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animated_sprite_2d.cpp
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Fix missing autocompletion for inheriting classes
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2024-01-25 18:45:01 +01:00 |
animated_sprite_2d.h
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area_2d.cpp
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
area_2d.h
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audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.cpp
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[Audio] Fix pausing stream on entering tree
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2023-10-22 22:35:32 +02:00 |
audio_stream_player_2d.h
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Add a bus_renamed AudioServer signal
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2023-09-15 13:02:03 +03:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Ensure Camera2D scroll is updated on transform like 3.x
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2024-03-11 15:00:43 +01:00 |
camera_2d.h
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Fix Camera2D is not working inside EditorPlugin
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2023-08-13 22:14:13 +00:00 |
canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
canvas_modulate.h
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
collision_object_2d.cpp
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collision_object_2d.h
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collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
cpu_particles_2d.h
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gpu_particles_2d.cpp
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Only update particle velocity when it changes
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2024-01-25 17:19:41 +01:00 |
gpu_particles_2d.h
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Only update particle velocity when it changes
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2024-01-25 17:19:41 +01:00 |
joint_2d.cpp
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
joint_2d.h
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Update PinJoint2D API with angle limits and motor speed
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2023-09-26 10:29:23 +02:00 |
light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
light_occluder_2d.h
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line_2d.cpp
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_2d.h
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_builder.cpp
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
line_builder.h
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Add closed property to Line2D
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2023-09-11 11:28:25 +03:00 |
marker_2d.cpp
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marker_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
multimesh_instance_2d.h
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navigation_agent_2d.cpp
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Fix missing NavigationAgent property updates in constructor
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2023-12-07 10:27:02 +01:00 |
navigation_agent_2d.h
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navigation_link_2d.cpp
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Fix missing NavigationLink property updates in constructor
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2023-12-07 10:27:02 +01:00 |
navigation_link_2d.h
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Fix missing NavigationLink property updates in constructor
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2023-12-07 10:27:02 +01:00 |
navigation_obstacle_2d.cpp
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Fix missing NavigationObstacle property updates in constructor
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2023-12-07 10:27:02 +01:00 |
navigation_obstacle_2d.h
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navigation_region_2d.cpp
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Fix NavigationRegion2D transform update
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2023-12-07 10:27:03 +01:00 |
navigation_region_2d.h
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Fix missing NavigationRegion property updates in constructor
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2023-12-07 10:27:02 +01:00 |
node_2d.cpp
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Fix notification thread guards
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2023-10-02 19:31:54 +03:00 |
node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
path_2d.h
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physical_bone_2d.cpp
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[Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 12:53:06 +02:00 |
physical_bone_2d.h
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physics_body_2d.cpp
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Fix transform sync in RigidBody*D::_body_state_changed
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2023-11-15 01:45:45 +01:00 |
physics_body_2d.h
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added state sync after call to _integrate_forces
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2023-08-01 19:03:43 +05:30 |
polygon_2d.cpp
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Fix Polygon2D to Skeleton2D transform calculation
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2024-01-24 15:56:50 +01:00 |
polygon_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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Fix cannot update remote after disabling use_global_coordinates in RemoteTransform2D
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2023-10-15 00:16:52 +08:00 |
remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
shape_cast_2d.h
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skeleton_2d.cpp
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Fill remaining global scope constant descriptions
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2023-11-13 15:17:10 +01:00 |
skeleton_2d.h
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sprite_2d.cpp
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Fix invalid frame index when Sprite2D's hframes or vframes has been changed
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2024-01-25 18:32:37 +01:00 |
sprite_2d.h
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tile_map.compat.inc
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Improve TileMap performances by using quadrants only for rendering
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2023-09-08 15:33:43 +02:00 |
tile_map.cpp
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Prevent threading problems in TileMap
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2024-02-27 16:02:54 +01:00 |
tile_map.h
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Fixes TileMap occluders
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2023-12-11 11:41:58 +01:00 |
touch_screen_button.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
touch_screen_button.h
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visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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