godot/scene/main/viewport.cpp

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/*************************************************************************/
/* viewport.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "viewport.h"
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#include "os/input.h"
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#include "os/os.h"
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#include "project_settings.h"
#include "scene/2d/collision_object_2d.h"
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#include "scene/3d/camera.h"
#include "scene/3d/collision_object.h"
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#include "scene/3d/listener.h"
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#include "scene/3d/scenario_fx.h"
#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/main/timer.h"
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#include "scene/resources/mesh.h"
#include "scene/scene_string_names.h"
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#include "servers/physics_2d_server.h"
void ViewportTexture::setup_local_to_scene() {
if (vp) {
vp->viewport_textures.erase(this);
}
vp = NULL;
Node *local_scene = get_local_scene();
if (!local_scene) {
return;
}
Node *vpn = local_scene->get_node(path);
ERR_EXPLAIN("ViewportTexture: Path to node is invalid");
ERR_FAIL_COND(!vpn);
vp = Object::cast_to<Viewport>(vpn);
ERR_EXPLAIN("ViewportTexture: Path to node does not point to a viewport");
ERR_FAIL_COND(!vp);
vp->viewport_textures.insert(this);
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
if (path == p_path)
return;
path = p_path;
if (get_local_scene()) {
setup_local_to_scene();
}
}
NodePath ViewportTexture::get_viewport_path_in_scene() const {
return path;
}
int ViewportTexture::get_width() const {
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ERR_FAIL_COND_V(!vp, 0);
return vp->size.width;
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}
int ViewportTexture::get_height() const {
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ERR_FAIL_COND_V(!vp, 0);
return vp->size.height;
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}
Size2 ViewportTexture::get_size() const {
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ERR_FAIL_COND_V(!vp, Size2());
return vp->size;
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}
RID ViewportTexture::get_rid() const {
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ERR_FAIL_COND_V(!vp, RID());
return vp->texture_rid;
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}
bool ViewportTexture::has_alpha() const {
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return false;
}
Ref<Image> ViewportTexture::get_data() const {
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ERR_FAIL_COND_V(!vp, Ref<Image>());
return VS::get_singleton()->texture_get_data(vp->texture_rid);
}
void ViewportTexture::set_flags(uint32_t p_flags) {
if (!vp)
return;
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vp->texture_flags = p_flags;
VS::get_singleton()->texture_set_flags(vp->texture_rid, p_flags);
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}
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uint32_t ViewportTexture::get_flags() const {
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if (!vp)
return 0;
return vp->texture_flags;
}
void ViewportTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
}
ViewportTexture::ViewportTexture() {
vp = NULL;
set_local_to_scene(true);
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}
ViewportTexture::~ViewportTexture() {
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if (vp) {
vp->viewport_textures.erase(this);
}
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}
/////////////////////////////////////
class TooltipPanel : public Panel {
GDCLASS(TooltipPanel, Panel)
public:
TooltipPanel(){};
};
class TooltipLabel : public Label {
GDCLASS(TooltipLabel, Label)
public:
TooltipLabel(){};
};
Viewport::GUI::GUI() {
mouse_focus = NULL;
mouse_focus_button = -1;
key_focus = NULL;
mouse_over = NULL;
cancelled_input_ID = 0;
tooltip = NULL;
tooltip_popup = NULL;
tooltip_label = NULL;
subwindow_order_dirty = false;
}
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/////////////////////////////////////
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void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
//print_line("sive override size "+size_override_size);
//print_line("rect size "+size);
stretch_transform = Transform2D();
Size2 scale = size / (size_override_size + size_override_margin * 2);
stretch_transform.scale(scale);
stretch_transform.elements[2] = size_override_margin * scale;
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} else {
stretch_transform = Transform2D();
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}
_update_global_transform();
}
void Viewport::_update_rect() {
if (!is_inside_tree())
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return;
/*if (!render_target && parent_control) {
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Control *c = parent_control;
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rect.pos=Point2();
rect.size=c->get_size();
}*/
/*
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VisualServer::ViewportRect vr;
vr.x=rect.pos.x;
vr.y=rect.pos.y;
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if (render_target) {
vr.x=0;
vr.y=0;
}
vr.width=rect.size.width;
vr.height=rect.size.height;
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VisualServer::get_singleton()->viewport_set_rect(viewport,vr);
last_vp_rect=rect;
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if (canvas_item.is_valid()) {
VisualServer::get_singleton()->canvas_item_set_custom_rect(canvas_item,true,rect);
}
emit_signal("size_changed");
texture->emit_changed();
*/
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}
void Viewport::_parent_resized() {
_update_rect();
}
void Viewport::_parent_draw() {
}
void Viewport::_parent_visibility_changed() {
/*
if (parent_control) {
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Control *c = parent_control;
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,c->is_visible_in_tree());
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
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_update_listener();
_update_listener_2d();
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}
*/
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}
void Viewport::_vp_enter_tree() {
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/* if (parent_control) {
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Control *cparent=parent_control;
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RID parent_ci = cparent->get_canvas_item();
ERR_FAIL_COND(!parent_ci.is_valid());
canvas_item = VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci);
VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false);
//VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport);
parent_control->connect("resized",this,"_parent_resized");
parent_control->connect("visibility_changed",this,"_parent_visibility_changed");
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} else if (!parent){
//VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0);
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}
*/
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}
void Viewport::_vp_exit_tree() {
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/*
if (parent_control) {
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parent_control->disconnect("resized",this,"_parent_resized");
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}
if (parent_control) {
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parent_control->disconnect("visibility_changed",this,"_parent_visibility_changed");
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}
if (canvas_item.is_valid()) {
VisualServer::get_singleton()->free(canvas_item);
canvas_item=RID();
}
if (!parent) {
VisualServer::get_singleton()->viewport_detach(viewport);
}
*/
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}
void Viewport::update_worlds() {
if (!is_inside_tree())
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return;
Rect2 abstracted_rect = Rect2(Vector2(), get_visible_rect().size);
Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(abstracted_rect);
find_world_2d()->_update_viewport(this, xformed_rect);
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find_world_2d()->_update();
find_world()->_update(get_tree()->get_frame());
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}
void Viewport::_test_new_mouseover(ObjectID new_collider) {
#ifndef _3D_DISABLED
if (new_collider != physics_object_over) {
if (physics_object_over) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
if (co) {
co->_mouse_exit();
}
}
if (new_collider) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider));
if (co) {
co->_mouse_enter();
}
}
physics_object_over = new_collider;
}
#endif
}
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void Viewport::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (get_parent()) {
parent = get_parent()->get_viewport();
VisualServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
} else {
parent = NULL;
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}
current_canvas = find_world_2d()->get_canvas();
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
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_update_listener();
_update_listener_2d();
_update_rect();
find_world_2d()->_register_viewport(this, Rect2());
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add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
//2D
Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_2d_debug = VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
//3D
PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = VisualServer::get_singleton()->multimesh_create();
VisualServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_8BIT);
VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance = VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario());
//VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
}
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VS::get_singleton()->viewport_set_active(viewport, true);
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} break;
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
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if (listeners.size() && !listener) {
Listener *first = NULL;
for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) {
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if (first == NULL || first->is_greater_than(E->get())) {
first = E->get();
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}
}
if (first)
first->make_current();
}
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if (cameras.size() && !camera) {
//there are cameras but no current camera, pick first in tree and make it current
Camera *first = NULL;
for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
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if (first == NULL || first->is_greater_than(E->get())) {
first = E->get();
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}
}
if (first)
first->make_current();
}
#endif
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} break;
case NOTIFICATION_EXIT_TREE: {
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_gui_cancel_tooltip();
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if (world_2d.is_valid())
world_2d->_remove_viewport(this);
/*
if (!render_target)
_vp_exit_tree();
*/
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VisualServer::get_singleton()->viewport_set_scenario(viewport, RID());
// SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
if (contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->free(contact_2d_debug);
contact_2d_debug = RID();
}
if (contact_3d_debug_multimesh.is_valid()) {
VisualServer::get_singleton()->free(contact_3d_debug_multimesh);
VisualServer::get_singleton()->free(contact_3d_debug_instance);
contact_3d_debug_instance = RID();
contact_3d_debug_multimesh = RID();
}
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remove_from_group("_viewports");
VS::get_singleton()->viewport_set_active(viewport, false);
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} break;
case NOTIFICATION_FIXED_PROCESS: {
if (gui.tooltip_timer >= 0) {
gui.tooltip_timer -= get_fixed_process_delta_time();
if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
}
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
VisualServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index
Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space());
int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
Color ccol = get_tree()->get_debug_collision_contact_color();
for (int i = 0; i < point_count; i++) {
VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol);
}
}
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space());
int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space());
VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
}
if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
Vector2 last_pos(1e20, 1e20);
CollisionObject *last_object;
ObjectID last_id = 0;
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
bool motion_tested = false;
while (physics_picking_events.size()) {
Ref<InputEvent> ev = physics_picking_events.front()->get();
physics_picking_events.pop_front();
Vector2 pos;
Ref<InputEventMouseMotion> mm = ev;
if (mm.is_valid()) {
pos = mm->get_position();
motion_tested = true;
physics_last_mousepos = pos;
}
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
pos = mb->get_position();
}
Ref<InputEventScreenDrag> sd = ev;
if (sd.is_valid()) {
pos = sd->get_position();
}
Ref<InputEventScreenTouch> st = ev;
if (st.is_valid()) {
pos = st->get_position();
}
if (ss2d) {
//send to 2D
uint64_t frame = get_tree()->get_frame();
Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
Physics2DDirectSpaceState::ShapeResult res[64];
int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
for (int i = 0; i < rc; i++) {
if (res[i].collider_id && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
if (co) {
Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.find(res[i].collider_id);
if (!E) {
E = physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
E->get() = frame;
}
co->_input_event(this, ev, res[i].shape);
}
}
}
List<Map<ObjectID, uint64_t>::Element *> to_erase;
for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
if (E->get() != frame) {
Object *o = ObjectDB::get_instance(E->key());
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co) {
co->_mouse_exit();
}
}
to_erase.push_back(E);
}
}
while (to_erase.size()) {
physics_2d_mouseover.erase(to_erase.front()->get());
to_erase.pop_front();
}
}
#ifndef _3D_DISABLED
bool captured = false;
if (physics_object_capture != 0) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture));
if (co) {
co->_input_event(camera, ev, Vector3(), Vector3(), 0);
captured = true;
if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
physics_object_capture = 0;
}
} else {
physics_object_capture = 0;
}
}
if (captured) {
//none
} else if (pos == last_pos) {
if (last_id) {
if (ObjectDB::get_instance(last_id)) {
//good, exists
last_object->_input_event(camera, ev, result.position, result.normal, result.shape);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
}
} else {
if (camera) {
Vector3 from = camera->project_ray_origin(pos);
Vector3 dir = camera->project_ray_normal(pos);
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
ObjectID new_collider = 0;
if (col) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
if (co) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
co->_input_event(camera, ev, result.position, result.normal, result.shape);
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
}
if (mm.is_valid()) {
_test_new_mouseover(new_collider);
}
}
last_pos = pos;
}
}
}
if (!motion_tested && camera && physics_last_mousepos != Vector2(1e20, 1e20)) {
//test anyway for mouseenter/exit because objects might move
Vector3 from = camera->project_ray_origin(physics_last_mousepos);
Vector3 dir = camera->project_ray_normal(physics_last_mousepos);
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
ObjectID new_collider = 0;
if (col) {
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
if (co) {
new_collider = result.collider_id;
}
}
_test_new_mouseover(new_collider);
}
#endif
}
}
} break;
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}
}
RID Viewport::get_viewport_rid() const {
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return viewport;
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}
void Viewport::set_use_arvr(bool p_use_arvr) {
arvr = p_use_arvr;
VS::get_singleton()->viewport_set_use_arvr(viewport, arvr);
}
bool Viewport::use_arvr() {
return arvr;
}
void Viewport::set_size(const Size2 &p_size) {
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if (size == p_size.floor())
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return;
size = p_size.floor();
VS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
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_update_rect();
_update_stretch_transform();
emit_signal("size_changed");
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}
Rect2 Viewport::get_visible_rect() const {
Rect2 r;
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if (size == Size2()) {
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r = Rect2(Point2(), Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height));
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} else {
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r = Rect2(Point2(), size);
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}
if (size_override) {
r.size = size_override_size;
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}
return r;
}
Size2 Viewport::get_size() const {
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return size;
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}
void Viewport::_update_listener() {
/*
if (is_inside_tree() && audio_listener && (camera || listener) && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree()))) {
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SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, find_world()->get_sound_space());
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} else {
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SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
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}
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*/
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}
void Viewport::_update_listener_2d() {
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/*
if (is_inside_tree() && audio_listener && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree())))
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SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space());
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else
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SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID());
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*/
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}
void Viewport::set_as_audio_listener(bool p_enable) {
if (p_enable == audio_listener)
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return;
audio_listener = p_enable;
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_update_listener();
}
bool Viewport::is_audio_listener() const {
return audio_listener;
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}
void Viewport::set_as_audio_listener_2d(bool p_enable) {
if (p_enable == audio_listener_2d)
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return;
audio_listener_2d = p_enable;
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_update_listener_2d();
}
bool Viewport::is_audio_listener_2d() const {
return audio_listener_2d;
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}
void Viewport::set_canvas_transform(const Transform2D &p_transform) {
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canvas_transform = p_transform;
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
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Transform2D xform = (global_canvas_transform * canvas_transform).affine_inverse();
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Size2 ss = get_visible_rect().size;
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/*SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5)));
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Vector2 ss2 = ss*xform.get_scale();
float panrange = MAX(ss2.x,ss2.y);
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SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
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*/
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}
Transform2D Viewport::get_canvas_transform() const {
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return canvas_transform;
}
void Viewport::_update_global_transform() {
Transform2D sxform = stretch_transform * global_canvas_transform;
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VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
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Transform2D xform = (sxform * canvas_transform).affine_inverse();
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Size2 ss = get_visible_rect().size;
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/*SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5)));
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Vector2 ss2 = ss*xform.get_scale();
float panrange = MAX(ss2.x,ss2.y);
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SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
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*/
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}
void Viewport::set_global_canvas_transform(const Transform2D &p_transform) {
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global_canvas_transform = p_transform;
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_update_global_transform();
}
Transform2D Viewport::get_global_canvas_transform() const {
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return global_canvas_transform;
}
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void Viewport::_listener_transform_changed_notify() {
#ifndef _3D_DISABLED
//if (listener)
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// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, listener->get_listener_transform());
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#endif
}
void Viewport::_listener_set(Listener *p_listener) {
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#ifndef _3D_DISABLED
if (listener == p_listener)
return;
listener = p_listener;
_update_listener();
_listener_transform_changed_notify();
#endif
}
bool Viewport::_listener_add(Listener *p_listener) {
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listeners.insert(p_listener);
return listeners.size() == 1;
}
void Viewport::_listener_remove(Listener *p_listener) {
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listeners.erase(p_listener);
if (listener == p_listener) {
listener = NULL;
}
}
#ifndef _3D_DISABLED
void Viewport::_listener_make_next_current(Listener *p_exclude) {
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if (listeners.size() > 0) {
for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) {
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if (p_exclude == E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
if (listener != NULL)
return;
E->get()->make_current();
}
} else {
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// Attempt to reset listener to the camera position
if (camera != NULL) {
_update_listener();
_camera_transform_changed_notify();
}
}
}
#endif
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void Viewport::_camera_transform_changed_notify() {
#ifndef _3D_DISABLED
// If there is an active listener in the scene, it takes priority over the camera
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// if (camera && !listener)
// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, camera->get_camera_transform());
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#endif
}
void Viewport::_camera_set(Camera *p_camera) {
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#ifndef _3D_DISABLED
if (camera == p_camera)
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return;
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
camera = p_camera;
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if (camera)
VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
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else
VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
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if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
}
_update_listener();
_camera_transform_changed_notify();
#endif
}
bool Viewport::_camera_add(Camera *p_camera) {
cameras.insert(p_camera);
return cameras.size() == 1;
}
void Viewport::_camera_remove(Camera *p_camera) {
cameras.erase(p_camera);
if (camera == p_camera) {
camera = NULL;
}
}
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#ifndef _3D_DISABLED
void Viewport::_camera_make_next_current(Camera *p_exclude) {
for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
if (p_exclude == E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
if (camera != NULL)
return;
E->get()->make_current();
}
}
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#endif
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void Viewport::set_transparent_background(bool p_enable) {
transparent_bg = p_enable;
VS::get_singleton()->viewport_set_transparent_background(viewport, p_enable);
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}
bool Viewport::has_transparent_background() const {
return transparent_bg;
}
void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (world_2d == p_world_2d)
return;
if (parent && parent->find_world_2d() == p_world_2d) {
WARN_PRINT("Unable to use parent world as world_2d");
return;
}
if (is_inside_tree()) {
find_world_2d()->_remove_viewport(this);
VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
}
if (p_world_2d.is_valid())
world_2d = p_world_2d;
else {
WARN_PRINT("Invalid world");
world_2d = Ref<World2D>(memnew(World2D));
}
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_update_listener_2d();
if (is_inside_tree()) {
current_canvas = find_world_2d()->get_canvas();
VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
find_world_2d()->_register_viewport(this, Rect2());
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}
}
Ref<World2D> Viewport::find_world_2d() const {
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if (world_2d.is_valid())
return world_2d;
else if (parent)
return parent->find_world_2d();
else
return Ref<World2D>();
}
void Viewport::_propagate_enter_world(Node *p_node) {
if (p_node != this) {
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if (!p_node->is_inside_tree()) //may not have entered scene yet
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return;
if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
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p_node->notification(Spatial::NOTIFICATION_ENTER_WORLD);
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} else {
Viewport *v = Object::cast_to<Viewport>(p_node);
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if (v) {
if (v->world.is_valid())
return;
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
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_propagate_enter_world(p_node->get_child(i));
}
}
void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) {
p_node->notification(p_what);
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *c = p_node->get_child(i);
if (Object::cast_to<Viewport>(c))
continue;
_propagate_viewport_notification(c, p_what);
}
}
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void Viewport::_propagate_exit_world(Node *p_node) {
if (p_node != this) {
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if (!p_node->is_inside_tree()) //may have exited scene already
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return;
if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
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p_node->notification(Spatial::NOTIFICATION_EXIT_WORLD);
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} else {
Viewport *v = Object::cast_to<Viewport>(p_node);
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if (v) {
if (v->world.is_valid())
return;
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
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_propagate_exit_world(p_node->get_child(i));
}
}
void Viewport::set_world(const Ref<World> &p_world) {
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if (world == p_world)
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return;
if (is_inside_tree())
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_propagate_exit_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
world = p_world;
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if (is_inside_tree())
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_propagate_enter_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif
//propagate exit
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
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}
_update_listener();
}
Ref<World> Viewport::get_world() const {
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return world;
}
Ref<World2D> Viewport::get_world_2d() const {
return world_2d;
}
Ref<World> Viewport::find_world() const {
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if (own_world.is_valid())
return own_world;
else if (world.is_valid())
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return world;
else if (parent)
return parent->find_world();
else
return Ref<World>();
}
Listener *Viewport::get_listener() const {
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return listener;
}
Camera *Viewport::get_camera() const {
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return camera;
}
Transform2D Viewport::get_final_transform() const {
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return stretch_transform * global_canvas_transform;
}
void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) {
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if (size_override == p_enable && p_size == size_override_size)
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return;
size_override = p_enable;
if (p_size.x >= 0 || p_size.y >= 0) {
size_override_size = p_size;
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}
size_override_margin = p_margin;
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_update_rect();
_update_stretch_transform();
emit_signal("size_changed");
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}
Size2 Viewport::get_size_override() const {
return size_override_size;
}
bool Viewport::is_size_override_enabled() const {
return size_override;
}
void Viewport::set_size_override_stretch(bool p_enable) {
if (p_enable == size_override_stretch)
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return;
size_override_stretch = p_enable;
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if (size_override) {
_update_rect();
}
_update_stretch_transform();
}
bool Viewport::is_size_override_stretch_enabled() const {
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return size_override_stretch;
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}
void Viewport::set_update_mode(UpdateMode p_mode) {
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update_mode = p_mode;
VS::get_singleton()->viewport_set_update_mode(viewport, VS::ViewportUpdateMode(p_mode));
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}
Viewport::UpdateMode Viewport::get_update_mode() const {
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return update_mode;
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}
Ref<ViewportTexture> Viewport::get_texture() const {
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return default_texture;
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}
void Viewport::set_vflip(bool p_enable) {
vflip = p_enable;
VisualServer::get_singleton()->viewport_set_vflip(viewport, p_enable);
}
bool Viewport::get_vflip() const {
return vflip;
}
void Viewport::set_clear_mode(ClearMode p_mode) {
clear_mode = p_mode;
VS::get_singleton()->viewport_set_clear_mode(viewport, VS::ViewportClearMode(p_mode));
}
Viewport::ClearMode Viewport::get_clear_mode() const {
return clear_mode;
}
void Viewport::set_shadow_atlas_size(int p_size) {
if (shadow_atlas_size == p_size)
return;
shadow_atlas_size = p_size;
VS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size);
}
int Viewport::get_shadow_atlas_size() const {
return shadow_atlas_size;
}
void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv) {
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
if (shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv)
return;
shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv;
static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 };
VS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]);
}
Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const {
ERR_FAIL_INDEX_V(p_quadrant, 4, SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
return shadow_atlas_quadrant_subdiv[p_quadrant];
}
Transform2D Viewport::_get_input_pre_xform() const {
Transform2D pre_xf;
if (to_screen_rect != Rect2()) {
pre_xf.elements[2] = -to_screen_rect.position;
pre_xf.scale(size / to_screen_rect.size);
}
return pre_xf;
}
Vector2 Viewport::_get_window_offset() const {
/*
if (parent_control) {
return (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
}
*/
return Vector2();
}
Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
Vector2 vp_ofs = _get_window_offset();
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
return ev->xformed_by(ai, -vp_ofs);
}
void Viewport::_vp_input_text(const String &p_text) {
if (gui.key_focus) {
gui.key_focus->call("set_text", p_text);
}
}
void Viewport::_vp_input(const Ref<InputEvent> &p_ev) {
if (disable_input)
return;
2016-01-19 09:45:12 +00:00
#ifdef TOOLS_ENABLED
2017-08-18 23:02:56 +00:00
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
2016-01-19 09:45:12 +00:00
#endif
if (to_screen_rect == Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
Ref<InputEvent> ev = _make_input_local(p_ev);
input(ev);
}
void Viewport::_vp_unhandled_input(const Ref<InputEvent> &p_ev) {
if (disable_input)
return;
2016-01-19 09:45:12 +00:00
#ifdef TOOLS_ENABLED
2017-08-18 23:02:56 +00:00
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
2016-01-19 09:45:12 +00:00
#endif
/*
if (parent_control && !parent_control->is_visible_in_tree())
return;
*/
if (to_screen_rect == Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
Ref<InputEvent> ev = _make_input_local(p_ev);
unhandled_input(ev);
}
Vector2 Viewport::get_mouse_position() const {
return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_position() - _get_window_offset());
}
void Viewport::warp_mouse(const Vector2 &p_pos) {
Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
Input::get_singleton()->warp_mouse_pos(gpos);
}
void Viewport::_gui_sort_subwindows() {
if (!gui.subwindow_order_dirty)
return;
gui.modal_stack.sort_custom<Control::CComparator>();
gui.subwindows.sort_custom<Control::CComparator>();
gui.subwindow_order_dirty = false;
}
void Viewport::_gui_sort_modal_stack() {
gui.modal_stack.sort_custom<Control::CComparator>();
}
void Viewport::_gui_sort_roots() {
if (!gui.roots_order_dirty)
return;
gui.roots.sort_custom<Control::CComparator>();
gui.roots_order_dirty = false;
}
void Viewport::_gui_cancel_tooltip() {
gui.tooltip = NULL;
gui.tooltip_timer = -1;
if (gui.tooltip_popup) {
gui.tooltip_popup->queue_delete();
gui.tooltip_popup = NULL;
}
}
void Viewport::_gui_show_tooltip() {
if (!gui.tooltip) {
return;
}
String tooltip = gui.tooltip->get_tooltip(gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos));
if (tooltip.length() == 0)
return; // bye
if (gui.tooltip_popup) {
memdelete(gui.tooltip_popup);
gui.tooltip_popup = NULL;
}
if (!gui.tooltip) {
return;
}
Control *rp = gui.tooltip->get_root_parent_control();
if (!rp)
return;
gui.tooltip_popup = memnew(TooltipPanel);
rp->add_child(gui.tooltip_popup);
gui.tooltip_popup->force_parent_owned();
gui.tooltip_label = memnew(TooltipLabel);
gui.tooltip_popup->add_child(gui.tooltip_label);
gui.tooltip_popup->set_as_toplevel(true);
gui.tooltip_popup->hide();
Ref<StyleBox> ttp = gui.tooltip_label->get_stylebox("panel", "TooltipPanel");
gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_LEFT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP));
gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM));
gui.tooltip_label->set_text(tooltip);
Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size());
Rect2 vr = gui.tooltip_label->get_viewport_rect();
if (r.size.x + r.position.x > vr.size.x)
r.position.x = vr.size.x - r.size.x;
else if (r.position.x < 0)
r.position.x = 0;
if (r.size.y + r.position.y > vr.size.y)
r.position.y = vr.size.y - r.size.y;
else if (r.position.y < 0)
r.position.y = 0;
gui.tooltip_popup->set_global_position(r.position);
gui.tooltip_popup->set_size(r.size);
gui.tooltip_popup->raise();
gui.tooltip_popup->show();
}
void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
//_block();
Ref<InputEvent> ev = p_input;
//mouse wheel events can't be stopped
Ref<InputEventMouseButton> mb = p_input;
bool cant_stop_me_now = (mb.is_valid() &&
(mb->get_button_index() == BUTTON_WHEEL_DOWN ||
mb->get_button_index() == BUTTON_WHEEL_UP ||
mb->get_button_index() == BUTTON_WHEEL_LEFT ||
mb->get_button_index() == BUTTON_WHEEL_RIGHT));
bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != NULL;
CanvasItem *ci = p_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev);
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev);
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;
if (gui.key_event_accepted)
break;
if (!cant_stop_me_now && control->data.mouse_filter == Control::MOUSE_FILTER_STOP && ismouse)
break;
}
if (ci->is_set_as_toplevel())
break;
ev = ev->xformed_by(ci->get_transform()); //transform event upwards
ci = ci->get_parent_item();
}
//_unblock();
}
Control *Viewport::_gui_find_control(const Point2 &p_global) {
_gui_sort_subwindows();
for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) {
Control *sw = E->get();
if (!sw->is_visible_in_tree())
continue;
Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
xform = pci->get_global_transform_with_canvas();
else
xform = sw->get_canvas_transform();
Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
if (ret)
return ret;
}
_gui_sort_roots();
for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) {
Control *sw = E->get();
if (!sw->is_visible_in_tree())
continue;
Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
xform = pci->get_global_transform_with_canvas();
else
xform = sw->get_canvas_transform();
Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
if (ret)
return ret;
}
return NULL;
}
Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform) {
if (Object::cast_to<Viewport>(p_node))
return NULL;
Control *c = Object::cast_to<Control>(p_node);
if (c) {
//print_line("at "+String(c->get_path())+" POS "+c->get_position()+" bt "+p_xform);
}
//subwindows first!!
if (!p_node->is_visible()) {
//return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform);
return NULL; //canvas item hidden, discard
}
Transform2D matrix = p_xform * p_node->get_transform();
// matrix.basis_determinant() == 0.0f implies that node does not exist on scene
if (matrix.basis_determinant() == 0.0f)
return NULL;
if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) {
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
if (p_node == gui.tooltip_popup)
continue;
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node->get_child(i));
if (!ci || ci->is_set_as_toplevel())
continue;
Control *ret = _gui_find_control_at_pos(ci, p_global, matrix, r_inv_xform);
if (ret)
return ret;
}
}
if (!c)
return NULL;
matrix.affine_invert();
//conditions for considering this as a valid control for return
if (c->data.mouse_filter != Control::MOUSE_FILTER_IGNORE && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c != gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
r_inv_xform = matrix;
return c;
} else
return NULL;
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
{ //attempt grab, try parent controls too
CanvasItem *ci = p_at_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->can_drop_data(p_at_pos, gui.drag_data)) {
if (!p_just_check) {
control->drop_data(p_at_pos, gui.drag_data);
}
return true;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
p_at_pos = ci->get_transform().xform(p_at_pos);
if (ci->is_set_as_toplevel())
break;
ci = ci->get_parent_item();
}
}
return false;
}
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (p_event->get_id() == gui.cancelled_input_ID) {
return;
}
//?
/*
if (!is_visible()) {
return; //simple and plain
}
*/
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
gui.key_event_accepted = false;
Point2 mpos = mb->get_position();
if (mb->is_pressed()) {
Size2 pos = mpos;
if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button) {
//do not steal mouse focus and stuff
} else {
_gui_sort_modal_stack();
while (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
if (!top->has_point(pos)) {
if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) {
//cancel event, sorry, modal exclusive EATS UP ALL
//alternative, you can't pop out a window the same frame it was made modal (fixes many issues)
get_tree()->set_input_as_handled();
return; // no one gets the event if exclusive NO ONE
}
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
} else {
break;
}
}
//Matrix32 parent_xform;
/*
if (data.parent_canvas_item)
parent_xform=data.parent_canvas_item->get_global_transform();
*/
gui.mouse_focus = _gui_find_control(pos);
//print_line("has mf "+itos(gui.mouse_focus!=NULL));
gui.mouse_focus_button = mb->get_button_index();
if (!gui.mouse_focus) {
return;
}
if (mb->get_button_index() == BUTTON_LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
}
}
mb = mb->xformed_by(Transform2D()); // make a copy of the event
mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton()) {
Array arr;
arr.push_back(gui.mouse_focus->get_path());
arr.push_back(gui.mouse_focus->get_class());
ScriptDebugger::get_singleton()->send_message("click_ctrl", arr);
}
/*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) {
print_line(String(gui.mouse_focus->get_path())+" - "+pos);
}*/
#endif
if (mb->get_button_index() == BUTTON_LEFT) { //assign focus
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->get_focus_mode() != Control::FOCUS_NONE) {
if (control != gui.key_focus) {
control->grab_focus();
}
break;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
if (ci->is_set_as_toplevel())
break;
ci = ci->get_parent_item();
}
}
if (gui.mouse_focus->can_process()) {
_gui_call_input(gui.mouse_focus, mb);
}
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", mb->get_id());
get_tree()->set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
//alternate drop use (when using force_drag(), as proposed by #5342
if (gui.mouse_focus) {
_gui_drop(gui.mouse_focus, pos, false);
}
gui.drag_data = Variant();
if (gui.drag_preview) {
memdelete(gui.drag_preview);
gui.drag_preview = NULL;
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
}
_gui_cancel_tooltip();
//gui.tooltip_popup->hide();
} else {
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
if (gui.mouse_over) {
Size2 pos = mpos;
pos = gui.focus_inv_xform.xform(pos);
_gui_drop(gui.mouse_over, pos, false);
}
if (gui.drag_preview && mb->get_button_index() == BUTTON_LEFT) {
memdelete(gui.drag_preview);
gui.drag_preview = NULL;
}
gui.drag_data = Variant();
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
}
if (!gui.mouse_focus) {
//release event is only sent if a mouse focus (previously pressed button) exists
return;
}
Size2 pos = mpos;
mb = mb->xformed_by(Transform2D()); //make a copy
mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
if (gui.mouse_focus->can_process()) {
_gui_call_input(gui.mouse_focus, mb);
}
if (mb->get_button_index() == gui.mouse_focus_button) {
gui.mouse_focus = NULL;
gui.mouse_focus_button = -1;
}
/*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
gui.drag_data=Variant(); //always clear
}*/
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", mb->get_id());
get_tree()->set_input_as_handled();
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
gui.key_event_accepted = false;
Point2 mpos = mm->get_position();
gui.last_mouse_pos = mpos;
Control *over = NULL;
// D&D
if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
{ //attempt grab, try parent controls too
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum);
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = NULL;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
if (ci->is_set_as_toplevel())
break;
ci = ci->get_parent_item();
}
}
gui.drag_attempted = true;
if (gui.drag_data.get_type() != Variant::NIL) {
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
}
}
if (gui.mouse_focus) {
over = gui.mouse_focus;
//recompute focus_inv_xform again here
} else {
over = _gui_find_control(mpos);
}
if (gui.drag_data.get_type() == Variant::NIL && over && !gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over != top && !top->is_a_parent_of(over)) {
over = NULL; //nothing can be found outside the modal stack
}
}
if (over != gui.mouse_over) {
if (gui.mouse_over)
gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT);
2016-05-21 13:29:25 +00:00
_gui_cancel_tooltip();
if (over)
over->notification(Control::NOTIFICATION_MOUSE_ENTER);
}
gui.mouse_over = over;
if (gui.drag_preview) {
gui.drag_preview->set_position(mpos);
}
if (!over) {
OS::get_singleton()->set_cursor_shape(OS::CURSOR_ARROW);
return;
}
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
Vector2 speed = localizer.basis_xform(mm->get_speed());
Vector2 rel = localizer.basis_xform(mm->get_relative());
mm = mm->xformed_by(Transform2D()); //make a copy
mm->set_global_position(mpos);
mm->set_speed(speed);
mm->set_relative(rel);
if (mm->get_button_mask() == 0) {
//nothing pressed
bool can_tooltip = true;
if (!gui.modal_stack.empty()) {
if (gui.modal_stack.back()->get() != over && !gui.modal_stack.back()->get()->is_a_parent_of(over))
can_tooltip = false;
}
bool is_tooltip_shown = false;
if (gui.tooltip_popup) {
if (can_tooltip) {
String tooltip = over->get_tooltip(gui.tooltip->get_global_transform().xform_inv(mpos));
if (tooltip.length() == 0)
_gui_cancel_tooltip();
else if (tooltip == gui.tooltip_label->get_text())
is_tooltip_shown = true;
} else
_gui_cancel_tooltip();
}
if (can_tooltip && !is_tooltip_shown) {
gui.tooltip = over;
gui.tooltip_pos = mpos; //(parent_xform * get_transform()).affine_inverse().xform(pos);
gui.tooltip_timer = gui.tooltip_delay;
}
}
//pos = gui.focus_inv_xform.xform(pos);
mm->set_position(pos);
Control::CursorShape cursor_shape = over->get_cursor_shape(pos);
OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape);
if (over->can_process()) {
_gui_call_input(over, mm);
}
get_tree()->set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mm->get_button_mask() & BUTTON_MASK_LEFT) {
bool can_drop = _gui_drop(over, pos, true);
if (!can_drop) {
OS::get_singleton()->set_cursor_shape(OS::CURSOR_FORBIDDEN);
} else {
OS::get_singleton()->set_cursor_shape(OS::CURSOR_CAN_DROP);
}
//change mouse accordingly i guess
}
}
Ref<InputEventScreenTouch> touch_event = p_event;
if (touch_event.is_valid()) {
Size2 pos = touch_event->get_position();
if (touch_event->is_pressed()) {
Control *over = _gui_find_control(pos);
if (over) {
if (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over != top && !top->is_a_parent_of(over)) {
return;
}
}
if (over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); //make a copy
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
touch_event->set_position(pos);
_gui_call_input(over, touch_event);
}
get_tree()->set_input_as_handled();
return;
}
} else if (gui.mouse_focus) {
if (gui.mouse_focus->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); //make a copy
touch_event->set_position(gui.focus_inv_xform.xform(pos));
_gui_call_input(gui.mouse_focus, touch_event);
}
get_tree()->set_input_as_handled();
return;
}
}
Ref<InputEventScreenDrag> drag_event = p_event;
if (drag_event.is_valid()) {
Control *over = gui.mouse_focus;
if (!over) {
over = _gui_find_control(drag_event->get_position());
}
if (over) {
if (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over != top && !top->is_a_parent_of(over)) {
return;
}
}
if (over->can_process()) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(drag_event->get_position());
Vector2 speed = localizer.basis_xform(drag_event->get_speed());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
drag_event = drag_event->xformed_by(Transform2D()); //make a copy
drag_event->set_speed(speed);
drag_event->set_relative(rel);
drag_event->set_position(pos);
_gui_call_input(over, drag_event);
}
get_tree()->set_input_as_handled();
return;
}
}
if (mm.is_null() && mb.is_null() && p_event->is_action_type()) {
if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) {
gui.key_focus->release_focus();
}
if (gui.key_focus) {
gui.key_event_accepted = false;
if (gui.key_focus->can_process()) {
gui.key_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, p_event);
if (gui.key_focus) //maybe lost it
gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event);
}
if (gui.key_event_accepted) {
get_tree()->set_input_as_handled();
return;
}
}
if (p_event->is_pressed() && p_event->is_action("ui_cancel") && !gui.modal_stack.empty()) {
_gui_sort_modal_stack();
Control *top = gui.modal_stack.back()->get();
if (!top->data.modal_exclusive) {
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
}
}
Control *from = gui.key_focus ? gui.key_focus : NULL; //hmm
//keyboard focus
//if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) {
2017-07-15 12:35:29 +00:00
Ref<InputEventKey> k = p_event;
//need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/righ/etc> is handled here when it shouldn't be.
bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey());
if (from && p_event->is_pressed()) {
Control *next = NULL;
if (p_event->is_action("ui_focus_next")) {
next = from->find_next_valid_focus();
}
if (p_event->is_action("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
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if (!mods && p_event->is_action("ui_up")) {
next = from->_get_focus_neighbour(MARGIN_TOP);
}
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if (!mods && p_event->is_action("ui_left")) {
next = from->_get_focus_neighbour(MARGIN_LEFT);
}
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if (!mods && p_event->is_action("ui_right")) {
next = from->_get_focus_neighbour(MARGIN_RIGHT);
}
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if (!mods && p_event->is_action("ui_down")) {
next = from->_get_focus_neighbour(MARGIN_BOTTOM);
}
if (next) {
next->grab_focus();
get_tree()->set_input_as_handled();
}
}
}
}
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
gui.roots_order_dirty = true;
return gui.roots.push_back(p_control);
}
List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) {
gui.subwindow_order_dirty = true;
return gui.subwindows.push_back(p_control);
}
void Viewport::_gui_set_subwindow_order_dirty() {
gui.subwindow_order_dirty = true;
}
void Viewport::_gui_set_root_order_dirty() {
gui.roots_order_dirty = true;
}
void Viewport::_gui_remove_modal_control(List<Control *>::Element *MI) {
gui.modal_stack.erase(MI);
}
void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, ObjectID p_prev_focus_owner) {
//transfer the focus stack to the next
List<Control *>::Element *next = MI->next();
gui.modal_stack.erase(MI);
MI = NULL;
if (p_prev_focus_owner) {
// for previous window in stack, pass the focus so it feels more
// natural
if (!next) { //top of stack
Object *pfo = ObjectDB::get_instance(p_prev_focus_owner);
Control *pfoc = Object::cast_to<Control>(pfo);
if (!pfoc)
return;
if (!pfoc->is_inside_tree() || !pfoc->is_visible_in_tree())
return;
pfoc->grab_focus();
} else {
next->get()->_modal_set_prev_focus_owner(p_prev_focus_owner);
}
}
}
void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) {
ERR_EXPLAIN("Drag data must be a value");
ERR_FAIL_COND(p_data.get_type() == Variant::NIL);
gui.drag_data = p_data;
gui.mouse_focus = NULL;
if (p_control) {
_gui_set_drag_preview(p_base, p_control);
}
}
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
ERR_FAIL_NULL(p_control);
ERR_FAIL_COND(!Object::cast_to<Control>((Object *)p_control));
ERR_FAIL_COND(p_control->is_inside_tree());
ERR_FAIL_COND(p_control->get_parent() != NULL);
if (gui.drag_preview) {
memdelete(gui.drag_preview);
}
p_control->set_as_toplevel(true);
p_control->set_position(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
p_control->raise();
if (gui.drag_preview) {
memdelete(gui.drag_preview);
}
gui.drag_preview = p_control;
}
void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
gui.roots.erase(RI);
}
void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) {
gui.subwindows.erase(SI);
}
void Viewport::_gui_unfocus_control(Control *p_control) {
if (gui.key_focus == p_control) {
gui.key_focus->release_focus();
}
}
void Viewport::_gui_hid_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
gui.mouse_focus = NULL;
}
/* ???
if (data.window==p_control) {
window->drag_data=Variant();
if (window->drag_preview) {
memdelete( window->drag_preview);
window->drag_preview=NULL;
}
}
*/
if (gui.key_focus == p_control)
gui.key_focus = NULL;
if (gui.mouse_over == p_control)
gui.mouse_over = NULL;
if (gui.tooltip == p_control)
gui.tooltip = NULL;
if (gui.tooltip == p_control) {
gui.tooltip = NULL;
_gui_cancel_tooltip();
}
}
void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control)
gui.mouse_focus = NULL;
if (gui.key_focus == p_control)
gui.key_focus = NULL;
if (gui.mouse_over == p_control)
gui.mouse_over = NULL;
if (gui.tooltip == p_control)
gui.tooltip = NULL;
if (gui.tooltip_popup == p_control) {
_gui_cancel_tooltip();
}
}
void Viewport::_gui_remove_focus() {
if (gui.key_focus) {
Node *f = gui.key_focus;
gui.key_focus = NULL;
f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
}
}
bool Viewport::_gui_is_modal_on_top(const Control *p_control) {
return (gui.modal_stack.size() && gui.modal_stack.back()->get() == p_control);
}
bool Viewport::_gui_control_has_focus(const Control *p_control) {
return gui.key_focus == p_control;
}
void Viewport::_gui_control_grab_focus(Control *p_control) {
//no need for change
if (gui.key_focus && gui.key_focus == p_control)
return;
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus");
gui.key_focus = p_control;
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
p_control->update();
}
void Viewport::_gui_accept_event() {
gui.key_event_accepted = true;
if (is_inside_tree())
get_tree()->set_input_as_handled();
}
List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
gui.modal_stack.push_back(p_control);
if (gui.key_focus)
p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_id());
else
p_control->_modal_set_prev_focus_owner(0);
return gui.modal_stack.back();
}
Control *Viewport::_gui_get_focus_owner() {
return gui.key_focus;
}
void Viewport::_gui_grab_click_focus(Control *p_control) {
if (gui.mouse_focus) {
if (gui.mouse_focus == p_control)
return;
Ref<InputEventMouseButton> mb;
mb.instance();
//send unclic
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
mb->set_position(click);
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(false);
gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
gui.mouse_focus = p_control;
gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
mb->set_position(click);
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(true);
gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
}
}
///////////////////////////////
void Viewport::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
_gui_input_event(p_event);
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
}
void Viewport::unhandled_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if (!get_tree()->input_handled && Object::cast_to<InputEventKey>(*p_event) != NULL) {
get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
if (physics_object_picking && !get_tree()->input_handled) {
if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED &&
(Object::cast_to<InputEventMouseButton>(*p_event) ||
Object::cast_to<InputEventMouseMotion>(*p_event) ||
Object::cast_to<InputEventScreenDrag>(*p_event) ||
Object::cast_to<InputEventScreenTouch>(*p_event))) {
physics_picking_events.push_back(p_event);
}
}
}
void Viewport::set_use_own_world(bool p_world) {
if (p_world == own_world.is_valid())
return;
if (is_inside_tree())
_propagate_exit_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
if (!p_world)
own_world = Ref<World>();
else
own_world = Ref<World>(memnew(World));
if (is_inside_tree())
_propagate_enter_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif
//propagate exit
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
}
_update_listener();
}
bool Viewport::is_using_own_world() const {
return own_world.is_valid();
}
void Viewport::set_attach_to_screen_rect(const Rect2 &p_rect) {
VS::get_singleton()->viewport_attach_to_screen(viewport, p_rect);
to_screen_rect = p_rect;
}
Rect2 Viewport::get_attach_to_screen_rect() const {
return to_screen_rect;
}
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
set_fixed_process(physics_object_picking);
if (!physics_object_picking)
physics_picking_events.clear();
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
Transform2D xf = get_final_transform();
return xf.xform(p_viewport_coords);
}
Vector2 Viewport::get_camera_rect_size() const {
return size;
}
bool Viewport::get_physics_object_picking() {
return physics_object_picking;
}
bool Viewport::gui_has_modal_stack() const {
return gui.modal_stack.size();
}
void Viewport::set_disable_input(bool p_disable) {
disable_input = p_disable;
}
bool Viewport::is_input_disabled() const {
return disable_input;
}
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void Viewport::set_disable_3d(bool p_disable) {
disable_3d = p_disable;
VS::get_singleton()->viewport_set_disable_3d(viewport, p_disable);
}
bool Viewport::is_3d_disabled() const {
return disable_3d;
}
Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
Control *Viewport::get_modal_stack_top() const {
return gui.modal_stack.size() ? gui.modal_stack.back()->get() : NULL;
}
String Viewport::get_configuration_warning() const {
/*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) {
return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display.");
}*/
return String();
}
void Viewport::gui_reset_canvas_sort_index() {
gui.canvas_sort_index = 0;
}
int Viewport::gui_get_canvas_sort_index() {
return gui.canvas_sort_index++;
}
void Viewport::set_msaa(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, 5);
if (msaa == p_msaa)
return;
msaa = p_msaa;
VS::get_singleton()->viewport_set_msaa(viewport, VS::ViewportMSAA(p_msaa));
}
Viewport::MSAA Viewport::get_msaa() const {
return msaa;
}
void Viewport::set_hdr(bool p_hdr) {
if (hdr == p_hdr)
return;
hdr = p_hdr;
VS::get_singleton()->viewport_set_hdr(viewport, p_hdr);
}
bool Viewport::get_hdr() const {
return hdr;
}
void Viewport::set_usage(Usage p_usage) {
usage = p_usage;
VS::get_singleton()->viewport_set_usage(viewport, VS::ViewportUsage(p_usage));
}
Viewport::Usage Viewport::get_usage() const {
return usage;
}
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
debug_draw = p_debug_draw;
VS::get_singleton()->viewport_set_debug_draw(viewport, VS::ViewportDebugDraw(p_debug_draw));
}
Viewport::DebugDraw Viewport::get_debug_draw() const {
return debug_draw;
}
int Viewport::get_render_info(RenderInfo p_info) {
return VS::get_singleton()->viewport_get_render_info(viewport, VS::ViewportRenderInfo(p_info));
}
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void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
ClassDB::bind_method(D_METHOD("use_arvr"), &Viewport::use_arvr);
ClassDB::bind_method(D_METHOD("set_size", "size"), &Viewport::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &Viewport::get_size);
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d);
ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d);
ClassDB::bind_method(D_METHOD("set_world", "world"), &Viewport::set_world);
ClassDB::bind_method(D_METHOD("get_world"), &Viewport::get_world);
ClassDB::bind_method(D_METHOD("find_world"), &Viewport::find_world);
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ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform);
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ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_final_transform"), &Viewport::get_final_transform);
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ClassDB::bind_method(D_METHOD("get_visible_rect"), &Viewport::get_visible_rect);
ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background);
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ClassDB::bind_method(D_METHOD("_parent_visibility_changed"), &Viewport::_parent_visibility_changed);
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ClassDB::bind_method(D_METHOD("_parent_resized"), &Viewport::_parent_resized);
ClassDB::bind_method(D_METHOD("_vp_input"), &Viewport::_vp_input);
ClassDB::bind_method(D_METHOD("_vp_input_text", "text"), &Viewport::_vp_input_text);
ClassDB::bind_method(D_METHOD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
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ClassDB::bind_method(D_METHOD("set_size_override", "enable", "size", "margin"), &Viewport::set_size_override, DEFVAL(Size2(-1, -1)), DEFVAL(Size2(0, 0)));
ClassDB::bind_method(D_METHOD("get_size_override"), &Viewport::get_size_override);
ClassDB::bind_method(D_METHOD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
ClassDB::bind_method(D_METHOD("set_size_override_stretch", "enabled"), &Viewport::set_size_override_stretch);
ClassDB::bind_method(D_METHOD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
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ClassDB::bind_method(D_METHOD("set_vflip", "enable"), &Viewport::set_vflip);
ClassDB::bind_method(D_METHOD("get_vflip"), &Viewport::get_vflip);
2016-03-08 23:00:52 +00:00
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &Viewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &Viewport::get_clear_mode);
ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &Viewport::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &Viewport::get_update_mode);
ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa);
ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa);
ClassDB::bind_method(D_METHOD("set_hdr", "enable"), &Viewport::set_hdr);
ClassDB::bind_method(D_METHOD("get_hdr"), &Viewport::get_hdr);
ClassDB::bind_method(D_METHOD("set_usage", "usage"), &Viewport::set_usage);
ClassDB::bind_method(D_METHOD("get_usage"), &Viewport::get_usage);
ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info);
ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture);
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
ClassDB::bind_method(D_METHOD("input", "local_event"), &Viewport::input);
ClassDB::bind_method(D_METHOD("unhandled_input", "local_event"), &Viewport::unhandled_input);
ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
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ClassDB::bind_method(D_METHOD("set_use_own_world", "enable"), &Viewport::set_use_own_world);
ClassDB::bind_method(D_METHOD("is_using_own_world"), &Viewport::is_using_own_world);
ClassDB::bind_method(D_METHOD("get_camera"), &Viewport::get_camera);
ClassDB::bind_method(D_METHOD("set_as_audio_listener", "enable"), &Viewport::set_as_audio_listener);
ClassDB::bind_method(D_METHOD("is_audio_listener"), &Viewport::is_audio_listener);
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect", "rect"), &Viewport::set_attach_to_screen_rect);
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
ClassDB::bind_method(D_METHOD("warp_mouse", "to_pos"), &Viewport::warp_mouse);
ClassDB::bind_method(D_METHOD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack);
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d);
ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled);
ClassDB::bind_method(D_METHOD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip);
ClassDB::bind_method(D_METHOD("_gui_remove_focus"), &Viewport::_gui_remove_focus);
ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
//ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), "set_world_2d", "get_world_2d") ;
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D No-Sampling,3D,3D No-Effects"), "set_usage", "get_usage");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_v_flip"), "set_vflip", "get_vflip");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,NextFrame"), "set_clear_mode", "get_clear_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode");
ADD_GROUP("Audio Listener", "audio_listener_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener", "is_audio_listener");
ADD_GROUP("Physics", "physics_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_GROUP("Shadow Atlas", "shadow_atlas_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 1);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 2);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 3);
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ADD_SIGNAL(MethodInfo("size_changed"));
BIND_ENUM_CONSTANT(UPDATE_DISABLED);
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_MAX);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
BIND_ENUM_CONSTANT(MSAA_DISABLED);
BIND_ENUM_CONSTANT(MSAA_2X);
BIND_ENUM_CONSTANT(MSAA_4X);
BIND_ENUM_CONSTANT(MSAA_8X);
BIND_ENUM_CONSTANT(MSAA_16X);
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}
Viewport::Viewport() {
world_2d = Ref<World2D>(memnew(World2D));
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viewport = VisualServer::get_singleton()->viewport_create();
texture_rid = VisualServer::get_singleton()->viewport_get_texture(viewport);
texture_flags = 0;
default_texture.instance();
default_texture->vp = const_cast<Viewport *>(this);
viewport_textures.insert(default_texture.ptr());
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//internal_listener = SpatialSoundServer::get_singleton()->listener_create();
audio_listener = false;
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//internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
audio_listener_2d = false;
transparent_bg = false;
parent = NULL;
listener = NULL;
camera = NULL;
arvr = false;
size_override = false;
size_override_stretch = false;
size_override_size = Size2(1, 1);
gen_mipmaps = false;
vflip = false;
//clear=true;
update_mode = UPDATE_WHEN_VISIBLE;
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physics_object_picking = false;
physics_object_capture = 0;
physics_object_over = 0;
physics_last_mousepos = Vector2(1e20, 1e20);
shadow_atlas_size = 0;
for (int i = 0; i < 4; i++) {
shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
}
set_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
set_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
set_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
set_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
String id = itos(get_instance_id());
input_group = "_vp_input" + id;
gui_input_group = "_vp_gui_input" + id;
unhandled_input_group = "_vp_unhandled_input" + id;
unhandled_key_input_group = "_vp_unhandled_key_input" + id;
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disable_input = false;
disable_3d = false;
//window tooltip
gui.tooltip_timer = -1;
//gui.tooltip_timer->force_parent_owned();
gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7);
gui.tooltip = NULL;
gui.tooltip_label = NULL;
gui.drag_preview = NULL;
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
msaa = MSAA_DISABLED;
hdr = false;
usage = USAGE_3D;
debug_draw = DEBUG_DRAW_DISABLED;
clear_mode = CLEAR_MODE_ALWAYS;
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}
Viewport::~Viewport() {
//erase itself from viewport textures
for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
E->get()->vp = NULL;
}
VisualServer::get_singleton()->free(viewport);
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//SpatialSoundServer::get_singleton()->free(internal_listener);
//SpatialSound2DServer::get_singleton()->free(internal_listener_2d);
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}