..
dummy
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
renderer_rd
Use WorkerThreadPool for Server threads
2024-04-10 18:47:42 +02:00
storage
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
renderer_canvas_cull.cpp
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
renderer_canvas_cull.h
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_canvas_render.h
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
renderer_compositor.cpp
Disable XR server when compiling without 3D
2024-03-13 09:02:10 -07:00
renderer_compositor.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
renderer_geometry_instance.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp
Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment
2024-04-10 14:22:33 +02:00
renderer_scene_cull.h
Jitter raster occlusion camera to reduce false positives.
2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.cpp
Jitter raster occlusion camera to reduce false positives.
2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h
Jitter raster occlusion camera to reduce false positives.
2024-04-03 12:18:45 +01:00
renderer_scene_render.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
renderer_scene_render.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
renderer_viewport.cpp
Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
2024-04-04 17:09:07 +02:00
renderer_viewport.h
Add support for OpenXR composition layers
2024-04-04 09:20:23 -05:00
rendering_context_driver.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver.h
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device.compat.inc
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device.cpp
Merge pull request #89491 from thimenesup/compute_dispatch_indirect
2024-04-09 10:42:22 +02:00
rendering_device.h
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
rendering_device_binds.cpp
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
2023-01-13 12:53:19 -08:00
rendering_device_binds.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp
Make shader binary alignment handling simpler and more robust
2024-03-06 11:48:23 +01:00
rendering_device_commons.h
Ensure specialization constants come sorted from reflection
2024-03-12 14:42:01 +01:00
rendering_device_driver.cpp
Ensure specialization constants come sorted from reflection
2024-03-12 14:42:01 +01:00
rendering_device_driver.h
Fixes `RenderingDevice::get_driver_resource` will crash or give incorrect result with certain resources
2024-04-08 12:31:22 +08:00
rendering_device_graph.cpp
Fixes `RenderingDevice::get_driver_resource` will crash or give incorrect result with certain resources
2024-04-08 12:31:22 +08:00
rendering_device_graph.h
Remove tracking logic for input attachments as it's not necessary.
2024-02-21 11:18:10 -03:00
rendering_light_culler.cpp
Tighter shadow culling - fix light colinear to frustum edge
2024-03-20 16:47:54 +00:00
rendering_light_culler.h
Tighter shadow culling - fix light colinear to frustum edge
2024-03-20 16:47:54 +00:00
rendering_method.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rendering_method.h
Disable XR server when compiling without 3D
2024-03-13 09:02:10 -07:00
rendering_server_default.cpp
Use WorkerThreadPool for Server threads
2024-04-10 18:47:42 +02:00
rendering_server_default.h
Use WorkerThreadPool for Server threads
2024-04-10 18:47:42 +02:00
rendering_server_globals.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rendering_server_globals.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shader_compiler.cpp
Add missing check when insert function `normal_roughness_compatibility`
2024-01-15 17:22:19 +08:00
shader_compiler.h
Change shader compiler default setting to avoid doctool error
2024-02-29 11:01:56 +08:00
shader_language.cpp
Fix false positive errors in gdshaderinc files
2024-03-21 15:46:41 +01:00
shader_language.h
Enforce template syntax `typename` over `class`
2024-03-07 22:39:09 -06:00
shader_preprocessor.cpp
Fix shader language preprocessor include marker handling
2023-09-06 16:57:40 +03:00
shader_preprocessor.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
shader_types.cpp
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
shader_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shader_warnings.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shader_warnings.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00