godot/modules/gridmap/editor/grid_map_editor_plugin.cpp

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

1551 lines
55 KiB
C++
Raw Normal View History

2014-02-10 01:10:30 +00:00
/**************************************************************************/
/* grid_map_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
2014-02-10 01:10:30 +00:00
#include "grid_map_editor_plugin.h"
#ifdef TOOLS_ENABLED
#include "core/input/input.h"
#include "core/os/keyboard.h"
2024-08-19 22:08:31 +00:00
#include "editor/editor_main_screen.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
2023-08-13 00:33:39 +00:00
#include "editor/editor_string_names.h"
2022-03-25 17:06:46 +00:00
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/themes/editor_scale.h"
#include "scene/3d/camera_3d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/separator.h"
#include "scene/main/window.h"
2014-02-10 01:10:30 +00:00
void GridMapEditor::_configure() {
if (!node) {
2014-02-10 01:10:30 +00:00
return;
}
2014-02-10 01:10:30 +00:00
update_grid();
}
void GridMapEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_PREV_LEVEL: {
floor->set_value(floor->get_value() - 1);
if (selection.active && input_action == INPUT_SELECT) {
selection.current[edit_axis]--;
_validate_selection();
}
} break;
case MENU_OPTION_NEXT_LEVEL: {
floor->set_value(floor->get_value() + 1);
if (selection.active && input_action == INPUT_SELECT) {
selection.current[edit_axis]++;
_validate_selection();
}
} break;
2014-02-10 01:10:30 +00:00
case MENU_OPTION_X_AXIS:
case MENU_OPTION_Y_AXIS:
case MENU_OPTION_Z_AXIS: {
int new_axis = p_option - MENU_OPTION_X_AXIS;
for (int i = 0; i < 3; i++) {
int idx = options->get_popup()->get_item_index(MENU_OPTION_X_AXIS + i);
options->get_popup()->set_item_checked(idx, i == new_axis);
}
if (edit_axis != new_axis) {
int item1 = options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL);
int item2 = options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL);
if (edit_axis == Vector3::AXIS_Y) {
options->get_popup()->set_item_text(item1, TTR("Next Plane"));
options->get_popup()->set_item_text(item2, TTR("Previous Plane"));
spin_box_label->set_text(TTR("Plane:"));
} else if (new_axis == Vector3::AXIS_Y) {
options->get_popup()->set_item_text(item1, TTR("Next Floor"));
options->get_popup()->set_item_text(item2, TTR("Previous Floor"));
spin_box_label->set_text(TTR("Floor:"));
}
}
2014-02-10 01:10:30 +00:00
edit_axis = Vector3::Axis(new_axis);
update_grid();
} break;
case MENU_OPTION_CURSOR_ROTATE_Y: {
Basis r;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (input_action == INPUT_PASTE) {
r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(0, 1, 0), -Math_PI / 2.0);
paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_update_paste_indicator();
2014-02-10 01:10:30 +00:00
break;
}
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 1, 0), -Math_PI / 2.0);
cursor_rot = node->get_orthogonal_index_from_basis(r);
2014-02-10 01:10:30 +00:00
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_ROTATE_X: {
Basis r;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (input_action == INPUT_PASTE) {
r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(1, 0, 0), -Math_PI / 2.0);
paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_update_paste_indicator();
2014-02-10 01:10:30 +00:00
break;
}
r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(1, 0, 0), -Math_PI / 2.0);
cursor_rot = node->get_orthogonal_index_from_basis(r);
2014-02-10 01:10:30 +00:00
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_ROTATE_Z: {
Basis r;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (input_action == INPUT_PASTE) {
r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
r.rotate(Vector3(0, 0, 1), -Math_PI / 2.0);
paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_update_paste_indicator();
2014-02-10 01:10:30 +00:00
break;
}
r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 0, 1), -Math_PI / 2.0);
cursor_rot = node->get_orthogonal_index_from_basis(r);
2014-02-10 01:10:30 +00:00
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_Y: {
Basis r;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (input_action == INPUT_PASTE) {
r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_update_paste_indicator();
break;
}
r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
cursor_rot = node->get_orthogonal_index_from_basis(r);
2014-02-10 01:10:30 +00:00
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_X: {
Basis r;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (input_action == INPUT_PASTE) {
r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_update_paste_indicator();
break;
}
r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
cursor_rot = node->get_orthogonal_index_from_basis(r);
2014-02-10 01:10:30 +00:00
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_Z: {
Basis r;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (input_action == INPUT_PASTE) {
r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_update_paste_indicator();
break;
}
r = node->get_basis_with_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
cursor_rot = node->get_orthogonal_index_from_basis(r);
2014-02-10 01:10:30 +00:00
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_CLEAR_ROTATION: {
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (input_action == INPUT_PASTE) {
paste_indicator.orientation = 0;
_update_paste_indicator();
2014-02-10 01:10:30 +00:00
break;
}
cursor_rot = 0;
_update_cursor_transform();
} break;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
case MENU_OPTION_PASTE_SELECTS: {
int idx = options->get_popup()->get_item_index(MENU_OPTION_PASTE_SELECTS);
2014-02-10 01:10:30 +00:00
options->get_popup()->set_item_checked(idx, !options->get_popup()->is_item_checked(idx));
} break;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
case MENU_OPTION_SELECTION_DUPLICATE:
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
case MENU_OPTION_SELECTION_CUT: {
if (!(selection.active && input_action == INPUT_NONE)) {
break;
}
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_set_clipboard_data();
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (p_option == MENU_OPTION_SELECTION_CUT) {
_delete_selection();
}
input_action = INPUT_PASTE;
paste_indicator.click = selection.begin;
paste_indicator.current = selection.begin;
paste_indicator.begin = selection.begin;
paste_indicator.end = selection.end;
paste_indicator.orientation = 0;
_update_paste_indicator();
} break;
2014-02-10 01:10:30 +00:00
case MENU_OPTION_SELECTION_CLEAR: {
if (!selection.active) {
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
break;
}
2014-02-10 01:10:30 +00:00
_delete_selection();
} break;
case MENU_OPTION_SELECTION_FILL: {
if (!selection.active) {
return;
}
_fill_selection();
2014-02-10 01:10:30 +00:00
} break;
case MENU_OPTION_GRIDMAP_SETTINGS: {
settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50) * EDSCALE);
} break;
2014-02-10 01:10:30 +00:00
}
}
void GridMapEditor::_update_cursor_transform() {
cursor_transform = Transform3D();
2014-02-10 01:10:30 +00:00
cursor_transform.origin = cursor_origin;
cursor_transform.basis = node->get_basis_with_orthogonal_index(cursor_rot);
cursor_transform.basis *= node->get_cell_scale();
2019-06-25 10:48:56 +00:00
cursor_transform = node->get_global_transform() * cursor_transform;
2014-02-10 01:10:30 +00:00
if (selected_palette >= 0) {
if (node && !node->get_mesh_library().is_null()) {
cursor_transform *= node->get_mesh_library()->get_item_mesh_transform(selected_palette);
}
}
2014-02-10 01:10:30 +00:00
if (cursor_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
RenderingServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
2014-02-10 01:10:30 +00:00
}
}
void GridMapEditor::_update_selection_transform() {
Transform3D xf_zero;
xf_zero.basis.set_zero();
2014-02-10 01:10:30 +00:00
if (!selection.active) {
RenderingServer::get_singleton()->instance_set_transform(selection_instance, xf_zero);
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
}
2014-02-10 01:10:30 +00:00
return;
}
Transform3D xf;
xf.scale((Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
2014-02-10 01:10:30 +00:00
xf.origin = selection.begin * node->get_cell_size();
RenderingServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
for (int i = 0; i < 3; i++) {
if (i != edit_axis || (edit_floor[edit_axis] < selection.begin[edit_axis]) || (edit_floor[edit_axis] > selection.end[edit_axis] + 1)) {
RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
} else {
Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1));
scale[edit_axis] = 1.0;
Vector3 position = selection.begin;
position[edit_axis] = edit_floor[edit_axis];
scale *= node->get_cell_size();
position *= node->get_cell_size();
Transform3D xf2;
xf2.basis.scale(scale);
xf2.origin = position;
RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2);
}
}
2014-02-10 01:10:30 +00:00
}
void GridMapEditor::_validate_selection() {
if (!selection.active) {
2014-02-10 01:10:30 +00:00
return;
}
2014-02-10 01:10:30 +00:00
selection.begin = selection.click;
selection.end = selection.current;
if (selection.begin.x > selection.end.x) {
2014-02-10 01:10:30 +00:00
SWAP(selection.begin.x, selection.end.x);
}
if (selection.begin.y > selection.end.y) {
2014-02-10 01:10:30 +00:00
SWAP(selection.begin.y, selection.end.y);
}
if (selection.begin.z > selection.end.z) {
2014-02-10 01:10:30 +00:00
SWAP(selection.begin.z, selection.end.z);
}
2014-02-10 01:10:30 +00:00
_update_selection_transform();
}
2019-07-10 09:54:12 +00:00
void GridMapEditor::_set_selection(bool p_active, const Vector3 &p_begin, const Vector3 &p_end) {
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
selection.active = p_active;
selection.begin = p_begin;
selection.end = p_end;
selection.click = p_begin;
selection.current = p_end;
2019-10-22 15:13:37 +00:00
if (is_visible_in_tree()) {
_update_selection_transform();
}
options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_SELECTION_CLEAR), !selection.active);
options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_SELECTION_CUT), !selection.active);
options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_SELECTION_DUPLICATE), !selection.active);
options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_SELECTION_FILL), !selection.active);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
}
bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, bool p_click) {
if (!spatial_editor) {
2014-02-10 01:10:30 +00:00
return false;
}
2014-02-10 01:10:30 +00:00
if (selected_palette < 0 && input_action != INPUT_PICK && input_action != INPUT_SELECT && input_action != INPUT_PASTE) {
2014-02-10 01:10:30 +00:00
return false;
}
if (mesh_library.is_null()) {
2014-02-10 01:10:30 +00:00
return false;
}
if (input_action != INPUT_PICK && input_action != INPUT_SELECT && input_action != INPUT_PASTE && !mesh_library->has_item(selected_palette)) {
2014-02-10 01:10:30 +00:00
return false;
}
2014-02-10 01:10:30 +00:00
Camera3D *camera = p_camera;
2014-02-10 01:10:30 +00:00
Vector3 from = camera->project_ray_origin(p_point);
Vector3 normal = camera->project_ray_normal(p_point);
Transform3D local_xform = node->get_global_transform().affine_inverse();
2014-02-10 01:10:30 +00:00
Vector<Plane> planes = camera->get_frustum();
from = local_xform.xform(from);
normal = local_xform.basis.xform(normal).normalized();
Plane p;
p.normal[edit_axis] = 1.0;
p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
2014-02-10 01:10:30 +00:00
Vector3 inters;
if (!p.intersects_segment(from, from + normal * settings_pick_distance->get_value(), &inters)) {
2014-02-10 01:10:30 +00:00
return false;
}
2014-02-10 01:10:30 +00:00
// Make sure the intersection is inside the frustum planes, to avoid
// Painting on invisible regions.
2014-02-10 01:10:30 +00:00
for (int i = 0; i < planes.size(); i++) {
Plane fp = local_xform.xform(planes[i]);
if (fp.is_point_over(inters)) {
2014-02-10 01:10:30 +00:00
return false;
}
2014-02-10 01:10:30 +00:00
}
int cell[3];
Vector3 cell_size = node->get_cell_size();
2014-02-10 01:10:30 +00:00
for (int i = 0; i < 3; i++) {
if (i == edit_axis) {
2014-02-10 01:10:30 +00:00
cell[i] = edit_floor[i];
} else {
cell[i] = inters[i] / cell_size[i];
if (inters[i] < 0) {
cell[i] -= 1; // Compensate negative.
}
2014-02-10 01:10:30 +00:00
grid_ofs[i] = cell[i] * cell_size[i];
}
}
RS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform);
2014-02-10 01:10:30 +00:00
if (cursor_instance.is_valid()) {
cursor_origin = (Vector3(cell[0], cell[1], cell[2]) + Vector3(0.5 * node->get_center_x(), 0.5 * node->get_center_y(), 0.5 * node->get_center_z())) * node->get_cell_size();
cursor_visible = true;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (input_action == INPUT_SELECT || input_action == INPUT_PASTE) {
cursor_visible = false;
}
2014-02-10 01:10:30 +00:00
_update_cursor_transform();
}
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (input_action == INPUT_PASTE) {
paste_indicator.current = Vector3i(cell[0], cell[1], cell[2]);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_update_paste_indicator();
2014-02-10 01:10:30 +00:00
} else if (input_action == INPUT_SELECT) {
selection.current = Vector3i(cell[0], cell[1], cell[2]);
if (p_click) {
2014-02-10 01:10:30 +00:00
selection.click = selection.current;
}
2014-02-10 01:10:30 +00:00
selection.active = true;
_validate_selection();
return true;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
} else if (input_action == INPUT_PICK) {
int item = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
2014-02-10 01:10:30 +00:00
if (item >= 0) {
selected_palette = item;
// Clear the filter if picked an item that's filtered out.
int index = mesh_library_palette->find_metadata(item);
if (index == -1) {
search_box->clear();
}
// This will select `selected_palette` in the ItemList when possible.
update_palette();
_update_cursor_instance();
2014-02-10 01:10:30 +00:00
}
return true;
}
2014-02-10 01:10:30 +00:00
if (input_action == INPUT_PAINT) {
SetItem si;
si.position = Vector3i(cell[0], cell[1], cell[2]);
si.new_value = selected_palette;
2014-02-10 01:10:30 +00:00
si.new_orientation = cursor_rot;
si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2]));
2014-02-10 01:10:30 +00:00
set_items.push_back(si);
node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), selected_palette, cursor_rot);
2014-02-10 01:10:30 +00:00
return true;
} else if (input_action == INPUT_ERASE) {
SetItem si;
si.position = Vector3i(cell[0], cell[1], cell[2]);
2014-02-10 01:10:30 +00:00
si.new_value = -1;
si.new_orientation = 0;
si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2]));
2014-02-10 01:10:30 +00:00
set_items.push_back(si);
node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), -1);
2014-02-10 01:10:30 +00:00
return true;
}
return false;
}
void GridMapEditor::_delete_selection() {
if (!selection.active) {
2014-02-10 01:10:30 +00:00
return;
}
2014-02-10 01:10:30 +00:00
2022-12-23 22:53:16 +00:00
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Delete Selection"));
2014-02-10 01:10:30 +00:00
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
for (int k = selection.begin.z; k <= selection.end.z; k++) {
Vector3i selected = Vector3i(i, j, k);
undo_redo->add_do_method(node, "set_cell_item", selected, GridMap::INVALID_CELL_ITEM);
undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected));
2014-02-10 01:10:30 +00:00
}
}
}
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
undo_redo->add_do_method(this, "_set_selection", !selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", selection.active, selection.begin, selection.end);
2014-02-10 01:10:30 +00:00
undo_redo->commit_action();
}
void GridMapEditor::_fill_selection() {
if (!selection.active) {
return;
}
2022-12-23 22:53:16 +00:00
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Fill Selection"));
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
for (int k = selection.begin.z; k <= selection.end.z; k++) {
Vector3i selected = Vector3i(i, j, k);
undo_redo->add_do_method(node, "set_cell_item", selected, selected_palette, cursor_rot);
undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected));
}
}
}
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
undo_redo->add_do_method(this, "_set_selection", !selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->commit_action();
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
}
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
void GridMapEditor::_clear_clipboard_data() {
for (const ClipboardItem &E : clipboard_items) {
RenderingServer::get_singleton()->free(E.instance);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
}
clipboard_items.clear();
}
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
void GridMapEditor::_set_clipboard_data() {
_clear_clipboard_data();
Ref<MeshLibrary> meshLibrary = node->get_mesh_library();
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
for (int k = selection.begin.z; k <= selection.end.z; k++) {
Vector3i selected = Vector3i(i, j, k);
int itm = node->get_cell_item(selected);
if (itm == GridMap::INVALID_CELL_ITEM) {
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
continue;
}
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
Ref<Mesh> mesh = meshLibrary->get_item_mesh(itm);
ClipboardItem item;
item.cell_item = itm;
item.grid_offset = Vector3(selected) - selection.begin;
item.orientation = node->get_cell_item_orientation(selected);
2020-04-18 09:00:51 +00:00
item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
clipboard_items.push_back(item);
}
}
}
}
void GridMapEditor::_update_paste_indicator() {
if (input_action != INPUT_PASTE) {
Transform3D xf;
2014-02-10 01:10:30 +00:00
xf.basis.set_zero();
RenderingServer::get_singleton()->instance_set_transform(paste_instance, xf);
2014-02-10 01:10:30 +00:00
return;
}
Vector3 center = 0.5 * Vector3(real_t(node->get_center_x()), real_t(node->get_center_y()), real_t(node->get_center_z()));
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
Vector3 scale = (Vector3(1, 1, 1) + (paste_indicator.end - paste_indicator.begin)) * node->get_cell_size();
Transform3D xf;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
xf.scale(scale);
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
Basis rot;
rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
2014-02-10 01:10:30 +00:00
xf.basis = rot * xf.basis;
xf.translate_local((-center * node->get_cell_size()) / scale);
2014-02-10 01:10:30 +00:00
RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
2014-02-10 01:10:30 +00:00
for (const ClipboardItem &item : clipboard_items) {
xf = Transform3D();
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
xf.basis = rot * xf.basis;
xf.translate_local(item.grid_offset * node->get_cell_size());
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
Basis item_rot;
item_rot = node->get_basis_with_orthogonal_index(item.orientation);
xf.basis = item_rot * xf.basis * node->get_cell_scale();
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
RenderingServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
}
}
2014-02-10 01:10:30 +00:00
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
void GridMapEditor::_do_paste() {
int idx = options->get_popup()->get_item_index(MENU_OPTION_PASTE_SELECTS);
bool reselect = options->get_popup()->is_item_checked(idx);
2014-02-10 01:10:30 +00:00
Basis rot;
rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
2014-02-10 01:10:30 +00:00
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
Vector3 ofs = paste_indicator.current - paste_indicator.click;
2022-12-23 22:53:16 +00:00
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
undo_redo->create_action(TTR("GridMap Paste Selection"));
2014-02-10 01:10:30 +00:00
for (const ClipboardItem &item : clipboard_items) {
Vector3 position = rot.xform(item.grid_offset) + paste_indicator.begin + ofs;
2014-02-10 01:10:30 +00:00
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
Basis orm;
orm = node->get_basis_with_orthogonal_index(item.orientation);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
orm = rot * orm;
2014-02-10 01:10:30 +00:00
undo_redo->add_do_method(node, "set_cell_item", position, item.cell_item, node->get_orthogonal_index_from_basis(orm));
undo_redo->add_undo_method(node, "set_cell_item", position, node->get_cell_item(position), node->get_cell_item_orientation(position));
2014-02-10 01:10:30 +00:00
}
if (reselect) {
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
undo_redo->add_do_method(this, "_set_selection", true, paste_indicator.begin + ofs, paste_indicator.end + ofs);
undo_redo->add_undo_method(this, "_set_selection", selection.active, selection.begin, selection.end);
2014-02-10 01:10:30 +00:00
}
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
undo_redo->commit_action();
_clear_clipboard_data();
2014-02-10 01:10:30 +00:00
}
EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
if (!node) {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
2014-02-10 01:10:30 +00:00
Ref<InputEventMouseButton> mb = p_event;
2014-02-10 01:10:30 +00:00
if (mb.is_valid()) {
if (mb->get_button_index() == MouseButton::WHEEL_UP && (mb->is_command_or_control_pressed())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() + mb->get_factor());
}
2014-02-10 01:10:30 +00:00
return EditorPlugin::AFTER_GUI_INPUT_STOP; // Eaten.
} else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && (mb->is_command_or_control_pressed())) {
if (mb->is_pressed()) {
floor->set_value(floor->get_value() - mb->get_factor());
}
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
2014-02-10 01:10:30 +00:00
if (mb->is_pressed()) {
2022-10-18 14:43:37 +00:00
Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->is_alt_pressed()) {
input_action = INPUT_NONE;
2021-08-13 21:31:57 +00:00
} else if (mb->get_button_index() == MouseButton::LEFT) {
bool can_edit = (node && node->get_mesh_library().is_valid());
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (input_action == INPUT_PASTE) {
_do_paste();
input_action = INPUT_NONE;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_update_paste_indicator();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
} else if (mb->is_shift_pressed() && can_edit) {
input_action = INPUT_SELECT;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
last_selection = selection;
} else if (mb->is_command_or_control_pressed() && can_edit) {
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
input_action = INPUT_PICK;
Fix warnings for operator precedence disambiguation [-Wparentheses] Fixes the following GCC 5 warnings: ``` core/io/resource_format_binary.cpp:1721:29: warning: suggest parentheses around arithmetic in operand of '|' [-Wparentheses] core/typedefs.h:108:24: warning: suggest parentheses around comparison in operand of '!=' [-Wparentheses] editor/plugins/spatial_editor_plugin.cpp:2202:58: warning: suggest parentheses around comparison in operand of '!=' [-Wparentheses] editor/plugins/spatial_editor_plugin.cpp:5002:12: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses] main/input_default.cpp:346:59: warning: suggest parentheses around '-' inside '<<' [-Wparentheses] main/input_default.cpp:348:60: warning: suggest parentheses around '-' inside '<<' [-Wparentheses] main/input_default.cpp:579:57: warning: suggest parentheses around '-' inside '<<' [-Wparentheses] modules/gridmap/grid_map_editor_plugin.cpp:613:14: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses] modules/theora/video_stream_theora.cpp:335:34: warning: suggest parentheses around '+' in operand of '&' [-Wparentheses] modules/theora/video_stream_theora.cpp:336:35: warning: suggest parentheses around '+' in operand of '&' [-Wparentheses] modules/visual_script/visual_script_property_selector.cpp:215:38: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/rich_text_label.cpp:424:84: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/rich_text_label.cpp:512:80: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/scroll_container.cpp:173:36: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/scroll_container.cpp:173:86: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/tree.cpp:1419:98: warning: suggest parentheses around '&&' within '||' [-Wparentheses] ```
2018-09-26 14:35:32 +00:00
} else {
input_action = INPUT_PAINT;
set_items.clear();
}
2021-08-13 21:31:57 +00:00
} else if (mb->get_button_index() == MouseButton::RIGHT) {
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (input_action == INPUT_PASTE) {
_clear_clipboard_data();
input_action = INPUT_NONE;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_update_paste_indicator();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
} else if (selection.active) {
_set_selection(false);
return EditorPlugin::AFTER_GUI_INPUT_STOP;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
} else {
input_action = INPUT_ERASE;
set_items.clear();
Fix warnings for operator precedence disambiguation [-Wparentheses] Fixes the following GCC 5 warnings: ``` core/io/resource_format_binary.cpp:1721:29: warning: suggest parentheses around arithmetic in operand of '|' [-Wparentheses] core/typedefs.h:108:24: warning: suggest parentheses around comparison in operand of '!=' [-Wparentheses] editor/plugins/spatial_editor_plugin.cpp:2202:58: warning: suggest parentheses around comparison in operand of '!=' [-Wparentheses] editor/plugins/spatial_editor_plugin.cpp:5002:12: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses] main/input_default.cpp:346:59: warning: suggest parentheses around '-' inside '<<' [-Wparentheses] main/input_default.cpp:348:60: warning: suggest parentheses around '-' inside '<<' [-Wparentheses] main/input_default.cpp:579:57: warning: suggest parentheses around '-' inside '<<' [-Wparentheses] modules/gridmap/grid_map_editor_plugin.cpp:613:14: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses] modules/theora/video_stream_theora.cpp:335:34: warning: suggest parentheses around '+' in operand of '&' [-Wparentheses] modules/theora/video_stream_theora.cpp:336:35: warning: suggest parentheses around '+' in operand of '&' [-Wparentheses] modules/visual_script/visual_script_property_selector.cpp:215:38: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/rich_text_label.cpp:424:84: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/rich_text_label.cpp:512:80: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/scroll_container.cpp:173:36: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/scroll_container.cpp:173:86: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/tree.cpp:1419:98: warning: suggest parentheses around '&&' within '||' [-Wparentheses] ```
2018-09-26 14:35:32 +00:00
}
} else {
return EditorPlugin::AFTER_GUI_INPUT_PASS;
Fix warnings for operator precedence disambiguation [-Wparentheses] Fixes the following GCC 5 warnings: ``` core/io/resource_format_binary.cpp:1721:29: warning: suggest parentheses around arithmetic in operand of '|' [-Wparentheses] core/typedefs.h:108:24: warning: suggest parentheses around comparison in operand of '!=' [-Wparentheses] editor/plugins/spatial_editor_plugin.cpp:2202:58: warning: suggest parentheses around comparison in operand of '!=' [-Wparentheses] editor/plugins/spatial_editor_plugin.cpp:5002:12: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses] main/input_default.cpp:346:59: warning: suggest parentheses around '-' inside '<<' [-Wparentheses] main/input_default.cpp:348:60: warning: suggest parentheses around '-' inside '<<' [-Wparentheses] main/input_default.cpp:579:57: warning: suggest parentheses around '-' inside '<<' [-Wparentheses] modules/gridmap/grid_map_editor_plugin.cpp:613:14: warning: suggest explicit braces to avoid ambiguous 'else' [-Wparentheses] modules/theora/video_stream_theora.cpp:335:34: warning: suggest parentheses around '+' in operand of '&' [-Wparentheses] modules/theora/video_stream_theora.cpp:336:35: warning: suggest parentheses around '+' in operand of '&' [-Wparentheses] modules/visual_script/visual_script_property_selector.cpp:215:38: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/rich_text_label.cpp:424:84: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/rich_text_label.cpp:512:80: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/scroll_container.cpp:173:36: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/scroll_container.cpp:173:86: warning: suggest parentheses around '&&' within '||' [-Wparentheses] scene/gui/tree.cpp:1419:98: warning: suggest parentheses around '&&' within '||' [-Wparentheses] ```
2018-09-26 14:35:32 +00:00
}
2014-02-10 01:10:30 +00:00
if (do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true)) {
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
} else {
2021-08-13 21:31:57 +00:00
if ((mb->get_button_index() == MouseButton::RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
2022-12-23 22:53:16 +00:00
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Paint"));
for (const SetItem &si : set_items) {
undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation);
}
for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
const SetItem &si = E->get();
undo_redo->add_undo_method(node, "set_cell_item", si.position, si.old_value, si.old_orientation);
}
2014-02-10 01:10:30 +00:00
undo_redo->commit_action();
}
set_items.clear();
input_action = INPUT_NONE;
if (set_items.size() > 0) {
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
2014-02-10 01:10:30 +00:00
2021-08-13 21:31:57 +00:00
if (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_SELECT) {
2022-12-23 22:53:16 +00:00
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
2021-07-31 14:19:51 +00:00
undo_redo->create_action(TTR("GridMap Selection"));
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end);
undo_redo->commit_action();
}
2021-08-13 21:31:57 +00:00
if (mb->get_button_index() == MouseButton::LEFT && input_action != INPUT_NONE) {
set_items.clear();
input_action = INPUT_NONE;
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
2021-08-13 21:31:57 +00:00
if (mb->get_button_index() == MouseButton::RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) {
input_action = INPUT_NONE;
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
}
}
2014-02-10 01:10:30 +00:00
Ref<InputEventMouseMotion> mm = p_event;
2014-02-10 01:10:30 +00:00
if (mm.is_valid()) {
// Update the grid, to check if the grid needs to be moved to a tile cursor.
update_grid();
if (do_input_action(p_camera, mm->get_position(), false)) {
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
return EditorPlugin::AFTER_GUI_INPUT_PASS;
2014-02-10 01:10:30 +00:00
}
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (k->is_pressed()) {
2021-08-13 21:31:57 +00:00
if (k->get_keycode() == Key::ESCAPE) {
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
if (input_action == INPUT_PASTE) {
_clear_clipboard_data();
input_action = INPUT_NONE;
_update_paste_indicator();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
} else if (selection.active) {
_set_selection(false);
return EditorPlugin::AFTER_GUI_INPUT_STOP;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
} else {
selected_palette = -1;
2020-12-21 10:26:41 +00:00
mesh_library_palette->deselect_all();
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
update_palette();
_update_cursor_instance();
return EditorPlugin::AFTER_GUI_INPUT_STOP;
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
}
}
// Consume input to avoid conflicts with other plugins.
if (k.is_valid() && k->is_pressed() && !k->is_echo()) {
for (int i = 0; i < options->get_popup()->get_item_count(); ++i) {
const Ref<Shortcut> &shortcut = options->get_popup()->get_item_shortcut(i);
if (shortcut.is_valid() && shortcut->matches_event(p_event)) {
accept_event();
_menu_option(options->get_popup()->get_item_id(i));
return EditorPlugin::AFTER_GUI_INPUT_STOP;
}
}
}
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
}
}
2017-11-01 20:49:39 +00:00
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
if (pan_gesture->is_alt_pressed() && pan_gesture->is_command_or_control_pressed()) {
const real_t delta = pan_gesture->get_delta().y * 0.5;
accumulated_floor_delta += delta;
int step = 0;
if (ABS(accumulated_floor_delta) > 1.0) {
step = SIGN(accumulated_floor_delta);
accumulated_floor_delta -= step;
}
if (step) {
floor->set_value(floor->get_value() + step);
}
return EditorPlugin::AFTER_GUI_INPUT_STOP;
2017-11-01 20:49:39 +00:00
}
}
accumulated_floor_delta = 0.0;
2017-11-01 20:49:39 +00:00
return EditorPlugin::AFTER_GUI_INPUT_PASS;
2014-02-10 01:10:30 +00:00
}
struct _CGMEItemSort {
String name;
int id = 0;
2014-02-10 01:10:30 +00:00
_FORCE_INLINE_ bool operator<(const _CGMEItemSort &r_it) const { return name < r_it.name; }
};
2015-06-22 13:05:03 +00:00
void GridMapEditor::_set_display_mode(int p_mode) {
if (display_mode == p_mode) {
return;
}
if (p_mode == DISPLAY_LIST) {
mode_list->set_pressed(true);
mode_thumbnail->set_pressed(false);
} else if (p_mode == DISPLAY_THUMBNAIL) {
mode_list->set_pressed(false);
mode_thumbnail->set_pressed(true);
}
display_mode = p_mode;
update_palette();
2015-06-22 13:05:03 +00:00
}
void GridMapEditor::_text_changed(const String &p_text) {
update_palette();
}
void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_event) {
// Redirect navigational key events to the item list.
Ref<InputEventKey> key = p_event;
if (key.is_valid()) {
if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
mesh_library_palette->gui_input(key);
search_box->accept_event();
}
}
}
void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) {
const Ref<InputEventMouseButton> mb = p_ie;
// Zoom in/out using Ctrl + mouse wheel
if (mb.is_valid() && mb->is_pressed() && mb->is_command_or_control_pressed()) {
2021-08-13 21:31:57 +00:00
if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
size_slider->set_value(size_slider->get_value() + 0.2);
}
2021-08-13 21:31:57 +00:00
if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
size_slider->set_value(size_slider->get_value() - 0.2);
}
}
}
void GridMapEditor::_icon_size_changed(float p_value) {
mesh_library_palette->set_icon_scale(p_value);
update_palette();
}
void GridMapEditor::update_palette() {
float min_size = EDITOR_GET("editors/grid_map/preview_size");
min_size *= EDSCALE;
mesh_library_palette->clear();
2015-06-22 13:05:03 +00:00
if (display_mode == DISPLAY_THUMBNAIL) {
mesh_library_palette->set_max_columns(0);
mesh_library_palette->set_icon_mode(ItemList::ICON_MODE_TOP);
mesh_library_palette->set_fixed_column_width(min_size * MAX(size_slider->get_value(), 1.5));
2015-06-22 13:05:03 +00:00
} else if (display_mode == DISPLAY_LIST) {
mesh_library_palette->set_max_columns(1);
mesh_library_palette->set_icon_mode(ItemList::ICON_MODE_LEFT);
mesh_library_palette->set_fixed_column_width(0);
2015-06-22 13:05:03 +00:00
}
mesh_library_palette->set_fixed_icon_size(Size2(min_size, min_size));
mesh_library_palette->set_max_text_lines(2);
2014-02-10 01:10:30 +00:00
if (mesh_library.is_null()) {
search_box->set_text("");
search_box->set_editable(false);
info_message->show();
2014-02-10 01:10:30 +00:00
return;
}
search_box->set_editable(true);
info_message->hide();
2014-02-10 01:10:30 +00:00
Vector<int> ids;
ids = mesh_library->get_item_list();
2014-02-10 01:10:30 +00:00
List<_CGMEItemSort> il;
for (int i = 0; i < ids.size(); i++) {
_CGMEItemSort is;
is.id = ids[i];
is.name = mesh_library->get_item_name(ids[i]);
2014-02-10 01:10:30 +00:00
il.push_back(is);
}
il.sort();
String filter = search_box->get_text().strip_edges();
2015-06-22 13:05:03 +00:00
int item = 0;
2014-02-10 01:10:30 +00:00
for (_CGMEItemSort &E : il) {
int id = E.id;
String name = mesh_library->get_item_name(id);
Ref<Texture2D> preview = mesh_library->get_item_preview(id);
2014-02-10 01:10:30 +00:00
if (name.is_empty()) {
name = "#" + itos(id);
}
if (!filter.is_empty() && !filter.is_subsequence_ofn(name)) {
continue;
}
mesh_library_palette->add_item("");
2014-02-10 01:10:30 +00:00
if (!preview.is_null()) {
mesh_library_palette->set_item_icon(item, preview);
mesh_library_palette->set_item_tooltip(item, name);
2014-02-10 01:10:30 +00:00
}
mesh_library_palette->set_item_text(item, name);
mesh_library_palette->set_item_metadata(item, id);
2014-02-10 01:10:30 +00:00
if (selected_palette == id) {
mesh_library_palette->select(item);
}
2014-02-10 01:10:30 +00:00
item++;
2015-06-22 13:05:03 +00:00
}
2023-08-19 09:55:09 +00:00
}
void GridMapEditor::_update_mesh_library() {
ERR_FAIL_NULL(node);
Ref<MeshLibrary> new_mesh_library = node->get_mesh_library();
if (new_mesh_library != mesh_library) {
if (mesh_library.is_valid()) {
mesh_library->disconnect_changed(callable_mp(this, &GridMapEditor::update_palette));
}
mesh_library = new_mesh_library;
} else {
return;
}
2014-02-10 01:10:30 +00:00
2023-08-19 09:55:09 +00:00
if (mesh_library.is_valid()) {
mesh_library->connect_changed(callable_mp(this, &GridMapEditor::update_palette));
}
update_palette();
// Update the cursor and grid in case the library is changed or removed.
_update_cursor_instance();
update_grid();
2014-02-10 01:10:30 +00:00
}
void GridMapEditor::edit(GridMap *p_gridmap) {
2023-08-19 09:55:09 +00:00
if (node) {
node->disconnect(SNAME("cell_size_changed"), callable_mp(this, &GridMapEditor::_draw_grids));
node->disconnect(CoreStringName(changed), callable_mp(this, &GridMapEditor::_update_mesh_library));
2023-08-19 09:55:09 +00:00
if (mesh_library.is_valid()) {
mesh_library->disconnect_changed(callable_mp(this, &GridMapEditor::update_palette));
mesh_library = Ref<MeshLibrary>();
}
}
2014-02-10 01:10:30 +00:00
node = p_gridmap;
input_action = INPUT_NONE;
selection.active = false;
_update_selection_transform();
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_update_paste_indicator();
2024-08-19 22:08:31 +00:00
spatial_editor = Object::cast_to<Node3DEditorPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_selected_plugin());
2014-02-10 01:10:30 +00:00
if (!node) {
set_process(false);
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], false);
2014-02-10 01:10:30 +00:00
}
2015-06-22 13:05:03 +00:00
if (cursor_instance.is_valid()) {
RenderingServer::get_singleton()->instance_set_visible(cursor_instance, false);
}
2015-06-22 13:05:03 +00:00
2014-02-10 01:10:30 +00:00
return;
}
update_palette();
_update_cursor_instance();
2014-02-10 01:10:30 +00:00
set_process(true);
_draw_grids(node->get_cell_size());
2014-02-10 01:10:30 +00:00
update_grid();
2023-08-19 09:55:09 +00:00
node->connect(SNAME("cell_size_changed"), callable_mp(this, &GridMapEditor::_draw_grids));
node->connect(CoreStringName(changed), callable_mp(this, &GridMapEditor::_update_mesh_library));
2023-08-19 09:55:09 +00:00
_update_mesh_library();
2014-02-10 01:10:30 +00:00
}
void GridMapEditor::update_grid() {
grid_xform.origin.x -= 1; // Force update in hackish way.
2014-02-10 01:10:30 +00:00
grid_ofs[edit_axis] = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
2014-02-10 01:10:30 +00:00
// If there's a valid tile cursor, offset the grid, otherwise move it back to the node.
edit_grid_xform.origin = cursor_instance.is_valid() ? grid_ofs : Vector3();
edit_grid_xform.basis = Basis();
2014-02-10 01:10:30 +00:00
for (int i = 0; i < 3; i++) {
RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], i == edit_axis);
2014-02-10 01:10:30 +00:00
}
updating = true;
floor->set_value(edit_floor[edit_axis]);
2014-02-10 01:10:30 +00:00
updating = false;
}
void GridMapEditor::_draw_grids(const Vector3 &cell_size) {
2022-04-01 18:30:23 +00:00
Vector3 edited_floor = node->get_meta("_editor_floor_", Vector3());
for (int i = 0; i < 3; i++) {
RS::get_singleton()->mesh_clear(grid[i]);
edit_floor[i] = edited_floor[i];
}
Vector<Vector3> grid_points[3];
Vector<Color> grid_colors[3];
for (int i = 0; i < 3; i++) {
Vector3 axis;
axis[i] = 1;
Vector3 axis_n1;
axis_n1[(i + 1) % 3] = cell_size[(i + 1) % 3];
Vector3 axis_n2;
axis_n2[(i + 2) % 3] = cell_size[(i + 2) % 3];
for (int j = -GRID_CURSOR_SIZE; j <= GRID_CURSOR_SIZE; j++) {
for (int k = -GRID_CURSOR_SIZE; k <= GRID_CURSOR_SIZE; k++) {
Vector3 p = axis_n1 * j + axis_n2 * k;
float trans = Math::pow(MAX(0, 1.0 - (Vector2(j, k).length() / GRID_CURSOR_SIZE)), 2);
Vector3 pj = axis_n1 * (j + 1) + axis_n2 * k;
float transj = Math::pow(MAX(0, 1.0 - (Vector2(j + 1, k).length() / GRID_CURSOR_SIZE)), 2);
Vector3 pk = axis_n1 * j + axis_n2 * (k + 1);
float transk = Math::pow(MAX(0, 1.0 - (Vector2(j, k + 1).length() / GRID_CURSOR_SIZE)), 2);
grid_points[i].push_back(p);
grid_points[i].push_back(pk);
grid_colors[i].push_back(Color(1, 1, 1, trans));
grid_colors[i].push_back(Color(1, 1, 1, transk));
grid_points[i].push_back(p);
grid_points[i].push_back(pj);
grid_colors[i].push_back(Color(1, 1, 1, trans));
grid_colors[i].push_back(Color(1, 1, 1, transj));
}
}
Array d;
d.resize(RS::ARRAY_MAX);
d[RS::ARRAY_VERTEX] = grid_points[i];
d[RS::ARRAY_COLOR] = grid_colors[i];
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
}
}
2022-08-29 09:04:31 +00:00
void GridMapEditor::_update_theme() {
2023-08-13 00:33:39 +00:00
options->set_icon(get_theme_icon(SNAME("GridMap"), EditorStringName(EditorIcons)));
search_box->set_right_icon(get_theme_icon(SNAME("Search"), EditorStringName(EditorIcons)));
mode_thumbnail->set_icon(get_theme_icon(SNAME("FileThumbnail"), EditorStringName(EditorIcons)));
mode_list->set_icon(get_theme_icon(SNAME("FileList"), EditorStringName(EditorIcons)));
2022-08-29 09:04:31 +00:00
}
2014-02-10 01:10:30 +00:00
void GridMapEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
mesh_library_palette->connect(SceneStringName(item_selected), callable_mp(this, &GridMapEditor::_item_selected_cbk));
for (int i = 0; i < 3; i++) {
grid[i] = RS::get_singleton()->mesh_create();
2020-04-18 09:00:51 +00:00
grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
2020-04-18 09:00:51 +00:00
selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_layer_mask(selection_level_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
}
2014-02-10 01:10:30 +00:00
2020-04-18 09:00:51 +00:00
selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_layer_mask(selection_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
2020-04-18 09:00:51 +00:00
paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_layer_mask(paste_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
2014-02-10 01:10:30 +00:00
_update_selection_transform();
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_update_paste_indicator();
2022-08-29 09:04:31 +00:00
_update_theme();
} break;
2014-02-10 01:10:30 +00:00
case NOTIFICATION_EXIT_TREE: {
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_clear_clipboard_data();
for (int i = 0; i < 3; i++) {
RS::get_singleton()->free(grid_instance[i]);
RS::get_singleton()->free(grid[i]);
grid_instance[i] = RID();
grid[i] = RID();
RenderingServer::get_singleton()->free(selection_level_instance[i]);
}
2014-02-10 01:10:30 +00:00
RenderingServer::get_singleton()->free(selection_instance);
RenderingServer::get_singleton()->free(paste_instance);
selection_instance = RID();
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
paste_instance = RID();
} break;
2014-02-10 01:10:30 +00:00
case NOTIFICATION_PROCESS: {
if (!node) {
return;
}
2014-02-10 01:10:30 +00:00
Transform3D xf = node->get_global_transform();
2014-02-10 01:10:30 +00:00
if (xf != grid_xform) {
for (int i = 0; i < 3; i++) {
RS::get_singleton()->instance_set_transform(grid_instance[i], xf * edit_grid_xform);
}
grid_xform = xf;
2014-02-10 01:10:30 +00:00
}
} break;
case NOTIFICATION_THEME_CHANGED: {
2022-08-29 09:04:31 +00:00
_update_theme();
} break;
case NOTIFICATION_APPLICATION_FOCUS_OUT: {
if (input_action == INPUT_PAINT) {
// Simulate mouse released event to stop drawing when editor focus exists.
Ref<InputEventMouseButton> release;
release.instantiate();
2021-08-13 21:31:57 +00:00
release->set_button_index(MouseButton::LEFT);
forward_spatial_input_event(nullptr, release);
}
} break;
2014-02-10 01:10:30 +00:00
}
}
void GridMapEditor::_update_cursor_instance() {
if (!node) {
return;
}
2014-02-10 01:10:30 +00:00
if (cursor_instance.is_valid()) {
RenderingServer::get_singleton()->free(cursor_instance);
}
2014-02-10 01:10:30 +00:00
cursor_instance = RID();
if (selected_palette >= 0) {
if (node && !node->get_mesh_library().is_null()) {
Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
2014-02-10 01:10:30 +00:00
if (!mesh.is_null() && mesh->get_rid().is_valid()) {
2020-04-18 09:00:51 +00:00
cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
2014-02-10 01:10:30 +00:00
}
}
}
}
2015-06-22 13:05:03 +00:00
void GridMapEditor::_item_selected_cbk(int idx) {
selected_palette = mesh_library_palette->get_item_metadata(idx);
2014-02-10 01:10:30 +00:00
_update_cursor_instance();
}
void GridMapEditor::_floor_changed(float p_value) {
if (updating) {
2014-02-10 01:10:30 +00:00
return;
}
2014-02-10 01:10:30 +00:00
edit_floor[edit_axis] = p_value;
node->set_meta("_editor_floor_", Vector3(edit_floor[0], edit_floor[1], edit_floor[2]));
update_grid();
_update_selection_transform();
2014-02-10 01:10:30 +00:00
}
void GridMapEditor::_floor_mouse_exited() {
floor->get_line_edit()->release_focus();
}
2014-02-10 01:10:30 +00:00
void GridMapEditor::_bind_methods() {
ClassDB::bind_method("_configure", &GridMapEditor::_configure);
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
ClassDB::bind_method("_set_selection", &GridMapEditor::_set_selection);
2014-02-10 01:10:30 +00:00
}
GridMapEditor::GridMapEditor() {
ED_SHORTCUT("grid_map/previous_floor", TTR("Previous Floor"), Key::Q, true);
ED_SHORTCUT("grid_map/next_floor", TTR("Next Floor"), Key::E, true);
ED_SHORTCUT("grid_map/edit_x_axis", TTR("Edit X Axis"), Key::Z, true);
ED_SHORTCUT("grid_map/edit_y_axis", TTR("Edit Y Axis"), Key::X, true);
ED_SHORTCUT("grid_map/edit_z_axis", TTR("Edit Z Axis"), Key::C, true);
ED_SHORTCUT("grid_map/cursor_rotate_x", TTR("Cursor Rotate X"), Key::A, true);
ED_SHORTCUT("grid_map/cursor_rotate_y", TTR("Cursor Rotate Y"), Key::S, true);
ED_SHORTCUT("grid_map/cursor_rotate_z", TTR("Cursor Rotate Z"), Key::D, true);
ED_SHORTCUT("grid_map/cursor_back_rotate_x", TTR("Cursor Back Rotate X"), KeyModifierMask::SHIFT + Key::A, true);
ED_SHORTCUT("grid_map/cursor_back_rotate_y", TTR("Cursor Back Rotate Y"), KeyModifierMask::SHIFT + Key::S, true);
ED_SHORTCUT("grid_map/cursor_back_rotate_z", TTR("Cursor Back Rotate Z"), KeyModifierMask::SHIFT + Key::D, true);
ED_SHORTCUT("grid_map/cursor_clear_rotation", TTR("Cursor Clear Rotation"), Key::W, true);
ED_SHORTCUT("grid_map/paste_selects", TTR("Paste Selects"));
ED_SHORTCUT("grid_map/duplicate_selection", TTR("Duplicate Selection"), KeyModifierMask::CTRL + Key::C);
ED_SHORTCUT("grid_map/cut_selection", TTR("Cut Selection"), KeyModifierMask::CTRL + Key::X);
ED_SHORTCUT("grid_map/clear_selection", TTR("Clear Selection"), Key::KEY_DELETE);
ED_SHORTCUT("grid_map/fill_selection", TTR("Fill Selection"), KeyModifierMask::CTRL + Key::F);
int mw = EDITOR_GET("editors/grid_map/palette_min_width");
Control *ec = memnew(Control);
ec->set_custom_minimum_size(Size2(mw, 0) * EDSCALE);
2014-02-10 01:10:30 +00:00
add_child(ec);
spatial_editor_hb = memnew(HBoxContainer);
spatial_editor_hb->set_h_size_flags(SIZE_EXPAND_FILL);
spatial_editor_hb->set_alignment(BoxContainer::ALIGNMENT_END);
Node3DEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
spin_box_label = memnew(Label);
spin_box_label->set_text(TTR("Floor:"));
spatial_editor_hb->add_child(spin_box_label);
floor = memnew(SpinBox);
floor->set_min(-32767);
floor->set_max(32767);
floor->set_step(1);
floor->get_line_edit()->add_theme_constant_override("minimum_character_width", 16);
spatial_editor_hb->add_child(floor);
floor->connect(SceneStringName(value_changed), callable_mp(this, &GridMapEditor::_floor_changed));
floor->connect(SceneStringName(mouse_exited), callable_mp(this, &GridMapEditor::_floor_mouse_exited));
floor->get_line_edit()->connect(SceneStringName(mouse_exited), callable_mp(this, &GridMapEditor::_floor_mouse_exited));
spatial_editor_hb->add_child(memnew(VSeparator));
2014-02-10 01:10:30 +00:00
options = memnew(MenuButton);
spatial_editor_hb->add_child(options);
spatial_editor_hb->hide();
options->set_text(TTR("Grid Map"));
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/previous_floor"), MENU_OPTION_PREV_LEVEL);
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/next_floor"), MENU_OPTION_NEXT_LEVEL);
2014-02-10 01:10:30 +00:00
options->get_popup()->add_separator();
options->get_popup()->add_radio_check_shortcut(ED_GET_SHORTCUT("grid_map/edit_x_axis"), MENU_OPTION_X_AXIS);
options->get_popup()->add_radio_check_shortcut(ED_GET_SHORTCUT("grid_map/edit_y_axis"), MENU_OPTION_Y_AXIS);
options->get_popup()->add_radio_check_shortcut(ED_GET_SHORTCUT("grid_map/edit_z_axis"), MENU_OPTION_Z_AXIS);
2014-02-10 01:10:30 +00:00
options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_Y_AXIS), true);
options->get_popup()->add_separator();
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/cursor_rotate_x"), MENU_OPTION_CURSOR_ROTATE_X);
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/cursor_rotate_y"), MENU_OPTION_CURSOR_ROTATE_Y);
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/cursor_rotate_z"), MENU_OPTION_CURSOR_ROTATE_Z);
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/cursor_back_rotate_x"), MENU_OPTION_CURSOR_BACK_ROTATE_X);
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/cursor_back_rotate_y"), MENU_OPTION_CURSOR_BACK_ROTATE_Y);
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/cursor_back_rotate_z"), MENU_OPTION_CURSOR_BACK_ROTATE_Z);
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/cursor_clear_rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION);
2014-02-10 01:10:30 +00:00
options->get_popup()->add_separator();
// TRANSLATORS: This is a toggle to select after pasting the new content.
options->get_popup()->add_check_shortcut(ED_GET_SHORTCUT("grid_map/paste_selects"), MENU_OPTION_PASTE_SELECTS);
2014-02-10 01:10:30 +00:00
options->get_popup()->add_separator();
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/duplicate_selection"), MENU_OPTION_SELECTION_DUPLICATE);
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/cut_selection"), MENU_OPTION_SELECTION_CUT);
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/clear_selection"), MENU_OPTION_SELECTION_CLEAR);
options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/fill_selection"), MENU_OPTION_SELECTION_FILL);
2014-02-10 01:10:30 +00:00
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Settings..."), MENU_OPTION_GRIDMAP_SETTINGS);
settings_dialog = memnew(ConfirmationDialog);
settings_dialog->set_title(TTR("GridMap Settings"));
add_child(settings_dialog);
settings_vbc = memnew(VBoxContainer);
settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
settings_dialog->add_child(settings_vbc);
settings_pick_distance = memnew(SpinBox);
settings_pick_distance->set_max(10000.0f);
settings_pick_distance->set_min(500.0f);
settings_pick_distance->set_step(1.0f);
settings_pick_distance->set_value(EDITOR_GET("editors/grid_map/pick_distance"));
settings_vbc->add_margin_child(TTR("Pick Distance:"), settings_pick_distance);
options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &GridMapEditor::_menu_option));
2014-02-10 01:10:30 +00:00
2015-06-22 13:05:03 +00:00
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
hb->set_h_size_flags(SIZE_EXPAND_FILL);
2014-02-10 01:10:30 +00:00
search_box = memnew(LineEdit);
search_box->set_h_size_flags(SIZE_EXPAND_FILL);
search_box->set_placeholder(TTR("Filter Meshes"));
search_box->set_clear_button_enabled(true);
hb->add_child(search_box);
search_box->connect(SceneStringName(text_changed), callable_mp(this, &GridMapEditor::_text_changed));
search_box->connect(SceneStringName(gui_input), callable_mp(this, &GridMapEditor::_sbox_input));
mode_thumbnail = memnew(Button);
mode_thumbnail->set_theme_type_variation("FlatButton");
2015-06-22 13:05:03 +00:00
mode_thumbnail->set_toggle_mode(true);
mode_thumbnail->set_pressed(true);
hb->add_child(mode_thumbnail);
2024-05-14 07:40:21 +00:00
mode_thumbnail->connect(SceneStringName(pressed), callable_mp(this, &GridMapEditor::_set_display_mode).bind(DISPLAY_THUMBNAIL));
2015-06-22 13:05:03 +00:00
mode_list = memnew(Button);
mode_list->set_theme_type_variation("FlatButton");
2015-06-22 13:05:03 +00:00
mode_list->set_toggle_mode(true);
mode_list->set_pressed(false);
hb->add_child(mode_list);
2024-05-14 07:40:21 +00:00
mode_list->connect(SceneStringName(pressed), callable_mp(this, &GridMapEditor::_set_display_mode).bind(DISPLAY_LIST));
2015-06-22 13:05:03 +00:00
size_slider = memnew(HSlider);
size_slider->set_h_size_flags(SIZE_EXPAND_FILL);
size_slider->set_min(0.2f);
size_slider->set_max(4.0f);
size_slider->set_step(0.1f);
size_slider->set_value(1.0f);
size_slider->connect(SceneStringName(value_changed), callable_mp(this, &GridMapEditor::_icon_size_changed));
add_child(size_slider);
mesh_library_palette = memnew(ItemList);
2024-01-23 21:29:45 +00:00
mesh_library_palette->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
add_child(mesh_library_palette);
mesh_library_palette->set_v_size_flags(SIZE_EXPAND_FILL);
mesh_library_palette->connect(SceneStringName(gui_input), callable_mp(this, &GridMapEditor::_mesh_library_palette_input));
2014-02-10 01:10:30 +00:00
info_message = memnew(Label);
info_message->set_text(TTR("Give a MeshLibrary resource to this GridMap to use its meshes."));
info_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
info_message->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
info_message->set_anchors_and_offsets_preset(PRESET_FULL_RECT, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
mesh_library_palette->add_child(info_message);
2014-02-10 01:10:30 +00:00
edit_axis = Vector3::AXIS_Y;
edit_floor[0] = -1;
edit_floor[1] = -1;
edit_floor[2] = -1;
selection_mesh = RenderingServer::get_singleton()->mesh_create();
paste_mesh = RenderingServer::get_singleton()->mesh_create();
2014-02-10 01:10:30 +00:00
{
// Selection mesh create.
2014-02-10 01:10:30 +00:00
Vector<Vector3> lines;
Vector<Vector3> triangles;
Vector<Vector3> square[3];
2014-02-10 01:10:30 +00:00
for (int i = 0; i < 6; i++) {
Vector3 face_points[4];
for (int j = 0; j < 4; j++) {
float v[3];
v[0] = 1.0;
v[1] = 1 - 2 * ((j >> 1) & 1);
v[2] = v[1] * (1 - 2 * (j & 1));
for (int k = 0; k < 3; k++) {
if (i < 3) {
Fixes logically dead code (Coverity) Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
2018-04-21 14:35:23 +00:00
face_points[j][(i + k) % 3] = v[k];
} else {
Fixes logically dead code (Coverity) Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
2018-04-21 14:35:23 +00:00
face_points[3 - j][(i + k) % 3] = -v[k];
}
2014-02-10 01:10:30 +00:00
}
}
triangles.push_back(face_points[0] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[1] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[2] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[2] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[3] * 0.5 + Vector3(0.5, 0.5, 0.5));
triangles.push_back(face_points[0] * 0.5 + Vector3(0.5, 0.5, 0.5));
}
for (int i = 0; i < 12; i++) {
2017-11-17 02:09:00 +00:00
AABB base(Vector3(0, 0, 0), Vector3(1, 1, 1));
2014-02-10 01:10:30 +00:00
Vector3 a, b;
base.get_edge(i, a, b);
lines.push_back(a);
lines.push_back(b);
}
for (int i = 0; i < 3; i++) {
Vector3 points[4];
for (int j = 0; j < 4; j++) {
static const bool orderx[4] = { false, true, true, false };
static const bool ordery[4] = { false, false, true, true };
Vector3 sp;
if (orderx[j]) {
sp[(i + 1) % 3] = 1.0;
}
if (ordery[j]) {
sp[(i + 2) % 3] = 1.0;
}
points[j] = sp;
}
for (int j = 0; j < 4; j++) {
Vector3 ofs;
ofs[i] += 0.01;
square[i].push_back(points[j] - ofs);
square[i].push_back(points[(j + 1) % 4] - ofs);
square[i].push_back(points[j] + ofs);
square[i].push_back(points[(j + 1) % 4] + ofs);
}
}
2014-02-10 01:10:30 +00:00
Array d;
d.resize(RS::ARRAY_MAX);
2014-02-10 01:10:30 +00:00
inner_mat.instantiate();
inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
inner_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
2014-02-10 01:10:30 +00:00
d[RS::ARRAY_VERTEX] = triangles;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, RS::PRIMITIVE_TRIANGLES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
2014-02-10 01:10:30 +00:00
outer_mat.instantiate();
outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
outer_mat->set_on_top_of_alpha();
outer_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
outer_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
outer_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
2014-02-10 01:10:30 +00:00
selection_floor_mat.instantiate();
selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
selection_floor_mat->set_on_top_of_alpha();
selection_floor_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
selection_floor_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
d[RS::ARRAY_VERTEX] = lines;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, RS::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 1, outer_mat->get_rid());
2014-02-10 01:10:30 +00:00
d[RS::ARRAY_VERTEX] = triangles;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, RS::PRIMITIVE_TRIANGLES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 0, inner_mat->get_rid());
2014-02-10 01:10:30 +00:00
d[RS::ARRAY_VERTEX] = lines;
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, RS::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 1, outer_mat->get_rid());
for (int i = 0; i < 3; i++) {
d[RS::ARRAY_VERTEX] = square[i];
selection_level_mesh[i] = RS::get_singleton()->mesh_create();
RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_level_mesh[i], RS::PRIMITIVE_LINES, d);
RenderingServer::get_singleton()->mesh_surface_set_material(selection_level_mesh[i], 0, selection_floor_mat->get_rid());
}
2014-02-10 01:10:30 +00:00
}
_set_selection(false);
indicator_mat.instantiate();
indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
indicator_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
2014-02-10 01:10:30 +00:00
}
GridMapEditor::~GridMapEditor() {
ERR_FAIL_NULL(RenderingServer::get_singleton());
GridMap editor fixes and improvements This change fixes a few outstanding issues and greatly improves the usability of the GridMap editor through the following changes: - Copied mesh now gets displayed during pasting (also renamed the related identifiers accordingly) - Duplication/paste indicator now gets rotated around the correct pivot point (duplication worked properly before, but the indicator was shown misplaced when rotated) - Selected mesh library item cursor is no longer shown during selection and duplication/pasting - Back rotate X/Y/Z is now working during duplication/pasting - Added true cut operation thanks to now having a proper clipboard (clear operation got remapped to the DEL key) - Got rid of some weird workarounds in the duplication code - Fill and clear operations now correctly make the selection marker inactive as this was broken partly due to the workarounds mentioned above (duplication continues to keep the selection marker active to allow subsequent duplications) - Clear current selection on RMB, but treat selection as an action so previous selection can be restored on undo - Separated selection and paste indicator data as it's prone to error and confusion and it's anyway needed now that selection is treated as an action - Added support for cancelling paste, selection, and even unselect the currently selected mesh library item with the ESC key (previously there wasn't a way to unselect) - Changed the key binding of fill/clear/duplicate operations to use Ctrl as a modifier - Changed erase to use RMB instead of Shift+RMB (free look is available through Shift+F anyway, so no need to occupy RMB for it during gridmap editing) - Removed unused area, external connector, and configure menu items (there's also the non-functional clip mode menu items, but I'm not sure whether there are any plans with that, I suppose it's meant to be an editor aid) - Renamed INPUT_COPY to INPUT_PICK to better reflect its purpose - Added support for using Shift+Q and Shift+E to select multiple floors/planes without actually changing the current floor/plane as it happens when using e.g. the mouse wheel Fixes #25373 and #15883
2019-01-28 10:09:36 +00:00
_clear_clipboard_data();
2014-02-10 01:10:30 +00:00
for (int i = 0; i < 3; i++) {
if (grid[i].is_valid()) {
RenderingServer::get_singleton()->free(grid[i]);
}
if (grid_instance[i].is_valid()) {
RenderingServer::get_singleton()->free(grid_instance[i]);
}
if (cursor_instance.is_valid()) {
RenderingServer::get_singleton()->free(cursor_instance);
}
if (selection_level_instance[i].is_valid()) {
RenderingServer::get_singleton()->free(selection_level_instance[i]);
}
if (selection_level_mesh[i].is_valid()) {
RenderingServer::get_singleton()->free(selection_level_mesh[i]);
}
2014-02-10 01:10:30 +00:00
}
RenderingServer::get_singleton()->free(selection_mesh);
if (selection_instance.is_valid()) {
RenderingServer::get_singleton()->free(selection_instance);
}
2014-02-10 01:10:30 +00:00
RenderingServer::get_singleton()->free(paste_mesh);
if (paste_instance.is_valid()) {
RenderingServer::get_singleton()->free(paste_instance);
}
2014-02-10 01:10:30 +00:00
}
void GridMapEditorPlugin::_notification(int p_what) {
switch (p_what) {
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
if (!EditorSettings::get_singleton()->check_changed_settings_in_group("editors/grid_map")) {
break;
}
2022-10-18 14:43:37 +00:00
switch ((int)EDITOR_GET("editors/grid_map/editor_side")) {
case 0: { // Left.
Node3DEditor::get_singleton()->move_control_to_left_panel(grid_map_editor);
} break;
case 1: { // Right.
Node3DEditor::get_singleton()->move_control_to_right_panel(grid_map_editor);
} break;
}
} break;
}
}
2014-02-10 01:10:30 +00:00
void GridMapEditorPlugin::edit(Object *p_object) {
grid_map_editor->edit(Object::cast_to<GridMap>(p_object));
2014-02-10 01:10:30 +00:00
}
bool GridMapEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("GridMap");
2014-02-10 01:10:30 +00:00
}
void GridMapEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
grid_map_editor->show();
grid_map_editor->spatial_editor_hb->show();
grid_map_editor->set_process(true);
2014-02-10 01:10:30 +00:00
} else {
grid_map_editor->spatial_editor_hb->hide();
grid_map_editor->hide();
grid_map_editor->set_process(false);
2014-02-10 01:10:30 +00:00
}
}
GridMapEditorPlugin::GridMapEditorPlugin() {
grid_map_editor = memnew(GridMapEditor);
2022-10-18 14:43:37 +00:00
switch ((int)EDITOR_GET("editors/grid_map/editor_side")) {
case 0: { // Left.
Node3DEditor::get_singleton()->add_control_to_left_panel(grid_map_editor);
} break;
case 1: { // Right.
Node3DEditor::get_singleton()->add_control_to_right_panel(grid_map_editor);
} break;
}
grid_map_editor->hide();
2014-02-10 01:10:30 +00:00
}
GridMapEditorPlugin::~GridMapEditorPlugin() {
}
#endif // TOOLS_ENABLED