godot/scene/3d
Pedro J. Estébanez ec5c96dbe1 Fix camera offsets not applied always
Specifically, project/unproject methods weren't taking them into account. Frustum computation may be affected as well.

This commit considers them for the camera matrix at all times.
2018-07-09 21:07:15 +02:00
..
area.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
area.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
arvr_nodes.cpp Fight off some error spam in the editor 2018-06-24 11:54:08 +10:00
arvr_nodes.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
audio_stream_player_3d.cpp Merge pull request #19646 from chanon/fix-audiostream-cant-set-null-stream 2018-07-05 04:16:47 +02:00
audio_stream_player_3d.h Pause AudioStreamPlayers when SceneTree pauses 2018-06-03 14:01:47 -03:00
baked_lightmap.cpp Fix timer second not zero padded when < 10 2018-02-19 21:53:39 +07:00
baked_lightmap.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
bone_attachment.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
bone_attachment.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
camera.cpp Fix camera offsets not applied always 2018-07-09 21:07:15 +02:00
camera.h Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::project_local_ray_normal gets called. 2018-05-03 11:32:37 -07:00
collision_object.cpp Improve CollisionObject/CollisionObject2D warning message 2018-02-19 21:48:31 +01:00
collision_object.h Before I forget, add warnings on areas without children (should not break anything). 2018-01-18 14:31:07 -03:00
collision_polygon.cpp CSG Support for Godot! 2018-04-27 21:55:10 -03:00
collision_polygon.h CSG Support for Godot! 2018-04-27 21:55:10 -03:00
collision_shape.cpp Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_shape.h Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
cpu_particles.cpp Add option to convert Particles to CPUParticles 2018-07-07 09:04:22 -03:00
cpu_particles.h Add option to convert Particles to CPUParticles 2018-07-07 09:04:22 -03:00
gi_probe.cpp Fixed crash on duplicate GIProbe baking 2018-01-11 19:50:33 +01:00
gi_probe.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
immediate_geometry.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
immediate_geometry.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
interpolated_camera.cpp InterpolatedCamera: use internal_process 2018-03-16 05:15:26 +07:00
interpolated_camera.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
light.cpp Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
light.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
listener.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
listener.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mesh_instance.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
mesh_instance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
multimesh_instance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
multimesh_instance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
navigation_mesh.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
navigation_mesh.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
navigation.cpp Don't crash when trying to add an invalid navmesh 2018-03-02 09:37:32 +01:00
navigation.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
particles.cpp updated some particlematerial properties 2018-06-10 11:15:02 -07:00
particles.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
path.cpp Up vector implementation and OrientedPathFollow. 2018-05-20 19:51:56 -03:00
path.h Up vector implementation and OrientedPathFollow. 2018-05-20 19:51:56 -03:00
physics_body.cpp Fixes #19648 Kinematic body move_and_slide compatibility issue 2018-07-01 11:38:13 +02:00
physics_body.h Fixes #19648 Kinematic body move_and_slide compatibility issue 2018-07-01 11:38:13 +02:00
physics_joint.cpp Merge pull request #19246 from xemjeff/physics 2018-07-03 16:49:10 +02:00
physics_joint.h Implemented interface for bullet joint motors 2018-03-16 13:37:15 +01:00
portal.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
portal.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
position_3d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
position_3d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
proximity_group.cpp modify default param names in couple of signals 2018-01-12 15:45:29 +01:00
proximity_group.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
ray_cast.cpp Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
ray_cast.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
reflection_probe.cpp Fix property hint for ReflectionProbe extents 2018-06-16 09:28:54 +02:00
reflection_probe.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
remote_transform.cpp Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
remote_transform.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
room_instance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
room_instance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scenario_fx.cpp -Ability to open resources in the same window 2018-05-17 18:03:05 -03:00
scenario_fx.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Fix disable_3d=yes compile errors 2017-10-22 21:24:20 +03:30
skeleton.cpp Fixes #19845 no 3d Compilation issue 2018-07-01 12:39:24 +02:00
skeleton.h Removed two skeleton parameter from compilation width no 3d 2018-07-02 07:35:43 +02:00
spatial_velocity_tracker.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
spatial_velocity_tracker.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
spatial.cpp Implemented ragdoll 2018-05-07 21:03:16 +02:00
spatial.h Implemented ragdoll 2018-05-07 21:03:16 +02:00
sprite_3d.cpp Polished 3D selection 2018-06-13 17:52:37 +02:00
sprite_3d.h Polished 3D selection 2018-06-13 17:52:37 +02:00
vehicle_body.cpp Check for 0 roll influence 2018-05-26 08:26:39 +10:00
vehicle_body.h Improve side impulse calculation 2018-03-30 09:30:38 +11:00
visibility_notifier.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
visibility_notifier.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_instance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_instance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
voxel_light_baker.cpp Fixed some warnings found with Cppcheck. 2018-05-14 02:14:56 -03:00
voxel_light_baker.h Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00