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SCsub
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area.cpp
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Improve ClassDB information for some some signal parameters
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2018-09-01 18:05:51 +08:00 |
area.h
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arvr_nodes.cpp
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Fight off some error spam in the editor
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2018-06-24 11:54:08 +10:00 |
arvr_nodes.h
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audio_stream_player_3d.cpp
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Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
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2018-08-22 00:11:53 +02:00 |
audio_stream_player_3d.h
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Improved stream paused fade code
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2018-07-09 21:58:33 -03:00 |
baked_lightmap.cpp
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
baked_lightmap.h
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bone_attachment.cpp
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bone_attachment.h
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camera.cpp
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Update FOV if edited in gizmo, fixes #16400
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2018-09-06 16:22:34 -03:00 |
camera.h
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Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
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2018-08-21 15:31:23 -03:00 |
collision_object.cpp
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Improve ClassDB information for some some signal parameters
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2018-09-01 18:05:51 +08:00 |
collision_object.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
collision_polygon.cpp
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collision_polygon.h
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collision_shape.cpp
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collision_shape.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
cpu_particles.cpp
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Move ParticlesMaterial code to its own resource file
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2018-09-04 11:32:56 +02:00 |
cpu_particles.h
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Move ParticlesMaterial code to its own resource file
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2018-09-04 11:32:56 +02:00 |
gi_probe.cpp
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Ability to disable scale in nodes, closes #19927
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2018-07-18 13:48:09 -03:00 |
gi_probe.h
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immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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interpolated_camera.h
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light.cpp
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Several improvements to editor inspector usability and style
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2018-07-18 19:37:41 -03:00 |
light.h
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listener.cpp
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listener.h
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mesh_instance.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
mesh_instance.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
multimesh_instance.cpp
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multimesh_instance.h
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navigation.cpp
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
navigation.h
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navigation_mesh.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
navigation_mesh.h
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particles.cpp
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Move ParticlesMaterial code to its own resource file
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2018-09-04 11:32:56 +02:00 |
particles.h
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Move ParticlesMaterial code to its own resource file
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2018-09-04 11:32:56 +02:00 |
path.cpp
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Up vector implementation and OrientedPathFollow.
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2018-05-20 19:51:56 -03:00 |
path.h
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Up vector implementation and OrientedPathFollow.
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2018-05-20 19:51:56 -03:00 |
physics_body.cpp
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PhysicsBody: Don't create PhysicsMaterial override for default friction/bounce
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2018-09-02 15:08:43 +02:00 |
physics_body.h
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Added ray shape and move_and_slide with snapping on 3D.
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2018-08-19 13:45:23 +02:00 |
physics_joint.cpp
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Added possibility to create joints with only one body
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2018-08-16 08:23:08 +02:00 |
physics_joint.h
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portal.cpp
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portal.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
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2018-08-21 15:31:23 -03:00 |
ray_cast.h
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Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
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2018-08-21 15:31:23 -03:00 |
reflection_probe.cpp
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Ability to disable scale in nodes, closes #19927
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2018-07-18 13:48:09 -03:00 |
reflection_probe.h
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remote_transform.cpp
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Switched AnimatedTexture to a readers-writers lock, solves a race condition and fixes #20221
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2018-08-23 13:28:36 -03:00 |
remote_transform.h
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room_instance.cpp
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room_instance.h
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scenario_fx.cpp
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-Ability to open resources in the same window
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2018-05-17 18:03:05 -03:00 |
scenario_fx.h
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skeleton.cpp
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Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
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2018-08-06 22:35:09 -03:00 |
skeleton.h
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Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
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2018-08-06 22:35:09 -03:00 |
soft_body.cpp
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Add missing copyright headers
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2018-08-29 22:41:17 +02:00 |
soft_body.h
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Add missing copyright headers
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2018-08-29 22:41:17 +02:00 |
spatial.cpp
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Add a function to force transform update, fixes #17628
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2018-09-06 20:38:16 -03:00 |
spatial.h
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Add a function to force transform update, fixes #17628
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2018-09-06 20:38:16 -03:00 |
spatial_velocity_tracker.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
spatial_velocity_tracker.h
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spring_arm.cpp
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added spring arm node.
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2018-08-18 14:34:42 +02:00 |
spring_arm.h
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added spring arm node.
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2018-08-18 14:34:42 +02:00 |
sprite_3d.cpp
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Polished 3D selection
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2018-06-13 17:52:37 +02:00 |
sprite_3d.h
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Polished 3D selection
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2018-06-13 17:52:37 +02:00 |
vehicle_body.cpp
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
vehicle_body.h
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
visibility_notifier.cpp
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visibility_notifier.h
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visual_instance.cpp
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Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
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2018-07-29 20:05:16 -03:00 |
visual_instance.h
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Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
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2018-07-29 20:05:16 -03:00 |
voxel_light_baker.cpp
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
voxel_light_baker.h
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