godot/editor
Daniel J. Ramirez 56edf1f9c6 Use an arrow instead of 3 dots in trees 2017-09-22 18:16:58 -05:00
..
collada Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
doc DocData: Fix enums for proxy classes 2017-09-16 12:50:07 +02:00
fileserver Fix various assorted warnings 2017-09-08 14:57:48 +02:00
icons Use an arrow instead of 3 dots in trees 2017-09-22 18:16:58 -05:00
import Correct spelling SEPERATE -> SEPARATE to fix build 2017-09-21 03:29:26 +02:00
plugins Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
translations Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
SCsub Fix errors in Python 3 build 2017-09-16 04:18:14 +02:00
animation_editor.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
animation_editor.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
array_property_edit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
array_property_edit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
code_editor.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
code_editor.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
connections_dialog.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
connections_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
create_dialog.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
create_dialog.h Fix icons for custom types in the recent & favorites lists in the create dialog. 2017-09-05 14:39:44 +01:00
dependency_editor.cpp Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog. 2017-09-09 22:00:57 -05:00
dependency_editor.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_code_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_title_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_about.cpp EditorAbout: fix names being selectable 2017-09-04 20:07:33 +07:00
editor_about.h EditorAbout: add donors tab 2017-09-04 00:39:57 +07:00
editor_asset_installer.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_asset_installer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_audio_buses.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
editor_audio_buses.h Fixed issues with surround sound on audio server 2017-09-12 15:13:28 -03:00
editor_autoload_settings.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
editor_autoload_settings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_data.cpp Fix typo 'begining' to 'beginning' 2017-09-01 22:54:57 +07:00
editor_data.h Fix typo 'begining' to 'beginning' 2017-09-01 22:54:57 +07:00
editor_dir_dialog.cpp Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
editor_dir_dialog.h -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem 2017-09-03 00:24:36 -03:00
editor_export.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
editor_export.h Fix x11 exported executables not getting the +x flag 2017-09-17 14:40:58 -03:00
editor_file_dialog.cpp Merge pull request #11256 from djrm/pr_visual_improvements 2017-09-19 23:44:09 +02:00
editor_file_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_file_system.cpp Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
editor_file_system.h Fix import order, so scenes are imported after textures. 2017-09-20 21:04:20 -03:00
editor_fonts.cpp Merge pull request #11309 from djrm/pr_hack_font 2017-09-20 01:30:16 +02:00
editor_fonts.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_help.cpp Several fixed to editor doc. 2017-09-14 01:13:37 -05:00
editor_help.h Several fixed to editor doc. 2017-09-14 01:13:37 -05:00
editor_initialize_ssl.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_initialize_ssl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_log.cpp Use code font in editor log 2017-09-15 20:07:04 -05:00
editor_log.h Fixed some inconsistent styles, plus some cleanup 2017-09-12 13:16:47 -05:00
editor_name_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_name_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_node.cpp Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
editor_node.h Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
editor_path.cpp White Theme 2017-08-30 21:44:48 +02:00
editor_path.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_plugin.cpp Re-Added export plugins with a more interesting API, as well as the ability to do path remapping. 2017-09-14 19:41:14 -03:00
editor_plugin.h Re-Added export plugins with a more interesting API, as well as the ability to do path remapping. 2017-09-14 19:41:14 -03:00
editor_plugin_settings.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_plugin_settings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_profiler.cpp Fixed a lot of HiDPI metrics. 2017-09-18 14:48:15 -05:00
editor_profiler.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_resource_preview.cpp DocData and type hints fixes 2017-08-29 19:40:21 +02:00
editor_resource_preview.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run.cpp Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
editor_run.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_native.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_native.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_script.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_script.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_scale.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_scale.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_settings.cpp freelook_base_speed calibration 2017-09-22 09:09:23 +02:00
editor_settings.h Dead code tells no tales 2017-08-27 22:13:45 +02:00
editor_sub_scene.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_sub_scene.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_themes.cpp Improved a lot of icons, and some style fixes 2017-09-21 15:55:07 -05:00
editor_themes.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
export_template_manager.cpp Dead code tells no tales 2017-08-27 22:13:45 +02:00
export_template_manager.h Fix files header 2017-09-01 21:07:55 +07:00
file_type_cache.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
file_type_cache.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
filesystem_dock.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
filesystem_dock.h Added missing file system display toggle button. 2017-09-12 18:30:16 +01:00
groups_editor.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
groups_editor.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
import_dock.cpp Merge pull request #10821 from rtroncoso/fix-import-defaults 2017-09-01 08:14:28 +02:00
import_dock.h fixed update import label in importer dock 2017-08-31 16:58:43 +02:00
multi_node_edit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
multi_node_edit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
node_dock.cpp added icon updating to most ui elements 2017-08-30 21:47:09 +02:00
node_dock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
output_strings.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
output_strings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pane_drag.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pane_drag.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
progress_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
progress_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
project_export.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
project_export.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
project_manager.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
project_manager.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
project_settings_editor.cpp -Fixed changes to default input actions not working, closes #10502 2017-09-06 18:14:04 -03:00
project_settings_editor.h Merge pull request #10874 from Noshyaar/pr-action 2017-09-04 23:30:45 +02:00
property_editor.cpp Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
property_editor.h Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
property_selector.cpp Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
property_selector.h Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
pvrtc_compress.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pvrtc_compress.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
quick_open.cpp Fixed quick open not showing enties with no search text, issue 11277 2017-09-16 13:14:22 +00:00
quick_open.h Improve 'quick open' search time 2017-09-02 16:17:59 +02:00
register_exporters.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reparent_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reparent_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
run_settings_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
run_settings_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_tree_dock.cpp Fixed a lot of HiDPI metrics. 2017-09-18 14:48:15 -05:00
scene_tree_dock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_tree_editor.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
scene_tree_editor.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
script_create_dialog.cpp Fix detectin of existing file being a dir in new script creation, closes #9958 2017-09-01 14:25:01 -03:00
script_create_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
script_editor_debugger.cpp Fixed metrics. 2017-09-17 18:58:36 -05:00
script_editor_debugger.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
settings_config_dialog.cpp Searchable Key-Bindings in editor 2017-09-03 17:08:36 +02:00
settings_config_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
spatial_editor_gizmos.cpp Box selection for MeshInstances and subscene nodes. 2017-09-20 14:04:18 +01:00
spatial_editor_gizmos.h Box selection for MeshInstances and subscene nodes. 2017-09-20 14:04:18 +01:00