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default_theme
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Add header theme type variations to labels
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2021-07-13 15:42:09 +02:00 |
SCsub
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animation.cpp
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Rename Quat to Quaternion
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2021-06-04 18:14:32 +01:00 |
animation.h
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Rename Quat to Quaternion
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2021-06-04 18:14:32 +01:00 |
audio_stream_sample.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
audio_stream_sample.h
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bit_map.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
bit_map.h
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…
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box_shape_3d.cpp
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
box_shape_3d.h
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
camera_effects.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
camera_effects.h
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
capsule_shape_2d.cpp
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…
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capsule_shape_2d.h
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capsule_shape_3d.cpp
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…
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capsule_shape_3d.h
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…
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circle_shape_2d.cpp
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…
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circle_shape_2d.h
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…
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concave_polygon_shape_2d.cpp
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…
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concave_polygon_shape_2d.h
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…
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concave_polygon_shape_3d.cpp
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Disable backface collision with ConcavePolygonShape by default
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2021-03-18 11:30:22 -07:00 |
concave_polygon_shape_3d.h
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Disable backface collision with ConcavePolygonShape by default
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2021-03-18 11:30:22 -07:00 |
convex_polygon_shape_2d.cpp
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Rename Array.invert() to Array.reverse()
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2021-03-21 10:20:08 +00:00 |
convex_polygon_shape_2d.h
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…
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convex_polygon_shape_3d.cpp
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Replace QuickHull with Bullet's convex hull computer.
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2021-05-22 22:35:42 +02:00 |
convex_polygon_shape_3d.h
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curve.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
curve.h
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Implement Particle Trails
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2021-04-30 17:38:02 -03:00 |
cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
environment.h
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…
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font.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
font.h
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gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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Merge pull request #47345 from nekomatata/heightmap-draw-triangles
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2021-04-20 17:41:11 +02:00 |
height_map_shape_3d.h
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Heightmap collision shape support in Godot Physics
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2021-03-25 16:52:41 -07:00 |
immediate_mesh.cpp
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Import mesh colors in 8BPP.
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2021-06-30 23:33:25 -03:00 |
immediate_mesh.h
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
line_shape_2d.cpp
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line_shape_2d.h
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Make LineShape2D normal point upwards by default
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2021-06-18 09:14:06 -07:00 |
material.cpp
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Use C++11 raw literals for shader code to improve readability
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2021-07-19 08:19:50 +02:00 |
material.h
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Merge pull request #50193 from reduz/fix-command-queue-crash
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2021-07-07 16:36:13 +02:00 |
mesh.cpp
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Options to clean/simplify convex hull generated from mesh
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2021-07-07 12:14:12 -07:00 |
mesh.h
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Options to clean/simplify convex hull generated from mesh
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2021-07-07 12:14:12 -07:00 |
mesh_data_tool.cpp
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mesh_data_tool.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
mesh_library.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
mesh_library.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
multimesh.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
multimesh.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
navigation_mesh.cpp
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Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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2021-07-01 14:13:27 -04:00 |
navigation_mesh.h
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packed_scene.cpp
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Merge pull request #49713 from nekomatata/fix-export-var-override-runtime
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2021-06-29 12:45:43 +02:00 |
packed_scene.h
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
particles_material.cpp
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Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor
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2021-07-14 15:05:20 +02:00 |
particles_material.h
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physics_material.cpp
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Allow values > 1 for friction and bounce in PhysicsMaterial
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2021-05-03 17:48:23 -07:00 |
physics_material.h
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…
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polygon_path_finder.cpp
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Rename Array.invert() to Array.reverse()
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2021-03-21 10:20:08 +00:00 |
polygon_path_finder.h
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…
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primitive_meshes.cpp
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added offset for plane mesh and quad mesh
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2021-07-11 14:33:08 +02:00 |
primitive_meshes.h
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added offset for plane mesh and quad mesh
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2021-07-11 14:33:08 +02:00 |
ray_shape_2d.cpp
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Bring the Raycast2D improvements to Rayshape2D
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2021-03-21 14:52:44 +01:00 |
ray_shape_2d.h
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…
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ray_shape_3d.cpp
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…
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ray_shape_3d.h
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…
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rectangle_shape_2d.cpp
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
rectangle_shape_2d.h
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
resource_format_text.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
resource_format_text.h
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Core: Move DirAccess and FileAccess to `core/io`
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2021-06-11 14:52:39 +02:00 |
segment_shape_2d.cpp
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…
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segment_shape_2d.h
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…
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shader.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
shader.h
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…
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shape_2d.cpp
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…
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shape_2d.h
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…
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shape_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
shape_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
skeleton_modification_2d.cpp
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Fixed crash on calling set_editor_draw without properly setup
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2021-06-12 21:30:36 +02:00 |
skeleton_modification_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_ccdik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_ccdik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_stack_2d.cpp
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Validate parameter of SkeletonModificationStack2D::add_modification
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2021-06-13 14:07:01 +08:00 |
skeleton_modification_stack_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skin.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
skin.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
sky.cpp
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…
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sky.h
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…
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sky_material.cpp
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Use C++11 raw literals for shader code to improve readability
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2021-07-19 08:19:50 +02:00 |
sky_material.h
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…
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sphere_shape_3d.cpp
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…
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sphere_shape_3d.h
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…
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sprite_frames.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
sprite_frames.h
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Move SpriteFrames to its own file in the resources folder
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2021-03-16 02:00:47 -04:00 |
style_box.cpp
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Fixed a bunch of connection errors in TextureEditorPlugin
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2021-06-12 08:01:02 +03:00 |
style_box.h
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Hide more options of disabled properties
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2021-03-03 20:51:35 -03:00 |
surface_tool.cpp
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Rename `instance()`->`instantiate()` when it's a verb
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2021-06-19 20:49:18 -06:00 |
surface_tool.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
syntax_highlighter.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
syntax_highlighter.h
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…
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text_file.cpp
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Core: Move DirAccess and FileAccess to `core/io`
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2021-06-11 14:52:39 +02:00 |
text_file.h
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…
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text_line.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
text_line.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
text_paragraph.cpp
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Tweak dozens of editor property hints for consistency
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2021-05-25 02:50:35 +02:00 |
text_paragraph.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
texture.cpp
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Optimize StringName usage
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2021-07-18 21:20:02 -03:00 |
texture.h
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Rename Curve3Texture to CurveXYZTexture
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2021-07-14 00:30:58 +02:00 |
theme.cpp
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Add type variations to Theme
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2021-07-13 02:26:28 +03:00 |
theme.h
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Add type variations to Theme
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2021-07-13 02:26:28 +03:00 |
tile_set.cpp
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Implement atlas merging and tile proxies
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2021-07-21 12:36:37 +02:00 |
tile_set.h
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Implement atlas merging and tile proxies
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2021-07-21 12:36:37 +02:00 |
video_stream.h
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…
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visual_shader.cpp
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Fix function code generation for uniform triplanar node in visual shader
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2021-07-21 13:02:23 +03:00 |
visual_shader.h
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Auto-set a first compatible uniform on dragging to create a UniformRef
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2021-07-12 11:19:42 +03:00 |
visual_shader_nodes.cpp
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Merge pull request #50605 from Calinou/tweak-shader-code-style
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2021-07-20 10:05:13 +02:00 |
visual_shader_nodes.h
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Rename Curve3Texture to CurveXYZTexture
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2021-07-14 00:30:58 +02:00 |
visual_shader_particle_nodes.cpp
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Use C++11 raw literals for shader code to improve readability
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2021-07-19 08:19:50 +02:00 |
visual_shader_particle_nodes.h
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_sdf_nodes.cpp
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Use C++11 raw literals for shader code to improve readability
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2021-07-19 08:19:50 +02:00 |
visual_shader_sdf_nodes.h
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…
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world_2d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
world_2d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
world_3d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
world_3d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
world_margin_shape_3d.cpp
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…
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world_margin_shape_3d.h
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…
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