2014-02-10 01:10:30 +00:00
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import os
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2014-11-19 21:09:39 +00:00
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import platform
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2017-06-30 17:21:38 +00:00
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import sys
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2022-08-23 13:21:46 +00:00
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from typing import TYPE_CHECKING
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2024-05-21 13:14:59 +00:00
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from methods import get_compiler_version, print_error, print_warning, using_gcc
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from platform_methods import detect_arch
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2022-08-23 13:21:46 +00:00
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if TYPE_CHECKING:
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2023-11-24 19:31:05 +00:00
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from SCons.Script.SConscript import SConsEnvironment
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2022-08-23 13:21:46 +00:00
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2019-04-04 19:40:16 +00:00
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2014-02-10 01:10:30 +00:00
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def get_name():
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2020-03-03 13:36:29 +00:00
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return "LinuxBSD"
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2014-02-10 01:10:30 +00:00
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def can_build():
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2020-03-30 06:28:32 +00:00
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if os.name != "posix" or sys.platform == "darwin":
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2016-10-30 17:44:57 +00:00
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return False
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2014-02-10 01:10:30 +00:00
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2022-07-20 01:42:15 +00:00
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pkgconf_error = os.system("pkg-config --version > /dev/null")
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if pkgconf_error:
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2024-04-26 17:35:07 +00:00
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print_error("pkg-config not found. Aborting.")
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2016-10-30 17:44:57 +00:00
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return False
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2016-04-02 18:26:12 +00:00
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2017-06-30 17:21:38 +00:00
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return True
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2016-04-02 18:26:12 +00:00
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2020-03-30 06:28:32 +00:00
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2014-02-10 01:10:30 +00:00
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def get_opts():
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2017-09-25 04:37:17 +00:00
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from SCons.Variables import BoolVariable, EnumVariable
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2014-02-10 01:10:30 +00:00
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2016-10-30 17:44:57 +00:00
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return [
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2022-07-21 09:35:38 +00:00
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EnumVariable("linker", "Linker program", "default", ("default", "bfd", "gold", "lld", "mold")),
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2020-03-30 06:28:32 +00:00
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BoolVariable("use_llvm", "Use the LLVM compiler", False),
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2021-02-01 13:26:16 +00:00
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BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", True),
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2020-03-30 06:28:32 +00:00
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BoolVariable("use_coverage", "Test Godot coverage", False),
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BoolVariable("use_ubsan", "Use LLVM/GCC compiler undefined behavior sanitizer (UBSAN)", False),
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2020-08-01 06:35:37 +00:00
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BoolVariable("use_asan", "Use LLVM/GCC compiler address sanitizer (ASAN)", False),
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BoolVariable("use_lsan", "Use LLVM/GCC compiler leak sanitizer (LSAN)", False),
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BoolVariable("use_tsan", "Use LLVM/GCC compiler thread sanitizer (TSAN)", False),
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BoolVariable("use_msan", "Use LLVM compiler memory sanitizer (MSAN)", False),
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2023-02-15 12:13:56 +00:00
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BoolVariable("use_sowrap", "Dynamically load system libraries", True),
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2023-01-12 08:49:20 +00:00
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BoolVariable("alsa", "Use ALSA", True),
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BoolVariable("pulseaudio", "Use PulseAudio", True),
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BoolVariable("dbus", "Use D-Bus to handle screensaver and portal desktop settings", True),
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BoolVariable("speechd", "Use Speech Dispatcher for Text-to-Speech support", True),
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BoolVariable("fontconfig", "Use fontconfig for system fonts support", True),
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2021-02-01 13:40:15 +00:00
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BoolVariable("udev", "Use udev for gamepad connection callbacks", True),
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2021-05-25 16:26:38 +00:00
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BoolVariable("x11", "Enable X11 display", True),
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Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
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BoolVariable("wayland", "Enable Wayland display", True),
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BoolVariable("libdecor", "Enable libdecor support", True),
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2020-03-30 06:28:32 +00:00
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BoolVariable("touch", "Enable touch events", True),
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2024-05-10 22:25:13 +00:00
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BoolVariable("execinfo", "Use libexecinfo on systems where glibc is not available", False),
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2016-10-30 17:44:57 +00:00
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]
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2016-04-02 18:26:12 +00:00
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2016-10-30 18:05:14 +00:00
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2023-04-19 09:23:22 +00:00
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def get_doc_classes():
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return [
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"EditorExportPlatformLinuxBSD",
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]
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def get_doc_path():
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return "doc_classes"
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2014-02-10 01:10:30 +00:00
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def get_flags():
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2024-05-19 14:41:03 +00:00
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return {
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"arch": detect_arch(),
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"supported": ["mono"],
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}
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2016-04-02 18:26:12 +00:00
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2014-02-10 01:10:30 +00:00
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2023-11-24 19:31:05 +00:00
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def configure(env: "SConsEnvironment"):
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2021-12-16 01:38:10 +00:00
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# Validate arch.
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supported_arches = ["x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64"]
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if env["arch"] not in supported_arches:
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2024-04-26 17:35:07 +00:00
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print_error(
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2021-12-16 01:38:10 +00:00
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'Unsupported CPU architecture "%s" for Linux / *BSD. Supported architectures are: %s.'
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% (env["arch"], ", ".join(supported_arches))
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)
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2023-03-09 08:56:50 +00:00
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sys.exit(255)
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2021-12-16 01:38:10 +00:00
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2017-06-30 17:21:38 +00:00
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## Build type
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SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-22 06:28:55 +00:00
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if env.dev_build:
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# This is needed for our crash handler to work properly.
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# gdb works fine without it though, so maybe our crash handler could too.
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2020-03-30 06:28:32 +00:00
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env.Append(LINKFLAGS=["-rdynamic"])
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2017-06-30 17:21:38 +00:00
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2023-11-01 13:13:48 +00:00
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# Cross-compilation
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# TODO: Support cross-compilation on architectures other than x86.
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host_is_64_bit = sys.maxsize > 2**32
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if host_is_64_bit and env["arch"] == "x86_32":
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env.Append(CCFLAGS=["-m32"])
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env.Append(LINKFLAGS=["-m32"])
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elif not host_is_64_bit and env["arch"] == "x86_64":
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env.Append(CCFLAGS=["-m64"])
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env.Append(LINKFLAGS=["-m64"])
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2021-12-16 01:38:10 +00:00
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# CPU architecture flags.
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2021-08-28 22:40:32 +00:00
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if env["arch"] == "rv64":
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# G = General-purpose extensions, C = Compression extension (very common).
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env.Append(CCFLAGS=["-march=rv64gc"])
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2017-06-30 17:21:38 +00:00
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## Compiler configuration
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2014-10-07 04:31:49 +00:00
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2020-03-30 06:28:32 +00:00
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if "CXX" in env and "clang" in os.path.basename(env["CXX"]):
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2017-10-27 17:18:22 +00:00
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# Convenience check to enforce the use_llvm overrides when CXX is clang(++)
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2020-03-30 06:28:32 +00:00
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env["use_llvm"] = True
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2017-10-27 17:18:22 +00:00
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2020-03-30 06:28:32 +00:00
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if env["use_llvm"]:
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if "clang++" not in os.path.basename(env["CXX"]):
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2016-10-30 17:57:40 +00:00
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env["CC"] = "clang"
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env["CXX"] = "clang++"
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2017-06-30 17:21:38 +00:00
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env.extra_suffix = ".llvm" + env.extra_suffix
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2014-02-10 01:10:30 +00:00
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2022-07-21 09:35:38 +00:00
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if env["linker"] != "default":
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print("Using linker program: " + env["linker"])
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if env["linker"] == "mold" and using_gcc(env): # GCC < 12.1 doesn't support -fuse-ld=mold.
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cc_version = get_compiler_version(env)
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2023-09-25 19:08:36 +00:00
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cc_semver = (cc_version["major"], cc_version["minor"])
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2022-07-21 09:35:38 +00:00
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if cc_semver < (12, 1):
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found_wrapper = False
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for path in ["/usr/libexec", "/usr/local/libexec", "/usr/lib", "/usr/local/lib"]:
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if os.path.isfile(path + "/mold/ld"):
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env.Append(LINKFLAGS=["-B" + path + "/mold"])
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found_wrapper = True
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break
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if not found_wrapper:
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2024-04-26 17:35:07 +00:00
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print_error(
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"Couldn't locate mold installation path. Make sure it's installed in /usr or /usr/local."
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)
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2022-07-21 09:35:38 +00:00
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sys.exit(255)
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else:
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env.Append(LINKFLAGS=["-fuse-ld=mold"])
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2019-03-18 13:37:25 +00:00
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else:
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2022-07-21 09:35:38 +00:00
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env.Append(LINKFLAGS=["-fuse-ld=%s" % env["linker"]])
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2020-03-30 06:28:32 +00:00
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if env["use_coverage"]:
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env.Append(CCFLAGS=["-ftest-coverage", "-fprofile-arcs"])
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env.Append(LINKFLAGS=["-ftest-coverage", "-fprofile-arcs"])
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2020-02-26 18:43:03 +00:00
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2020-11-29 02:40:27 +00:00
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if env["use_ubsan"] or env["use_asan"] or env["use_lsan"] or env["use_tsan"] or env["use_msan"]:
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2021-12-10 16:10:47 +00:00
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env.extra_suffix += ".san"
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2022-04-01 10:15:35 +00:00
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env.Append(CCFLAGS=["-DSANITIZERS_ENABLED"])
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2019-01-20 19:53:13 +00:00
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2020-03-30 06:28:32 +00:00
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if env["use_ubsan"]:
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2020-08-01 06:35:37 +00:00
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env.Append(
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CCFLAGS=[
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"-fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin"
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]
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)
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2020-03-30 06:28:32 +00:00
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env.Append(LINKFLAGS=["-fsanitize=undefined"])
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2020-08-01 06:35:37 +00:00
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if env["use_llvm"]:
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env.Append(
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CCFLAGS=[
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2021-04-15 21:08:02 +00:00
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"-fsanitize=nullability-return,nullability-arg,function,nullability-assign,implicit-integer-sign-change"
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2020-08-01 06:35:37 +00:00
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]
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)
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else:
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env.Append(CCFLAGS=["-fsanitize=bounds-strict"])
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2019-01-20 19:53:13 +00:00
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2020-03-30 06:28:32 +00:00
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if env["use_asan"]:
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2020-08-01 06:35:37 +00:00
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env.Append(CCFLAGS=["-fsanitize=address,pointer-subtract,pointer-compare"])
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2020-03-30 06:28:32 +00:00
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env.Append(LINKFLAGS=["-fsanitize=address"])
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2019-01-20 19:53:13 +00:00
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2020-03-30 06:28:32 +00:00
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if env["use_lsan"]:
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env.Append(CCFLAGS=["-fsanitize=leak"])
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env.Append(LINKFLAGS=["-fsanitize=leak"])
|
2014-02-10 01:10:30 +00:00
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2020-03-30 06:28:32 +00:00
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if env["use_tsan"]:
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env.Append(CCFLAGS=["-fsanitize=thread"])
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env.Append(LINKFLAGS=["-fsanitize=thread"])
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2019-08-07 10:01:14 +00:00
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2020-08-01 06:35:37 +00:00
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if env["use_msan"] and env["use_llvm"]:
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2020-11-29 02:40:27 +00:00
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env.Append(CCFLAGS=["-fsanitize=memory"])
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2020-08-01 06:35:37 +00:00
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env.Append(CCFLAGS=["-fsanitize-memory-track-origins"])
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env.Append(CCFLAGS=["-fsanitize-recover=memory"])
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2020-11-29 02:40:27 +00:00
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env.Append(LINKFLAGS=["-fsanitize=memory"])
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2022-07-21 13:15:54 +00:00
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# LTO
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2022-09-13 15:01:47 +00:00
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if env["lto"] == "auto": # Full LTO for production.
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env["lto"] = "full"
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2022-07-21 13:15:54 +00:00
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if env["lto"] != "none":
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if env["lto"] == "thin":
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if not env["use_llvm"]:
|
2024-04-26 17:35:07 +00:00
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print_error("ThinLTO is only compatible with LLVM, use `use_llvm=yes` or `lto=full`.")
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2022-07-21 13:15:54 +00:00
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sys.exit(255)
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2022-07-21 09:35:38 +00:00
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env.Append(CCFLAGS=["-flto=thin"])
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env.Append(LINKFLAGS=["-flto=thin"])
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elif not env["use_llvm"] and env.GetOption("num_jobs") > 1:
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2020-03-30 06:28:32 +00:00
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto=" + str(env.GetOption("num_jobs"))])
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2017-09-26 12:22:49 +00:00
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else:
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2022-07-21 09:35:38 +00:00
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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2020-01-16 16:47:37 +00:00
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2020-03-30 06:28:32 +00:00
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|
|
if not env["use_llvm"]:
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env["RANLIB"] = "gcc-ranlib"
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env["AR"] = "gcc-ar"
|
2017-01-25 18:40:54 +00:00
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2020-03-30 06:28:32 +00:00
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env.Append(CCFLAGS=["-pipe"])
|
2015-05-22 20:14:16 +00:00
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2017-06-30 17:21:38 +00:00
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|
## Dependencies
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2023-02-15 12:13:56 +00:00
|
|
|
if env["use_sowrap"]:
|
|
|
|
env.Append(CPPDEFINES=["SOWRAP_ENABLED"])
|
|
|
|
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
|
|
|
if env["wayland"]:
|
2024-02-06 18:49:01 +00:00
|
|
|
if os.system("wayland-scanner -v 2>/dev/null") != 0:
|
2024-04-26 17:35:07 +00:00
|
|
|
print_warning("wayland-scanner not found. Disabling Wayland support.")
|
2024-01-31 01:08:33 +00:00
|
|
|
env["wayland"] = False
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if env["touch"]:
|
|
|
|
env.Append(CPPDEFINES=["TOUCH_ENABLED"])
|
2017-11-29 20:01:26 +00:00
|
|
|
|
2017-06-30 17:21:38 +00:00
|
|
|
# FIXME: Check for existence of the libs before parsing their flags with pkg-config
|
|
|
|
|
2017-01-08 16:13:30 +00:00
|
|
|
# freetype depends on libpng and zlib, so bundling one of them while keeping others
|
2023-02-16 11:15:16 +00:00
|
|
|
# as shared libraries leads to weird issues. And graphite and harfbuzz need freetype.
|
|
|
|
ft_linked_deps = [
|
|
|
|
env["builtin_freetype"],
|
|
|
|
env["builtin_libpng"],
|
|
|
|
env["builtin_zlib"],
|
|
|
|
env["builtin_graphite"],
|
|
|
|
env["builtin_harfbuzz"],
|
|
|
|
]
|
|
|
|
if (not all(ft_linked_deps)) and any(ft_linked_deps): # All or nothing.
|
2024-04-26 17:35:07 +00:00
|
|
|
print_error(
|
2023-02-16 11:15:16 +00:00
|
|
|
"These libraries should be either all builtin, or all system provided:\n"
|
|
|
|
"freetype, libpng, zlib, graphite, harfbuzz.\n"
|
|
|
|
"Please specify `builtin_<name>=no` for all of them, or none."
|
|
|
|
)
|
2023-03-09 08:56:50 +00:00
|
|
|
sys.exit(255)
|
2017-01-08 16:13:30 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_freetype"]:
|
|
|
|
env.ParseConfig("pkg-config freetype2 --cflags --libs")
|
2015-09-11 00:40:34 +00:00
|
|
|
|
2020-08-11 09:10:23 +00:00
|
|
|
if not env["builtin_graphite"]:
|
|
|
|
env.ParseConfig("pkg-config graphite2 --cflags --libs")
|
|
|
|
|
2023-02-16 11:15:16 +00:00
|
|
|
if not env["builtin_icu4c"]:
|
|
|
|
env.ParseConfig("pkg-config icu-i18n icu-uc --cflags --libs")
|
2020-08-11 09:10:23 +00:00
|
|
|
|
|
|
|
if not env["builtin_harfbuzz"]:
|
|
|
|
env.ParseConfig("pkg-config harfbuzz harfbuzz-icu --cflags --libs")
|
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_libpng"]:
|
|
|
|
env.ParseConfig("pkg-config libpng16 --cflags --libs")
|
2016-10-14 19:57:43 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_enet"]:
|
|
|
|
env.ParseConfig("pkg-config libenet --cflags --libs")
|
2014-02-10 01:10:30 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_squish"]:
|
2023-07-06 13:32:42 +00:00
|
|
|
# libsquish doesn't reliably install its .pc file, so some distros lack it.
|
|
|
|
env.Append(LIBS=["libsquish"])
|
2016-10-13 19:48:06 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_zstd"]:
|
|
|
|
env.ParseConfig("pkg-config libzstd --cflags --libs")
|
2017-09-24 03:46:47 +00:00
|
|
|
|
2023-07-06 12:46:34 +00:00
|
|
|
if env["brotli"] and not env["builtin_brotli"]:
|
|
|
|
env.ParseConfig("pkg-config libbrotlicommon libbrotlidec --cflags --libs")
|
|
|
|
|
2016-10-30 17:44:57 +00:00
|
|
|
# Sound and video libraries
|
|
|
|
# Keep the order as it triggers chained dependencies (ogg needed by others, etc.)
|
2016-10-13 17:40:40 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_libtheora"]:
|
|
|
|
env["builtin_libogg"] = False # Needed to link against system libtheora
|
|
|
|
env["builtin_libvorbis"] = False # Needed to link against system libtheora
|
|
|
|
env.ParseConfig("pkg-config theora theoradec --cflags --libs")
|
2018-06-07 08:41:11 +00:00
|
|
|
else:
|
2021-12-16 01:38:10 +00:00
|
|
|
if env["arch"] in ["x86_64", "x86_32"]:
|
2018-06-07 08:41:11 +00:00
|
|
|
env["x86_libtheora_opt_gcc"] = True
|
2016-10-12 18:37:38 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_libvorbis"]:
|
|
|
|
env["builtin_libogg"] = False # Needed to link against system libvorbis
|
|
|
|
env.ParseConfig("pkg-config vorbis vorbisfile --cflags --libs")
|
2016-10-12 18:37:38 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_libogg"]:
|
|
|
|
env.ParseConfig("pkg-config ogg --cflags --libs")
|
2016-10-12 18:37:38 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_libwebp"]:
|
|
|
|
env.ParseConfig("pkg-config libwebp --cflags --libs")
|
2018-06-07 08:41:11 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_mbedtls"]:
|
2018-06-07 08:41:11 +00:00
|
|
|
# mbedTLS does not provide a pkgconfig config yet. See https://github.com/ARMmbed/mbedtls/issues/228
|
2020-03-30 06:28:32 +00:00
|
|
|
env.Append(LIBS=["mbedtls", "mbedcrypto", "mbedx509"])
|
2018-06-07 08:41:11 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_wslay"]:
|
|
|
|
env.ParseConfig("pkg-config libwslay --cflags --libs")
|
2018-06-07 08:41:11 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_miniupnpc"]:
|
2018-06-07 08:41:11 +00:00
|
|
|
# No pkgconfig file so far, hardcode default paths.
|
2019-04-30 11:12:02 +00:00
|
|
|
env.Prepend(CPPPATH=["/usr/include/miniupnpc"])
|
2018-06-07 08:41:11 +00:00
|
|
|
env.Append(LIBS=["miniupnpc"])
|
2017-06-30 17:21:38 +00:00
|
|
|
|
2017-08-07 15:13:15 +00:00
|
|
|
# On Linux wchar_t should be 32-bits
|
2023-01-21 11:25:29 +00:00
|
|
|
# 16-bit library shouldn't be required due to compiler optimizations
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_pcre2"]:
|
|
|
|
env.ParseConfig("pkg-config libpcre2-32 --cflags --libs")
|
2017-08-07 15:13:15 +00:00
|
|
|
|
2023-02-16 11:15:16 +00:00
|
|
|
if not env["builtin_recastnavigation"]:
|
|
|
|
# No pkgconfig file so far, hardcode default paths.
|
|
|
|
env.Prepend(CPPPATH=["/usr/include/recastnavigation"])
|
|
|
|
env.Append(LIBS=["Recast"])
|
|
|
|
|
2023-03-03 13:02:05 +00:00
|
|
|
if not env["builtin_embree"] and env["arch"] in ["x86_64", "arm64"]:
|
2021-05-04 10:06:54 +00:00
|
|
|
# No pkgconfig file so far, hardcode expected lib name.
|
2024-05-07 22:26:40 +00:00
|
|
|
env.Append(LIBS=["embree4"])
|
2021-05-04 10:06:54 +00:00
|
|
|
|
2023-02-16 13:47:31 +00:00
|
|
|
if not env["builtin_openxr"]:
|
|
|
|
env.ParseConfig("pkg-config openxr --cflags --libs")
|
|
|
|
|
2022-07-27 18:07:21 +00:00
|
|
|
if env["fontconfig"]:
|
2023-02-15 12:13:56 +00:00
|
|
|
if not env["use_sowrap"]:
|
|
|
|
if os.system("pkg-config --exists fontconfig") == 0: # 0 means found
|
|
|
|
env.ParseConfig("pkg-config fontconfig --cflags --libs")
|
|
|
|
env.Append(CPPDEFINES=["FONTCONFIG_ENABLED"])
|
|
|
|
else:
|
2024-04-26 17:35:07 +00:00
|
|
|
print_warning("fontconfig development libraries not found. Disabling the system fonts support.")
|
2023-02-15 12:13:56 +00:00
|
|
|
env["fontconfig"] = False
|
|
|
|
else:
|
|
|
|
env.Append(CPPDEFINES=["FONTCONFIG_ENABLED"])
|
2022-07-08 12:38:30 +00:00
|
|
|
|
2023-01-12 08:49:20 +00:00
|
|
|
if env["alsa"]:
|
2023-02-15 12:13:56 +00:00
|
|
|
if not env["use_sowrap"]:
|
|
|
|
if os.system("pkg-config --exists alsa") == 0: # 0 means found
|
|
|
|
env.ParseConfig("pkg-config alsa --cflags --libs")
|
|
|
|
env.Append(CPPDEFINES=["ALSA_ENABLED", "ALSAMIDI_ENABLED"])
|
|
|
|
else:
|
2024-04-26 17:35:07 +00:00
|
|
|
print_warning("ALSA development libraries not found. Disabling the ALSA audio driver.")
|
2023-02-15 12:13:56 +00:00
|
|
|
env["alsa"] = False
|
|
|
|
else:
|
|
|
|
env.Append(CPPDEFINES=["ALSA_ENABLED", "ALSAMIDI_ENABLED"])
|
2015-12-21 21:39:03 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if env["pulseaudio"]:
|
2023-02-15 12:13:56 +00:00
|
|
|
if not env["use_sowrap"]:
|
|
|
|
if os.system("pkg-config --exists libpulse") == 0: # 0 means found
|
|
|
|
env.ParseConfig("pkg-config libpulse --cflags --libs")
|
2023-03-09 15:05:52 +00:00
|
|
|
env.Append(CPPDEFINES=["PULSEAUDIO_ENABLED"])
|
2023-02-15 12:13:56 +00:00
|
|
|
else:
|
2024-04-26 17:35:07 +00:00
|
|
|
print_warning("PulseAudio development libraries not found. Disabling the PulseAudio audio driver.")
|
2023-02-15 12:13:56 +00:00
|
|
|
env["pulseaudio"] = False
|
2023-03-09 15:05:52 +00:00
|
|
|
else:
|
|
|
|
env.Append(CPPDEFINES=["PULSEAUDIO_ENABLED", "_REENTRANT"])
|
2014-12-19 12:44:34 +00:00
|
|
|
|
2020-04-02 21:46:34 +00:00
|
|
|
if env["dbus"]:
|
2023-02-15 12:13:56 +00:00
|
|
|
if not env["use_sowrap"]:
|
|
|
|
if os.system("pkg-config --exists dbus-1") == 0: # 0 means found
|
|
|
|
env.ParseConfig("pkg-config dbus-1 --cflags --libs")
|
|
|
|
env.Append(CPPDEFINES=["DBUS_ENABLED"])
|
|
|
|
else:
|
2024-04-26 17:35:07 +00:00
|
|
|
print_warning("D-Bus development libraries not found. Disabling screensaver prevention.")
|
2023-02-15 12:13:56 +00:00
|
|
|
env["dbus"] = False
|
|
|
|
else:
|
|
|
|
env.Append(CPPDEFINES=["DBUS_ENABLED"])
|
2020-04-02 21:46:34 +00:00
|
|
|
|
2021-11-04 12:33:37 +00:00
|
|
|
if env["speechd"]:
|
2023-02-15 12:13:56 +00:00
|
|
|
if not env["use_sowrap"]:
|
|
|
|
if os.system("pkg-config --exists speech-dispatcher") == 0: # 0 means found
|
|
|
|
env.ParseConfig("pkg-config speech-dispatcher --cflags --libs")
|
|
|
|
env.Append(CPPDEFINES=["SPEECHD_ENABLED"])
|
|
|
|
else:
|
2024-04-26 17:35:07 +00:00
|
|
|
print_warning("speech-dispatcher development libraries not found. Disabling text to speech support.")
|
2023-02-15 12:13:56 +00:00
|
|
|
env["speechd"] = False
|
|
|
|
else:
|
|
|
|
env.Append(CPPDEFINES=["SPEECHD_ENABLED"])
|
|
|
|
|
|
|
|
if not env["use_sowrap"]:
|
|
|
|
if os.system("pkg-config --exists xkbcommon") == 0: # 0 means found
|
|
|
|
env.ParseConfig("pkg-config xkbcommon --cflags --libs")
|
|
|
|
env.Append(CPPDEFINES=["XKB_ENABLED"])
|
|
|
|
else:
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
|
|
|
if env["wayland"]:
|
2024-04-26 17:35:07 +00:00
|
|
|
print_error("libxkbcommon development libraries required by Wayland not found. Aborting.")
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
|
|
|
sys.exit(255)
|
|
|
|
else:
|
2024-04-26 17:35:07 +00:00
|
|
|
print_warning(
|
|
|
|
"libxkbcommon development libraries not found. Disabling dead key composition and key label support."
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
|
|
|
)
|
2023-02-15 12:13:56 +00:00
|
|
|
else:
|
|
|
|
env.Append(CPPDEFINES=["XKB_ENABLED"])
|
2021-11-04 12:33:37 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if platform.system() == "Linux":
|
2019-07-03 07:16:20 +00:00
|
|
|
env.Append(CPPDEFINES=["JOYDEV_ENABLED"])
|
2020-03-30 06:28:32 +00:00
|
|
|
if env["udev"]:
|
2023-02-15 12:13:56 +00:00
|
|
|
if not env["use_sowrap"]:
|
|
|
|
if os.system("pkg-config --exists libudev") == 0: # 0 means found
|
|
|
|
env.ParseConfig("pkg-config libudev --cflags --libs")
|
|
|
|
env.Append(CPPDEFINES=["UDEV_ENABLED"])
|
|
|
|
else:
|
2024-04-26 17:35:07 +00:00
|
|
|
print_warning("libudev development libraries not found. Disabling controller hotplugging support.")
|
2023-02-15 12:13:56 +00:00
|
|
|
env["udev"] = False
|
|
|
|
else:
|
|
|
|
env.Append(CPPDEFINES=["UDEV_ENABLED"])
|
2021-02-17 10:28:27 +00:00
|
|
|
else:
|
|
|
|
env["udev"] = False # Linux specific
|
2017-06-30 17:21:38 +00:00
|
|
|
|
|
|
|
# Linkflags below this line should typically stay the last ones
|
2020-03-30 06:28:32 +00:00
|
|
|
if not env["builtin_zlib"]:
|
|
|
|
env.ParseConfig("pkg-config zlib --cflags --libs")
|
2017-01-08 16:13:30 +00:00
|
|
|
|
2023-02-15 12:13:56 +00:00
|
|
|
env.Prepend(CPPPATH=["#platform/linuxbsd"])
|
|
|
|
if env["use_sowrap"]:
|
|
|
|
env.Prepend(CPPPATH=["#thirdparty/linuxbsd_headers"])
|
2021-05-25 16:26:38 +00:00
|
|
|
|
2023-01-16 16:01:35 +00:00
|
|
|
env.Append(
|
|
|
|
CPPDEFINES=[
|
|
|
|
"LINUXBSD_ENABLED",
|
|
|
|
"UNIX_ENABLED",
|
|
|
|
("_FILE_OFFSET_BITS", 64),
|
|
|
|
]
|
|
|
|
)
|
|
|
|
|
2021-05-25 16:26:38 +00:00
|
|
|
if env["x11"]:
|
2023-02-15 12:13:56 +00:00
|
|
|
if not env["use_sowrap"]:
|
|
|
|
if os.system("pkg-config --exists x11"):
|
2024-04-26 17:35:07 +00:00
|
|
|
print_error("X11 libraries not found. Aborting.")
|
2023-02-15 12:13:56 +00:00
|
|
|
sys.exit(255)
|
|
|
|
env.ParseConfig("pkg-config x11 --cflags --libs")
|
|
|
|
if os.system("pkg-config --exists xcursor"):
|
2024-04-26 17:35:07 +00:00
|
|
|
print_error("Xcursor library not found. Aborting.")
|
2023-02-15 12:13:56 +00:00
|
|
|
sys.exit(255)
|
|
|
|
env.ParseConfig("pkg-config xcursor --cflags --libs")
|
|
|
|
if os.system("pkg-config --exists xinerama"):
|
2024-04-26 17:35:07 +00:00
|
|
|
print_error("Xinerama library not found. Aborting.")
|
2023-02-15 12:13:56 +00:00
|
|
|
sys.exit(255)
|
|
|
|
env.ParseConfig("pkg-config xinerama --cflags --libs")
|
|
|
|
if os.system("pkg-config --exists xext"):
|
2024-04-26 17:35:07 +00:00
|
|
|
print_error("Xext library not found. Aborting.")
|
2023-02-15 12:13:56 +00:00
|
|
|
sys.exit(255)
|
|
|
|
env.ParseConfig("pkg-config xext --cflags --libs")
|
|
|
|
if os.system("pkg-config --exists xrandr"):
|
2024-04-26 17:35:07 +00:00
|
|
|
print_error("XrandR library not found. Aborting.")
|
2023-02-15 12:13:56 +00:00
|
|
|
sys.exit(255)
|
|
|
|
env.ParseConfig("pkg-config xrandr --cflags --libs")
|
|
|
|
if os.system("pkg-config --exists xrender"):
|
2024-04-26 17:35:07 +00:00
|
|
|
print_error("XRender library not found. Aborting.")
|
2023-02-15 12:13:56 +00:00
|
|
|
sys.exit(255)
|
|
|
|
env.ParseConfig("pkg-config xrender --cflags --libs")
|
|
|
|
if os.system("pkg-config --exists xi"):
|
2024-04-26 17:35:07 +00:00
|
|
|
print_error("Xi library not found. Aborting.")
|
2023-02-15 12:13:56 +00:00
|
|
|
sys.exit(255)
|
|
|
|
env.ParseConfig("pkg-config xi --cflags --libs")
|
2021-05-25 16:26:38 +00:00
|
|
|
env.Append(CPPDEFINES=["X11_ENABLED"])
|
|
|
|
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
|
|
|
if env["wayland"]:
|
|
|
|
if not env["use_sowrap"]:
|
|
|
|
if os.system("pkg-config --exists libdecor-0"):
|
2024-04-26 17:35:07 +00:00
|
|
|
print_warning("libdecor development libraries not found. Disabling client-side decorations.")
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
|
|
|
env["libdecor"] = False
|
|
|
|
else:
|
|
|
|
env.ParseConfig("pkg-config libdecor-0 --cflags --libs")
|
|
|
|
if os.system("pkg-config --exists wayland-client"):
|
2024-04-26 17:35:07 +00:00
|
|
|
print_error("Wayland client library not found. Aborting.")
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
|
|
|
sys.exit(255)
|
|
|
|
env.ParseConfig("pkg-config wayland-client --cflags --libs")
|
|
|
|
if os.system("pkg-config --exists wayland-cursor"):
|
2024-04-26 17:35:07 +00:00
|
|
|
print_error("Wayland cursor library not found. Aborting.")
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
|
|
|
sys.exit(255)
|
|
|
|
env.ParseConfig("pkg-config wayland-cursor --cflags --libs")
|
|
|
|
if os.system("pkg-config --exists wayland-egl"):
|
2024-04-26 17:35:07 +00:00
|
|
|
print_error("Wayland EGL library not found. Aborting.")
|
Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2023-12-15 01:55:34 +00:00
|
|
|
sys.exit(255)
|
|
|
|
env.ParseConfig("pkg-config wayland-egl --cflags --libs")
|
|
|
|
|
|
|
|
if env["libdecor"]:
|
|
|
|
env.Append(CPPDEFINES=["LIBDECOR_ENABLED"])
|
|
|
|
|
|
|
|
env.Prepend(CPPPATH=["#platform/linuxbsd", "#thirdparty/linuxbsd_headers/wayland/"])
|
|
|
|
env.Append(CPPDEFINES=["WAYLAND_ENABLED"])
|
|
|
|
env.Append(LIBS=["rt"]) # Needed by glibc, used by _allocate_shm_file
|
|
|
|
|
2021-05-25 16:26:38 +00:00
|
|
|
if env["vulkan"]:
|
2023-12-22 12:49:29 +00:00
|
|
|
env.Append(CPPDEFINES=["VULKAN_ENABLED", "RD_ENABLED"])
|
2021-08-12 11:24:54 +00:00
|
|
|
if not env["use_volk"]:
|
2021-05-25 16:26:38 +00:00
|
|
|
env.ParseConfig("pkg-config vulkan --cflags --libs")
|
|
|
|
if not env["builtin_glslang"]:
|
2022-04-26 07:34:49 +00:00
|
|
|
# No pkgconfig file so far, hardcode expected lib name.
|
2021-05-25 16:26:38 +00:00
|
|
|
env.Append(LIBS=["glslang", "SPIRV"])
|
2019-07-12 13:18:30 +00:00
|
|
|
|
2022-07-20 01:42:15 +00:00
|
|
|
if env["opengl3"]:
|
|
|
|
env.Append(CPPDEFINES=["GLES3_ENABLED"])
|
2019-06-22 16:34:26 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
env.Append(LIBS=["pthread"])
|
2017-01-08 16:13:30 +00:00
|
|
|
|
2020-03-30 06:28:32 +00:00
|
|
|
if platform.system() == "Linux":
|
|
|
|
env.Append(LIBS=["dl"])
|
2014-10-07 04:31:49 +00:00
|
|
|
|
2024-02-18 18:10:23 +00:00
|
|
|
if platform.libc_ver()[0] != "glibc":
|
|
|
|
if env["execinfo"]:
|
|
|
|
env.Append(LIBS=["execinfo"])
|
|
|
|
env.Append(CPPDEFINES=["CRASH_HANDLER_ENABLED"])
|
|
|
|
else:
|
2024-05-10 22:25:13 +00:00
|
|
|
# The default crash handler depends on glibc, so if the host uses
|
|
|
|
# a different libc (BSD libc, musl), libexecinfo is required.
|
2024-02-18 18:10:23 +00:00
|
|
|
print("Note: Using `execinfo=no` disables the crash handler on platforms where glibc is missing.")
|
|
|
|
else:
|
|
|
|
env.Append(CPPDEFINES=["CRASH_HANDLER_ENABLED"])
|
2020-01-16 16:47:37 +00:00
|
|
|
|
2023-04-03 08:46:29 +00:00
|
|
|
if platform.system() == "FreeBSD":
|
|
|
|
env.Append(LINKFLAGS=["-lkvm"])
|
|
|
|
|
2018-02-16 17:24:46 +00:00
|
|
|
# Link those statically for portability
|
2020-03-30 06:28:32 +00:00
|
|
|
if env["use_static_cpp"]:
|
2021-04-26 11:34:35 +00:00
|
|
|
env.Append(LINKFLAGS=["-static-libgcc", "-static-libstdc++"])
|
2021-10-29 16:24:57 +00:00
|
|
|
if env["use_llvm"] and platform.system() != "FreeBSD":
|
2021-02-23 13:51:44 +00:00
|
|
|
env["LINKCOM"] = env["LINKCOM"] + " -l:libatomic.a"
|
|
|
|
else:
|
2021-10-29 16:24:57 +00:00
|
|
|
if env["use_llvm"] and platform.system() != "FreeBSD":
|
2021-02-23 13:51:44 +00:00
|
|
|
env.Append(LIBS=["atomic"])
|