..
collada
Cleanup unnecessary debug prints
2017-10-21 20:41:07 +02:00
doc
Pass engine name and version parts as proper strings
2017-11-20 00:51:14 +01:00
fileserver
Fix various assorted warnings
2017-09-08 14:57:48 +02:00
icons
Updated some icons.
2017-11-16 20:15:30 -06:00
import
Fix import obj as scene.
2017-11-19 13:51:05 -06:00
plugins
Merge pull request #12988 from akien-mga/xdg-home-paths
2017-11-20 00:42:51 +01:00
translations
Fix typo in project manager
2017-10-29 18:48:42 +01:00
SCsub
Added modules' doc files to make_doc_header
2017-11-17 01:57:28 +08:00
animation_editor.cpp
Fixed issue with animation keys that are on frame 0 being difficult to click
2017-11-19 14:05:33 +00:00
animation_editor.h
Rename pos to position in user facing methods and variables
2017-09-20 13:11:10 +02:00
array_property_edit.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
array_property_edit.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
code_editor.cpp
scrolling fixes
2017-11-18 20:07:53 -05:00
code_editor.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
connections_dialog.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
connections_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
create_dialog.cpp
EditorSettings: Rename settings_path to settings_dir
2017-11-17 20:55:09 +01:00
create_dialog.h
Fixes random sorting order in Create New Node dialog
2017-11-04 19:01:01 +01:00
dependency_editor.cpp
Merge pull request #12031 from NathanWarden/export_cancel_to_done
2017-10-21 00:15:48 +02:00
dependency_editor.h
Rework DependencyRemoveDialog for deleting folders
2017-10-09 15:10:40 +01:00
doc_code_font.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
doc_font.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
doc_title_font.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_about.cpp
Fixed invalid license symbol
2017-11-07 23:01:43 +03:00
editor_about.h
EditorAbout: add donors tab
2017-09-04 00:39:57 +07:00
editor_asset_installer.cpp
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
editor_asset_installer.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_audio_buses.cpp
EditorAudioBus: restore delete option on master bus
2017-10-01 21:26:17 +07:00
editor_audio_buses.h
Improved audio buses editor
2017-09-25 01:48:57 -05:00
editor_autoload_settings.cpp
Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844
2017-10-05 15:34:34 -03:00
editor_autoload_settings.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_data.cpp
Fix typo 'begining' to 'beginning'
2017-09-01 22:54:57 +07:00
editor_data.h
Fix typo 'begining' to 'beginning'
2017-09-01 22:54:57 +07:00
editor_dir_dialog.cpp
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
editor_dir_dialog.h
-Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem
2017-09-03 00:24:36 -03:00
editor_export.cpp
Pass engine name and version parts as proper strings
2017-11-20 00:51:14 +01:00
editor_export.h
Fix x11 exported executables not getting the +x flag
2017-09-17 14:40:58 -03:00
editor_file_dialog.cpp
FileDialog: enlarge the file list a bit
2017-10-22 09:14:11 +07:00
editor_file_dialog.h
Several visual improvements.
2017-09-28 15:00:43 -05:00
editor_file_system.cpp
EditorSettings: Rename settings_path to settings_dir
2017-11-17 20:55:09 +01:00
editor_file_system.h
Fix import order, so scenes are imported after textures.
2017-09-20 21:04:20 -03:00
editor_fonts.cpp
Fix theme with custom font.
2017-11-09 20:45:18 -06:00
editor_fonts.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_help.cpp
doc: Rename "@Global Scope" to "@GlobalScope"
2017-11-15 20:41:16 +01:00
editor_help.h
Several fixed to editor doc.
2017-09-14 01:13:37 -05:00
editor_initialize_ssl.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_initialize_ssl.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_log.cpp
Remove unecessary anchors&margins set causing bad display (sons of containers)
2017-09-27 00:38:28 +02:00
editor_log.h
Fixed some inconsistent styles, plus some cleanup
2017-09-12 13:16:47 -05:00
editor_name_dialog.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_name_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_node.cpp
Pass engine name and version parts as proper strings
2017-11-20 00:51:14 +01:00
editor_node.h
Add a print handler for the editor output panel
2017-11-16 21:57:02 -02:00
editor_path.cpp
White Theme
2017-08-30 21:44:48 +02:00
editor_path.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_plugin.cpp
Merge pull request #12982 from tagcup/aabb_rename
2017-11-17 20:04:29 +01:00
editor_plugin.h
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
2017-10-18 00:01:59 +02:00
editor_plugin_settings.cpp
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
editor_plugin_settings.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_profiler.cpp
Refactor Fixed to Physics
2017-10-21 21:28:08 +07:00
editor_profiler.h
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
editor_resource_preview.cpp
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
editor_resource_preview.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run.cpp
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-13 10:07:23 -03:00
editor_run.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_native.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_native.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_script.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_run_script.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_scale.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_scale.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_settings.cpp
Merge pull request #12988 from akien-mga/xdg-home-paths
2017-11-20 00:42:51 +01:00
editor_settings.h
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
editor_sub_scene.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_sub_scene.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
editor_themes.cpp
Fixed theme update and some widgets.
2017-11-11 11:58:30 -06:00
editor_themes.h
Fixed theme update and some widgets.
2017-11-11 11:58:30 -06:00
export_template_manager.cpp
Pass engine name and version parts as proper strings
2017-11-20 00:51:14 +01:00
export_template_manager.h
-Modules can now add custom version info (added it for Mono)
2017-11-01 23:13:27 -03:00
file_type_cache.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
file_type_cache.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
filesystem_dock.cpp
Merge pull request #12583 from volzhs/select-multiple-files
2017-11-17 00:37:01 +01:00
filesystem_dock.h
Merge pull request #12583 from volzhs/select-multiple-files
2017-11-17 00:37:01 +01:00
groups_editor.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
groups_editor.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
import_dock.cpp
Refresh import options when changing importer
2017-11-13 17:31:00 -02:00
import_dock.h
Refresh import options when changing importer
2017-11-13 17:31:00 -02:00
multi_node_edit.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
multi_node_edit.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
node_dock.cpp
Added and improved some icons, plus some other minor visual fixes.
2017-10-12 14:43:11 -05:00
node_dock.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
output_strings.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
output_strings.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pane_drag.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
pane_drag.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
progress_dialog.cpp
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
progress_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
project_export.cpp
Better TTR format
2017-11-13 20:37:28 +09:00
project_export.h
Added error dialog when failing to export project
2017-10-13 00:40:19 +02:00
project_manager.cpp
Pass engine name and version parts as proper strings
2017-11-20 00:51:14 +01:00
project_manager.h
Add language option button to project manager
2017-10-26 14:40:07 -05:00
project_settings_editor.cpp
Merge pull request #12895 from volzhs/better-ttr-format
2017-11-13 12:46:39 +01:00
project_settings_editor.h
ProjectSettings: show error msg in a label instead
2017-10-28 09:35:09 +07:00
property_editor.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
property_editor.h
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
property_selector.cpp
Many fixes to visual script, changed virtuals override for a proper selector.
2017-09-12 07:58:54 -03:00
property_selector.h
Many fixes to visual script, changed virtuals override for a proper selector.
2017-09-12 07:58:54 -03:00
pvrtc_compress.cpp
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
pvrtc_compress.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
quick_open.cpp
Fixed quick open not showing enties with no search text, issue 11277
2017-09-16 13:14:22 +00:00
quick_open.h
Improve 'quick open' search time
2017-09-02 16:17:59 +02:00
register_exporters.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
reparent_dialog.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
reparent_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
run_settings_dialog.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
run_settings_dialog.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
scene_tree_dock.cpp
Fix #10798 : Fixes Change Type does not change icon
2017-11-19 20:46:30 +03:00
scene_tree_dock.h
Add support for remote debug in scene tree.
2017-11-15 22:21:49 -03:00
scene_tree_editor.cpp
When script changes, defer tree updating. Fixes #9704
2017-11-15 10:41:31 -03:00
scene_tree_editor.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
script_create_dialog.cpp
Use new XDG folders to dehardcode paths
2017-11-19 20:54:26 +01:00
script_create_dialog.h
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
2017-10-24 15:48:58 +02:00
script_editor_debugger.cpp
Monitor: add checkbox to monitor list
2017-10-24 01:16:27 +07:00
script_editor_debugger.h
Monitor: add checkbox to monitor list
2017-10-24 01:16:27 +07:00
settings_config_dialog.cpp
Separated Editor settings and Scene undo redo stack
2017-10-15 18:17:28 +01:00
settings_config_dialog.h
Separated Editor settings and Scene undo redo stack
2017-10-15 18:17:28 +01:00
spatial_editor_gizmos.cpp
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00
spatial_editor_gizmos.h
Rename Rect3 to AABB.
2017-11-17 11:01:41 -05:00