..
default_theme
ImageLoaderSVG: Improve error reporting
2022-11-23 13:27:31 +01:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
animation.cpp
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
2022-12-02 20:28:10 +09:00
animation.h
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
2022-12-02 20:28:10 +09:00
animation_library.cpp
Add animation_changed signal to AnimationLibrary
2022-11-21 15:39:03 -05:00
animation_library.h
Add animation_changed signal to AnimationLibrary
2022-11-21 15:39:03 -05:00
audio_stream_wav.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
audio_stream_wav.h
Change time parameters and variables to double type
2022-09-26 13:52:54 -05:00
bit_map.cpp
BitMap polygon code cleanup
2022-11-22 10:00:09 +01:00
bit_map.h
Fix polygon generation in BitMap
2022-11-17 10:31:14 +01:00
bone_map.cpp
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
bone_map.h
Add simple auto mapping to BoneMapper
2022-08-23 16:43:33 +09:00
box_shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
box_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
camera_attributes.cpp
Fix inspector not showing name for LabelSettings.font
2022-11-25 12:48:37 +08:00
camera_attributes.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
canvas_item_material.cpp
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
canvas_item_material.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
capsule_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
capsule_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
capsule_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
circle_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
circle_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
concave_polygon_shape_3d.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
concave_polygon_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
convex_polygon_shape_2d.cpp
Restore antialiasing for `draw_line`
2022-04-12 13:03:56 +03:00
convex_polygon_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp
Optimize Convex Collision
2022-10-13 19:07:53 +02:00
convex_polygon_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
curve.cpp
Fix Path2D fish bone direction
2022-12-06 20:45:17 +08:00
curve.h
Refactor baking code for Curve2D
2022-12-05 21:22:05 +08:00
cylinder_shape_3d.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
cylinder_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
environment.cpp
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
environment.h
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
fog_material.cpp
Tweak FogVolume density property to allow sliding to negative values
2022-09-26 15:44:30 +02:00
fog_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
font.cpp
Use system fonts as fallback and improve system font handling.
2022-12-04 18:44:20 +02:00
font.h
Use system fonts as fallback and improve system font handling.
2022-12-04 18:44:20 +02:00
gradient.cpp
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-30 22:08:38 +02:00
gradient.h
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-30 22:08:38 +02:00
height_map_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
height_map_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
immediate_mesh.cpp
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
immediate_mesh.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
importer_mesh.cpp
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
importer_mesh.h
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
label_settings.cpp
Fix inspector not showing name for LabelSettings.font
2022-11-25 12:48:37 +08:00
label_settings.h
Change LabelSettings default values to match default theme.
2022-08-01 13:33:06 +03:00
material.cpp
Use circular fade instead of linear fade for distance fade
2022-12-05 22:35:11 +01:00
material.h
Rename remaining "*_enable" to "*_enabled"
2022-09-21 22:47:46 +02:00
mesh.cpp
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
mesh.h
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-25 11:43:11 -06:00
mesh_data_tool.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
mesh_data_tool.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
mesh_library.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
mesh_library.h
Clean up mesh include code and comments
2022-08-20 13:24:40 -05:00
multimesh.cpp
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
multimesh.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
navigation_mesh.cpp
Remove leading spaces from enumerator name hints
2022-10-08 11:33:50 +08:00
navigation_mesh.h
Remove / Replace old Navigation Debug Visualization
2022-09-07 18:30:35 +02:00
packed_scene.cpp
Fix unable to disconnect signal in Editor once created
2022-12-08 13:36:48 +01:00
packed_scene.h
Add PackedScene::reload_from_file() override
2022-11-28 10:23:02 -05:00
particle_process_material.cpp
Merge pull request #66349 from A-Lamia/Amount_At_Collision
2022-10-13 09:03:43 +02:00
particle_process_material.h
particles: add amount property to sub property collision.
2022-10-13 04:25:18 +11:00
physics_material.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
physics_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
polygon_path_finder.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
primitive_meshes.cpp
Refactor interpolating functions in some classes to use Math class
2022-11-24 20:31:43 +09:00
primitive_meshes.h
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
rectangle_shape_2d.cpp
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
rectangle_shape_2d.h
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
resource_format_text.cpp
VariantParser make readahead optional
2022-12-12 15:14:39 +00:00
resource_format_text.h
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
segment_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
segment_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
separation_ray_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
separation_ray_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shader.cpp
Use system fonts as fallback and improve system font handling.
2022-12-04 18:44:20 +02:00
shader.h
prefix shader parameters with "shader_parameter/"
2022-09-02 20:41:00 -05:00
shader_include.cpp
Use system fonts as fallback and improve system font handling.
2022-12-04 18:44:20 +02:00
shader_include.h
Swap arguments of ResourceSaver.save()
2022-07-29 19:53:09 +02:00
shape_2d.cpp
Move GDScript uninitialization to `GDScriptLanguage::finalize()`
2022-12-06 09:35:39 -05:00
shape_2d.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
shape_3d.cpp
Move GDScript uninitialization to `GDScriptLanguage::finalize()`
2022-12-06 09:35:39 -05:00
shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d.cpp
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
skeleton_modification_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_ccdik.cpp
Rename `str2var` to `str_to_var` and similar
2022-08-26 14:58:22 +02:00
skeleton_modification_2d_ccdik.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_fabrik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
skeleton_modification_2d_jiggle.cpp
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_lookat.cpp
Rename `str2var` to `str_to_var` and similar
2022-08-26 14:58:22 +02:00
skeleton_modification_2d_lookat.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_physicalbones.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_stackholder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_2d_twoboneik.cpp
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
skeleton_modification_2d_twoboneik.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_3d.cpp
Remove leading spaces from enumerator name hints
2022-10-08 11:33:50 +08:00
skeleton_modification_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_3d_ccdik.cpp
Remove leading spaces from enumerator name hints
2022-10-08 11:33:50 +08:00
skeleton_modification_3d_ccdik.h
Clean up include guards in 3D skeleton modification code
2022-08-19 19:18:47 -05:00
skeleton_modification_3d_fabrik.cpp
Rename `str2var` to `str_to_var` and similar
2022-08-26 14:58:22 +02:00
skeleton_modification_3d_fabrik.h
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
skeleton_modification_3d_jiggle.cpp
Rename `str2var` to `str_to_var` and similar
2022-08-26 14:58:22 +02:00
skeleton_modification_3d_jiggle.h
Clean up include guards in 3D skeleton modification code
2022-08-19 19:18:47 -05:00
skeleton_modification_3d_lookat.cpp
Remove leading spaces from enumerator name hints
2022-10-08 11:33:50 +08:00
skeleton_modification_3d_lookat.h
Clean up include guards in 3D skeleton modification code
2022-08-19 19:18:47 -05:00
skeleton_modification_3d_stackholder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h
Clean up include guards in 3D skeleton modification code
2022-08-19 19:18:47 -05:00
skeleton_modification_3d_twoboneik.cpp
Rename `str2var` to `str_to_var` and similar
2022-08-26 14:58:22 +02:00
skeleton_modification_3d_twoboneik.h
Clean up include guards in 3D skeleton modification code
2022-08-19 19:18:47 -05:00
skeleton_modification_stack_2d.cpp
2D and 3D Skeleton modification docs, and small fixes.
2022-09-14 15:07:45 -07:00
skeleton_modification_stack_2d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_modification_stack_3d.cpp
Change skeleton modification 2d and 3d to use the array inspector.
2022-05-07 13:57:10 -07:00
skeleton_modification_stack_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
skeleton_profile.cpp
Changed the rest definition of SkeletonProfileHumanoid thumb
2022-09-18 06:28:53 +09:00
skeleton_profile.h
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
skin.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
skin.h
Merge pull request #56212 from laws65/skin-export-crash-fix
2022-01-05 10:48:52 +01:00
sky.cpp
Capitalize/fix some property enum hints
2022-05-12 15:03:16 -05:00
sky.h
Revert "Default to real-time radiance map filter for environment sky reflections"
2022-02-17 23:13:32 -08:00
sky_material.cpp
Move debanding into internal sky shader code so that it is applied after everything else.
2022-09-13 10:39:04 -07:00
sky_material.h
Style: Cleanup header guards for consistency
2022-09-26 13:51:17 +02:00
sphere_shape_3d.cpp
Rename `str2var` to `str_to_var` and similar
2022-08-26 14:58:22 +02:00
sphere_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
sprite_frames.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
sprite_frames.h
SpriteFrames: Sort animations alphabetically
2022-07-13 16:15:11 +02:00
style_box.cpp
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
style_box.h
Add set_default_margin_all/individual to StyleBox
2022-09-07 16:37:36 +03:00
surface_tool.cpp
Remove usage of unitialized variables
2022-10-01 21:09:22 +02:00
surface_tool.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
syntax_highlighter.cpp
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
syntax_highlighter.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
text_file.cpp
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
text_file.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
text_line.cpp
Code simplifications
2022-11-07 01:21:25 +01:00
text_line.h
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
2022-07-15 08:49:50 +03:00
text_paragraph.cpp
Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting for alignment and drop cap.
2022-10-26 10:46:08 +03:00
text_paragraph.h
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API.
2022-07-15 08:49:50 +03:00
texture.cpp
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-11-30 18:36:57 +01:00
texture.h
Merge pull request #63271 from Chaosus/fix_texture_error
2022-10-11 16:17:15 +02:00
theme.cpp
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
theme.h
Add ThemeDB, expose previously static Theme methods
2022-08-26 19:23:05 +03:00
tile_set.cpp
[TileMap] Fix alternative tile issues.
2022-11-25 00:44:02 +08:00
tile_set.h
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
video_stream.h
Change time parameters and variables to double type
2022-09-26 13:52:54 -05:00
visual_shader.cpp
Optimize a code generation of visual shader particles
2022-12-11 12:35:48 +03:00
visual_shader.h
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
visual_shader_nodes.cpp
Visual Shader UVFunc keep existing input value on function change
2022-11-10 04:31:05 -08:00
visual_shader_nodes.h
Fix code generation for `VisualShaderNodeTextureParameterTriplanar`
2022-09-07 07:02:07 +03:00
visual_shader_particle_nodes.cpp
Optimize a code generation of visual shader particles
2022-12-11 12:35:48 +03:00
visual_shader_particle_nodes.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
visual_shader_sdf_nodes.cpp
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
world_2d.cpp
Added node for Navigation links
2022-08-26 22:05:15 -07:00
world_2d.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
world_3d.cpp
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
world_3d.h
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
world_boundary_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
world_boundary_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
world_boundary_shape_3d.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00