..
default_theme
Fix Label and RichTextLabale text shadows and shadow outlines.
2021-11-06 10:22:09 +02:00
animation.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
animation.h
Make bezier handle type a property of keyframes, update interface
2021-11-16 09:26:35 -05:00
audio_stream_sample.cpp
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
2021-11-09 22:11:04 +01:00
audio_stream_sample.h
reimplement ping-pong
2021-11-03 13:39:33 +09:00
bit_map.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
bit_map.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
box_shape_3d.cpp
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
box_shape_3d.h
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
camera_effects.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
camera_effects.h
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
canvas_item_material.cpp
Add half frame to floor()
2021-09-29 20:32:37 +02:00
canvas_item_material.h
Prevent shaders from generating code before the constructor finishes.
2021-09-21 11:51:39 +01:00
capsule_shape_2d.cpp
Fix capsule height/radius setters with linked properties
2021-08-19 10:31:19 -07:00
capsule_shape_2d.h
Make radius & height in CapsuleShape2D independent
2021-08-11 17:34:27 +02:00
capsule_shape_3d.cpp
Fix capsule height/radius setters with linked properties
2021-08-19 10:31:19 -07:00
capsule_shape_3d.h
Make radius & height in CapsuleShape3D independent
2021-08-11 14:54:53 -07:00
circle_shape_2d.cpp
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
circle_shape_2d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
concave_polygon_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
concave_polygon_shape_3d.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
concave_polygon_shape_3d.h
Disable backface collision with ConcavePolygonShape by default
2021-03-18 11:30:22 -07:00
convex_polygon_shape_2d.cpp
Rename Array.invert() to Array.reverse()
2021-03-21 10:20:08 +00:00
convex_polygon_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
convex_polygon_shape_3d.cpp
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
curve.cpp
Improve Curve with const and real_t
2021-11-30 14:24:27 -06:00
curve.h
Improve Curve with const and real_t
2021-11-30 14:24:27 -06:00
cylinder_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
cylinder_shape_3d.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
environment.cpp
Rename GradientTexture
to GradientTexture1D
2021-11-07 15:11:04 +02:00
environment.h
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
fog_material.cpp
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
fog_material.h
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
2021-10-28 22:02:23 -07:00
font.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
font.h
Add functions for getting name and font style from dynamic and bitmap fonts.
2021-10-31 12:40:58 +02:00
gradient.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
gradient.h
Several Gradient improvements
2021-11-08 19:11:36 +01:00
height_map_shape_3d.cpp
Some work on double support
2021-08-09 17:43:48 -05:00
height_map_shape_3d.h
Some work on double support
2021-08-09 17:43:48 -05:00
immediate_mesh.cpp
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
2021-12-02 08:33:33 +09:00
immediate_mesh.h
Fixed minimum size of aabb in ImmediateMesh to draw only one vertex
2021-12-02 08:33:33 +09:00
importer_mesh.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
importer_mesh.h
Fix auto LOD generation for blendshapes.
2021-10-09 20:31:28 +02:00
material.cpp
Remove or make verbose some debugging prints
2021-12-05 23:22:23 +01:00
material.h
Hide render_priority except when using SpatialMaterials
2021-10-04 08:48:58 -07:00
mesh_data_tool.cpp
Prevent MeshDataTool from crashing due to invalid bones/weights arrays
2021-11-02 16:52:56 +03:00
mesh_data_tool.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
mesh_library.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
mesh_library.h
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
mesh.cpp
Remove or make verbose some debugging prints
2021-12-05 23:22:23 +01:00
mesh.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
multimesh.cpp
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
multimesh.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
navigation_mesh.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
navigation_mesh.h
Change default navmesh agent radius to match nav agent node's default radius
2021-10-19 11:43:39 -04:00
packed_scene.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
packed_scene.h
Add property value pinning
2021-11-08 17:42:30 +01:00
particles_material.cpp
Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
2021-11-26 01:12:23 +01:00
particles_material.h
Prevent shaders from generating code before the constructor finishes.
2021-09-21 11:51:39 +01:00
physics_material.cpp
Allow values > 1 for friction and bounce in PhysicsMaterial
2021-05-03 17:48:23 -07:00
physics_material.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
polygon_path_finder.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
polygon_path_finder.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
primitive_meshes.cpp
Fixes the normals of SphereMesh when the radius is different from 1
2021-09-28 00:09:39 +01:00
primitive_meshes.h
QuadMesh remove format ARRAY_FORMAT_INDEX
2021-09-27 13:10:34 -04:00
rectangle_shape_2d.cpp
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
rectangle_shape_2d.h
Re-add extents property to box shapes for compatibility
2021-06-17 17:10:52 -04:00
resource_format_text.cpp
Improve various texts
2021-11-23 12:20:57 +01:00
resource_format_text.h
Implement Resource UIDs
2021-07-24 09:16:52 -03:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
segment_shape_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
separation_ray_shape_2d.cpp
Rename RayShape to SeparationRayShape
2021-08-24 17:34:55 -07:00
separation_ray_shape_2d.h
Rename RayShape to SeparationRayShape
2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.cpp
Rename RayShape to SeparationRayShape
2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.h
Rename RayShape to SeparationRayShape
2021-08-24 17:34:55 -07:00
shader.cpp
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
shader.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
shape_2d.cpp
Added option in project settings to draw Shape2D outlines
2021-02-25 07:52:50 -07:00
shape_2d.h
Remove unimplemented methods
2021-10-21 18:44:25 +01:00
shape_3d.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
shape_3d.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
skeleton_modification_2d_ccdik.cpp
Fix ColorPicker
inverted input on color circle
2021-11-17 20:33:17 +03:00
skeleton_modification_2d_ccdik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
skeleton_modification_2d_fabrik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp
Use parameter classes instead of arguments for all physics queries
2021-11-04 11:44:39 -07:00
skeleton_modification_2d_jiggle.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp
Check for valid stack in set_bone_index
2021-10-28 00:57:41 +01:00
skeleton_modification_2d_lookat.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp
Use builtin Vector2 functions for calculation of angles.
2021-09-07 08:30:26 +05:45
skeleton_modification_2d_twoboneik.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_2d.cpp
Merge duplicate branch conditions to one.
2021-09-26 21:18:15 +05:45
skeleton_modification_2d.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
skeleton_modification_3d_ccdik.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_ccdik.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_fabrik.cpp
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
2021-10-16 16:34:31 -04:00
skeleton_modification_3d_fabrik.h
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
2021-10-16 16:34:31 -04:00
skeleton_modification_3d_jiggle.cpp
Use parameter classes instead of arguments for all physics queries
2021-11-04 11:44:39 -07:00
skeleton_modification_3d_jiggle.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.cpp
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
2021-10-16 16:34:31 -04:00
skeleton_modification_3d_lookat.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.cpp
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.cpp
Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function
2021-10-16 16:34:31 -04:00
skeleton_modification_3d_twoboneik.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skeleton_modification_3d.cpp
Merge duplicate branch conditions to one.
2021-09-26 21:18:15 +05:45
skeleton_modification_3d.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
skeleton_modification_stack_2d.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
skeleton_modification_stack_2d.h
New and improved IK system for Skeleton2D
2021-06-05 15:19:51 -04:00
skeleton_modification_stack_3d.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
skeleton_modification_stack_3d.h
New and improved IK system for Skeleton3D
2021-08-14 15:57:00 -04:00
skin.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
skin.h
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
sky_material.cpp
Convert PhysicalSkyMaterial colors to SRGB
2021-11-21 12:26:29 -08:00
sky_material.h
Hide render_priority except when using SpatialMaterials
2021-10-04 08:48:58 -07:00
sky.cpp
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
sky.h
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
sphere_shape_3d.cpp
Removed _change_notify
2021-02-10 19:31:24 -03:00
sphere_shape_3d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
sprite_frames.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
sprite_frames.h
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
style_box.cpp
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
style_box.h
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
surface_tool.cpp
Add check to SurfaceTool.generate_lod(); ensure target index count between 0 and source index count. Fixes #53876
2021-10-16 20:31:20 -04:00
surface_tool.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
syntax_highlighter.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
syntax_highlighter.h
Replace BIND_VMETHOD by new GDVIRTUAL syntax
2021-08-22 08:23:58 -03:00
text_file.cpp
Core: Move DirAccess and FileAccess to core/io
2021-06-11 14:52:39 +02:00
text_file.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
text_line.cpp
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
text_line.h
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
text_paragraph.cpp
Merge pull request #46721 from bruvzg/custom_word_break_punct
2021-11-09 00:13:59 +01:00
text_paragraph.h
Merge pull request #46721 from bruvzg/custom_word_break_punct
2021-11-09 00:13:59 +01:00
texture.cpp
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
2021-11-08 20:52:24 +03:00
texture.h
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
2021-11-08 20:52:24 +03:00
theme.cpp
Ignore empty Font resources as theme override.
2021-10-25 14:05:37 +03:00
theme.h
Make Theme report property list changes less often
2021-10-04 17:27:00 +03:00
tile_set.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
tile_set.h
Implement texture padding in TileSetAtlasSources
2021-11-12 15:14:10 +01:00
video_stream.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
visual_shader_nodes.cpp
Add bitwise operators to VisualShaderNodeIntOp
2021-12-03 12:48:35 +03:00
visual_shader_nodes.h
Add bitwise operators to VisualShaderNodeIntOp
2021-12-03 12:48:35 +03:00
visual_shader_particle_nodes.cpp
Prevent crash when passing empty array to MeshEmitter
2021-11-26 16:07:09 +03:00
visual_shader_particle_nodes.h
Prevent crash when passing empty array to MeshEmitter
2021-11-26 16:07:09 +03:00
visual_shader_sdf_nodes.cpp
Use C++11 raw literals for shader code to improve readability
2021-07-19 08:19:50 +02:00
visual_shader_sdf_nodes.h
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00
visual_shader.cpp
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
visual_shader.h
Fix default_texture_param in shader pipeline to support uniform arrays
2021-11-12 12:53:40 +03:00
world_2d.cpp
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
world_2d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
world_3d.cpp
Improved RigidDynamicBody linear/angular damping override
2021-10-25 18:22:12 -07:00
world_3d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00
world_boundary_shape_2d.cpp
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
world_boundary_shape_2d.h
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.cpp
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.h
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00