godot/core/math
Rémi Verschelde 4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
a_star.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
a_star.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
a_star_grid_2d.cpp refactor(AStarGrid2D): Return Vector2i in get_id_path 2022-09-30 12:02:28 +02:00
a_star_grid_2d.h refactor(AStarGrid2D): Return Vector2i in get_id_path 2022-09-30 12:02:28 +02:00
aabb.cpp Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
aabb.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
audio_frame.h Style: Misc docs and comment style and language fixes 2022-11-02 19:01:18 +01:00
basis.cpp Static analysis: remove "break" after "return" 2022-11-18 17:57:33 -05:00
basis.h Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
bvh.h Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
bvh_abb.h Remove set_all methods from Vector2/3/4 2022-09-19 15:08:50 -05:00
bvh_cull.inc Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2022-03-04 23:29:38 +01:00
bvh_debug.inc Merge pull request #57630 from lawnjelly/bvh4_templated_checks 2022-03-04 23:29:38 +01:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_misc.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_pair.inc BVH - Sync BVH with 3.x 2022-02-04 16:51:21 +00:00
bvh_public.inc Fixup BVH debugging statements 2022-07-25 18:21:53 +02:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_split.inc Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
bvh_structs.inc Fix array-bounds warning in BVH 2022-09-22 16:06:25 +01:00
bvh_tree.h Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
color.cpp Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
color.h Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
color_names.inc Update color constants to use HEX codes 2022-03-17 11:36:23 +02:00
convex_hull.cpp Optimize Convex Collision 2022-10-13 19:07:53 +02:00
convex_hull.h Optimize Convex Collision 2022-10-13 19:07:53 +02:00
delaunay_2d.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
delaunay_3d.h Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
disjoint_set.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
dynamic_bvh.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dynamic_bvh.h Fix DynamicBVH crash after #59867 2022-04-05 02:17:34 +02:00
expression.cpp Fix periods in editor strings and messages 2022-11-14 19:36:36 +01:00
expression.h Add a const call mode to Object, Variant and Script. 2022-06-27 13:33:06 -07:00
face3.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
face3.h Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
geometry_2d.cpp Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
geometry_2d.h Float literals - fix main primitives to use real_t casting 2022-02-24 08:15:10 +00:00
geometry_3d.cpp Optimize Convex Collision 2022-10-13 19:07:53 +02:00
geometry_3d.h Optimize Convex Collision 2022-10-13 19:07:53 +02:00
math_defs.h Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
math_fieldwise.cpp Rename Projection `matrix` to `columns` 2022-10-04 12:34:19 -05:00
math_fieldwise.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
math_funcs.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
math_funcs.h Refactor Curve3D::_bake() method 2022-11-24 10:52:06 +08:00
plane.cpp Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
plane.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
projection.cpp Static analysis: remove "break" after "return" 2022-11-18 17:57:33 -05:00
projection.h Enhancements to includes in core data structures 2022-10-05 23:11:02 -05:00
quaternion.cpp Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
quaternion.h Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
quick_hull.cpp Optimize Convex Collision 2022-10-13 19:07:53 +02:00
quick_hull.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
random_number_generator.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
random_number_generator.h Randomize RandomNumberGenerator instances' default seed 2022-10-08 12:26:26 +05:30
random_pcg.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
random_pcg.h Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 2022-05-02 16:28:25 +02:00
rect2.cpp Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
rect2.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
rect2i.cpp Core: Move Rect2i to its own `rect2i.h` header 2022-02-04 14:17:30 +01:00
rect2i.h Use float literals for float calculations in Color 2022-10-07 11:28:47 -05:00
static_raycaster.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
static_raycaster.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
transform_2d.cpp Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
transform_2d.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
transform_3d.cpp Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
transform_3d.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
triangle_mesh.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
triangle_mesh.h Add surface indices to TriangleMesh 2022-06-22 21:48:23 +02:00
triangulate.cpp Float literals - fix main primitives to use .f 2022-02-10 18:43:19 +00:00
triangulate.h Core: Move Vector2i to its own `vector2i.h` header 2022-02-04 16:32:21 +01:00
vector2.cpp Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
vector2.h Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
vector2i.cpp Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
vector2i.h Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
vector3.cpp Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
vector3.h Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
vector3i.cpp Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
vector3i.h Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
vector4.cpp Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
vector4.h Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
vector4i.cpp Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
vector4i.h Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00