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c951421c99
godot
/
servers
/
rendering
/
dummy
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jitspoe
a0969a0931
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
..
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
storage
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
rasterizer_canvas_dummy.h
Implement render info counters for the 2D renderer
2023-12-06 14:39:33 -07:00
rasterizer_dummy.h
Make dummy rendering server appear as a high end platform
2024-02-16 23:33:50 +08:00
rasterizer_scene_dummy.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00