..
effects
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
environment
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
blit.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas.glsl
Implement Label3D node.
2022-04-22 12:08:46 +03:00
canvas_occlusion.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_sdf.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_data_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_debug.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_render.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_store.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
decal_data_inc.glsl
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
fsr_upscale.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
giprobe_write.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
light_data_inc.glsl
Remove unused `shadow_color` property from Light3D
2022-03-04 23:12:18 +01:00
luminance_reduce.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
luminance_reduce_raster.glsl
Use fragment shader instead of compute shader for effects for mobile renderer
2021-07-25 13:58:21 +10:00
luminance_reduce_raster_inc.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
particles.glsl
Fix GPUParticles3D disappearance at attractor origins
2022-05-20 19:56:32 -04:00
particles_copy.glsl
Revert "Fix particle trail glitch"
2022-03-01 20:16:10 +01:00
roughness_limiter.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
scene_forward_aa_inc.glsl
clang-format: Disable alignment of operands, too unreliable
2021-10-28 15:19:35 +02:00
scene_forward_clustered.glsl
Merge pull request #61221 from BastiaanOlij/split_gi_effects
2022-06-23 12:28:10 +02:00
scene_forward_clustered_inc.glsl
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
scene_forward_gi_inc.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
scene_forward_mobile.glsl
Workaround MoltenVK shader conversion error
2022-06-22 11:58:50 +02:00
scene_forward_mobile_inc.glsl
Introduce eye_offset for correcting stereoscopic reflections
2022-06-17 19:39:34 +10:00
screen_space_reflection.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
screen_space_reflection_filter.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
screen_space_reflection_scale.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
skeleton.glsl
Fix normal and tangent blending in blend shapes
2022-05-20 07:59:45 -04:00
sky.glsl
Sky renderer: Only flip Z when calculating panorama_coords
2022-03-08 19:51:43 -08:00
sort.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
specular_merge.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ss_effects_downsample.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
ssao.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
ssao_blur.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
ssao_importance_map.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
ssao_interleave.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
ssil.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
ssil_blur.glsl
Add and improve license attribution for SSAO and SSIL shader code
2022-05-31 09:42:50 -07:00
ssil_importance_map.glsl
Add and improve license attribution for SSAO and SSIL shader code
2022-05-31 09:42:50 -07:00
ssil_interleave.glsl
Add and improve license attribution for SSAO and SSIL shader code
2022-05-31 09:42:50 -07:00
subsurface_scattering.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
taa_resolve.glsl
Fix dead link in TAA resolve shader comment
2022-07-09 22:51:54 +02:00
volumetric_fog.glsl
Add Cone and Cylinder shapes to FogVolume
2022-05-25 12:35:53 +02:00
volumetric_fog_process.glsl
Consider uniform writability part of the interface of the set
2022-06-27 21:56:18 +02:00