 +01:00
voxel_light_baker.h Fix lightmapper rng 2017-12-20 12:09:09 +01:00