godot/scene/resources
Raffaele Picca 1df0159b36 Added a more detailed error message when instatiating a scene with missing export properties. 2024-09-16 16:08:55 +02:00
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2d Merge pull request #70096 from rune-scape/stringname-dict 2024-09-03 17:38:06 +02:00
3d Merge pull request #96880 from zeux/fix-vcache-nontri 2024-09-12 09:26:01 +02:00
SCsub Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
animated_texture.cpp AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
animated_texture.h AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
animation.compat.inc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.cpp StringName Dictionary keys 2024-08-29 13:39:27 -07:00
animation.h Use static LocalVector for processed_hashes 2024-08-30 19:41:38 +03:00
animation_library.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animation_library.h Optimise Object's `get_argument_options` 2024-02-29 18:00:54 +01:00
atlas_texture.cpp Fix empty region in AtlasTexture 2024-07-18 15:31:59 +02:00
atlas_texture.h Fix empty region in AtlasTexture 2024-07-18 15:31:59 +02:00
audio_stream_polyphonic.compat.inc Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp Fix leak when using audio samples instead of streams 2024-09-04 12:56:03 -04:00
audio_stream_polyphonic.h Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization) 2024-07-22 14:08:02 +02:00
audio_stream_wav.cpp Merge pull request #96768 from DeeJayLSP/wav-end 2024-09-12 09:25:31 +02:00
audio_stream_wav.h AudioStream(Playback)WAV: Use LocalVectors instead of pointers 2024-09-08 02:32:59 -03:00
bit_map.cpp Avoid expensive sqrt operation in hot loop of BitMap.grow_mask 2024-09-12 11:04:57 -03:00
bit_map.h
bone_map.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
bone_map.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
camera_attributes.cpp Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
canvas_item_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
compositor.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compositor.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compressed_texture.cpp Add check in `CompressedTextureLayered::get_layer_data` to prevent crash 2024-02-16 22:41:05 +08:00
compressed_texture.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
curve.cpp Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
curve.h Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
curve_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
curve_texture.h
environment.cpp Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
environment.h Add optional depth fog 2024-02-17 22:39:34 -03:00
font.compat.inc [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
font.cpp Merge pull request #93602 from aaronp64/inspector_latency 2024-08-22 00:10:26 +02:00
font.h [Font] Add check for cyclic base font dependencies. 2024-08-03 00:00:11 +03:00
gradient.cpp
gradient.h Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
gradient_texture.cpp Merge pull request #92000 from clayjohn/vram-debugger 2024-05-16 09:32:11 +02:00
gradient_texture.h Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
image_texture.cpp Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
image_texture.h Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
immediate_mesh.cpp Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-02-23 16:25:26 -08:00
immediate_mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
label_settings.cpp
label_settings.h
material.cpp Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
mesh.cpp Fix shadow mesh recursion. 2024-08-31 22:31:43 +03:00
mesh.h Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_texture.cpp
mesh_texture.h
multimesh.cpp Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
multimesh.h Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
navigation_mesh.cpp NavigationPolygon: Implement get/set_polygon fast paths. 2024-08-17 00:31:58 +02:00
navigation_mesh.h Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
packed_scene.cpp Added a more detailed error message when instatiating a scene with missing export properties. 2024-09-16 16:08:55 +02:00
packed_scene.h Implement typed dictionaries 2024-09-04 10:27:26 -05:00
particle_process_material.cpp Add cone angle control to particle emission ring shape 2024-09-02 14:35:51 +02:00
particle_process_material.h Add cone angle control to particle emission ring shape 2024-09-02 14:35:51 +02:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp Support immediately update ui after resizing placeholder* texture 2024-02-02 14:56:05 +08:00
placeholder_textures.h
portable_compressed_texture.cpp Mark underscored properties as internal 2024-07-30 18:50:00 +02:00
portable_compressed_texture.h Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
resource_format_text.cpp [Resource Loader] Do not check property type for non registered properties. 2024-09-10 11:27:16 +03:00
resource_format_text.h Fix SCU global namespace conflict in `resource_format_text.cpp` 2024-09-03 07:30:56 +01:00
shader.compat.inc Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
shader.cpp Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
shader.h Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
shader_include.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader_include.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
skeleton_profile.cpp Match the coding style for concatenating String 2024-06-09 18:35:23 +09:00
skeleton_profile.h [Animation] Expose `SkeletonProfile.set/is_required` 2024-03-30 20:57:55 +01:00
sky.cpp Make ShaderMaterial always the last option in inspector resource dropdowns 2024-02-05 21:49:17 +01:00
sky.h
sprite_frames.cpp Add duplicate animation 2024-09-01 17:00:47 +02:00
sprite_frames.h Add duplicate animation 2024-09-01 17:00:47 +02:00
style_box.cpp
style_box.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
style_box_flat.cpp Fix StyleBoxFlat rectangles skewing independently 2024-08-29 15:34:30 +02:00
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
surface_tool.cpp Cleanup of raw `nullptr` checks with `Ref` 2024-08-31 15:01:09 +02:00
surface_tool.h Expose create_from_arrays in SurfaceTool and cleanup some naming 2024-04-19 18:45:06 -07:00
syntax_highlighter.cpp Fix uint's suffix is not highlighted in text shader editor 2024-05-03 21:45:53 +08:00
syntax_highlighter.h Make native shader source visualizer can highlight uint suffix 2024-05-07 14:18:48 +08:00
text_file.cpp
text_file.h Fixed: TextFile's not reloading when changed from external editors 2023-09-06 17:34:36 -04:00
text_line.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_line.h [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.cpp Account for dropcap when calculating paragraph size, fix duplicate last char when using dropcap with autowrap off. 2024-08-29 09:37:23 +03:00
text_paragraph.h [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
texture.cpp
texture.h
texture_rd.cpp Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
texture_rd.h Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
theme.cpp Improve Editor Inspector/Theme item lookup performance 2024-08-20 13:39:40 -04:00
theme.h Improve Editor Inspector/Theme item lookup performance 2024-08-20 13:39:40 -04:00
video_stream.cpp Replace `GDVIRTUAL_CALL` with `GDVIRTUAL_REQUIRED_CALL` where applicable 2023-12-14 13:22:40 -06:00
video_stream.h Clean up some Editor, OpenXR, VideoStream code 2023-10-20 17:54:39 +02:00
visual_shader.cpp Merge pull request #95984 from timothyqiu/what-identifier 2024-08-27 16:55:06 +02:00
visual_shader.h Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
visual_shader_nodes.compat.inc Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
visual_shader_nodes.cpp Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
visual_shader_nodes.h Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
visual_shader_particle_nodes.cpp Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
world_2d.cpp Reorganize some code to have 2D things grouped together 2024-04-13 02:56:50 -07:00
world_2d.h Remove self includes in some files 2024-02-27 17:10:54 +01:00