godot/editor
Aaron Franke ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
..
debugger Fix camera override not working 2021-08-21 21:24:09 +03:00
fileserver Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
icons Merge pull request #50752 from Phischermen/indeterminate_checkmark_api 2021-08-18 10:31:06 +02:00
import Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
plugins Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
translations Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
SCsub Allow additional cpp files to be added for export template 2021-08-12 16:56:17 +03:00
action_map_editor.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
action_map_editor.h Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
animation_bezier_editor.cpp Improve the animation bezier editor 2021-08-14 22:04:45 +02:00
animation_bezier_editor.h
animation_track_editor.cpp Improve the animation bezier editor 2021-08-14 22:04:45 +02:00
animation_track_editor.h Documentation search fixes 2021-06-16 09:43:34 -07:00
animation_track_editor_plugins.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
animation_track_editor_plugins.h
array_property_edit.cpp
array_property_edit.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
audio_stream_preview.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_stream_preview.h Implement Range Iterators 2021-07-08 23:27:27 -03:00
code_editor.cpp Fix carret not following while debugging (Fix #51754) 2021-08-16 23:12:46 +02:00
code_editor.h Move CodeEdit theme overrides into EditorTheme 2021-08-13 17:47:53 +01:00
connections_dialog.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
connections_dialog.h Documentation search fixes 2021-06-16 09:43:34 -07:00
create_dialog.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
create_dialog.h
dependency_editor.cpp Dependency editor: Edit message about move to trash 2021-08-02 12:03:18 +02:00
dependency_editor.h
dictionary_property_edit.cpp
dictionary_property_edit.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
doc_tools.cpp Fix doctool merges when method signatures don't match 2021-08-22 09:43:05 -03:00
doc_tools.h
editor_about.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_about.h Make it possible to copy the Godot version identifier by clicking it 2021-04-28 17:35:57 +02:00
editor_asset_installer.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_asset_installer.h Automatically display the installer after downloading an asset 2021-07-12 11:47:43 +02:00
editor_atlas_packer.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
editor_atlas_packer.h
editor_audio_buses.cpp Fix theming in the audio bus editor 2021-07-31 22:14:14 +03:00
editor_audio_buses.h Improve the audio bus editor appearance 2021-05-27 10:00:49 +02:00
editor_autoload_settings.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_autoload_settings.h Documentation search fixes 2021-06-16 09:43:34 -07:00
editor_builders.py Use a DynamicFont for the default project theme 2021-05-17 15:19:13 +02:00
editor_command_palette.cpp Minor tweaks/fixes for the Command Palette 2021-08-18 13:12:14 -03:00
editor_command_palette.h Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
editor_data.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_data.h Fix typos with codespell 2021-05-20 12:38:56 +02:00
editor_dir_dialog.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_dir_dialog.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
editor_export.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_export.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_feature_profile.cpp Fix various i18n failures 2021-08-03 23:53:36 +08:00
editor_feature_profile.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
editor_file_dialog.cpp Fix ItemList layout (+EditorFileDialog) 2021-08-21 00:22:09 +02:00
editor_file_dialog.h Documentation search fixes 2021-06-16 09:43:34 -07:00
editor_file_system.cpp Fix various typos 2021-07-25 07:18:25 -04:00
editor_file_system.h Implement Resource UIDs 2021-07-24 09:16:52 -03:00
editor_folding.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_folding.h
editor_fonts.cpp [Editor Fonts] Add Noto Sans Bold font variant for supported languages. 2021-07-19 23:08:05 +03:00
editor_fonts.h
editor_help.cpp Add theme item descriptions to the online documentation 2021-08-04 22:27:10 +03:00
editor_help.h Documentation search fixes 2021-06-16 09:43:34 -07:00
editor_help_search.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
editor_help_search.h Add theme item descriptions to the online documentation 2021-08-04 22:27:10 +03:00
editor_inspector.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_inspector.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_layouts_dialog.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
editor_layouts_dialog.h
editor_log.cpp Improve naming of a couple shortcuts 2021-08-10 13:01:07 -04:00
editor_log.h Fix Output panel colors on theme changing 2021-07-21 11:22:33 +03:00
editor_native_shader_source_visualizer.cpp Rename readonly to editable 2021-08-12 09:29:58 +01:00
editor_native_shader_source_visualizer.h
editor_node.cpp Merge pull request #47673 from Calinou/improve-editor-window-title 2021-08-22 08:42:43 +02:00
editor_node.h command palette improvements 2021-08-15 11:40:44 +05:30
editor_path.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
editor_path.h Make several actions in the Inspector dock more obvious 2021-06-04 02:05:27 +03:00
editor_paths.cpp Main: Fixup bogus fallback to project manager with more bolognese 2021-06-16 19:11:08 +02:00
editor_paths.h Refactor editor paths validation in EditorPaths and EditorSettings 2021-06-14 19:56:20 +02:00
editor_plugin.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_plugin.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_plugin_settings.cpp Remove colon from column titles 2021-07-29 22:01:07 +08:00
editor_plugin_settings.h
editor_properties.cpp Merge pull request #51532 from nekomatata/layer-mask-accessors 2021-08-12 17:55:11 +02:00
editor_properties.h Add type variations to Theme 2021-07-13 02:26:28 +03:00
editor_properties_array_dict.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_properties_array_dict.h Add the ability to reorder arrays from the inspector 2021-07-11 16:09:39 -06:00
editor_resource_picker.cpp Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
editor_resource_picker.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
editor_resource_preview.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_resource_preview.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_run.cpp Clear debug process id at `stop()` to prevent invalid checking of them 2021-07-29 19:08:15 +03:00
editor_run.h
editor_run_native.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_run_native.h
editor_run_script.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_run_script.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_scale.cpp
editor_scale.h
editor_sectioned_inspector.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
editor_sectioned_inspector.h
editor_settings.cpp Reorganise text editor settings 2021-08-16 17:18:49 +01:00
editor_settings.h Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
editor_spin_slider.cpp Make sure stylebox is valid in EditorSpinSlider before using it 2021-08-14 00:21:10 +03:00
editor_spin_slider.h Make sure stylebox is valid in EditorSpinSlider before using it 2021-08-14 00:21:10 +03:00
editor_themes.cpp Merge pull request #51700 from Geometror/fix-color-picker 2021-08-22 08:23:09 -07:00
editor_themes.h
editor_translation_parser.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_translation_parser.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
editor_vcs_interface.cpp
editor_vcs_interface.h Make `EditorVCSInterface` proxy functions virtual in C++ 2021-07-06 22:20:03 +03:00
editor_zoom_widget.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_zoom_widget.h Improve 2D editor zoom logic 2021-07-10 17:32:40 +02:00
export_template_manager.cpp Fix various i18n failures 2021-08-03 23:53:36 +08:00
export_template_manager.h Addes ability to load build sources from file. 2021-07-15 10:14:08 -03:00
filesystem_dock.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
filesystem_dock.h Merge pull request #49295 from foxydevloper/fix-focus-filter 2021-06-29 17:23:45 +02:00
find_in_files.cpp Make "Find in Files" searches ignore directories with `.gdignore` files in them 2021-07-30 15:10:05 -04:00
find_in_files.h Documentation search fixes 2021-06-16 09:43:34 -07:00
groups_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
groups_editor.h
import_defaults_editor.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
import_defaults_editor.h
import_dock.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
import_dock.h
inspector_dock.cpp Disable "Edit Resource from Clipboard" menu item when nothing in clipboard 2021-08-16 22:34:17 +08:00
inspector_dock.h Disable "Edit Resource from Clipboard" menu item when nothing in clipboard 2021-08-16 22:34:17 +08:00
localization_editor.cpp Fix being able to add duplicate files in the Localization editor 2021-07-31 19:35:46 -03:00
localization_editor.h ICU: Update to version 69.1, improve ICU data export process. 2021-04-22 16:56:53 +03:00
multi_node_edit.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
multi_node_edit.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
node_dock.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
node_dock.h
plugin_config_dialog.cpp Expose and cleanup TextEdit line wrap API 2021-08-12 09:29:16 +01:00
plugin_config_dialog.h Added validation to plugin creation. 2021-07-12 00:18:52 +10:00
pot_generator.cpp Remove uses of `auto` for better readability and online code reviews 2021-04-26 14:59:28 +02:00
pot_generator.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
progress_dialog.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
progress_dialog.h
project_export.cpp Use bullet points in the editor instead of dashes where relevant 2021-07-28 19:40:45 +02:00
project_export.h Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +02:00
project_manager.cpp Expose Vulkan's clustered and mobile backends in the project manager 2021-07-30 19:36:17 +02:00
project_manager.h Make it possible to copy the Godot version identifier by clicking it 2021-04-28 17:35:57 +02:00
project_settings_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
project_settings_editor.h Improve Project Settings Editor 2021-05-14 13:58:43 +03:00
property_editor.cpp Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
property_editor.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
property_selector.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
property_selector.h
quick_open.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
quick_open.h
register_exporters.h
rename_dialog.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
rename_dialog.h
reparent_dialog.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
reparent_dialog.h
scene_tree_dock.cpp Focus the scene tree dock after hitting one of the "Create Root Node:" buttons 2021-08-11 18:15:24 -06:00
scene_tree_dock.h Added editor dialog for easily creating shaders. 2021-08-07 21:02:13 +03:00
scene_tree_editor.cpp fixed the node not renaming when clicking elsewhere on the scene tree. 2021-08-17 09:07:12 +02:00
scene_tree_editor.h Revert "Fix duplicate selection in SceneTree" 2021-07-23 17:34:21 +09:00
script_create_dialog.cpp Use bullet points in the editor instead of dashes where relevant 2021-07-28 19:40:45 +02:00
script_create_dialog.h Minor cleanup of the "New Script" dialog 2021-07-04 00:06:46 -03:00
settings_config_dialog.cpp Minor tweaks/fixes for the Command Palette 2021-08-18 13:12:14 -03:00
settings_config_dialog.h
shader_create_dialog.cpp Fix some bugs in shader creation dialog (continue) 2021-08-09 11:49:57 +03:00
shader_create_dialog.h Fix some bugs in shader creation dialog (continue) 2021-08-09 11:49:57 +03:00
shader_globals_editor.cpp Merge pull request #50648 from foxydevloper/remove-weird-prints 2021-07-20 17:23:39 +02:00
shader_globals_editor.h