godot/servers/rendering/dummy/storage
jitspoe a0969a0931 Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
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SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
light_storage.h Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
material_storage.cpp Fail early if shader mode is invalid in dummy renderer 2024-02-23 12:25:02 +08:00
material_storage.h Free dummy renderer objects 2024-01-29 19:28:29 +01:00
mesh_storage.cpp Add basic multimesh data needed for headless export to the Dummy rendering server 2024-01-19 17:21:55 -08:00
mesh_storage.h Merge pull request #88210 from TitanNano/jovan/missing_surface_data 2024-02-17 00:23:19 +01:00
particles_storage.h Particle internal refactor and additions for more artistic control 2023-10-10 20:03:35 +02:00
texture_storage.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
texture_storage.h Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export 2024-01-22 13:57:11 -08:00
utilities.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
utilities.h Remove code relative to obsoleted ETC texture format 2024-02-14 17:16:41 +01:00