godot/drivers/vulkan/rendering_device_vulkan.cpp

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/**************************************************************************/
/* rendering_device_vulkan.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "rendering_device_vulkan.h"
#include "core/config/project_settings.h"
#include "core/io/compression.h"
#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/templates/hashfuncs.h"
#include "drivers/vulkan/vulkan_context.h"
#include "thirdparty/misc/smolv.h"
//#define FORCE_FULL_BARRIER
static const uint32_t SMALL_ALLOCATION_MAX_SIZE = 4096;
// Get the Vulkan object information and possible stage access types (bitwise OR'd with incoming values).
RenderingDeviceVulkan::Buffer *RenderingDeviceVulkan::_get_buffer_from_owner(RID p_buffer, VkPipelineStageFlags &r_stage_mask, VkAccessFlags &r_access_mask, BitField<BarrierMask> p_post_barrier) {
Buffer *buffer = nullptr;
if (vertex_buffer_owner.owns(p_buffer)) {
buffer = vertex_buffer_owner.get_or_null(p_buffer);
r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
r_access_mask |= VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT;
if (buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) {
if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
}
} else if (index_buffer_owner.owns(p_buffer)) {
r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
buffer = index_buffer_owner.get_or_null(p_buffer);
} else if (uniform_buffer_owner.owns(p_buffer)) {
if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
}
r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
buffer = uniform_buffer_owner.get_or_null(p_buffer);
} else if (texture_buffer_owner.owns(p_buffer)) {
if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
}
buffer = &texture_buffer_owner.get_or_null(p_buffer)->buffer;
} else if (storage_buffer_owner.owns(p_buffer)) {
buffer = storage_buffer_owner.get_or_null(p_buffer);
if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT) {
r_stage_mask |= VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
r_access_mask |= VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
}
}
return buffer;
}
static void update_external_dependency_for_store(VkSubpassDependency2KHR &dependency, bool is_sampled, bool is_storage, bool is_depth) {
// Transitioning from write to read, protect the shaders that may use this next.
// Allow for copies/image layout transitions.
dependency.dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
dependency.dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
if (is_sampled) {
dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
} else if (is_storage) {
dependency.dstStageMask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
dependency.dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
} else {
dependency.dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
dependency.dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
if (is_depth) {
// Depth resources have additional stages that may be interested in them.
dependency.dstStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
dependency.dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
}
void RenderingDeviceVulkan::_add_dependency(RID p_id, RID p_depends_on) {
if (!dependency_map.has(p_depends_on)) {
dependency_map[p_depends_on] = HashSet<RID>();
}
dependency_map[p_depends_on].insert(p_id);
if (!reverse_dependency_map.has(p_id)) {
reverse_dependency_map[p_id] = HashSet<RID>();
}
reverse_dependency_map[p_id].insert(p_depends_on);
}
void RenderingDeviceVulkan::_free_dependencies(RID p_id) {
// Direct dependencies must be freed.
HashMap<RID, HashSet<RID>>::Iterator E = dependency_map.find(p_id);
if (E) {
while (E->value.size()) {
free(*E->value.begin());
}
dependency_map.remove(E);
}
// Reverse dependencies must be unreferenced.
E = reverse_dependency_map.find(p_id);
if (E) {
for (const RID &F : E->value) {
HashMap<RID, HashSet<RID>>::Iterator G = dependency_map.find(F);
ERR_CONTINUE(!G);
ERR_CONTINUE(!G->value.has(p_id));
G->value.erase(p_id);
}
reverse_dependency_map.remove(E);
}
}
const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
VK_FORMAT_R4G4_UNORM_PACK8,
VK_FORMAT_R4G4B4A4_UNORM_PACK16,
VK_FORMAT_B4G4R4A4_UNORM_PACK16,
VK_FORMAT_R5G6B5_UNORM_PACK16,
VK_FORMAT_B5G6R5_UNORM_PACK16,
VK_FORMAT_R5G5B5A1_UNORM_PACK16,
VK_FORMAT_B5G5R5A1_UNORM_PACK16,
VK_FORMAT_A1R5G5B5_UNORM_PACK16,
VK_FORMAT_R8_UNORM,
VK_FORMAT_R8_SNORM,
VK_FORMAT_R8_USCALED,
VK_FORMAT_R8_SSCALED,
VK_FORMAT_R8_UINT,
VK_FORMAT_R8_SINT,
VK_FORMAT_R8_SRGB,
VK_FORMAT_R8G8_UNORM,
VK_FORMAT_R8G8_SNORM,
VK_FORMAT_R8G8_USCALED,
VK_FORMAT_R8G8_SSCALED,
VK_FORMAT_R8G8_UINT,
VK_FORMAT_R8G8_SINT,
VK_FORMAT_R8G8_SRGB,
VK_FORMAT_R8G8B8_UNORM,
VK_FORMAT_R8G8B8_SNORM,
VK_FORMAT_R8G8B8_USCALED,
VK_FORMAT_R8G8B8_SSCALED,
VK_FORMAT_R8G8B8_UINT,
VK_FORMAT_R8G8B8_SINT,
VK_FORMAT_R8G8B8_SRGB,
VK_FORMAT_B8G8R8_UNORM,
VK_FORMAT_B8G8R8_SNORM,
VK_FORMAT_B8G8R8_USCALED,
VK_FORMAT_B8G8R8_SSCALED,
VK_FORMAT_B8G8R8_UINT,
VK_FORMAT_B8G8R8_SINT,
VK_FORMAT_B8G8R8_SRGB,
VK_FORMAT_R8G8B8A8_UNORM,
VK_FORMAT_R8G8B8A8_SNORM,
VK_FORMAT_R8G8B8A8_USCALED,
VK_FORMAT_R8G8B8A8_SSCALED,
VK_FORMAT_R8G8B8A8_UINT,
VK_FORMAT_R8G8B8A8_SINT,
VK_FORMAT_R8G8B8A8_SRGB,
VK_FORMAT_B8G8R8A8_UNORM,
VK_FORMAT_B8G8R8A8_SNORM,
VK_FORMAT_B8G8R8A8_USCALED,
VK_FORMAT_B8G8R8A8_SSCALED,
VK_FORMAT_B8G8R8A8_UINT,
VK_FORMAT_B8G8R8A8_SINT,
VK_FORMAT_B8G8R8A8_SRGB,
VK_FORMAT_A8B8G8R8_UNORM_PACK32,
VK_FORMAT_A8B8G8R8_SNORM_PACK32,
VK_FORMAT_A8B8G8R8_USCALED_PACK32,
VK_FORMAT_A8B8G8R8_SSCALED_PACK32,
VK_FORMAT_A8B8G8R8_UINT_PACK32,
VK_FORMAT_A8B8G8R8_SINT_PACK32,
VK_FORMAT_A8B8G8R8_SRGB_PACK32,
VK_FORMAT_A2R10G10B10_UNORM_PACK32,
VK_FORMAT_A2R10G10B10_SNORM_PACK32,
VK_FORMAT_A2R10G10B10_USCALED_PACK32,
VK_FORMAT_A2R10G10B10_SSCALED_PACK32,
VK_FORMAT_A2R10G10B10_UINT_PACK32,
VK_FORMAT_A2R10G10B10_SINT_PACK32,
VK_FORMAT_A2B10G10R10_UNORM_PACK32,
VK_FORMAT_A2B10G10R10_SNORM_PACK32,
VK_FORMAT_A2B10G10R10_USCALED_PACK32,
VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
VK_FORMAT_A2B10G10R10_UINT_PACK32,
VK_FORMAT_A2B10G10R10_SINT_PACK32,
VK_FORMAT_R16_UNORM,
VK_FORMAT_R16_SNORM,
VK_FORMAT_R16_USCALED,
VK_FORMAT_R16_SSCALED,
VK_FORMAT_R16_UINT,
VK_FORMAT_R16_SINT,
VK_FORMAT_R16_SFLOAT,
VK_FORMAT_R16G16_UNORM,
VK_FORMAT_R16G16_SNORM,
VK_FORMAT_R16G16_USCALED,
VK_FORMAT_R16G16_SSCALED,
VK_FORMAT_R16G16_UINT,
VK_FORMAT_R16G16_SINT,
VK_FORMAT_R16G16_SFLOAT,
VK_FORMAT_R16G16B16_UNORM,
VK_FORMAT_R16G16B16_SNORM,
VK_FORMAT_R16G16B16_USCALED,
VK_FORMAT_R16G16B16_SSCALED,
VK_FORMAT_R16G16B16_UINT,
VK_FORMAT_R16G16B16_SINT,
VK_FORMAT_R16G16B16_SFLOAT,
VK_FORMAT_R16G16B16A16_UNORM,
VK_FORMAT_R16G16B16A16_SNORM,
VK_FORMAT_R16G16B16A16_USCALED,
VK_FORMAT_R16G16B16A16_SSCALED,
VK_FORMAT_R16G16B16A16_UINT,
VK_FORMAT_R16G16B16A16_SINT,
VK_FORMAT_R16G16B16A16_SFLOAT,
VK_FORMAT_R32_UINT,
VK_FORMAT_R32_SINT,
VK_FORMAT_R32_SFLOAT,
VK_FORMAT_R32G32_UINT,
VK_FORMAT_R32G32_SINT,
VK_FORMAT_R32G32_SFLOAT,
VK_FORMAT_R32G32B32_UINT,
VK_FORMAT_R32G32B32_SINT,
VK_FORMAT_R32G32B32_SFLOAT,
VK_FORMAT_R32G32B32A32_UINT,
VK_FORMAT_R32G32B32A32_SINT,
VK_FORMAT_R32G32B32A32_SFLOAT,
VK_FORMAT_R64_UINT,
VK_FORMAT_R64_SINT,
VK_FORMAT_R64_SFLOAT,
VK_FORMAT_R64G64_UINT,
VK_FORMAT_R64G64_SINT,
VK_FORMAT_R64G64_SFLOAT,
VK_FORMAT_R64G64B64_UINT,
VK_FORMAT_R64G64B64_SINT,
VK_FORMAT_R64G64B64_SFLOAT,
VK_FORMAT_R64G64B64A64_UINT,
VK_FORMAT_R64G64B64A64_SINT,
VK_FORMAT_R64G64B64A64_SFLOAT,
VK_FORMAT_B10G11R11_UFLOAT_PACK32,
VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
VK_FORMAT_D16_UNORM,
VK_FORMAT_X8_D24_UNORM_PACK32,
VK_FORMAT_D32_SFLOAT,
VK_FORMAT_S8_UINT,
VK_FORMAT_D16_UNORM_S8_UINT,
VK_FORMAT_D24_UNORM_S8_UINT,
VK_FORMAT_D32_SFLOAT_S8_UINT,
VK_FORMAT_BC1_RGB_UNORM_BLOCK,
VK_FORMAT_BC1_RGB_SRGB_BLOCK,
VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
VK_FORMAT_BC2_UNORM_BLOCK,
VK_FORMAT_BC2_SRGB_BLOCK,
VK_FORMAT_BC3_UNORM_BLOCK,
VK_FORMAT_BC3_SRGB_BLOCK,
VK_FORMAT_BC4_UNORM_BLOCK,
VK_FORMAT_BC4_SNORM_BLOCK,
VK_FORMAT_BC5_UNORM_BLOCK,
VK_FORMAT_BC5_SNORM_BLOCK,
VK_FORMAT_BC6H_UFLOAT_BLOCK,
VK_FORMAT_BC6H_SFLOAT_BLOCK,
VK_FORMAT_BC7_UNORM_BLOCK,
VK_FORMAT_BC7_SRGB_BLOCK,
VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
VK_FORMAT_EAC_R11_UNORM_BLOCK,
VK_FORMAT_EAC_R11_SNORM_BLOCK,
VK_FORMAT_EAC_R11G11_UNORM_BLOCK,
VK_FORMAT_EAC_R11G11_SNORM_BLOCK,
VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
VK_FORMAT_G8B8G8R8_422_UNORM,
VK_FORMAT_B8G8R8G8_422_UNORM,
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM,
VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
VK_FORMAT_G8_B8R8_2PLANE_422_UNORM,
VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
VK_FORMAT_R10X6_UNORM_PACK16,
VK_FORMAT_R10X6G10X6_UNORM_2PACK16,
VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
VK_FORMAT_R12X4_UNORM_PACK16,
VK_FORMAT_R12X4G12X4_UNORM_2PACK16,
VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
VK_FORMAT_G16B16G16R16_422_UNORM,
VK_FORMAT_B16G16R16G16_422_UNORM,
VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
VK_FORMAT_G16_B16R16_2PLANE_420_UNORM,
VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
VK_FORMAT_G16_B16R16_2PLANE_422_UNORM,
VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
};
const char *RenderingDeviceVulkan::named_formats[RenderingDevice::DATA_FORMAT_MAX] = {
"R4G4_Unorm_Pack8",
"R4G4B4A4_Unorm_Pack16",
"B4G4R4A4_Unorm_Pack16",
"R5G6B5_Unorm_Pack16",
"B5G6R5_Unorm_Pack16",
"R5G5B5A1_Unorm_Pack16",
"B5G5R5A1_Unorm_Pack16",
"A1R5G5B5_Unorm_Pack16",
"R8_Unorm",
"R8_Snorm",
"R8_Uscaled",
"R8_Sscaled",
"R8_Uint",
"R8_Sint",
"R8_Srgb",
"R8G8_Unorm",
"R8G8_Snorm",
"R8G8_Uscaled",
"R8G8_Sscaled",
"R8G8_Uint",
"R8G8_Sint",
"R8G8_Srgb",
"R8G8B8_Unorm",
"R8G8B8_Snorm",
"R8G8B8_Uscaled",
"R8G8B8_Sscaled",
"R8G8B8_Uint",
"R8G8B8_Sint",
"R8G8B8_Srgb",
"B8G8R8_Unorm",
"B8G8R8_Snorm",
"B8G8R8_Uscaled",
"B8G8R8_Sscaled",
"B8G8R8_Uint",
"B8G8R8_Sint",
"B8G8R8_Srgb",
"R8G8B8A8_Unorm",
"R8G8B8A8_Snorm",
"R8G8B8A8_Uscaled",
"R8G8B8A8_Sscaled",
"R8G8B8A8_Uint",
"R8G8B8A8_Sint",
"R8G8B8A8_Srgb",
"B8G8R8A8_Unorm",
"B8G8R8A8_Snorm",
"B8G8R8A8_Uscaled",
"B8G8R8A8_Sscaled",
"B8G8R8A8_Uint",
"B8G8R8A8_Sint",
"B8G8R8A8_Srgb",
"A8B8G8R8_Unorm_Pack32",
"A8B8G8R8_Snorm_Pack32",
"A8B8G8R8_Uscaled_Pack32",
"A8B8G8R8_Sscaled_Pack32",
"A8B8G8R8_Uint_Pack32",
"A8B8G8R8_Sint_Pack32",
"A8B8G8R8_Srgb_Pack32",
"A2R10G10B10_Unorm_Pack32",
"A2R10G10B10_Snorm_Pack32",
"A2R10G10B10_Uscaled_Pack32",
"A2R10G10B10_Sscaled_Pack32",
"A2R10G10B10_Uint_Pack32",
"A2R10G10B10_Sint_Pack32",
"A2B10G10R10_Unorm_Pack32",
"A2B10G10R10_Snorm_Pack32",
"A2B10G10R10_Uscaled_Pack32",
"A2B10G10R10_Sscaled_Pack32",
"A2B10G10R10_Uint_Pack32",
"A2B10G10R10_Sint_Pack32",
"R16_Unorm",
"R16_Snorm",
"R16_Uscaled",
"R16_Sscaled",
"R16_Uint",
"R16_Sint",
"R16_Sfloat",
"R16G16_Unorm",
"R16G16_Snorm",
"R16G16_Uscaled",
"R16G16_Sscaled",
"R16G16_Uint",
"R16G16_Sint",
"R16G16_Sfloat",
"R16G16B16_Unorm",
"R16G16B16_Snorm",
"R16G16B16_Uscaled",
"R16G16B16_Sscaled",
"R16G16B16_Uint",
"R16G16B16_Sint",
"R16G16B16_Sfloat",
"R16G16B16A16_Unorm",
"R16G16B16A16_Snorm",
"R16G16B16A16_Uscaled",
"R16G16B16A16_Sscaled",
"R16G16B16A16_Uint",
"R16G16B16A16_Sint",
"R16G16B16A16_Sfloat",
"R32_Uint",
"R32_Sint",
"R32_Sfloat",
"R32G32_Uint",
"R32G32_Sint",
"R32G32_Sfloat",
"R32G32B32_Uint",
"R32G32B32_Sint",
"R32G32B32_Sfloat",
"R32G32B32A32_Uint",
"R32G32B32A32_Sint",
"R32G32B32A32_Sfloat",
"R64_Uint",
"R64_Sint",
"R64_Sfloat",
"R64G64_Uint",
"R64G64_Sint",
"R64G64_Sfloat",
"R64G64B64_Uint",
"R64G64B64_Sint",
"R64G64B64_Sfloat",
"R64G64B64A64_Uint",
"R64G64B64A64_Sint",
"R64G64B64A64_Sfloat",
"B10G11R11_Ufloat_Pack32",
"E5B9G9R9_Ufloat_Pack32",
"D16_Unorm",
"X8_D24_Unorm_Pack32",
"D32_Sfloat",
"S8_Uint",
"D16_Unorm_S8_Uint",
"D24_Unorm_S8_Uint",
"D32_Sfloat_S8_Uint",
"Bc1_Rgb_Unorm_Block",
"Bc1_Rgb_Srgb_Block",
"Bc1_Rgba_Unorm_Block",
"Bc1_Rgba_Srgb_Block",
"Bc2_Unorm_Block",
"Bc2_Srgb_Block",
"Bc3_Unorm_Block",
"Bc3_Srgb_Block",
"Bc4_Unorm_Block",
"Bc4_Snorm_Block",
"Bc5_Unorm_Block",
"Bc5_Snorm_Block",
"Bc6H_Ufloat_Block",
"Bc6H_Sfloat_Block",
"Bc7_Unorm_Block",
"Bc7_Srgb_Block",
"Etc2_R8G8B8_Unorm_Block",
"Etc2_R8G8B8_Srgb_Block",
"Etc2_R8G8B8A1_Unorm_Block",
"Etc2_R8G8B8A1_Srgb_Block",
"Etc2_R8G8B8A8_Unorm_Block",
"Etc2_R8G8B8A8_Srgb_Block",
"Eac_R11_Unorm_Block",
"Eac_R11_Snorm_Block",
"Eac_R11G11_Unorm_Block",
"Eac_R11G11_Snorm_Block",
"Astc_4X4_Unorm_Block",
"Astc_4X4_Srgb_Block",
"Astc_5X4_Unorm_Block",
"Astc_5X4_Srgb_Block",
"Astc_5X5_Unorm_Block",
"Astc_5X5_Srgb_Block",
"Astc_6X5_Unorm_Block",
"Astc_6X5_Srgb_Block",
"Astc_6X6_Unorm_Block",
"Astc_6X6_Srgb_Block",
"Astc_8X5_Unorm_Block",
"Astc_8X5_Srgb_Block",
"Astc_8X6_Unorm_Block",
"Astc_8X6_Srgb_Block",
"Astc_8X8_Unorm_Block",
"Astc_8X8_Srgb_Block",
"Astc_10X5_Unorm_Block",
"Astc_10X5_Srgb_Block",
"Astc_10X6_Unorm_Block",
"Astc_10X6_Srgb_Block",
"Astc_10X8_Unorm_Block",
"Astc_10X8_Srgb_Block",
"Astc_10X10_Unorm_Block",
"Astc_10X10_Srgb_Block",
"Astc_12X10_Unorm_Block",
"Astc_12X10_Srgb_Block",
"Astc_12X12_Unorm_Block",
"Astc_12X12_Srgb_Block",
"G8B8G8R8_422_Unorm",
"B8G8R8G8_422_Unorm",
"G8_B8_R8_3Plane_420_Unorm",
"G8_B8R8_2Plane_420_Unorm",
"G8_B8_R8_3Plane_422_Unorm",
"G8_B8R8_2Plane_422_Unorm",
"G8_B8_R8_3Plane_444_Unorm",
"R10X6_Unorm_Pack16",
"R10X6G10X6_Unorm_2Pack16",
"R10X6G10X6B10X6A10X6_Unorm_4Pack16",
"G10X6B10X6G10X6R10X6_422_Unorm_4Pack16",
"B10X6G10X6R10X6G10X6_422_Unorm_4Pack16",
"G10X6_B10X6_R10X6_3Plane_420_Unorm_3Pack16",
"G10X6_B10X6R10X6_2Plane_420_Unorm_3Pack16",
"G10X6_B10X6_R10X6_3Plane_422_Unorm_3Pack16",
"G10X6_B10X6R10X6_2Plane_422_Unorm_3Pack16",
"G10X6_B10X6_R10X6_3Plane_444_Unorm_3Pack16",
"R12X4_Unorm_Pack16",
"R12X4G12X4_Unorm_2Pack16",
"R12X4G12X4B12X4A12X4_Unorm_4Pack16",
"G12X4B12X4G12X4R12X4_422_Unorm_4Pack16",
"B12X4G12X4R12X4G12X4_422_Unorm_4Pack16",
"G12X4_B12X4_R12X4_3Plane_420_Unorm_3Pack16",
"G12X4_B12X4R12X4_2Plane_420_Unorm_3Pack16",
"G12X4_B12X4_R12X4_3Plane_422_Unorm_3Pack16",
"G12X4_B12X4R12X4_2Plane_422_Unorm_3Pack16",
"G12X4_B12X4_R12X4_3Plane_444_Unorm_3Pack16",
"G16B16G16R16_422_Unorm",
"B16G16R16G16_422_Unorm",
"G16_B16_R16_3Plane_420_Unorm",
"G16_B16R16_2Plane_420_Unorm",
"G16_B16_R16_3Plane_422_Unorm",
"G16_B16R16_2Plane_422_Unorm",
"G16_B16_R16_3Plane_444_Unorm",
};
int RenderingDeviceVulkan::get_format_vertex_size(DataFormat p_format) {
switch (p_format) {
case DATA_FORMAT_R8_UNORM:
case DATA_FORMAT_R8_SNORM:
case DATA_FORMAT_R8_UINT:
case DATA_FORMAT_R8_SINT:
case DATA_FORMAT_R8G8_UNORM:
case DATA_FORMAT_R8G8_SNORM:
case DATA_FORMAT_R8G8_UINT:
case DATA_FORMAT_R8G8_SINT:
case DATA_FORMAT_R8G8B8_UNORM:
case DATA_FORMAT_R8G8B8_SNORM:
case DATA_FORMAT_R8G8B8_UINT:
case DATA_FORMAT_R8G8B8_SINT:
case DATA_FORMAT_B8G8R8_UNORM:
case DATA_FORMAT_B8G8R8_SNORM:
case DATA_FORMAT_B8G8R8_UINT:
case DATA_FORMAT_B8G8R8_SINT:
case DATA_FORMAT_R8G8B8A8_UNORM:
case DATA_FORMAT_R8G8B8A8_SNORM:
case DATA_FORMAT_R8G8B8A8_UINT:
case DATA_FORMAT_R8G8B8A8_SINT:
case DATA_FORMAT_B8G8R8A8_UNORM:
case DATA_FORMAT_B8G8R8A8_SNORM:
case DATA_FORMAT_B8G8R8A8_UINT:
case DATA_FORMAT_B8G8R8A8_SINT:
case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
return 4;
case DATA_FORMAT_R16_UNORM:
case DATA_FORMAT_R16_SNORM:
case DATA_FORMAT_R16_UINT:
case DATA_FORMAT_R16_SINT:
case DATA_FORMAT_R16_SFLOAT:
return 4;
case DATA_FORMAT_R16G16_UNORM:
case DATA_FORMAT_R16G16_SNORM:
case DATA_FORMAT_R16G16_UINT:
case DATA_FORMAT_R16G16_SINT:
case DATA_FORMAT_R16G16_SFLOAT:
return 4;
case DATA_FORMAT_R16G16B16_UNORM:
case DATA_FORMAT_R16G16B16_SNORM:
case DATA_FORMAT_R16G16B16_UINT:
case DATA_FORMAT_R16G16B16_SINT:
case DATA_FORMAT_R16G16B16_SFLOAT:
return 8;
case DATA_FORMAT_R16G16B16A16_UNORM:
case DATA_FORMAT_R16G16B16A16_SNORM:
case DATA_FORMAT_R16G16B16A16_UINT:
case DATA_FORMAT_R16G16B16A16_SINT:
case DATA_FORMAT_R16G16B16A16_SFLOAT:
return 8;
case DATA_FORMAT_R32_UINT:
case DATA_FORMAT_R32_SINT:
case DATA_FORMAT_R32_SFLOAT:
return 4;
case DATA_FORMAT_R32G32_UINT:
case DATA_FORMAT_R32G32_SINT:
case DATA_FORMAT_R32G32_SFLOAT:
return 8;
case DATA_FORMAT_R32G32B32_UINT:
case DATA_FORMAT_R32G32B32_SINT:
case DATA_FORMAT_R32G32B32_SFLOAT:
return 12;
case DATA_FORMAT_R32G32B32A32_UINT:
case DATA_FORMAT_R32G32B32A32_SINT:
case DATA_FORMAT_R32G32B32A32_SFLOAT:
return 16;
case DATA_FORMAT_R64_UINT:
case DATA_FORMAT_R64_SINT:
case DATA_FORMAT_R64_SFLOAT:
return 8;
case DATA_FORMAT_R64G64_UINT:
case DATA_FORMAT_R64G64_SINT:
case DATA_FORMAT_R64G64_SFLOAT:
return 16;
case DATA_FORMAT_R64G64B64_UINT:
case DATA_FORMAT_R64G64B64_SINT:
case DATA_FORMAT_R64G64B64_SFLOAT:
return 24;
case DATA_FORMAT_R64G64B64A64_UINT:
case DATA_FORMAT_R64G64B64A64_SINT:
case DATA_FORMAT_R64G64B64A64_SFLOAT:
return 32;
default:
return 0;
}
}
uint32_t RenderingDeviceVulkan::get_image_format_pixel_size(DataFormat p_format) {
switch (p_format) {
case DATA_FORMAT_R4G4_UNORM_PACK8:
return 1;
case DATA_FORMAT_R4G4B4A4_UNORM_PACK16:
case DATA_FORMAT_B4G4R4A4_UNORM_PACK16:
case DATA_FORMAT_R5G6B5_UNORM_PACK16:
case DATA_FORMAT_B5G6R5_UNORM_PACK16:
case DATA_FORMAT_R5G5B5A1_UNORM_PACK16:
case DATA_FORMAT_B5G5R5A1_UNORM_PACK16:
case DATA_FORMAT_A1R5G5B5_UNORM_PACK16:
return 2;
case DATA_FORMAT_R8_UNORM:
case DATA_FORMAT_R8_SNORM:
case DATA_FORMAT_R8_USCALED:
case DATA_FORMAT_R8_SSCALED:
case DATA_FORMAT_R8_UINT:
case DATA_FORMAT_R8_SINT:
case DATA_FORMAT_R8_SRGB:
return 1;
case DATA_FORMAT_R8G8_UNORM:
case DATA_FORMAT_R8G8_SNORM:
case DATA_FORMAT_R8G8_USCALED:
case DATA_FORMAT_R8G8_SSCALED:
case DATA_FORMAT_R8G8_UINT:
case DATA_FORMAT_R8G8_SINT:
case DATA_FORMAT_R8G8_SRGB:
return 2;
case DATA_FORMAT_R8G8B8_UNORM:
case DATA_FORMAT_R8G8B8_SNORM:
case DATA_FORMAT_R8G8B8_USCALED:
case DATA_FORMAT_R8G8B8_SSCALED:
case DATA_FORMAT_R8G8B8_UINT:
case DATA_FORMAT_R8G8B8_SINT:
case DATA_FORMAT_R8G8B8_SRGB:
case DATA_FORMAT_B8G8R8_UNORM:
case DATA_FORMAT_B8G8R8_SNORM:
case DATA_FORMAT_B8G8R8_USCALED:
case DATA_FORMAT_B8G8R8_SSCALED:
case DATA_FORMAT_B8G8R8_UINT:
case DATA_FORMAT_B8G8R8_SINT:
case DATA_FORMAT_B8G8R8_SRGB:
return 3;
case DATA_FORMAT_R8G8B8A8_UNORM:
case DATA_FORMAT_R8G8B8A8_SNORM:
case DATA_FORMAT_R8G8B8A8_USCALED:
case DATA_FORMAT_R8G8B8A8_SSCALED:
case DATA_FORMAT_R8G8B8A8_UINT:
case DATA_FORMAT_R8G8B8A8_SINT:
case DATA_FORMAT_R8G8B8A8_SRGB:
case DATA_FORMAT_B8G8R8A8_UNORM:
case DATA_FORMAT_B8G8R8A8_SNORM:
case DATA_FORMAT_B8G8R8A8_USCALED:
case DATA_FORMAT_B8G8R8A8_SSCALED:
case DATA_FORMAT_B8G8R8A8_UINT:
case DATA_FORMAT_B8G8R8A8_SINT:
case DATA_FORMAT_B8G8R8A8_SRGB:
return 4;
case DATA_FORMAT_A8B8G8R8_UNORM_PACK32:
case DATA_FORMAT_A8B8G8R8_SNORM_PACK32:
case DATA_FORMAT_A8B8G8R8_USCALED_PACK32:
case DATA_FORMAT_A8B8G8R8_SSCALED_PACK32:
case DATA_FORMAT_A8B8G8R8_UINT_PACK32:
case DATA_FORMAT_A8B8G8R8_SINT_PACK32:
case DATA_FORMAT_A8B8G8R8_SRGB_PACK32:
case DATA_FORMAT_A2R10G10B10_UNORM_PACK32:
case DATA_FORMAT_A2R10G10B10_SNORM_PACK32:
case DATA_FORMAT_A2R10G10B10_USCALED_PACK32:
case DATA_FORMAT_A2R10G10B10_SSCALED_PACK32:
case DATA_FORMAT_A2R10G10B10_UINT_PACK32:
case DATA_FORMAT_A2R10G10B10_SINT_PACK32:
case DATA_FORMAT_A2B10G10R10_UNORM_PACK32:
case DATA_FORMAT_A2B10G10R10_SNORM_PACK32:
case DATA_FORMAT_A2B10G10R10_USCALED_PACK32:
case DATA_FORMAT_A2B10G10R10_SSCALED_PACK32:
case DATA_FORMAT_A2B10G10R10_UINT_PACK32:
case DATA_FORMAT_A2B10G10R10_SINT_PACK32:
return 4;
case DATA_FORMAT_R16_UNORM:
case DATA_FORMAT_R16_SNORM:
case DATA_FORMAT_R16_USCALED:
case DATA_FORMAT_R16_SSCALED:
case DATA_FORMAT_R16_UINT:
case DATA_FORMAT_R16_SINT:
case DATA_FORMAT_R16_SFLOAT:
return 2;
case DATA_FORMAT_R16G16_UNORM:
case DATA_FORMAT_R16G16_SNORM:
case DATA_FORMAT_R16G16_USCALED:
case DATA_FORMAT_R16G16_SSCALED:
case DATA_FORMAT_R16G16_UINT:
case DATA_FORMAT_R16G16_SINT:
case DATA_FORMAT_R16G16_SFLOAT:
return 4;
case DATA_FORMAT_R16G16B16_UNORM:
case DATA_FORMAT_R16G16B16_SNORM:
case DATA_FORMAT_R16G16B16_USCALED:
case DATA_FORMAT_R16G16B16_SSCALED:
case DATA_FORMAT_R16G16B16_UINT:
case DATA_FORMAT_R16G16B16_SINT:
case DATA_FORMAT_R16G16B16_SFLOAT:
return 6;
case DATA_FORMAT_R16G16B16A16_UNORM:
case DATA_FORMAT_R16G16B16A16_SNORM:
case DATA_FORMAT_R16G16B16A16_USCALED:
case DATA_FORMAT_R16G16B16A16_SSCALED:
case DATA_FORMAT_R16G16B16A16_UINT:
case DATA_FORMAT_R16G16B16A16_SINT:
case DATA_FORMAT_R16G16B16A16_SFLOAT:
return 8;
case DATA_FORMAT_R32_UINT:
case DATA_FORMAT_R32_SINT:
case DATA_FORMAT_R32_SFLOAT:
return 4;
case DATA_FORMAT_R32G32_UINT:
case DATA_FORMAT_R32G32_SINT:
case DATA_FORMAT_R32G32_SFLOAT:
return 8;
case DATA_FORMAT_R32G32B32_UINT:
case DATA_FORMAT_R32G32B32_SINT:
case DATA_FORMAT_R32G32B32_SFLOAT:
return 12;
case DATA_FORMAT_R32G32B32A32_UINT:
case DATA_FORMAT_R32G32B32A32_SINT:
case DATA_FORMAT_R32G32B32A32_SFLOAT:
return 16;
case DATA_FORMAT_R64_UINT:
case DATA_FORMAT_R64_SINT:
case DATA_FORMAT_R64_SFLOAT:
return 8;
case DATA_FORMAT_R64G64_UINT:
case DATA_FORMAT_R64G64_SINT:
case DATA_FORMAT_R64G64_SFLOAT:
return 16;
case DATA_FORMAT_R64G64B64_UINT:
case DATA_FORMAT_R64G64B64_SINT:
case DATA_FORMAT_R64G64B64_SFLOAT:
return 24;
case DATA_FORMAT_R64G64B64A64_UINT:
case DATA_FORMAT_R64G64B64A64_SINT:
case DATA_FORMAT_R64G64B64A64_SFLOAT:
return 32;
case DATA_FORMAT_B10G11R11_UFLOAT_PACK32:
case DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32:
return 4;
case DATA_FORMAT_D16_UNORM:
return 2;
case DATA_FORMAT_X8_D24_UNORM_PACK32:
return 4;
case DATA_FORMAT_D32_SFLOAT:
return 4;
case DATA_FORMAT_S8_UINT:
return 1;
case DATA_FORMAT_D16_UNORM_S8_UINT:
return 4;
case DATA_FORMAT_D24_UNORM_S8_UINT:
return 4;
case DATA_FORMAT_D32_SFLOAT_S8_UINT:
return 5; // ?
case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
case DATA_FORMAT_BC2_UNORM_BLOCK:
case DATA_FORMAT_BC2_SRGB_BLOCK:
case DATA_FORMAT_BC3_UNORM_BLOCK:
case DATA_FORMAT_BC3_SRGB_BLOCK:
case DATA_FORMAT_BC4_UNORM_BLOCK:
case DATA_FORMAT_BC4_SNORM_BLOCK:
case DATA_FORMAT_BC5_UNORM_BLOCK:
case DATA_FORMAT_BC5_SNORM_BLOCK:
case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
case DATA_FORMAT_BC7_UNORM_BLOCK:
case DATA_FORMAT_BC7_SRGB_BLOCK:
return 1;
case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
return 1;
case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
return 1;
case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK:
case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
return 1;
case DATA_FORMAT_G8B8G8R8_422_UNORM:
case DATA_FORMAT_B8G8R8G8_422_UNORM:
return 4;
case DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
case DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM:
case DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM:
case DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM:
case DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM:
return 4;
case DATA_FORMAT_R10X6_UNORM_PACK16:
case DATA_FORMAT_R10X6G10X6_UNORM_2PACK16:
case DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16:
case DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16:
case DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16:
case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16:
case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
case DATA_FORMAT_R12X4_UNORM_PACK16:
case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
return 2;
case DATA_FORMAT_G16B16G16R16_422_UNORM:
case DATA_FORMAT_B16G16R16G16_422_UNORM:
case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
return 8;
default: {
ERR_PRINT("Format not handled, bug");
}
}
return 1;
}
// https://www.khronos.org/registry/DataFormat/specs/1.1/dataformat.1.1.pdf
void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {
switch (p_format) {
case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
case DATA_FORMAT_BC2_UNORM_BLOCK:
case DATA_FORMAT_BC2_SRGB_BLOCK:
case DATA_FORMAT_BC3_UNORM_BLOCK:
case DATA_FORMAT_BC3_SRGB_BLOCK:
case DATA_FORMAT_BC4_UNORM_BLOCK:
case DATA_FORMAT_BC4_SNORM_BLOCK:
case DATA_FORMAT_BC5_UNORM_BLOCK:
case DATA_FORMAT_BC5_SNORM_BLOCK:
case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
case DATA_FORMAT_BC7_UNORM_BLOCK:
case DATA_FORMAT_BC7_SRGB_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK: {
r_w = 4;
r_h = 4;
} break;
case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK: // Unsupported
case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK: {
r_w = 4;
r_h = 4;
} break;
case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK: {
r_w = 8;
r_h = 8;
} break;
case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK: // Unsupported
case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
r_w = 4;
r_h = 4;
return;
default: {
r_w = 1;
r_h = 1;
}
}
}
uint32_t RenderingDeviceVulkan::get_compressed_image_format_block_byte_size(DataFormat p_format) {
switch (p_format) {
case DATA_FORMAT_BC1_RGB_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
return 8;
case DATA_FORMAT_BC2_UNORM_BLOCK:
case DATA_FORMAT_BC2_SRGB_BLOCK:
return 16;
case DATA_FORMAT_BC3_UNORM_BLOCK:
case DATA_FORMAT_BC3_SRGB_BLOCK:
return 16;
case DATA_FORMAT_BC4_UNORM_BLOCK:
case DATA_FORMAT_BC4_SNORM_BLOCK:
return 8;
case DATA_FORMAT_BC5_UNORM_BLOCK:
case DATA_FORMAT_BC5_SNORM_BLOCK:
return 16;
case DATA_FORMAT_BC6H_UFLOAT_BLOCK:
case DATA_FORMAT_BC6H_SFLOAT_BLOCK:
return 16;
case DATA_FORMAT_BC7_UNORM_BLOCK:
case DATA_FORMAT_BC7_SRGB_BLOCK:
return 16;
case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
return 8;
case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
return 8;
case DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK:
return 16;
case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
return 8;
case DATA_FORMAT_EAC_R11G11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11G11_SNORM_BLOCK:
return 16;
case DATA_FORMAT_ASTC_4x4_UNORM_BLOCK: // Again, not sure about astc.
case DATA_FORMAT_ASTC_4x4_SRGB_BLOCK:
case DATA_FORMAT_ASTC_5x4_UNORM_BLOCK:
case DATA_FORMAT_ASTC_5x4_SRGB_BLOCK:
case DATA_FORMAT_ASTC_5x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_5x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_6x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_6x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_6x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_6x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK:
case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x5_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x5_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x6_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x6_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x8_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x8_SRGB_BLOCK:
case DATA_FORMAT_ASTC_10x10_UNORM_BLOCK:
case DATA_FORMAT_ASTC_10x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x10_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x10_SRGB_BLOCK:
case DATA_FORMAT_ASTC_12x12_UNORM_BLOCK:
case DATA_FORMAT_ASTC_12x12_SRGB_BLOCK:
return 16;
default: {
}
}
return 1;
}
uint32_t RenderingDeviceVulkan::get_compressed_image_format_pixel_rshift(DataFormat p_format) {
switch (p_format) {
case DATA_FORMAT_BC1_RGB_UNORM_BLOCK: // These formats are half byte size, so rshift is 1.
case DATA_FORMAT_BC1_RGB_SRGB_BLOCK:
case DATA_FORMAT_BC1_RGBA_UNORM_BLOCK:
case DATA_FORMAT_BC1_RGBA_SRGB_BLOCK:
case DATA_FORMAT_BC4_UNORM_BLOCK:
case DATA_FORMAT_BC4_SNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK:
case DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK:
case DATA_FORMAT_EAC_R11_UNORM_BLOCK:
case DATA_FORMAT_EAC_R11_SNORM_BLOCK:
return 1;
case DATA_FORMAT_ASTC_8x8_SRGB_BLOCK:
case DATA_FORMAT_ASTC_8x8_UNORM_BLOCK: {
return 2;
}
default: {
}
}
return 0;
}
bool RenderingDeviceVulkan::format_has_stencil(DataFormat p_format) {
switch (p_format) {
case DATA_FORMAT_S8_UINT:
case DATA_FORMAT_D16_UNORM_S8_UINT:
case DATA_FORMAT_D24_UNORM_S8_UINT:
case DATA_FORMAT_D32_SFLOAT_S8_UINT: {
return true;
}
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default: {
}
}
return false;
}
uint32_t RenderingDeviceVulkan::get_image_format_required_size(DataFormat p_format, uint32_t p_width, uint32_t p_height, uint32_t p_depth, uint32_t p_mipmaps, uint32_t *r_blockw, uint32_t *r_blockh, uint32_t *r_depth) {
ERR_FAIL_COND_V(p_mipmaps == 0, 0);
uint32_t w = p_width;
uint32_t h = p_height;
uint32_t d = p_depth;
uint32_t size = 0;
uint32_t pixel_size = get_image_format_pixel_size(p_format);
uint32_t pixel_rshift = get_compressed_image_format_pixel_rshift(p_format);
uint32_t blockw, blockh;
get_compressed_image_format_block_dimensions(p_format, blockw, blockh);
for (uint32_t i = 0; i < p_mipmaps; i++) {
uint32_t bw = w % blockw != 0 ? w + (blockw - w % blockw) : w;
uint32_t bh = h % blockh != 0 ? h + (blockh - h % blockh) : h;
uint32_t s = bw * bh;
s *= pixel_size;
s >>= pixel_rshift;
size += s * d;
if (r_blockw) {
*r_blockw = bw;
}
if (r_blockh) {
*r_blockh = bh;
}
if (r_depth) {
*r_depth = d;
}
w = MAX(blockw, w >> 1);
h = MAX(blockh, h >> 1);
d = MAX(1u, d >> 1);
}
return size;
}
uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
// Formats and block size don't really matter here since they can all go down to 1px (even if block is larger).
uint32_t w = p_width;
uint32_t h = p_height;
uint32_t d = p_depth;
uint32_t mipmaps = 1;
while (true) {
if (w == 1 && h == 1 && d == 1) {
break;
}
w = MAX(1u, w >> 1);
h = MAX(1u, h >> 1);
d = MAX(1u, d >> 1);
mipmaps++;
}
return mipmaps;
}
///////////////////////
const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
VK_COMPARE_OP_NEVER,
VK_COMPARE_OP_LESS,
VK_COMPARE_OP_EQUAL,
VK_COMPARE_OP_LESS_OR_EQUAL,
VK_COMPARE_OP_GREATER,
VK_COMPARE_OP_NOT_EQUAL,
VK_COMPARE_OP_GREATER_OR_EQUAL,
VK_COMPARE_OP_ALWAYS
};
const VkStencilOp RenderingDeviceVulkan::stencil_operations[RenderingDevice::STENCIL_OP_MAX] = {
VK_STENCIL_OP_KEEP,
VK_STENCIL_OP_ZERO,
VK_STENCIL_OP_REPLACE,
VK_STENCIL_OP_INCREMENT_AND_CLAMP,
VK_STENCIL_OP_DECREMENT_AND_CLAMP,
VK_STENCIL_OP_INVERT,
VK_STENCIL_OP_INCREMENT_AND_WRAP,
VK_STENCIL_OP_DECREMENT_AND_WRAP
};
const VkSampleCountFlagBits RenderingDeviceVulkan::rasterization_sample_count[RenderingDevice::TEXTURE_SAMPLES_MAX] = {
VK_SAMPLE_COUNT_1_BIT,
VK_SAMPLE_COUNT_2_BIT,
VK_SAMPLE_COUNT_4_BIT,
VK_SAMPLE_COUNT_8_BIT,
VK_SAMPLE_COUNT_16_BIT,
VK_SAMPLE_COUNT_32_BIT,
VK_SAMPLE_COUNT_64_BIT,
};
const VkLogicOp RenderingDeviceVulkan::logic_operations[RenderingDevice::LOGIC_OP_MAX] = {
VK_LOGIC_OP_CLEAR,
VK_LOGIC_OP_AND,
VK_LOGIC_OP_AND_REVERSE,
VK_LOGIC_OP_COPY,
VK_LOGIC_OP_AND_INVERTED,
VK_LOGIC_OP_NO_OP,
VK_LOGIC_OP_XOR,
VK_LOGIC_OP_OR,
VK_LOGIC_OP_NOR,
VK_LOGIC_OP_EQUIVALENT,
VK_LOGIC_OP_INVERT,
VK_LOGIC_OP_OR_REVERSE,
VK_LOGIC_OP_COPY_INVERTED,
VK_LOGIC_OP_OR_INVERTED,
VK_LOGIC_OP_NAND,
VK_LOGIC_OP_SET
};
const VkBlendFactor RenderingDeviceVulkan::blend_factors[RenderingDevice::BLEND_FACTOR_MAX] = {
VK_BLEND_FACTOR_ZERO,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_SRC_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
VK_BLEND_FACTOR_DST_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
VK_BLEND_FACTOR_SRC_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
VK_BLEND_FACTOR_DST_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
VK_BLEND_FACTOR_CONSTANT_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
VK_BLEND_FACTOR_CONSTANT_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
VK_BLEND_FACTOR_SRC1_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
VK_BLEND_FACTOR_SRC1_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA
};
const VkBlendOp RenderingDeviceVulkan::blend_operations[RenderingDevice::BLEND_OP_MAX] = {
VK_BLEND_OP_ADD,
VK_BLEND_OP_SUBTRACT,
VK_BLEND_OP_REVERSE_SUBTRACT,
VK_BLEND_OP_MIN,
VK_BLEND_OP_MAX
};
const VkSamplerAddressMode RenderingDeviceVulkan::address_modes[RenderingDevice::SAMPLER_REPEAT_MODE_MAX] = {
VK_SAMPLER_ADDRESS_MODE_REPEAT,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE
};
const VkBorderColor RenderingDeviceVulkan::sampler_border_colors[RenderingDevice::SAMPLER_BORDER_COLOR_MAX] = {
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
VK_BORDER_COLOR_INT_OPAQUE_BLACK,
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
VK_BORDER_COLOR_INT_OPAQUE_WHITE
};
const VkImageType RenderingDeviceVulkan::vulkan_image_type[RenderingDevice::TEXTURE_TYPE_MAX] = {
VK_IMAGE_TYPE_1D,
VK_IMAGE_TYPE_2D,
VK_IMAGE_TYPE_3D,
VK_IMAGE_TYPE_2D,
VK_IMAGE_TYPE_1D,
VK_IMAGE_TYPE_2D,
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VK_IMAGE_TYPE_2D
};
/***************************/
/**** BUFFER MANAGEMENT ****/
/***************************/
Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size, uint32_t p_usage, VmaMemoryUsage p_mem_usage, VmaAllocationCreateFlags p_mem_flags) {
VkBufferCreateInfo bufferInfo;
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.pNext = nullptr;
bufferInfo.flags = 0;
bufferInfo.size = p_size;
bufferInfo.usage = p_usage;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bufferInfo.queueFamilyIndexCount = 0;
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bufferInfo.pQueueFamilyIndices = nullptr;
VmaAllocationCreateInfo allocInfo;
allocInfo.flags = p_mem_flags;
allocInfo.usage = p_mem_usage;
allocInfo.requiredFlags = 0;
allocInfo.preferredFlags = 0;
allocInfo.memoryTypeBits = 0;
allocInfo.pool = nullptr;
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allocInfo.pUserData = nullptr;
if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {
uint32_t mem_type_index = 0;
vmaFindMemoryTypeIndexForBufferInfo(allocator, &bufferInfo, &allocInfo, &mem_type_index);
allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
}
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VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &p_buffer->buffer, &p_buffer->allocation, nullptr);
ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Can't create buffer of size: " + itos(p_size) + ", error " + itos(err) + ".");
p_buffer->size = p_size;
p_buffer->buffer_info.buffer = p_buffer->buffer;
p_buffer->buffer_info.offset = 0;
p_buffer->buffer_info.range = p_size;
p_buffer->usage = p_usage;
buffer_memory += p_size;
return OK;
}
Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
buffer_memory -= p_buffer->size;
vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
p_buffer->buffer = VK_NULL_HANDLE;
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p_buffer->allocation = nullptr;
p_buffer->size = 0;
return OK;
}
Error RenderingDeviceVulkan::_insert_staging_block() {
VkBufferCreateInfo bufferInfo;
bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.pNext = nullptr;
bufferInfo.flags = 0;
bufferInfo.size = staging_buffer_block_size;
bufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bufferInfo.queueFamilyIndexCount = 0;
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bufferInfo.pQueueFamilyIndices = nullptr;
VmaAllocationCreateInfo allocInfo;
allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
allocInfo.requiredFlags = 0;
allocInfo.preferredFlags = 0;
allocInfo.memoryTypeBits = 0;
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allocInfo.pool = nullptr;
allocInfo.pUserData = nullptr;
StagingBufferBlock block;
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VkResult err = vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &block.buffer, &block.allocation, nullptr);
ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vmaCreateBuffer failed with error " + itos(err) + ".");
block.frame_used = 0;
block.fill_amount = 0;
staging_buffer_blocks.insert(staging_buffer_current, block);
return OK;
}
Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_t p_required_align, uint32_t &r_alloc_offset, uint32_t &r_alloc_size, bool p_can_segment) {
// Determine a block to use.
r_alloc_size = p_amount;
while (true) {
r_alloc_offset = 0;
// See if we can use current block.
if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
// We used this block this frame, let's see if there is still room.
uint32_t write_from = staging_buffer_blocks[staging_buffer_current].fill_amount;
{
uint32_t align_remainder = write_from % p_required_align;
if (align_remainder != 0) {
write_from += p_required_align - align_remainder;
}
}
int32_t available_bytes = int32_t(staging_buffer_block_size) - int32_t(write_from);
if ((int32_t)p_amount < available_bytes) {
// All is good, we should be ok, all will fit.
r_alloc_offset = write_from;
} else if (p_can_segment && available_bytes >= (int32_t)p_required_align) {
// Ok all won't fit but at least we can fit a chunkie.
// All is good, update what needs to be written to.
r_alloc_offset = write_from;
r_alloc_size = available_bytes - (available_bytes % p_required_align);
} else {
// Can't fit it into this buffer.
// Will need to try next buffer.
staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
// Before doing anything, though, let's check that we didn't manage to fill all blocks.
// Possible in a single frame.
if (staging_buffer_blocks[staging_buffer_current].frame_used == frames_drawn) {
// Guess we did.. ok, let's see if we can insert a new block.
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if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
// We can, so we are safe.
Error err = _insert_staging_block();
if (err) {
return err;
}
// Claim for this frame.
staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
} else {
// Ok, worst case scenario, all the staging buffers belong to this frame
// and this frame is not even done.
// If this is the main thread, it means the user is likely loading a lot of resources at once,.
// Otherwise, the thread should just be blocked until the next frame (currently unimplemented).
if (false) { // Separate thread from render.
//block_until_next_frame()
continue;
} else {
// Flush EVERYTHING including setup commands. IF not immediate, also need to flush the draw commands.
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_flush(true);
// Clear the whole staging buffer.
for (int i = 0; i < staging_buffer_blocks.size(); i++) {
staging_buffer_blocks.write[i].frame_used = 0;
staging_buffer_blocks.write[i].fill_amount = 0;
}
// Claim current.
staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
}
}
} else {
// Not from current frame, so continue and try again.
continue;
}
}
} else if (staging_buffer_blocks[staging_buffer_current].frame_used <= frames_drawn - frame_count) {
// This is an old block, which was already processed, let's reuse.
staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
staging_buffer_blocks.write[staging_buffer_current].fill_amount = 0;
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} else {
// This block may still be in use, let's not touch it unless we have to, so.. can we create a new one?
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if ((uint64_t)staging_buffer_blocks.size() * staging_buffer_block_size < staging_buffer_max_size) {
// We are still allowed to create a new block, so let's do that and insert it for current pos.
Error err = _insert_staging_block();
if (err) {
return err;
}
// Claim for this frame.
staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
} else {
// Oops, we are out of room and we can't create more.
// Let's flush older frames.
// The logic here is that if a game is loading a lot of data from the main thread, it will need to be stalled anyway.
// If loading from a separate thread, we can block that thread until next frame when more room is made (not currently implemented, though).
if (false) {
// Separate thread from render.
//block_until_next_frame()
continue; // And try again.
} else {
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_flush(false);
for (int i = 0; i < staging_buffer_blocks.size(); i++) {
// Clear all blocks but the ones from this frame.
int block_idx = (i + staging_buffer_current) % staging_buffer_blocks.size();
if (staging_buffer_blocks[block_idx].frame_used == frames_drawn) {
break; // Ok, we reached something from this frame, abort.
}
staging_buffer_blocks.write[block_idx].frame_used = 0;
staging_buffer_blocks.write[block_idx].fill_amount = 0;
}
// Claim for current frame.
staging_buffer_blocks.write[staging_buffer_current].frame_used = frames_drawn;
}
}
}
// All was good, break.
break;
}
staging_buffer_used = true;
return OK;
}
Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
// Submitting may get chunked for various reasons, so convert this to a task.
size_t to_submit = p_data_size;
size_t submit_from = 0;
while (to_submit > 0) {
uint32_t block_write_offset;
uint32_t block_write_amount;
Error err = _staging_buffer_allocate(MIN(to_submit, staging_buffer_block_size), p_required_align, block_write_offset, block_write_amount);
if (err) {
return err;
}
// Map staging buffer (It's CPU and coherent).
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void *data_ptr = nullptr;
{
VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
}
// Copy to staging buffer.
memcpy(((uint8_t *)data_ptr) + block_write_offset, p_data + submit_from, block_write_amount);
// Unmap.
vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
// Insert a command to copy this.
VkBufferCopy region;
region.srcOffset = block_write_offset;
region.dstOffset = submit_from + p_offset;
region.size = block_write_amount;
vkCmdCopyBuffer(p_use_draw_command_buffer ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, p_buffer->buffer, 1, &region);
staging_buffer_blocks.write[staging_buffer_current].fill_amount = block_write_offset + block_write_amount;
to_submit -= block_write_amount;
submit_from += block_write_amount;
}
return OK;
}
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void RenderingDeviceVulkan::_memory_barrier(VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {
VkMemoryBarrier mem_barrier;
mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
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mem_barrier.pNext = nullptr;
mem_barrier.srcAccessMask = p_src_access;
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mem_barrier.dstAccessMask = p_dst_access;
if (p_src_stage_mask == 0 || p_dst_stage_mask == 0) {
return; // No barrier, since this is invalid.
}
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vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 1, &mem_barrier, 0, nullptr, 0, nullptr);
}
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void RenderingDeviceVulkan::_full_barrier(bool p_sync_with_draw) {
// Used for debug.
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_memory_barrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
VK_ACCESS_UNIFORM_READ_BIT |
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_HOST_READ_BIT |
VK_ACCESS_HOST_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
VK_ACCESS_UNIFORM_READ_BIT |
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_HOST_READ_BIT |
VK_ACCESS_HOST_WRITE_BIT,
p_sync_with_draw);
}
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void RenderingDeviceVulkan::_buffer_memory_barrier(VkBuffer buffer, uint64_t p_from, uint64_t p_size, VkPipelineStageFlags p_src_stage_mask, VkPipelineStageFlags p_dst_stage_mask, VkAccessFlags p_src_access, VkAccessFlags p_dst_access, bool p_sync_with_draw) {
VkBufferMemoryBarrier buffer_mem_barrier;
buffer_mem_barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
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buffer_mem_barrier.pNext = nullptr;
buffer_mem_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buffer_mem_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
buffer_mem_barrier.srcAccessMask = p_src_access;
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buffer_mem_barrier.dstAccessMask = p_dst_access;
buffer_mem_barrier.buffer = buffer;
buffer_mem_barrier.offset = p_from;
buffer_mem_barrier.size = p_size;
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vkCmdPipelineBarrier(p_sync_with_draw ? frames[frame].draw_command_buffer : frames[frame].setup_command_buffer, p_src_stage_mask, p_dst_stage_mask, 0, 0, nullptr, 1, &buffer_mem_barrier, 0, nullptr);
}
/*****************/
/**** TEXTURE ****/
/*****************/
RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data) {
_THREAD_SAFE_METHOD_
VkImageCreateInfo image_create_info;
image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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image_create_info.pNext = nullptr;
image_create_info.flags = 0;
VkImageFormatListCreateInfoKHR format_list_create_info; // Keep out of the if, needed for creation.
Vector<VkFormat> allowed_formats; // Keep out of the if, needed for creation.
if (p_format.shareable_formats.size()) {
image_create_info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
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if (context->is_device_extension_enabled(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME)) {
for (int i = 0; i < p_format.shareable_formats.size(); i++) {
allowed_formats.push_back(vulkan_formats[p_format.shareable_formats[i]]);
}
format_list_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO_KHR;
format_list_create_info.pNext = nullptr;
format_list_create_info.viewFormatCount = allowed_formats.size();
format_list_create_info.pViewFormats = allowed_formats.ptr();
image_create_info.pNext = &format_list_create_info;
ERR_FAIL_COND_V_MSG(p_format.shareable_formats.find(p_format.format) == -1, RID(),
"If supplied a list of shareable formats, the current format must be present in the list");
ERR_FAIL_COND_V_MSG(p_view.format_override != DATA_FORMAT_MAX && p_format.shareable_formats.find(p_view.format_override) == -1, RID(),
"If supplied a list of shareable formats, the current view format override must be present in the list");
}
}
if (p_format.texture_type == TEXTURE_TYPE_CUBE || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY) {
image_create_info.flags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
}
/*if (p_format.type == TEXTURE_TYPE_2D || p_format.type == TEXTURE_TYPE_2D_ARRAY) {
image_create_info.flags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
}*/
ERR_FAIL_INDEX_V(p_format.texture_type, TEXTURE_TYPE_MAX, RID());
image_create_info.imageType = vulkan_image_type[p_format.texture_type];
ERR_FAIL_COND_V_MSG(p_format.width < 1, RID(), "Width must be equal or greater than 1 for all textures");
image_create_info.format = vulkan_formats[p_format.format];
image_create_info.extent.width = p_format.width;
if (image_create_info.imageType == VK_IMAGE_TYPE_3D || image_create_info.imageType == VK_IMAGE_TYPE_2D) {
ERR_FAIL_COND_V_MSG(p_format.height < 1, RID(), "Height must be equal or greater than 1 for 2D and 3D textures");
image_create_info.extent.height = p_format.height;
} else {
image_create_info.extent.height = 1;
}
if (image_create_info.imageType == VK_IMAGE_TYPE_3D) {
ERR_FAIL_COND_V_MSG(p_format.depth < 1, RID(), "Depth must be equal or greater than 1 for 3D textures");
image_create_info.extent.depth = p_format.depth;
} else {
image_create_info.extent.depth = 1;
}
ERR_FAIL_COND_V(p_format.mipmaps < 1, RID());
image_create_info.mipLevels = p_format.mipmaps;
if (p_format.texture_type == TEXTURE_TYPE_1D_ARRAY || p_format.texture_type == TEXTURE_TYPE_2D_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) {
ERR_FAIL_COND_V_MSG(p_format.array_layers < 1, RID(),
"Amount of layers must be equal or greater than 1 for arrays and cubemaps.");
ERR_FAIL_COND_V_MSG((p_format.texture_type == TEXTURE_TYPE_CUBE_ARRAY || p_format.texture_type == TEXTURE_TYPE_CUBE) && (p_format.array_layers % 6) != 0, RID(),
"Cubemap and cubemap array textures must provide a layer number that is multiple of 6");
image_create_info.arrayLayers = p_format.array_layers;
} else {
image_create_info.arrayLayers = 1;
}
ERR_FAIL_INDEX_V(p_format.samples, TEXTURE_SAMPLES_MAX, RID());
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image_create_info.samples = _ensure_supported_sample_count(p_format.samples);
image_create_info.tiling = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VK_IMAGE_TILING_LINEAR : VK_IMAGE_TILING_OPTIMAL;
// Usage.
image_create_info.usage = 0;
if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
}
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if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
}
if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
if (p_format.usage_bits & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
}
if (p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
if (p_format.usage_bits & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
image_create_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
image_create_info.queueFamilyIndexCount = 0;
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image_create_info.pQueueFamilyIndices = nullptr;
image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
uint32_t required_mipmaps = get_image_required_mipmaps(image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth);
ERR_FAIL_COND_V_MSG(required_mipmaps < image_create_info.mipLevels, RID(),
"Too many mipmaps requested for texture format and dimensions (" + itos(image_create_info.mipLevels) + "), maximum allowed: (" + itos(required_mipmaps) + ").");
if (p_data.size()) {
ERR_FAIL_COND_V_MSG(!(p_format.usage_bits & TEXTURE_USAGE_CAN_UPDATE_BIT), RID(),
"Texture needs the TEXTURE_USAGE_CAN_UPDATE_BIT usage flag in order to be updated at initialization or later");
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int expected_images = image_create_info.arrayLayers;
ERR_FAIL_COND_V_MSG(p_data.size() != expected_images, RID(),
"Default supplied data for image format is of invalid length (" + itos(p_data.size()) + "), should be (" + itos(expected_images) + ").");
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for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
uint32_t required_size = get_image_format_required_size(p_format.format, image_create_info.extent.width, image_create_info.extent.height, image_create_info.extent.depth, image_create_info.mipLevels);
ERR_FAIL_COND_V_MSG((uint32_t)p_data[i].size() != required_size, RID(),
"Data for slice index " + itos(i) + " (mapped to layer " + itos(i) + ") differs in size (supplied: " + itos(p_data[i].size()) + ") than what is required by the format (" + itos(required_size) + ").");
}
}
{
// Validate that this image is supported for the intended use.
VkFormatProperties properties;
vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
VkFormatFeatureFlags flags;
String format_text = "'" + String(named_formats[p_format.format]) + "'";
if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
flags = properties.linearTilingFeatures;
format_text += " (with CPU read bit)";
} else {
flags = properties.optimalTilingFeatures;
}
if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
}
if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
}
if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
printf("vkformat: %x\n", image_create_info.format);
ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
}
if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
}
if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
}
// Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
if (p_format.usage_bits & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && p_format.format != DATA_FORMAT_R8_UINT) {
ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as VRS attachment.");
}
}
// Some view validation.
if (p_view.format_override != DATA_FORMAT_MAX) {
ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
}
ERR_FAIL_INDEX_V(p_view.swizzle_r, TEXTURE_SWIZZLE_MAX, RID());
ERR_FAIL_INDEX_V(p_view.swizzle_g, TEXTURE_SWIZZLE_MAX, RID());
ERR_FAIL_INDEX_V(p_view.swizzle_b, TEXTURE_SWIZZLE_MAX, RID());
ERR_FAIL_INDEX_V(p_view.swizzle_a, TEXTURE_SWIZZLE_MAX, RID());
// Allocate memory.
uint32_t width, height;
uint32_t image_size = get_image_format_required_size(p_format.format, p_format.width, p_format.height, p_format.depth, p_format.mipmaps, &width, &height);
VmaAllocationCreateInfo allocInfo;
allocInfo.flags = (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) ? VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT : 0;
allocInfo.pool = nullptr;
allocInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
allocInfo.requiredFlags = 0;
allocInfo.preferredFlags = 0;
allocInfo.memoryTypeBits = 0;
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allocInfo.pUserData = nullptr;
if (image_size <= SMALL_ALLOCATION_MAX_SIZE) {
uint32_t mem_type_index = 0;
vmaFindMemoryTypeIndexForImageInfo(allocator, &image_create_info, &allocInfo, &mem_type_index);
allocInfo.pool = _find_or_create_small_allocs_pool(mem_type_index);
}
Texture texture;
VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
image_memory += texture.allocation_info.size;
texture.type = p_format.texture_type;
texture.format = p_format.format;
texture.width = image_create_info.extent.width;
texture.height = image_create_info.extent.height;
texture.depth = image_create_info.extent.depth;
texture.layers = image_create_info.arrayLayers;
texture.mipmaps = image_create_info.mipLevels;
texture.base_mipmap = 0;
texture.base_layer = 0;
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texture.is_resolve_buffer = p_format.is_resolve_buffer;
texture.usage_flags = p_format.usage_bits;
texture.samples = p_format.samples;
texture.allowed_shared_formats = p_format.shareable_formats;
// Set base layout based on usage priority.
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if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT) {
// First priority, readable.
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texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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} else if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT) {
// Second priority, storage.
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texture.layout = VK_IMAGE_LAYOUT_GENERAL;
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} else if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
// Third priority, color or depth.
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texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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} else if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
} else {
texture.layout = VK_IMAGE_LAYOUT_GENERAL;
}
if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
if (format_has_stencil(p_format.format)) {
texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
} else {
texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
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texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
}
texture.bound = false;
// Create view.
VkImageViewCreateInfo image_view_create_info;
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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image_view_create_info.pNext = nullptr;
image_view_create_info.flags = 0;
image_view_create_info.image = texture.image;
static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
VK_IMAGE_VIEW_TYPE_1D,
VK_IMAGE_VIEW_TYPE_2D,
VK_IMAGE_VIEW_TYPE_3D,
VK_IMAGE_VIEW_TYPE_CUBE,
VK_IMAGE_VIEW_TYPE_1D_ARRAY,
VK_IMAGE_VIEW_TYPE_2D_ARRAY,
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
};
image_view_create_info.viewType = view_types[p_format.texture_type];
if (p_view.format_override == DATA_FORMAT_MAX) {
image_view_create_info.format = image_create_info.format;
} else {
image_view_create_info.format = vulkan_formats[p_view.format_override];
}
static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_ONE,
VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A
};
image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.levelCount = image_create_info.mipLevels;
image_view_create_info.subresourceRange.baseArrayLayer = 0;
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image_view_create_info.subresourceRange.layerCount = image_create_info.arrayLayers;
if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
} else {
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
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err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
if (err) {
vmaDestroyImage(allocator, texture.image, texture.allocation);
ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
}
// Barrier to set layout.
{
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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image_memory_barrier.newLayout = texture.layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = texture.image;
image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = 0;
image_memory_barrier.subresourceRange.levelCount = image_create_info.mipLevels;
image_memory_barrier.subresourceRange.baseArrayLayer = 0;
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image_memory_barrier.subresourceRange.layerCount = image_create_info.arrayLayers;
vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
RID id = texture_owner.make_rid(texture);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
if (p_data.size()) {
for (uint32_t i = 0; i < image_create_info.arrayLayers; i++) {
_texture_update(id, i, p_data[i], RD::BARRIER_MASK_ALL_BARRIERS, true);
}
}
return id;
}
RID RenderingDeviceVulkan::texture_create_shared(const TextureView &p_view, RID p_with_texture) {
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_THREAD_SAFE_METHOD_
Texture *src_texture = texture_owner.get_or_null(p_with_texture);
ERR_FAIL_COND_V(!src_texture, RID());
if (src_texture->owner.is_valid()) { // Ahh this is a share.
p_with_texture = src_texture->owner;
src_texture = texture_owner.get_or_null(src_texture->owner);
ERR_FAIL_COND_V(!src_texture, RID()); // This is a bug.
}
// Create view.
Texture texture = *src_texture;
VkImageViewCreateInfo image_view_create_info;
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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image_view_create_info.pNext = nullptr;
image_view_create_info.flags = 0;
image_view_create_info.image = texture.image;
static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
VK_IMAGE_VIEW_TYPE_1D,
VK_IMAGE_VIEW_TYPE_2D,
VK_IMAGE_VIEW_TYPE_3D,
VK_IMAGE_VIEW_TYPE_CUBE,
VK_IMAGE_VIEW_TYPE_1D_ARRAY,
VK_IMAGE_VIEW_TYPE_2D_ARRAY,
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
};
image_view_create_info.viewType = view_types[texture.type];
if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
image_view_create_info.format = vulkan_formats[texture.format];
} else {
ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
"Format override is not in the list of allowed shareable formats for original texture.");
image_view_create_info.format = vulkan_formats[p_view.format_override];
}
static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_ONE,
VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A
};
image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
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image_view_create_info.subresourceRange.layerCount = texture.layers;
image_view_create_info.subresourceRange.baseArrayLayer = 0;
if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
} else {
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
VkImageViewUsageCreateInfo usage_info;
if (context->is_device_extension_enabled(VK_KHR_MAINTENANCE_2_EXTENSION_NAME)) {
// May need to make VK_KHR_maintenance2 manditory and thus has Vulkan 1.1 be our minimum supported version
// if we require setting this information. Vulkan 1.0 may simply not care..
usage_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO;
usage_info.pNext = nullptr;
if (p_view.format_override != DATA_FORMAT_MAX) {
// Need to validate usage with vulkan.
usage_info.usage = 0;
if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
usage_info.usage |= VK_IMAGE_USAGE_SAMPLED_BIT;
}
if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_STORAGE_BIT)) {
usage_info.usage |= VK_IMAGE_USAGE_STORAGE_BIT;
}
}
if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
if (texture_is_format_supported_for_usage(p_view.format_override, TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
usage_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
}
if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
}
if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
}
image_view_create_info.pNext = &usage_info;
}
}
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VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
texture.owner = p_with_texture;
RID id = texture_owner.make_rid(texture);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
_add_dependency(id, p_with_texture);
return id;
}
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RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {
_THREAD_SAFE_METHOD_
// This method creates a texture object using a VkImage created by an extension, module or other external source (OpenXR uses this).
VkImage image = (VkImage)p_image;
Texture texture;
texture.image = image;
// If we leave texture.allocation as a nullptr, would that be enough to detect we don't "own" the image?
// Also leave texture.allocation_info alone.
// We'll set texture.view later on.
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texture.type = p_type;
texture.format = p_format;
texture.samples = p_samples;
texture.width = p_width;
texture.height = p_height;
texture.depth = p_depth;
texture.layers = p_layers;
texture.mipmaps = 1;
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texture.usage_flags = p_flags;
texture.base_mipmap = 0;
texture.base_layer = 0;
texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
// Set base layout based on usage priority.
if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
// First priority, readable.
texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
} else if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
// Second priority, storage.
texture.layout = VK_IMAGE_LAYOUT_GENERAL;
} else if (texture.usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
// Third priority, color or depth.
texture.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
} else if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
texture.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
} else {
texture.layout = VK_IMAGE_LAYOUT_GENERAL;
}
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if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
texture.read_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
texture.barrier_aspect_mask = VK_IMAGE_ASPECT_DEPTH_BIT;
// if (format_has_stencil(p_format.format)) {
// texture.barrier_aspect_mask |= VK_IMAGE_ASPECT_STENCIL_BIT;
// }
} else {
texture.read_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
texture.barrier_aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
}
// Create a view for us to use.
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VkImageViewCreateInfo image_view_create_info;
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_create_info.pNext = nullptr;
image_view_create_info.flags = 0;
image_view_create_info.image = texture.image;
static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
VK_IMAGE_VIEW_TYPE_1D,
VK_IMAGE_VIEW_TYPE_2D,
VK_IMAGE_VIEW_TYPE_3D,
VK_IMAGE_VIEW_TYPE_CUBE,
VK_IMAGE_VIEW_TYPE_1D_ARRAY,
VK_IMAGE_VIEW_TYPE_2D_ARRAY,
VK_IMAGE_VIEW_TYPE_CUBE_ARRAY,
};
image_view_create_info.viewType = view_types[texture.type];
image_view_create_info.format = vulkan_formats[texture.format];
static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_ONE,
VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A
};
// Hardcode for now, maybe make this settable from outside.
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image_view_create_info.components.r = component_swizzles[TEXTURE_SWIZZLE_R];
image_view_create_info.components.g = component_swizzles[TEXTURE_SWIZZLE_G];
image_view_create_info.components.b = component_swizzles[TEXTURE_SWIZZLE_B];
image_view_create_info.components.a = component_swizzles[TEXTURE_SWIZZLE_A];
image_view_create_info.subresourceRange.baseMipLevel = 0;
image_view_create_info.subresourceRange.levelCount = texture.mipmaps;
image_view_create_info.subresourceRange.baseArrayLayer = 0;
image_view_create_info.subresourceRange.layerCount = texture.layers;
if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
} else {
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
if (err) {
// vmaDestroyImage(allocator, texture.image, texture.allocation);
ERR_FAIL_V_MSG(RID(), "vkCreateImageView failed with error " + itos(err) + ".");
}
// Barrier to set layout.
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{
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image_memory_barrier.newLayout = texture.layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = texture.image;
image_memory_barrier.subresourceRange.aspectMask = texture.barrier_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = 0;
image_memory_barrier.subresourceRange.levelCount = texture.mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = 0;
image_memory_barrier.subresourceRange.layerCount = texture.layers;
vkCmdPipelineBarrier(frames[frame].setup_command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
RID id = texture_owner.make_rid(texture);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
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return id;
}
RID RenderingDeviceVulkan::texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps, TextureSliceType p_slice_type, uint32_t p_layers) {
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_THREAD_SAFE_METHOD_
Texture *src_texture = texture_owner.get_or_null(p_with_texture);
ERR_FAIL_COND_V(!src_texture, RID());
if (src_texture->owner.is_valid()) { // Ahh this is a share.
p_with_texture = src_texture->owner;
src_texture = texture_owner.get_or_null(src_texture->owner);
ERR_FAIL_COND_V(!src_texture, RID()); // This is a bug.
}
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ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_CUBEMAP && (src_texture->type != TEXTURE_TYPE_CUBE && src_texture->type != TEXTURE_TYPE_CUBE_ARRAY), RID(),
"Can only create a cubemap slice from a cubemap or cubemap array mipmap");
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ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_3D && src_texture->type != TEXTURE_TYPE_3D, RID(),
"Can only create a 3D slice from a 3D texture");
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ERR_FAIL_COND_V_MSG(p_slice_type == TEXTURE_SLICE_2D_ARRAY && (src_texture->type != TEXTURE_TYPE_2D_ARRAY), RID(),
"Can only create an array slice from a 2D array mipmap");
// Create view.
ERR_FAIL_UNSIGNED_INDEX_V(p_mipmap, src_texture->mipmaps, RID());
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ERR_FAIL_COND_V(p_mipmap + p_mipmaps > src_texture->mipmaps, RID());
ERR_FAIL_UNSIGNED_INDEX_V(p_layer, src_texture->layers, RID());
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int slice_layers = 1;
if (p_layers != 0) {
ERR_FAIL_COND_V_MSG(p_layers > 1 && p_slice_type != TEXTURE_SLICE_2D_ARRAY, RID(), "layer slicing only supported for 2D arrays");
ERR_FAIL_COND_V_MSG(p_layer + p_layers > src_texture->layers, RID(), "layer slice is out of bounds");
slice_layers = p_layers;
} else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
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ERR_FAIL_COND_V_MSG(p_layer != 0, RID(), "layer must be 0 when obtaining a 2D array mipmap slice");
slice_layers = src_texture->layers;
} else if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
slice_layers = 6;
}
Texture texture = *src_texture;
get_image_format_required_size(texture.format, texture.width, texture.height, texture.depth, p_mipmap + 1, &texture.width, &texture.height);
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texture.mipmaps = p_mipmaps;
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texture.layers = slice_layers;
texture.base_mipmap = p_mipmap;
texture.base_layer = p_layer;
VkImageViewCreateInfo image_view_create_info;
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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image_view_create_info.pNext = nullptr;
image_view_create_info.flags = 0;
image_view_create_info.image = texture.image;
static const VkImageViewType view_types[TEXTURE_TYPE_MAX] = {
VK_IMAGE_VIEW_TYPE_1D,
VK_IMAGE_VIEW_TYPE_2D,
VK_IMAGE_VIEW_TYPE_2D,
VK_IMAGE_VIEW_TYPE_2D,
VK_IMAGE_VIEW_TYPE_1D,
VK_IMAGE_VIEW_TYPE_2D,
VK_IMAGE_VIEW_TYPE_2D,
};
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image_view_create_info.viewType = view_types[texture.type];
if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
} else if (p_slice_type == TEXTURE_SLICE_3D) {
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_3D;
} else if (p_slice_type == TEXTURE_SLICE_2D_ARRAY) {
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
}
if (p_slice_type == TEXTURE_SLICE_2D) {
texture.type = TEXTURE_TYPE_2D;
} else if (p_slice_type == TEXTURE_SLICE_3D) {
texture.type = TEXTURE_TYPE_3D;
}
if (p_view.format_override == DATA_FORMAT_MAX || p_view.format_override == texture.format) {
image_view_create_info.format = vulkan_formats[texture.format];
} else {
ERR_FAIL_INDEX_V(p_view.format_override, DATA_FORMAT_MAX, RID());
ERR_FAIL_COND_V_MSG(texture.allowed_shared_formats.find(p_view.format_override) == -1, RID(),
"Format override is not in the list of allowed shareable formats for original texture.");
image_view_create_info.format = vulkan_formats[p_view.format_override];
}
static const VkComponentSwizzle component_swizzles[TEXTURE_SWIZZLE_MAX] = {
VK_COMPONENT_SWIZZLE_IDENTITY,
VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_ONE,
VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A
};
image_view_create_info.components.r = component_swizzles[p_view.swizzle_r];
image_view_create_info.components.g = component_swizzles[p_view.swizzle_g];
image_view_create_info.components.b = component_swizzles[p_view.swizzle_b];
image_view_create_info.components.a = component_swizzles[p_view.swizzle_a];
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if (p_slice_type == TEXTURE_SLICE_CUBEMAP) {
ERR_FAIL_COND_V_MSG(p_layer >= src_texture->layers, RID(),
"Specified layer is invalid for cubemap");
ERR_FAIL_COND_V_MSG((p_layer % 6) != 0, RID(),
"Specified layer must be a multiple of 6.");
}
image_view_create_info.subresourceRange.baseMipLevel = p_mipmap;
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image_view_create_info.subresourceRange.levelCount = p_mipmaps;
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image_view_create_info.subresourceRange.layerCount = slice_layers;
image_view_create_info.subresourceRange.baseArrayLayer = p_layer;
if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
} else {
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
}
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VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
texture.owner = p_with_texture;
RID id = texture_owner.make_rid(texture);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
_add_dependency(id, p_with_texture);
return id;
}
Error RenderingDeviceVulkan::texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) {
return _texture_update(p_texture, p_layer, p_data, p_post_barrier, false);
}
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static _ALWAYS_INLINE_ void _copy_region(uint8_t const *__restrict p_src, uint8_t *__restrict p_dst, uint32_t p_src_x, uint32_t p_src_y, uint32_t p_src_w, uint32_t p_src_h, uint32_t p_src_full_w, uint32_t p_unit_size) {
uint32_t src_offset = (p_src_y * p_src_full_w + p_src_x) * p_unit_size;
uint32_t dst_offset = 0;
for (uint32_t y = p_src_h; y > 0; y--) {
uint8_t const *__restrict src = p_src + src_offset;
uint8_t *__restrict dst = p_dst + dst_offset;
for (uint32_t x = p_src_w * p_unit_size; x > 0; x--) {
*dst = *src;
src++;
dst++;
}
src_offset += p_src_full_w * p_unit_size;
dst_offset += p_src_w * p_unit_size;
}
}
Error RenderingDeviceVulkan::_texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier, bool p_use_setup_queue) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG((draw_list || compute_list) && !p_use_setup_queue, ERR_INVALID_PARAMETER,
"Updating textures is forbidden during creation of a draw or compute list");
Texture *texture = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!texture, ERR_INVALID_PARAMETER);
if (texture->owner != RID()) {
p_texture = texture->owner;
texture = texture_owner.get_or_null(texture->owner);
ERR_FAIL_COND_V(!texture, ERR_BUG); // This is a bug.
}
ERR_FAIL_COND_V_MSG(texture->bound, ERR_CANT_ACQUIRE_RESOURCE,
"Texture can't be updated while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
"Texture requires the TEXTURE_USAGE_CAN_UPDATE_BIT in order to be updatable.");
uint32_t layer_count = texture->layers;
if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
layer_count *= 6;
}
ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
uint32_t width, height;
uint32_t image_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
uint32_t required_size = image_size;
uint32_t required_align = get_compressed_image_format_block_byte_size(texture->format);
if (required_align == 1) {
required_align = get_image_format_pixel_size(texture->format);
}
if ((required_align % 4) != 0) { // Alignment rules are really strange.
required_align *= 4;
}
ERR_FAIL_COND_V_MSG(required_size != (uint32_t)p_data.size(), ERR_INVALID_PARAMETER,
"Required size for texture update (" + itos(required_size) + ") does not match data supplied size (" + itos(p_data.size()) + ").");
uint32_t region_size = texture_upload_region_size_px;
const uint8_t *r = p_data.ptr();
VkCommandBuffer command_buffer = p_use_setup_queue ? frames[frame].setup_command_buffer : frames[frame].draw_command_buffer;
// Barrier to transfer.
{
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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image_memory_barrier.oldLayout = texture->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = texture->image;
image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = 0;
image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
uint32_t mipmap_offset = 0;
uint32_t logic_width = texture->width;
uint32_t logic_height = texture->height;
for (uint32_t mm_i = 0; mm_i < texture->mipmaps; mm_i++) {
uint32_t depth;
uint32_t image_total = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, mm_i + 1, &width, &height, &depth);
const uint8_t *read_ptr_mipmap = r + mipmap_offset;
image_size = image_total - mipmap_offset;
for (uint32_t z = 0; z < depth; z++) { // For 3D textures, depth may be > 0.
const uint8_t *read_ptr = read_ptr_mipmap + (image_size / depth) * z;
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for (uint32_t y = 0; y < height; y += region_size) {
for (uint32_t x = 0; x < width; x += region_size) {
uint32_t region_w = MIN(region_size, width - x);
uint32_t region_h = MIN(region_size, height - y);
uint32_t region_logic_w = MIN(region_size, logic_width - x);
uint32_t region_logic_h = MIN(region_size, logic_height - y);
uint32_t pixel_size = get_image_format_pixel_size(texture->format);
uint32_t to_allocate = region_w * region_h * pixel_size;
to_allocate >>= get_compressed_image_format_pixel_rshift(texture->format);
uint32_t alloc_offset, alloc_size;
Error err = _staging_buffer_allocate(to_allocate, required_align, alloc_offset, alloc_size, false);
ERR_FAIL_COND_V(err, ERR_CANT_CREATE);
uint8_t *write_ptr;
{ // Map.
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void *data_ptr = nullptr;
VkResult vkerr = vmaMapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation, &data_ptr);
ERR_FAIL_COND_V_MSG(vkerr, ERR_CANT_CREATE, "vmaMapMemory failed with error " + itos(vkerr) + ".");
write_ptr = (uint8_t *)data_ptr;
write_ptr += alloc_offset;
}
uint32_t block_w, block_h;
get_compressed_image_format_block_dimensions(texture->format, block_w, block_h);
ERR_FAIL_COND_V(region_w % block_w, ERR_BUG);
ERR_FAIL_COND_V(region_h % block_h, ERR_BUG);
if (block_w != 1 || block_h != 1) {
// Compressed image (blocks).
// Must copy a block region.
uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
// Re-create current variables in blocky format.
uint32_t xb = x / block_w;
uint32_t yb = y / block_h;
uint32_t wb = width / block_w;
//uint32_t hb = height / block_h;
uint32_t region_wb = region_w / block_w;
uint32_t region_hb = region_h / block_h;
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_copy_region(read_ptr, write_ptr, xb, yb, region_wb, region_hb, wb, block_size);
} else {
// Regular image (pixels).
// Must copy a pixel region.
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_copy_region(read_ptr, write_ptr, x, y, region_w, region_h, width, pixel_size);
}
{ // Unmap.
vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
}
VkBufferImageCopy buffer_image_copy;
buffer_image_copy.bufferOffset = alloc_offset;
buffer_image_copy.bufferRowLength = 0; // Tightly packed.
buffer_image_copy.bufferImageHeight = 0; // Tightly packed.
buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
buffer_image_copy.imageSubresource.mipLevel = mm_i;
buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
buffer_image_copy.imageSubresource.layerCount = 1;
buffer_image_copy.imageOffset.x = x;
buffer_image_copy.imageOffset.y = y;
buffer_image_copy.imageOffset.z = z;
buffer_image_copy.imageExtent.width = region_logic_w;
buffer_image_copy.imageExtent.height = region_logic_h;
buffer_image_copy.imageExtent.depth = 1;
vkCmdCopyBufferToImage(command_buffer, staging_buffer_blocks[staging_buffer_current].buffer, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &buffer_image_copy);
staging_buffer_blocks.write[staging_buffer_current].fill_amount += alloc_size;
}
}
}
mipmap_offset = image_total;
logic_width = MAX(1u, logic_width >> 1);
logic_height = MAX(1u, logic_height >> 1);
}
// Barrier to restore layout.
{
uint32_t barrier_flags = 0;
uint32_t access_flags = 0;
if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
}
if (barrier_flags == 0) {
barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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image_memory_barrier.newLayout = texture->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = texture->image;
image_memory_barrier.subresourceRange.aspectMask = texture->barrier_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = 0;
image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
if (texture->used_in_frame != frames_drawn) {
texture->used_in_raster = false;
texture->used_in_compute = false;
texture->used_in_frame = frames_drawn;
}
texture->used_in_transfer = true;
return OK;
}
Vector<uint8_t> RenderingDeviceVulkan::_texture_get_data_from_image(Texture *tex, VkImage p_image, VmaAllocation p_allocation, uint32_t p_layer, bool p_2d) {
uint32_t width, height, depth;
uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, tex->mipmaps, &width, &height, &depth);
Vector<uint8_t> image_data;
image_data.resize(image_size);
void *img_mem;
vmaMapMemory(allocator, p_allocation, &img_mem);
uint32_t blockw, blockh;
get_compressed_image_format_block_dimensions(tex->format, blockw, blockh);
uint32_t block_size = get_compressed_image_format_block_byte_size(tex->format);
uint32_t pixel_size = get_image_format_pixel_size(tex->format);
{
uint8_t *w = image_data.ptrw();
uint32_t mipmap_offset = 0;
for (uint32_t mm_i = 0; mm_i < tex->mipmaps; mm_i++) {
uint32_t image_total = get_image_format_required_size(tex->format, tex->width, tex->height, p_2d ? 1 : tex->depth, mm_i + 1, &width, &height, &depth);
uint8_t *write_ptr_mipmap = w + mipmap_offset;
image_size = image_total - mipmap_offset;
VkImageSubresource image_sub_resorce;
image_sub_resorce.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
image_sub_resorce.arrayLayer = p_layer;
image_sub_resorce.mipLevel = mm_i;
VkSubresourceLayout layout;
vkGetImageSubresourceLayout(device, p_image, &image_sub_resorce, &layout);
for (uint32_t z = 0; z < depth; z++) {
uint8_t *write_ptr = write_ptr_mipmap + z * image_size / depth;
const uint8_t *slice_read_ptr = ((uint8_t *)img_mem) + layout.offset + z * layout.depthPitch;
if (block_size > 1) {
// Compressed.
uint32_t line_width = (block_size * (width / blockw));
for (uint32_t y = 0; y < height / blockh; y++) {
const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
uint8_t *wptr = write_ptr + y * line_width;
memcpy(wptr, rptr, line_width);
}
} else {
// Uncompressed.
for (uint32_t y = 0; y < height; y++) {
const uint8_t *rptr = slice_read_ptr + y * layout.rowPitch;
uint8_t *wptr = write_ptr + y * pixel_size * width;
memcpy(wptr, rptr, (uint64_t)pixel_size * width);
}
}
}
mipmap_offset = image_total;
}
}
vmaUnmapMemory(allocator, p_allocation);
return image_data;
}
Vector<uint8_t> RenderingDeviceVulkan::texture_get_data(RID p_texture, uint32_t p_layer) {
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_THREAD_SAFE_METHOD_
Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
"Texture can't be retrieved while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
"Texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
uint32_t layer_count = tex->layers;
if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
layer_count *= 6;
}
ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
// Does not need anything fancy, map and read.
return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
} else {
// Compute total image size.
uint32_t width, height, depth;
uint32_t buffer_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, tex->mipmaps, &width, &height, &depth);
// Allocate buffer.
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer; // Makes more sense to retrieve.
Buffer tmp_buffer;
_buffer_allocate(&tmp_buffer, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
{ // Source image barrier.
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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image_memory_barrier.oldLayout = tex->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = tex->image;
image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = 0;
image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
uint32_t computed_w = tex->width;
uint32_t computed_h = tex->height;
uint32_t computed_d = tex->depth;
uint32_t prev_size = 0;
uint32_t offset = 0;
for (uint32_t i = 0; i < tex->mipmaps; i++) {
VkBufferImageCopy buffer_image_copy;
uint32_t image_size = get_image_format_required_size(tex->format, tex->width, tex->height, tex->depth, i + 1);
uint32_t size = image_size - prev_size;
prev_size = image_size;
buffer_image_copy.bufferOffset = offset;
buffer_image_copy.bufferImageHeight = 0;
buffer_image_copy.bufferRowLength = 0;
buffer_image_copy.imageSubresource.aspectMask = tex->read_aspect_mask;
buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
buffer_image_copy.imageSubresource.layerCount = 1;
buffer_image_copy.imageSubresource.mipLevel = i;
buffer_image_copy.imageOffset.x = 0;
buffer_image_copy.imageOffset.y = 0;
buffer_image_copy.imageOffset.z = 0;
buffer_image_copy.imageExtent.width = computed_w;
buffer_image_copy.imageExtent.height = computed_h;
buffer_image_copy.imageExtent.depth = computed_d;
vkCmdCopyImageToBuffer(command_buffer, tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, tmp_buffer.buffer, 1, &buffer_image_copy);
computed_w = MAX(1u, computed_w >> 1);
computed_h = MAX(1u, computed_h >> 1);
computed_d = MAX(1u, computed_d >> 1);
offset += size;
}
{ // Restore src.
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
if (tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
image_memory_barrier.dstAccessMask |= VK_ACCESS_SHADER_WRITE_BIT;
}
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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image_memory_barrier.newLayout = tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = tex->image;
image_memory_barrier.subresourceRange.aspectMask = tex->barrier_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = 0;
image_memory_barrier.subresourceRange.levelCount = tex->mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = p_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
_flush(true);
void *buffer_mem;
VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
Vector<uint8_t> buffer_data;
{
buffer_data.resize(buffer_size);
uint8_t *w = buffer_data.ptrw();
memcpy(w, buffer_mem, buffer_size);
}
vmaUnmapMemory(allocator, tmp_buffer.allocation);
_buffer_free(&tmp_buffer);
return buffer_data;
}
}
bool RenderingDeviceVulkan::texture_is_shared(RID p_texture) {
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_THREAD_SAFE_METHOD_
Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!tex, false);
return tex->owner.is_valid();
}
bool RenderingDeviceVulkan::texture_is_valid(RID p_texture) {
return texture_owner.owns(p_texture);
}
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Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
_THREAD_SAFE_METHOD_
Texture *tex = texture_owner.get_or_null(p_texture);
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ERR_FAIL_COND_V(!tex, Size2i());
return Size2i(tex->width, tex->height);
}
Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier) {
2019-10-05 13:27:43 +00:00
_THREAD_SAFE_METHOD_
Texture *src_tex = texture_owner.get_or_null(p_from_texture);
ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
"Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
"Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
uint32_t src_layer_count = src_tex->layers;
uint32_t src_width, src_height, src_depth;
get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
src_layer_count *= 6;
}
ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
"Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
"Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
uint32_t dst_layer_count = dst_tex->layers;
uint32_t dst_width, dst_height, dst_depth;
get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
dst_layer_count *= 6;
}
ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
"Source and destination texture must be of the same type (color or depth).");
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
{
// PRE Copy the image.
{ // Source.
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
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image_memory_barrier.oldLayout = src_tex->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = src_tex->image;
image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
image_memory_barrier.subresourceRange.levelCount = 1;
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ // Dest.
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
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image_memory_barrier.oldLayout = dst_tex->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = dst_tex->image;
image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = p_dst_mipmap;
image_memory_barrier.subresourceRange.levelCount = 1;
image_memory_barrier.subresourceRange.baseArrayLayer = p_dst_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
// COPY.
{
VkImageCopy image_copy_region;
image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
image_copy_region.srcSubresource.baseArrayLayer = p_src_layer;
image_copy_region.srcSubresource.layerCount = 1;
image_copy_region.srcSubresource.mipLevel = p_src_mipmap;
image_copy_region.srcOffset.x = p_from.x;
image_copy_region.srcOffset.y = p_from.y;
image_copy_region.srcOffset.z = p_from.z;
image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
image_copy_region.dstSubresource.baseArrayLayer = p_dst_layer;
image_copy_region.dstSubresource.layerCount = 1;
image_copy_region.dstSubresource.mipLevel = p_dst_mipmap;
image_copy_region.dstOffset.x = p_to.x;
image_copy_region.dstOffset.y = p_to.y;
image_copy_region.dstOffset.z = p_to.z;
image_copy_region.extent.width = p_size.x;
image_copy_region.extent.height = p_size.y;
image_copy_region.extent.depth = p_size.z;
vkCmdCopyImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
}
// RESTORE LAYOUT for SRC and DST.
uint32_t barrier_flags = 0;
uint32_t access_flags = 0;
if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
}
if (barrier_flags == 0) {
barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
{ // Restore src.
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
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image_memory_barrier.newLayout = src_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = src_tex->image;
image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
image_memory_barrier.subresourceRange.levelCount = src_tex->mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
{ // Make dst readable.
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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image_memory_barrier.newLayout = dst_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = dst_tex->image;
image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
image_memory_barrier.subresourceRange.baseMipLevel = p_src_mipmap;
image_memory_barrier.subresourceRange.levelCount = 1;
image_memory_barrier.subresourceRange.baseArrayLayer = p_src_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
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}
}
if (dst_tex->used_in_frame != frames_drawn) {
dst_tex->used_in_raster = false;
dst_tex->used_in_compute = false;
dst_tex->used_in_frame = frames_drawn;
}
dst_tex->used_in_transfer = true;
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return OK;
}
Error RenderingDeviceVulkan::texture_resolve_multisample(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier) {
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_THREAD_SAFE_METHOD_
Texture *src_tex = texture_owner.get_or_null(p_from_texture);
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ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
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"Source texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
"Source texture requires the TEXTURE_USAGE_CAN_COPY_FROM_BIT in order to be retrieved.");
ERR_FAIL_COND_V_MSG(src_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Source texture must be 2D (or a slice of a 3D/Cube texture)");
ERR_FAIL_COND_V_MSG(src_tex->samples == TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Source texture must be multisampled.");
Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
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ERR_FAIL_COND_V(!dst_tex, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V_MSG(dst_tex->bound, ERR_INVALID_PARAMETER,
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"Destination texture can't be copied while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
"Destination texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be retrieved.");
ERR_FAIL_COND_V_MSG(dst_tex->type != TEXTURE_TYPE_2D, ERR_INVALID_PARAMETER, "Destination texture must be 2D (or a slice of a 3D/Cube texture).");
ERR_FAIL_COND_V_MSG(dst_tex->samples != TEXTURE_SAMPLES_1, ERR_INVALID_PARAMETER, "Destination texture must not be multisampled.");
ERR_FAIL_COND_V_MSG(src_tex->format != dst_tex->format, ERR_INVALID_PARAMETER, "Source and Destination textures must be the same format.");
ERR_FAIL_COND_V_MSG(src_tex->width != dst_tex->width && src_tex->height != dst_tex->height && src_tex->depth != dst_tex->depth, ERR_INVALID_PARAMETER, "Source and Destination textures must have the same dimensions.");
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ERR_FAIL_COND_V_MSG(src_tex->read_aspect_mask != dst_tex->read_aspect_mask, ERR_INVALID_PARAMETER,
"Source and destination texture must be of the same type (color or depth).");
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
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{
// PRE Copy the image.
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{ // Source.
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VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
image_memory_barrier.oldLayout = src_tex->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = src_tex->image;
image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
image_memory_barrier.subresourceRange.levelCount = 1;
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
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}
{ // Dest.
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VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = 0;
image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.oldLayout = dst_tex->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = dst_tex->image;
image_memory_barrier.subresourceRange.aspectMask = dst_tex->read_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
image_memory_barrier.subresourceRange.levelCount = 1;
image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
// COPY.
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{
VkImageResolve image_copy_region;
image_copy_region.srcSubresource.aspectMask = src_tex->read_aspect_mask;
image_copy_region.srcSubresource.baseArrayLayer = src_tex->base_layer;
image_copy_region.srcSubresource.layerCount = 1;
image_copy_region.srcSubresource.mipLevel = src_tex->base_mipmap;
image_copy_region.srcOffset.x = 0;
image_copy_region.srcOffset.y = 0;
image_copy_region.srcOffset.z = 0;
image_copy_region.dstSubresource.aspectMask = dst_tex->read_aspect_mask;
image_copy_region.dstSubresource.baseArrayLayer = dst_tex->base_layer;
image_copy_region.dstSubresource.layerCount = 1;
image_copy_region.dstSubresource.mipLevel = dst_tex->base_mipmap;
image_copy_region.dstOffset.x = 0;
image_copy_region.dstOffset.y = 0;
image_copy_region.dstOffset.z = 0;
image_copy_region.extent.width = src_tex->width;
image_copy_region.extent.height = src_tex->height;
image_copy_region.extent.depth = src_tex->depth;
vkCmdResolveImage(command_buffer, src_tex->image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_tex->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy_region);
}
// RESTORE LAYOUT for SRC and DST.
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uint32_t barrier_flags = 0;
uint32_t access_flags = 0;
if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
}
if (barrier_flags == 0) {
barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
{ // Restore src.
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VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
image_memory_barrier.dstAccessMask = access_flags;
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image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
image_memory_barrier.newLayout = src_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = src_tex->image;
image_memory_barrier.subresourceRange.aspectMask = src_tex->barrier_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap;
image_memory_barrier.subresourceRange.levelCount = 1;
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(command_buffer, VK_ACCESS_TRANSFER_WRITE_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
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}
{ // Make dst readable.
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VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.dstAccessMask = access_flags;
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image_memory_barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
image_memory_barrier.newLayout = dst_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = dst_tex->image;
image_memory_barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
image_memory_barrier.subresourceRange.baseMipLevel = dst_tex->base_mipmap;
image_memory_barrier.subresourceRange.levelCount = 1;
image_memory_barrier.subresourceRange.baseArrayLayer = dst_tex->base_layer;
image_memory_barrier.subresourceRange.layerCount = 1;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
}
}
return OK;
}
Error RenderingDeviceVulkan::texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier) {
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_THREAD_SAFE_METHOD_
Texture *src_tex = texture_owner.get_or_null(p_texture);
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ERR_FAIL_COND_V(!src_tex, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V_MSG(src_tex->bound, ERR_INVALID_PARAMETER,
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"Source texture can't be cleared while a render pass that uses it is being created. Ensure render pass is finalized (and that it was created with RENDER_PASS_CONTENTS_FINISH) to unbind this texture.");
ERR_FAIL_COND_V(p_layers == 0, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_mipmaps == 0, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
"Source texture requires the TEXTURE_USAGE_CAN_COPY_TO_BIT in order to be cleared.");
uint32_t src_layer_count = src_tex->layers;
if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
src_layer_count *= 6;
}
ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
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VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
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VkImageLayout clear_layout = (src_tex->layout == VK_IMAGE_LAYOUT_GENERAL) ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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// NOTE: Perhaps the valid stages/accesses for a given owner should be a property of the owner. (Here and places like _get_buffer_from_owner.)
const VkPipelineStageFlags valid_texture_stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
constexpr VkAccessFlags read_access = VK_ACCESS_SHADER_READ_BIT;
constexpr VkAccessFlags read_write_access = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
const VkAccessFlags valid_texture_access = (src_tex->usage_flags & TEXTURE_USAGE_STORAGE_BIT) ? read_write_access : read_access;
{ // Barrier from previous access with optional layout change (see clear_layout logic above).
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VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = valid_texture_access;
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image_memory_barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.oldLayout = src_tex->layout;
image_memory_barrier.newLayout = clear_layout;
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = src_tex->image;
image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
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image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
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image_memory_barrier.subresourceRange.layerCount = p_layers;
vkCmdPipelineBarrier(command_buffer, valid_texture_stages, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
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}
VkClearColorValue clear_color;
clear_color.float32[0] = p_color.r;
clear_color.float32[1] = p_color.g;
clear_color.float32[2] = p_color.b;
clear_color.float32[3] = p_color.a;
VkImageSubresourceRange range;
range.aspectMask = src_tex->read_aspect_mask;
range.baseArrayLayer = src_tex->base_layer + p_base_layer;
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range.layerCount = p_layers;
range.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
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range.levelCount = p_mipmaps;
vkCmdClearColorImage(command_buffer, src_tex->image, clear_layout, &clear_color, 1, &range);
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{ // Barrier to post clear accesses (changing back the layout if needed).
uint32_t barrier_flags = 0;
uint32_t access_flags = 0;
if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
barrier_flags |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
}
if (barrier_flags == 0) {
barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
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VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
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image_memory_barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = clear_layout;
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image_memory_barrier.newLayout = src_tex->layout;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = src_tex->image;
image_memory_barrier.subresourceRange.aspectMask = src_tex->read_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = src_tex->base_mipmap + p_base_mipmap;
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image_memory_barrier.subresourceRange.levelCount = p_mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = src_tex->base_layer + p_base_layer;
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image_memory_barrier.subresourceRange.layerCount = p_layers;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, barrier_flags, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
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}
if (src_tex->used_in_frame != frames_drawn) {
src_tex->used_in_raster = false;
src_tex->used_in_compute = false;
src_tex->used_in_frame = frames_drawn;
}
src_tex->used_in_transfer = true;
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return OK;
}
bool RenderingDeviceVulkan::texture_is_format_supported_for_usage(DataFormat p_format, BitField<RenderingDevice::TextureUsageBits> p_usage) const {
ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
_THREAD_SAFE_METHOD_
// Validate that this image is supported for the intended use.
VkFormatProperties properties;
vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
VkFormatFeatureFlags flags;
if (p_usage.has_flag(TEXTURE_USAGE_CPU_READ_BIT)) {
flags = properties.linearTilingFeatures;
} else {
flags = properties.optimalTilingFeatures;
}
if (p_usage.has_flag(TEXTURE_USAGE_SAMPLING_BIT) && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
return false;
}
if (p_usage.has_flag(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
return false;
}
if (p_usage.has_flag(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
return false;
}
if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
return false;
}
if (p_usage.has_flag(TEXTURE_USAGE_STORAGE_ATOMIC_BIT) && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
return false;
}
// Validation via VK_FORMAT_FEATURE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR fails if VRS attachment is not supported.
if (p_usage.has_flag(TEXTURE_USAGE_VRS_ATTACHMENT_BIT) && p_format != DATA_FORMAT_R8_UINT) {
return false;
}
return true;
}
/********************/
/**** ATTACHMENT ****/
/********************/
VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, InitialAction p_initial_action, FinalAction p_final_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, uint32_t p_view_count, Vector<TextureSamples> *r_samples) {
// Set up dependencies from/to external equivalent to the default (implicit) one, and then amend them.
const VkPipelineStageFlags default_access_mask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | // From Section 7.1 of Vulkan API Spec v1.1.148.
VK_ACCESS_FRAGMENT_SHADING_RATE_ATTACHMENT_READ_BIT_KHR;
VkPipelineStageFlags reading_stages = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
VkSubpassDependency2KHR dependencies[2] = {
{ VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, default_access_mask, 0, 0 },
{ VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR, nullptr, 0, VK_SUBPASS_EXTERNAL, VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, default_access_mask, 0, 0, 0 }
};
VkSubpassDependency2KHR &dependency_from_external = dependencies[0];
VkSubpassDependency2KHR &dependency_to_external = dependencies[1];
LocalVector<int32_t> attachment_last_pass;
attachment_last_pass.resize(p_attachments.size());
if (p_view_count > 1) {
const VulkanContext::MultiviewCapabilities capabilities = context->get_multiview_capabilities();
// This only works with multiview!
ERR_FAIL_COND_V_MSG(!capabilities.is_supported, VK_NULL_HANDLE, "Multiview not supported");
// Make sure we limit this to the number of views we support.
ERR_FAIL_COND_V_MSG(p_view_count > capabilities.max_view_count, VK_NULL_HANDLE, "Hardware does not support requested number of views for Multiview render pass");
}
// These are only used if we use multiview but we need to define them in scope.
const uint32_t view_mask = (1 << p_view_count) - 1;
const uint32_t correlation_mask = (1 << p_view_count) - 1;
Vector<VkAttachmentDescription2KHR> attachments;
Vector<int> attachment_remap;
for (int i = 0; i < p_attachments.size(); i++) {
if (p_attachments[i].usage_flags == AttachmentFormat::UNUSED_ATTACHMENT) {
attachment_remap.push_back(VK_ATTACHMENT_UNUSED);
continue;
}
ERR_FAIL_INDEX_V(p_attachments[i].format, DATA_FORMAT_MAX, VK_NULL_HANDLE);
ERR_FAIL_INDEX_V(p_attachments[i].samples, TEXTURE_SAMPLES_MAX, VK_NULL_HANDLE);
ERR_FAIL_COND_V_MSG(!(p_attachments[i].usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT | TEXTURE_USAGE_VRS_ATTACHMENT_BIT)),
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VK_NULL_HANDLE, "Texture format for index (" + itos(i) + ") requires an attachment (color, depth-stencil, input or VRS) bit set.");
VkAttachmentDescription2KHR description = {};
description.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2_KHR;
description.pNext = nullptr;
description.flags = 0;
description.format = vulkan_formats[p_attachments[i].format];
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description.samples = _ensure_supported_sample_count(p_attachments[i].samples);
bool is_sampled = p_attachments[i].usage_flags & TEXTURE_USAGE_SAMPLING_BIT;
bool is_storage = p_attachments[i].usage_flags & TEXTURE_USAGE_STORAGE_BIT;
bool is_depth = p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
// We can setup a framebuffer where we write to our VRS texture to set it up.
// We make the assumption here that if our texture is actually used as our VRS attachment.
// It is used as such for each subpass. This is fairly certain seeing the restrictions on subpasses.
bool is_vrs = p_attachments[i].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT && i == p_passes[0].vrs_attachment;
if (is_vrs) {
// For VRS we only read, there is no writing to this texture.
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
description.initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
} else {
// For each UNDEFINED, assume the prior use was a *read*, as we'd be discarding the output of a write.
// Also, each UNDEFINED will do an immediate layout transition (write), s.t. we must ensure execution synchronization vs
// the read. If this is a performance issue, one could track the actual last accessor of each resource, adding only that
// stage.
switch (is_depth ? p_initial_depth_action : p_initial_action) {
case INITIAL_ACTION_CLEAR_REGION:
case INITIAL_ACTION_CLEAR: {
if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
} else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
dependency_from_external.srcStageMask |= reading_stages;
}
} break;
case INITIAL_ACTION_KEEP: {
if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
} else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
dependency_from_external.srcStageMask |= reading_stages;
}
} break;
case INITIAL_ACTION_DROP: {
if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
} else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
dependency_from_external.srcStageMask |= reading_stages;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
dependency_from_external.srcStageMask |= reading_stages;
}
} break;
case INITIAL_ACTION_CLEAR_REGION_CONTINUE:
case INITIAL_ACTION_CONTINUE: {
if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
description.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
} else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
description.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
dependency_from_external.srcStageMask |= reading_stages;
}
} break;
default: {
ERR_FAIL_V(VK_NULL_HANDLE); // Should never reach here.
}
}
}
bool used_last = false;
{
int last_pass = p_passes.size() - 1;
if (is_depth) {
// Likely missing depth resolve?
if (p_passes[last_pass].depth_attachment == i) {
used_last = true;
}
} else if (is_vrs) {
if (p_passes[last_pass].vrs_attachment == i) {
used_last = true;
}
} else {
if (p_passes[last_pass].resolve_attachments.size()) {
// If using resolve attachments, check resolve attachments.
for (int j = 0; j < p_passes[last_pass].resolve_attachments.size(); j++) {
if (p_passes[last_pass].resolve_attachments[j] == i) {
used_last = true;
break;
}
}
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}
if (!used_last) {
for (int j = 0; j < p_passes[last_pass].color_attachments.size(); j++) {
if (p_passes[last_pass].color_attachments[j] == i) {
used_last = true;
break;
}
}
}
}
if (!used_last) {
for (int j = 0; j < p_passes[last_pass].preserve_attachments.size(); j++) {
if (p_passes[last_pass].preserve_attachments[j] == i) {
used_last = true;
break;
}
}
}
}
FinalAction final_action = p_final_action;
FinalAction final_depth_action = p_final_depth_action;
if (!used_last) {
if (is_depth) {
final_depth_action = FINAL_ACTION_DISCARD;
} else {
final_action = FINAL_ACTION_DISCARD;
}
}
if (is_vrs) {
// We don't change our VRS texture during this process.
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description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
// TODO: Do we need to update our external dependency?
// update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
} else {
switch (is_depth ? final_depth_action : final_action) {
case FINAL_ACTION_READ: {
if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
} else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, true);
} else {
description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
// TODO: What does this mean about the next usage (and thus appropriate dependency masks.
}
} break;
case FINAL_ACTION_DISCARD: {
if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
} else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
} else {
description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
}
} break;
case FINAL_ACTION_CONTINUE: {
if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
} else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
description.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
} else {
description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
}
} break;
default: {
ERR_FAIL_V(VK_NULL_HANDLE); // Should never reach here.
}
}
}
attachment_last_pass[i] = -1;
attachment_remap.push_back(attachments.size());
attachments.push_back(description);
}
LocalVector<VkSubpassDescription2KHR> subpasses;
LocalVector<LocalVector<VkAttachmentReference2KHR>> color_reference_array;
LocalVector<LocalVector<VkAttachmentReference2KHR>> input_reference_array;
LocalVector<LocalVector<VkAttachmentReference2KHR>> resolve_reference_array;
LocalVector<LocalVector<uint32_t>> preserve_reference_array;
LocalVector<VkAttachmentReference2KHR> depth_reference_array;
LocalVector<VkAttachmentReference2KHR> vrs_reference_array;
LocalVector<VkFragmentShadingRateAttachmentInfoKHR> vrs_attachment_info_array;
subpasses.resize(p_passes.size());
color_reference_array.resize(p_passes.size());
input_reference_array.resize(p_passes.size());
resolve_reference_array.resize(p_passes.size());
preserve_reference_array.resize(p_passes.size());
depth_reference_array.resize(p_passes.size());
vrs_reference_array.resize(p_passes.size());
vrs_attachment_info_array.resize(p_passes.size());
LocalVector<VkSubpassDependency2KHR> subpass_dependencies;
for (int i = 0; i < p_passes.size(); i++) {
const FramebufferPass *pass = &p_passes[i];
LocalVector<VkAttachmentReference2KHR> &color_references = color_reference_array[i];
TextureSamples texture_samples = TEXTURE_SAMPLES_1;
bool is_multisample_first = true;
void *subpass_nextptr = nullptr;
for (int j = 0; j < pass->color_attachments.size(); j++) {
int32_t attachment = pass->color_attachments[j];
VkAttachmentReference2KHR reference;
reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
reference.pNext = nullptr;
if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
reference.attachment = VK_ATTACHMENT_UNUSED;
reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
} else {
ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), color attachment (" + itos(j) + ").");
ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not usable as color attachment.");
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
if (is_multisample_first) {
texture_samples = p_attachments[attachment].samples;
is_multisample_first = false;
} else {
ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples.");
}
reference.attachment = attachment_remap[attachment];
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachment_last_pass[attachment] = i;
}
reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
color_references.push_back(reference);
}
LocalVector<VkAttachmentReference2KHR> &input_references = input_reference_array[i];
for (int j = 0; j < pass->input_attachments.size(); j++) {
int32_t attachment = pass->input_attachments[j];
VkAttachmentReference2KHR reference;
reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
reference.pNext = nullptr;
if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
reference.attachment = VK_ATTACHMENT_UNUSED;
reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
} else {
ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), input attachment (" + itos(j) + ").");
ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it isn't marked as an input texture.");
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
reference.attachment = attachment_remap[attachment];
reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
attachment_last_pass[attachment] = i;
}
reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
input_references.push_back(reference);
}
LocalVector<VkAttachmentReference2KHR> &resolve_references = resolve_reference_array[i];
if (pass->resolve_attachments.size() > 0) {
ERR_FAIL_COND_V_MSG(pass->resolve_attachments.size() != pass->color_attachments.size(), VK_NULL_HANDLE, "The amount of resolve attachments (" + itos(pass->resolve_attachments.size()) + ") must match the number of color attachments (" + itos(pass->color_attachments.size()) + ").");
ERR_FAIL_COND_V_MSG(texture_samples == TEXTURE_SAMPLES_1, VK_NULL_HANDLE, "Resolve attachments specified, but color attachments are not multisample.");
}
for (int j = 0; j < pass->resolve_attachments.size(); j++) {
int32_t attachment = pass->resolve_attachments[j];
VkAttachmentReference2KHR reference;
reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
reference.pNext = nullptr;
if (attachment == FramebufferPass::ATTACHMENT_UNUSED) {
reference.attachment = VK_ATTACHMENT_UNUSED;
reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
} else {
ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + ").");
ERR_FAIL_COND_V_MSG(pass->color_attachments[j] == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment (" + itos(j) + "), the respective color attachment is marked as unused.");
ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachment, it isn't marked as a color texture.");
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
bool multisample = p_attachments[attachment].samples > TEXTURE_SAMPLES_1;
ERR_FAIL_COND_V_MSG(multisample, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), resolve attachments can't be multisample.");
reference.attachment = attachment_remap[attachment];
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; // VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
attachment_last_pass[attachment] = i;
}
reference.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
resolve_references.push_back(reference);
}
VkAttachmentReference2KHR &depth_stencil_reference = depth_reference_array[i];
depth_stencil_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
depth_stencil_reference.pNext = nullptr;
if (pass->depth_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
int32_t attachment = pass->depth_attachment;
ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), depth attachment.");
ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as depth, but it's not a depth attachment.");
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
depth_stencil_reference.attachment = attachment_remap[attachment];
depth_stencil_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depth_stencil_reference.aspectMask = VK_IMAGE_ASPECT_NONE;
attachment_last_pass[attachment] = i;
if (is_multisample_first) {
texture_samples = p_attachments[attachment].samples;
is_multisample_first = false;
} else {
ERR_FAIL_COND_V_MSG(texture_samples != p_attachments[attachment].samples, VK_NULL_HANDLE, "Invalid framebuffer depth format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), if an attachment is marked as multisample, all of them should be multisample and use the same number of samples including the depth.");
}
} else {
depth_stencil_reference.attachment = VK_ATTACHMENT_UNUSED;
depth_stencil_reference.layout = VK_IMAGE_LAYOUT_UNDEFINED;
}
if (context->get_vrs_capabilities().attachment_vrs_supported && pass->vrs_attachment != FramebufferPass::ATTACHMENT_UNUSED) {
int32_t attachment = pass->vrs_attachment;
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ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), VRS attachment.");
ERR_FAIL_COND_V_MSG(!(p_attachments[attachment].usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT), VK_NULL_HANDLE, "Invalid framebuffer VRS format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it's marked as VRS, but it's not a VRS attachment.");
ERR_FAIL_COND_V_MSG(attachment_last_pass[attachment] == i, VK_NULL_HANDLE, "Invalid framebuffer VRS attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), it already was used for something else before in this pass.");
VkAttachmentReference2KHR &vrs_reference = vrs_reference_array[i];
vrs_reference.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2_KHR;
vrs_reference.pNext = nullptr;
vrs_reference.attachment = attachment_remap[attachment];
vrs_reference.layout = VK_IMAGE_LAYOUT_FRAGMENT_SHADING_RATE_ATTACHMENT_OPTIMAL_KHR;
vrs_reference.aspectMask = VK_IMAGE_ASPECT_NONE;
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Size2i texel_size = context->get_vrs_capabilities().texel_size;
VkFragmentShadingRateAttachmentInfoKHR &vrs_attachment_info = vrs_attachment_info_array[i];
vrs_attachment_info.sType = VK_STRUCTURE_TYPE_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR;
vrs_attachment_info.pNext = nullptr;
vrs_attachment_info.pFragmentShadingRateAttachment = &vrs_reference;
vrs_attachment_info.shadingRateAttachmentTexelSize = { uint32_t(texel_size.x), uint32_t(texel_size.y) };
attachment_last_pass[attachment] = i;
subpass_nextptr = &vrs_attachment_info;
}
LocalVector<uint32_t> &preserve_references = preserve_reference_array[i];
for (int j = 0; j < pass->preserve_attachments.size(); j++) {
int32_t attachment = pass->preserve_attachments[j];
ERR_FAIL_COND_V_MSG(attachment == FramebufferPass::ATTACHMENT_UNUSED, VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + "). Preserve attachments can't be unused.");
ERR_FAIL_INDEX_V_MSG(attachment, p_attachments.size(), VK_NULL_HANDLE, "Invalid framebuffer format attachment(" + itos(attachment) + "), in pass (" + itos(i) + "), preserve attachment (" + itos(j) + ").");
if (attachment_last_pass[attachment] != i) {
// Preserve can still be used to keep depth or color from being discarded after use.
attachment_last_pass[attachment] = i;
preserve_references.push_back(attachment);
}
}
VkSubpassDescription2KHR &subpass = subpasses[i];
subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
subpass.pNext = subpass_nextptr;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
if (p_view_count == 1) {
// VUID-VkSubpassDescription2-multiview-06558: If the multiview feature is not enabled, viewMask must be 0.
subpass.viewMask = 0;
} else {
subpass.viewMask = view_mask;
}
subpass.inputAttachmentCount = input_references.size();
if (input_references.size()) {
subpass.pInputAttachments = input_references.ptr();
} else {
subpass.pInputAttachments = nullptr;
}
subpass.colorAttachmentCount = color_references.size();
if (color_references.size()) {
subpass.pColorAttachments = color_references.ptr();
} else {
subpass.pColorAttachments = nullptr;
}
if (depth_stencil_reference.attachment != VK_ATTACHMENT_UNUSED) {
subpass.pDepthStencilAttachment = &depth_stencil_reference;
} else {
subpass.pDepthStencilAttachment = nullptr;
}
if (resolve_references.size()) {
subpass.pResolveAttachments = resolve_references.ptr();
} else {
subpass.pResolveAttachments = nullptr;
}
subpass.preserveAttachmentCount = preserve_references.size();
if (preserve_references.size()) {
subpass.pPreserveAttachments = preserve_references.ptr();
} else {
subpass.pPreserveAttachments = nullptr;
}
if (r_samples) {
r_samples->push_back(texture_samples);
}
if (i > 0) {
VkSubpassDependency2KHR dependency;
dependency.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2_KHR;
dependency.pNext = nullptr;
dependency.srcSubpass = i - 1;
dependency.dstSubpass = i;
dependency.srcStageMask = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
dependency.viewOffset = 0;
subpass_dependencies.push_back(dependency);
}
/*
// NOTE: Big Mallet Approach -- any layout transition causes a full barrier.
if (reference.layout != description.initialLayout) {
// NOTE: This should be smarter based on the texture's knowledge of its previous role.
dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
}
if (reference.layout != description.finalLayout) {
// NOTE: This should be smarter based on the texture's knowledge of its subsequent role.
dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
}
*/
}
VkRenderPassCreateInfo2KHR render_pass_create_info;
render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
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render_pass_create_info.pNext = nullptr;
render_pass_create_info.flags = 0;
render_pass_create_info.attachmentCount = attachments.size();
render_pass_create_info.pAttachments = attachments.ptr();
render_pass_create_info.subpassCount = subpasses.size();
render_pass_create_info.pSubpasses = subpasses.ptr();
// Commenting this because it seems it just avoids raster and compute to work at the same time.
// Other barriers seem to be protecting the render pass fine.
// render_pass_create_info.dependencyCount = 2;
// render_pass_create_info.pDependencies = dependencies;
render_pass_create_info.dependencyCount = subpass_dependencies.size();
if (subpass_dependencies.size()) {
render_pass_create_info.pDependencies = subpass_dependencies.ptr();
} else {
render_pass_create_info.pDependencies = nullptr;
}
if (p_view_count == 1) {
// VUID-VkRenderPassCreateInfo2-viewMask-03057: If the VkSubpassDescription2::viewMask member of all elements of pSubpasses is 0, correlatedViewMaskCount must be 0.
render_pass_create_info.correlatedViewMaskCount = 0;
render_pass_create_info.pCorrelatedViewMasks = nullptr;
} else {
render_pass_create_info.correlatedViewMaskCount = 1;
render_pass_create_info.pCorrelatedViewMasks = &correlation_mask;
}
Vector<uint32_t> view_masks;
VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
if ((p_view_count > 1) && !context->supports_renderpass2()) {
// This is only required when using vkCreateRenderPass, we add it if vkCreateRenderPass2KHR is not supported
// resulting this in being passed to our vkCreateRenderPass fallback.
// Set view masks for each subpass.
for (uint32_t i = 0; i < subpasses.size(); i++) {
view_masks.push_back(view_mask);
}
render_pass_multiview_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO;
render_pass_multiview_create_info.pNext = nullptr;
render_pass_multiview_create_info.subpassCount = subpasses.size();
render_pass_multiview_create_info.pViewMasks = view_masks.ptr();
render_pass_multiview_create_info.dependencyCount = 0;
render_pass_multiview_create_info.pViewOffsets = nullptr;
render_pass_multiview_create_info.correlationMaskCount = 1;
render_pass_multiview_create_info.pCorrelationMasks = &correlation_mask;
render_pass_create_info.pNext = &render_pass_multiview_create_info;
}
VkRenderPass render_pass;
VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
ERR_FAIL_COND_V_MSG(res, VK_NULL_HANDLE, "vkCreateRenderPass2KHR failed with error " + itos(res) + ".");
return render_pass;
}
RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count) {
FramebufferPass pass;
for (int i = 0; i < p_format.size(); i++) {
if (p_format[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
pass.depth_attachment = i;
} else {
pass.color_attachments.push_back(i);
}
}
Vector<FramebufferPass> passes;
passes.push_back(pass);
return framebuffer_format_create_multipass(p_format, passes, p_view_count);
}
RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
_THREAD_SAFE_METHOD_
FramebufferFormatKey key;
key.attachments = p_attachments;
key.passes = p_passes;
key.view_count = p_view_count;
const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
if (E) {
// Exists, return.
return E->get();
}
Vector<TextureSamples> samples;
VkRenderPass render_pass = _render_pass_create(p_attachments, p_passes, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, INITIAL_ACTION_CLEAR, FINAL_ACTION_READ, p_view_count, &samples); // Actions don't matter for this use case.
if (render_pass == VK_NULL_HANDLE) { // Was likely invalid.
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return INVALID_ID;
}
FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
E = framebuffer_format_cache.insert(key, id);
FramebufferFormat fb_format;
fb_format.E = E;
fb_format.render_pass = render_pass;
fb_format.pass_samples = samples;
fb_format.view_count = p_view_count;
framebuffer_formats[id] = fb_format;
return id;
}
RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_empty(TextureSamples p_samples) {
FramebufferFormatKey key;
key.passes.push_back(FramebufferPass());
const RBMap<FramebufferFormatKey, FramebufferFormatID>::Element *E = framebuffer_format_cache.find(key);
if (E) {
// Exists, return.
return E->get();
}
VkSubpassDescription2KHR subpass;
subpass.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2_KHR;
subpass.pNext = nullptr;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.viewMask = 0;
subpass.inputAttachmentCount = 0; // Unsupported for now.
subpass.pInputAttachments = nullptr;
subpass.colorAttachmentCount = 0;
subpass.pColorAttachments = nullptr;
subpass.pDepthStencilAttachment = nullptr;
subpass.pResolveAttachments = nullptr;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = nullptr;
VkRenderPassCreateInfo2KHR render_pass_create_info;
render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
render_pass_create_info.pNext = nullptr;
render_pass_create_info.flags = 0;
render_pass_create_info.attachmentCount = 0;
render_pass_create_info.pAttachments = nullptr;
render_pass_create_info.subpassCount = 1;
render_pass_create_info.pSubpasses = &subpass;
render_pass_create_info.dependencyCount = 0;
render_pass_create_info.pDependencies = nullptr;
render_pass_create_info.correlatedViewMaskCount = 0;
render_pass_create_info.pCorrelatedViewMasks = nullptr;
VkRenderPass render_pass;
VkResult res = context->vkCreateRenderPass2KHR(device, &render_pass_create_info, nullptr, &render_pass);
ERR_FAIL_COND_V_MSG(res, 0, "vkCreateRenderPass2KHR for empty fb failed with error " + itos(res) + ".");
if (render_pass == VK_NULL_HANDLE) { // Was likely invalid.
return INVALID_ID;
}
FramebufferFormatID id = FramebufferFormatID(framebuffer_format_cache.size()) | (FramebufferFormatID(ID_TYPE_FRAMEBUFFER_FORMAT) << FramebufferFormatID(ID_BASE_SHIFT));
E = framebuffer_format_cache.insert(key, id);
FramebufferFormat fb_format;
fb_format.E = E;
fb_format.render_pass = render_pass;
fb_format.pass_samples.push_back(p_samples);
framebuffer_formats[id] = fb_format;
return id;
}
RenderingDevice::TextureSamples RenderingDeviceVulkan::framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass) {
HashMap<FramebufferFormatID, FramebufferFormat>::Iterator E = framebuffer_formats.find(p_format);
ERR_FAIL_COND_V(!E, TEXTURE_SAMPLES_1);
ERR_FAIL_COND_V(p_pass >= uint32_t(E->value.pass_samples.size()), TEXTURE_SAMPLES_1);
return E->value.pass_samples[p_pass];
}
/***********************/
/**** RENDER TARGET ****/
/***********************/
RID RenderingDeviceVulkan::framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples, FramebufferFormatID p_format_check) {
_THREAD_SAFE_METHOD_
Framebuffer framebuffer;
framebuffer.format_id = framebuffer_format_create_empty(p_samples);
ERR_FAIL_COND_V(p_format_check != INVALID_FORMAT_ID && framebuffer.format_id != p_format_check, RID());
framebuffer.size = p_size;
framebuffer.view_count = 1;
RID id = framebuffer_owner.make_rid(framebuffer);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check, uint32_t p_view_count) {
_THREAD_SAFE_METHOD_
FramebufferPass pass;
for (int i = 0; i < p_texture_attachments.size(); i++) {
Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
ERR_FAIL_COND_V_MSG(texture && texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
if (texture && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
pass.depth_attachment = i;
} else if (texture && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
pass.vrs_attachment = i;
} else {
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if (texture && texture->is_resolve_buffer) {
pass.resolve_attachments.push_back(i);
} else {
pass.color_attachments.push_back(texture ? i : FramebufferPass::ATTACHMENT_UNUSED);
}
}
}
Vector<FramebufferPass> passes;
passes.push_back(pass);
return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
}
RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
_THREAD_SAFE_METHOD_
Vector<AttachmentFormat> attachments;
attachments.resize(p_texture_attachments.size());
Size2i size;
bool size_set = false;
for (int i = 0; i < p_texture_attachments.size(); i++) {
AttachmentFormat af;
Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
if (!texture) {
af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
} else {
ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
if (!size_set) {
size.width = texture->width;
size.height = texture->height;
size_set = true;
} else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
// If this is not the first attachment we assume this is used as the VRS attachment.
// In this case this texture will be 1/16th the size of the color attachment.
// So we skip the size check.
} else {
ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
"All textures in a framebuffer should be the same size.");
}
af.format = texture->format;
af.samples = texture->samples;
af.usage_flags = texture->usage_flags;
}
attachments.write[i] = af;
}
ERR_FAIL_COND_V_MSG(!size_set, RID(), "All attachments unused.");
FramebufferFormatID format_id = framebuffer_format_create_multipass(attachments, p_passes, p_view_count);
if (format_id == INVALID_ID) {
return RID();
}
ERR_FAIL_COND_V_MSG(p_format_check != INVALID_ID && format_id != p_format_check, RID(),
"The format used to check this framebuffer differs from the intended framebuffer format.");
Framebuffer framebuffer;
framebuffer.format_id = format_id;
framebuffer.texture_ids = p_texture_attachments;
framebuffer.size = size;
framebuffer.view_count = p_view_count;
RID id = framebuffer_owner.make_rid(framebuffer);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
for (int i = 0; i < p_texture_attachments.size(); i++) {
if (p_texture_attachments[i].is_valid()) {
_add_dependency(id, p_texture_attachments[i]);
}
}
return id;
}
RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_format(RID p_framebuffer) {
_THREAD_SAFE_METHOD_
Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
return framebuffer->format_id;
}
bool RenderingDeviceVulkan::framebuffer_is_valid(RID p_framebuffer) const {
_THREAD_SAFE_METHOD_
return framebuffer_owner.owns(p_framebuffer);
}
void RenderingDeviceVulkan::framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) {
_THREAD_SAFE_METHOD_
Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
ERR_FAIL_COND(!framebuffer);
framebuffer->invalidated_callback = p_callback;
framebuffer->invalidated_callback_userdata = p_userdata;
}
/*****************/
/**** SAMPLER ****/
/*****************/
RID RenderingDeviceVulkan::sampler_create(const SamplerState &p_state) {
_THREAD_SAFE_METHOD_
VkSamplerCreateInfo sampler_create_info;
sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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sampler_create_info.pNext = nullptr;
sampler_create_info.flags = 0;
sampler_create_info.magFilter = p_state.mag_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
sampler_create_info.minFilter = p_state.min_filter == SAMPLER_FILTER_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
sampler_create_info.mipmapMode = p_state.mip_filter == SAMPLER_FILTER_LINEAR ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST;
ERR_FAIL_INDEX_V(p_state.repeat_u, SAMPLER_REPEAT_MODE_MAX, RID());
sampler_create_info.addressModeU = address_modes[p_state.repeat_u];
ERR_FAIL_INDEX_V(p_state.repeat_v, SAMPLER_REPEAT_MODE_MAX, RID());
sampler_create_info.addressModeV = address_modes[p_state.repeat_v];
ERR_FAIL_INDEX_V(p_state.repeat_w, SAMPLER_REPEAT_MODE_MAX, RID());
sampler_create_info.addressModeW = address_modes[p_state.repeat_w];
sampler_create_info.mipLodBias = p_state.lod_bias;
sampler_create_info.anisotropyEnable = p_state.use_anisotropy && context->get_physical_device_features().samplerAnisotropy;
sampler_create_info.maxAnisotropy = p_state.anisotropy_max;
sampler_create_info.compareEnable = p_state.enable_compare;
ERR_FAIL_INDEX_V(p_state.compare_op, COMPARE_OP_MAX, RID());
sampler_create_info.compareOp = compare_operators[p_state.compare_op];
sampler_create_info.minLod = p_state.min_lod;
sampler_create_info.maxLod = p_state.max_lod;
ERR_FAIL_INDEX_V(p_state.border_color, SAMPLER_BORDER_COLOR_MAX, RID());
sampler_create_info.borderColor = sampler_border_colors[p_state.border_color];
sampler_create_info.unnormalizedCoordinates = p_state.unnormalized_uvw;
VkSampler sampler;
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VkResult res = vkCreateSampler(device, &sampler_create_info, nullptr, &sampler);
ERR_FAIL_COND_V_MSG(res, RID(), "vkCreateSampler failed with error " + itos(res) + ".");
RID id = sampler_owner.make_rid(sampler);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
bool RenderingDeviceVulkan::sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_sampler_filter) const {
ERR_FAIL_INDEX_V(p_format, DATA_FORMAT_MAX, false);
_THREAD_SAFE_METHOD_
// Validate that this image is supported for the intended filtering.
VkFormatProperties properties;
vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), vulkan_formats[p_format], &properties);
return p_sampler_filter == RD::SAMPLER_FILTER_NEAREST || (p_sampler_filter == RD::SAMPLER_FILTER_LINEAR && (properties.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT));
}
/**********************/
/**** VERTEX ARRAY ****/
/**********************/
RID RenderingDeviceVulkan::vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, bool p_use_as_storage) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
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ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
uint32_t usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
if (p_use_as_storage) {
usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
}
Buffer buffer;
_buffer_allocate(&buffer, p_size_bytes, usage, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
if (p_data.size()) {
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
_buffer_update(&buffer, 0, r, data_size);
_buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, false);
}
RID id = vertex_buffer_owner.make_rid(buffer);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
// Internally reference counted, this ID is warranted to be unique for the same description, but needs to be freed as many times as it was allocated.
RenderingDevice::VertexFormatID RenderingDeviceVulkan::vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) {
_THREAD_SAFE_METHOD_
VertexDescriptionKey key;
key.vertex_formats = p_vertex_formats;
VertexFormatID *idptr = vertex_format_cache.getptr(key);
if (idptr) {
return *idptr;
}
// Does not exist, create one and cache it.
VertexDescriptionCache vdcache;
vdcache.bindings = memnew_arr(VkVertexInputBindingDescription, p_vertex_formats.size());
vdcache.attributes = memnew_arr(VkVertexInputAttributeDescription, p_vertex_formats.size());
HashSet<int> used_locations;
for (int i = 0; i < p_vertex_formats.size(); i++) {
ERR_CONTINUE(p_vertex_formats[i].format >= DATA_FORMAT_MAX);
ERR_FAIL_COND_V(used_locations.has(p_vertex_formats[i].location), INVALID_ID);
ERR_FAIL_COND_V_MSG(get_format_vertex_size(p_vertex_formats[i].format) == 0, INVALID_ID,
"Data format for attachment (" + itos(i) + "), '" + named_formats[p_vertex_formats[i].format] + "', is not valid for a vertex array.");
vdcache.bindings[i].binding = i;
vdcache.bindings[i].stride = p_vertex_formats[i].stride;
vdcache.bindings[i].inputRate = p_vertex_formats[i].frequency == VERTEX_FREQUENCY_INSTANCE ? VK_VERTEX_INPUT_RATE_INSTANCE : VK_VERTEX_INPUT_RATE_VERTEX;
vdcache.attributes[i].binding = i;
vdcache.attributes[i].location = p_vertex_formats[i].location;
vdcache.attributes[i].format = vulkan_formats[p_vertex_formats[i].format];
vdcache.attributes[i].offset = p_vertex_formats[i].offset;
used_locations.insert(p_vertex_formats[i].location);
}
vdcache.create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vdcache.create_info.pNext = nullptr;
vdcache.create_info.flags = 0;
vdcache.create_info.vertexAttributeDescriptionCount = p_vertex_formats.size();
vdcache.create_info.pVertexAttributeDescriptions = vdcache.attributes;
vdcache.create_info.vertexBindingDescriptionCount = p_vertex_formats.size();
vdcache.create_info.pVertexBindingDescriptions = vdcache.bindings;
vdcache.vertex_formats = p_vertex_formats;
VertexFormatID id = VertexFormatID(vertex_format_cache.size()) | (VertexFormatID(ID_TYPE_VERTEX_FORMAT) << ID_BASE_SHIFT);
vertex_format_cache[key] = id;
vertex_formats[id] = vdcache;
return id;
}
RID RenderingDeviceVulkan::vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers, const Vector<uint64_t> &p_offsets) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
ERR_FAIL_COND_V(vd.vertex_formats.size() != p_src_buffers.size(), RID());
for (int i = 0; i < p_src_buffers.size(); i++) {
ERR_FAIL_COND_V(!vertex_buffer_owner.owns(p_src_buffers[i]), RID());
}
VertexArray vertex_array;
if (p_offsets.is_empty()) {
vertex_array.offsets.resize_zeroed(p_src_buffers.size());
} else {
ERR_FAIL_COND_V(p_offsets.size() != p_src_buffers.size(), RID());
vertex_array.offsets = p_offsets;
}
vertex_array.vertex_count = p_vertex_count;
vertex_array.description = p_vertex_format;
vertex_array.max_instances_allowed = 0xFFFFFFFF; // By default as many as you want.
for (int i = 0; i < p_src_buffers.size(); i++) {
Buffer *buffer = vertex_buffer_owner.get_or_null(p_src_buffers[i]);
// Validate with buffer.
{
const VertexAttribute &atf = vd.vertex_formats[i];
uint32_t element_size = get_format_vertex_size(atf.format);
ERR_FAIL_COND_V(element_size == 0, RID()); // Should never happens since this was prevalidated.
if (atf.frequency == VERTEX_FREQUENCY_VERTEX) {
// Validate size for regular drawing.
uint64_t total_size = uint64_t(atf.stride) * (p_vertex_count - 1) + atf.offset + element_size;
ERR_FAIL_COND_V_MSG(total_size > buffer->size, RID(),
"Attachment (" + itos(i) + ") will read past the end of the buffer.");
} else {
// Validate size for instances drawing.
uint64_t available = buffer->size - atf.offset;
ERR_FAIL_COND_V_MSG(available < element_size, RID(),
"Attachment (" + itos(i) + ") uses instancing, but it's just too small.");
uint32_t instances_allowed = available / atf.stride;
vertex_array.max_instances_allowed = MIN(instances_allowed, vertex_array.max_instances_allowed);
}
}
vertex_array.buffers.push_back(buffer->buffer);
}
RID id = vertex_array_owner.make_rid(vertex_array);
for (int i = 0; i < p_src_buffers.size(); i++) {
_add_dependency(id, p_src_buffers[i]);
}
return id;
}
RID RenderingDeviceVulkan::index_buffer_create(uint32_t p_index_count, IndexBufferFormat p_format, const Vector<uint8_t> &p_data, bool p_use_restart_indices) {
_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V(p_index_count == 0, RID());
IndexBuffer index_buffer;
index_buffer.index_type = (p_format == INDEX_BUFFER_FORMAT_UINT16) ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32;
index_buffer.supports_restart_indices = p_use_restart_indices;
index_buffer.index_count = p_index_count;
uint32_t size_bytes = p_index_count * ((p_format == INDEX_BUFFER_FORMAT_UINT16) ? 2 : 4);
#ifdef DEBUG_ENABLED
if (p_data.size()) {
index_buffer.max_index = 0;
ERR_FAIL_COND_V_MSG((uint32_t)p_data.size() != size_bytes, RID(),
"Default index buffer initializer array size (" + itos(p_data.size()) + ") does not match format required size (" + itos(size_bytes) + ").");
const uint8_t *r = p_data.ptr();
if (p_format == INDEX_BUFFER_FORMAT_UINT16) {
const uint16_t *index16 = (const uint16_t *)r;
for (uint32_t i = 0; i < p_index_count; i++) {
if (p_use_restart_indices && index16[i] == 0xFFFF) {
continue; // Restart index, ignore.
}
index_buffer.max_index = MAX(index16[i], index_buffer.max_index);
}
} else {
const uint32_t *index32 = (const uint32_t *)r;
for (uint32_t i = 0; i < p_index_count; i++) {
if (p_use_restart_indices && index32[i] == 0xFFFFFFFF) {
continue; // Restart index, ignore.
}
index_buffer.max_index = MAX(index32[i], index_buffer.max_index);
}
}
} else {
index_buffer.max_index = 0xFFFFFFFF;
}
#else
index_buffer.max_index = 0xFFFFFFFF;
#endif
_buffer_allocate(&index_buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
if (p_data.size()) {
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
_buffer_update(&index_buffer, 0, r, data_size);
_buffer_memory_barrier(index_buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_INDEX_READ_BIT, false);
}
RID id = index_buffer_owner.make_rid(index_buffer);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
RID RenderingDeviceVulkan::index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(!index_buffer_owner.owns(p_index_buffer), RID());
IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_index_buffer);
ERR_FAIL_COND_V(p_index_count == 0, RID());
ERR_FAIL_COND_V(p_index_offset + p_index_count > index_buffer->index_count, RID());
IndexArray index_array;
index_array.max_index = index_buffer->max_index;
index_array.buffer = index_buffer->buffer;
index_array.offset = p_index_offset;
index_array.indices = p_index_count;
index_array.index_type = index_buffer->index_type;
index_array.supports_restart_indices = index_buffer->supports_restart_indices;
RID id = index_array_owner.make_rid(index_array);
_add_dependency(id, p_index_buffer);
return id;
}
/****************/
/**** SHADER ****/
/****************/
static const char *shader_uniform_names[RenderingDevice::UNIFORM_TYPE_MAX] = {
"Sampler", "CombinedSampler", "Texture", "Image", "TextureBuffer", "SamplerTextureBuffer", "ImageBuffer", "UniformBuffer", "StorageBuffer", "InputAttachment"
};
static VkShaderStageFlagBits shader_stage_masks[RenderingDevice::SHADER_STAGE_MAX] = {
VK_SHADER_STAGE_VERTEX_BIT,
VK_SHADER_STAGE_FRAGMENT_BIT,
VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT,
VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT,
VK_SHADER_STAGE_COMPUTE_BIT,
};
String RenderingDeviceVulkan::_shader_uniform_debug(RID p_shader, int p_set) {
String ret;
const Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, String());
for (int i = 0; i < shader->sets.size(); i++) {
if (p_set >= 0 && i != p_set) {
continue;
}
for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
const UniformInfo &ui = shader->sets[i].uniform_info[j];
if (!ret.is_empty()) {
ret += "\n";
}
ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
}
}
return ret;
}
// Version 1: initial.
// Version 2: Added shader name.
// Version 3: Added writable.
#define SHADER_BINARY_VERSION 3
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String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
}
struct RenderingDeviceVulkanShaderBinaryDataBinding {
uint32_t type;
uint32_t binding;
uint32_t stages;
uint32_t length; // Size of arrays (in total elements), or ubos (in bytes * total elements).
uint32_t writable;
};
struct RenderingDeviceVulkanShaderBinarySpecializationConstant {
uint32_t type;
uint32_t constant_id;
union {
uint32_t int_value;
float float_value;
bool bool_value;
};
uint32_t stage_flags;
};
struct RenderingDeviceVulkanShaderBinaryData {
uint32_t vertex_input_mask;
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uint32_t fragment_output_mask;
uint32_t specialization_constants_count;
uint32_t is_compute;
uint32_t compute_local_size[3];
uint32_t set_count;
uint32_t push_constant_size;
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uint32_t push_constant_vk_stages_mask;
uint32_t stage_count;
uint32_t shader_name_len;
};
Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
SpirvReflectionData spirv_data;
if (_reflect_spirv(p_spirv, spirv_data) != OK) {
return Vector<uint8_t>();
}
ERR_FAIL_COND_V_MSG((uint32_t)spirv_data.uniforms.size() > limits.maxBoundDescriptorSets, Vector<uint8_t>(),
"Number of uniform sets is larger than what is supported by the hardware (" + itos(limits.maxBoundDescriptorSets) + ").");
// Collect reflection data into binary data.
RenderingDeviceVulkanShaderBinaryData binary_data;
Vector<Vector<RenderingDeviceVulkanShaderBinaryDataBinding>> uniform_info; // Set bindings.
Vector<RenderingDeviceVulkanShaderBinarySpecializationConstant> specialization_constants;
{
binary_data.vertex_input_mask = spirv_data.vertex_input_mask;
binary_data.fragment_output_mask = spirv_data.fragment_output_mask;
binary_data.specialization_constants_count = spirv_data.specialization_constants.size();
binary_data.is_compute = spirv_data.is_compute;
binary_data.compute_local_size[0] = spirv_data.compute_local_size[0];
binary_data.compute_local_size[1] = spirv_data.compute_local_size[1];
binary_data.compute_local_size[2] = spirv_data.compute_local_size[2];
binary_data.set_count = spirv_data.uniforms.size();
binary_data.push_constant_size = spirv_data.push_constant_size;
for (uint32_t i = 0; i < SHADER_STAGE_MAX; i++) {
if (spirv_data.push_constant_stages_mask.has_flag((ShaderStage)(1 << i))) {
binary_data.push_constant_vk_stages_mask |= shader_stage_masks[i];
}
}
for (const Vector<SpirvReflectionData::Uniform> &spirv_set : spirv_data.uniforms) {
Vector<RenderingDeviceVulkanShaderBinaryDataBinding> set_bindings;
for (const SpirvReflectionData::Uniform &spirv_uniform : spirv_set) {
RenderingDeviceVulkanShaderBinaryDataBinding binding{};
binding.type = (uint32_t)spirv_uniform.type;
binding.binding = spirv_uniform.binding;
binding.stages = (uint32_t)spirv_uniform.stages_mask;
binding.length = spirv_uniform.length;
binding.writable = (uint32_t)spirv_uniform.writable;
set_bindings.push_back(binding);
}
uniform_info.push_back(set_bindings);
}
for (const SpirvReflectionData::SpecializationConstant &spirv_sc : spirv_data.specialization_constants) {
RenderingDeviceVulkanShaderBinarySpecializationConstant spec_constant{};
spec_constant.type = (uint32_t)spirv_sc.type;
spec_constant.constant_id = spirv_sc.constant_id;
spec_constant.int_value = spirv_sc.int_value;
spec_constant.stage_flags = (uint32_t)spirv_sc.stages_mask;
specialization_constants.push_back(spec_constant);
}
}
Vector<Vector<uint8_t>> compressed_stages;
Vector<uint32_t> smolv_size;
Vector<uint32_t> zstd_size; // If 0, zstd not used.
uint32_t stages_binary_size = 0;
bool strip_debug = false;
for (int i = 0; i < p_spirv.size(); i++) {
smolv::ByteArray smolv;
if (!smolv::Encode(p_spirv[i].spir_v.ptr(), p_spirv[i].spir_v.size(), smolv, strip_debug ? smolv::kEncodeFlagStripDebugInfo : 0)) {
ERR_FAIL_V_MSG(Vector<uint8_t>(), "Error compressing shader stage :" + String(shader_stage_names[p_spirv[i].shader_stage]));
} else {
smolv_size.push_back(smolv.size());
{ // zstd.
Vector<uint8_t> zstd;
zstd.resize(Compression::get_max_compressed_buffer_size(smolv.size(), Compression::MODE_ZSTD));
int dst_size = Compression::compress(zstd.ptrw(), &smolv[0], smolv.size(), Compression::MODE_ZSTD);
if (dst_size > 0 && (uint32_t)dst_size < smolv.size()) {
zstd_size.push_back(dst_size);
zstd.resize(dst_size);
compressed_stages.push_back(zstd);
} else {
Vector<uint8_t> smv;
smv.resize(smolv.size());
memcpy(smv.ptrw(), &smolv[0], smolv.size());
zstd_size.push_back(0); // Not using zstd.
compressed_stages.push_back(smv);
}
}
}
uint32_t s = compressed_stages[i].size();
if (s % 4 != 0) {
s += 4 - (s % 4);
}
stages_binary_size += s;
}
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binary_data.specialization_constants_count = specialization_constants.size();
binary_data.set_count = uniform_info.size();
binary_data.stage_count = p_spirv.size();
CharString shader_name_utf = p_shader_name.utf8();
binary_data.shader_name_len = shader_name_utf.length();
uint32_t total_size = sizeof(uint32_t) * 3; // Header + version + main datasize;.
total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
total_size += binary_data.shader_name_len;
if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
total_size += 4 - (binary_data.shader_name_len % 4);
}
for (int i = 0; i < uniform_info.size(); i++) {
total_size += sizeof(uint32_t);
total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
}
total_size += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
total_size += compressed_stages.size() * sizeof(uint32_t) * 3; // Sizes.
total_size += stages_binary_size;
Vector<uint8_t> ret;
ret.resize(total_size);
{
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uint32_t offset = 0;
uint8_t *binptr = ret.ptrw();
binptr[0] = 'G';
binptr[1] = 'S';
binptr[2] = 'B';
binptr[3] = 'D'; // Godot Shader Binary Data.
offset += 4;
encode_uint32(SHADER_BINARY_VERSION, binptr + offset);
offset += sizeof(uint32_t);
encode_uint32(sizeof(RenderingDeviceVulkanShaderBinaryData), binptr + offset);
offset += sizeof(uint32_t);
memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
offset += binary_data.shader_name_len;
if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
offset += 4 - (binary_data.shader_name_len % 4);
}
for (int i = 0; i < uniform_info.size(); i++) {
int count = uniform_info[i].size();
encode_uint32(count, binptr + offset);
offset += sizeof(uint32_t);
if (count > 0) {
memcpy(binptr + offset, uniform_info[i].ptr(), sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count);
offset += sizeof(RenderingDeviceVulkanShaderBinaryDataBinding) * count;
}
}
if (specialization_constants.size()) {
memcpy(binptr + offset, specialization_constants.ptr(), sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size());
offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) * specialization_constants.size();
}
for (int i = 0; i < compressed_stages.size(); i++) {
encode_uint32(p_spirv[i].shader_stage, binptr + offset);
offset += sizeof(uint32_t);
encode_uint32(smolv_size[i], binptr + offset);
offset += sizeof(uint32_t);
encode_uint32(zstd_size[i], binptr + offset);
offset += sizeof(uint32_t);
memcpy(binptr + offset, compressed_stages[i].ptr(), compressed_stages[i].size());
uint32_t s = compressed_stages[i].size();
if (s % 4 != 0) {
s += 4 - (s % 4);
}
offset += s;
}
ERR_FAIL_COND_V(offset != (uint32_t)ret.size(), Vector<uint8_t>());
}
return ret;
}
RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) {
const uint8_t *binptr = p_shader_binary.ptr();
uint32_t binsize = p_shader_binary.size();
uint32_t read_offset = 0;
// Consistency check.
ERR_FAIL_COND_V(binsize < sizeof(uint32_t) * 3 + sizeof(RenderingDeviceVulkanShaderBinaryData), RID());
ERR_FAIL_COND_V(binptr[0] != 'G' || binptr[1] != 'S' || binptr[2] != 'B' || binptr[3] != 'D', RID());
uint32_t bin_version = decode_uint32(binptr + 4);
ERR_FAIL_COND_V(bin_version != SHADER_BINARY_VERSION, RID());
uint32_t bin_data_size = decode_uint32(binptr + 8);
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const RenderingDeviceVulkanShaderBinaryData &binary_data = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinaryData *>(binptr + 12));
Shader::PushConstant push_constant;
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push_constant.size = binary_data.push_constant_size;
push_constant.vk_stages_mask = binary_data.push_constant_vk_stages_mask;
uint32_t vertex_input_mask = binary_data.vertex_input_mask;
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uint32_t fragment_output_mask = binary_data.fragment_output_mask;
bool is_compute = binary_data.is_compute;
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const uint32_t compute_local_size[3] = { binary_data.compute_local_size[0], binary_data.compute_local_size[1], binary_data.compute_local_size[2] };
read_offset += sizeof(uint32_t) * 3 + bin_data_size;
String name;
if (binary_data.shader_name_len) {
name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
read_offset += binary_data.shader_name_len;
if ((binary_data.shader_name_len % 4) != 0) { // Alignment rules are really strange.
read_offset += 4 - (binary_data.shader_name_len % 4);
}
}
Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
Vector<Vector<UniformInfo>> uniform_info;
set_bindings.resize(binary_data.set_count);
uniform_info.resize(binary_data.set_count);
for (uint32_t i = 0; i < binary_data.set_count; i++) {
ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) >= binsize, RID());
uint32_t set_count = decode_uint32(binptr + read_offset);
read_offset += sizeof(uint32_t);
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const RenderingDeviceVulkanShaderBinaryDataBinding *set_ptr = reinterpret_cast<const RenderingDeviceVulkanShaderBinaryDataBinding *>(binptr + read_offset);
uint32_t set_size = set_count * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
ERR_FAIL_COND_V(read_offset + set_size >= binsize, RID());
for (uint32_t j = 0; j < set_count; j++) {
UniformInfo info;
info.type = UniformType(set_ptr[j].type);
info.writable = set_ptr[j].writable;
info.length = set_ptr[j].length;
info.binding = set_ptr[j].binding;
info.stages = set_ptr[j].stages;
VkDescriptorSetLayoutBinding layout_binding;
layout_binding.pImmutableSamplers = nullptr;
layout_binding.binding = set_ptr[j].binding;
layout_binding.descriptorCount = 1;
layout_binding.stageFlags = 0;
for (uint32_t k = 0; k < SHADER_STAGE_MAX; k++) {
if (set_ptr[j].stages & (1 << k)) {
layout_binding.stageFlags |= shader_stage_masks[k];
}
}
switch (info.type) {
case UNIFORM_TYPE_SAMPLER: {
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
layout_binding.descriptorCount = set_ptr[j].length;
} break;
case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
layout_binding.descriptorCount = set_ptr[j].length;
} break;
case UNIFORM_TYPE_TEXTURE: {
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
layout_binding.descriptorCount = set_ptr[j].length;
} break;
case UNIFORM_TYPE_IMAGE: {
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
layout_binding.descriptorCount = set_ptr[j].length;
} break;
case UNIFORM_TYPE_TEXTURE_BUFFER: {
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
layout_binding.descriptorCount = set_ptr[j].length;
} break;
case UNIFORM_TYPE_IMAGE_BUFFER: {
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
} break;
case UNIFORM_TYPE_UNIFORM_BUFFER: {
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
} break;
case UNIFORM_TYPE_STORAGE_BUFFER: {
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
} break;
case UNIFORM_TYPE_INPUT_ATTACHMENT: {
layout_binding.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
} break;
default: {
ERR_FAIL_V(RID());
}
}
set_bindings.write[i].push_back(layout_binding);
uniform_info.write[i].push_back(info);
}
read_offset += set_size;
}
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ERR_FAIL_COND_V(read_offset + binary_data.specialization_constants_count * sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant) >= binsize, RID());
Vector<Shader::SpecializationConstant> specialization_constants;
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for (uint32_t i = 0; i < binary_data.specialization_constants_count; i++) {
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const RenderingDeviceVulkanShaderBinarySpecializationConstant &src_sc = *(reinterpret_cast<const RenderingDeviceVulkanShaderBinarySpecializationConstant *>(binptr + read_offset));
Shader::SpecializationConstant sc;
sc.constant.int_value = src_sc.int_value;
sc.constant.type = PipelineSpecializationConstantType(src_sc.type);
sc.constant.constant_id = src_sc.constant_id;
sc.stage_flags = src_sc.stage_flags;
specialization_constants.push_back(sc);
read_offset += sizeof(RenderingDeviceVulkanShaderBinarySpecializationConstant);
}
Vector<Vector<uint8_t>> stage_spirv_data;
Vector<ShaderStage> stage_type;
for (uint32_t i = 0; i < binary_data.stage_count; i++) {
ERR_FAIL_COND_V(read_offset + sizeof(uint32_t) * 3 >= binsize, RID());
uint32_t stage = decode_uint32(binptr + read_offset);
read_offset += sizeof(uint32_t);
uint32_t smolv_size = decode_uint32(binptr + read_offset);
read_offset += sizeof(uint32_t);
uint32_t zstd_size = decode_uint32(binptr + read_offset);
read_offset += sizeof(uint32_t);
uint32_t buf_size = (zstd_size > 0) ? zstd_size : smolv_size;
Vector<uint8_t> smolv;
const uint8_t *src_smolv = nullptr;
if (zstd_size > 0) {
// Decompress to smolv.
smolv.resize(smolv_size);
int dec_smolv_size = Compression::decompress(smolv.ptrw(), smolv.size(), binptr + read_offset, zstd_size, Compression::MODE_ZSTD);
ERR_FAIL_COND_V(dec_smolv_size != (int32_t)smolv_size, RID());
src_smolv = smolv.ptr();
} else {
src_smolv = binptr + read_offset;
}
Vector<uint8_t> spirv;
uint32_t spirv_size = smolv::GetDecodedBufferSize(src_smolv, smolv_size);
spirv.resize(spirv_size);
if (!smolv::Decode(src_smolv, smolv_size, spirv.ptrw(), spirv_size)) {
ERR_FAIL_V_MSG(RID(), "Malformed smolv input uncompressing shader stage:" + String(shader_stage_names[stage]));
}
stage_spirv_data.push_back(spirv);
stage_type.push_back(ShaderStage(stage));
if (buf_size % 4 != 0) {
buf_size += 4 - (buf_size % 4);
}
ERR_FAIL_COND_V(read_offset + buf_size > binsize, RID());
read_offset += buf_size;
}
ERR_FAIL_COND_V(read_offset != binsize, RID());
// All good, let's create modules.
_THREAD_SAFE_METHOD_
Shader shader;
shader.vertex_input_mask = vertex_input_mask;
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shader.fragment_output_mask = fragment_output_mask;
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shader.push_constant = push_constant;
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shader.is_compute = is_compute;
shader.compute_local_size[0] = compute_local_size[0];
shader.compute_local_size[1] = compute_local_size[1];
shader.compute_local_size[2] = compute_local_size[2];
shader.specialization_constants = specialization_constants;
shader.name = name;
String error_text;
bool success = true;
for (int i = 0; i < stage_spirv_data.size(); i++) {
VkShaderModuleCreateInfo shader_module_create_info;
shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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shader_module_create_info.pNext = nullptr;
shader_module_create_info.flags = 0;
shader_module_create_info.codeSize = stage_spirv_data[i].size();
const uint8_t *r = stage_spirv_data[i].ptr();
shader_module_create_info.pCode = (const uint32_t *)r;
VkShaderModule module;
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VkResult res = vkCreateShaderModule(device, &shader_module_create_info, nullptr, &module);
if (res) {
success = false;
error_text = "Error (" + itos(res) + ") creating shader module for stage: " + String(shader_stage_names[stage_type[i]]);
break;
}
VkPipelineShaderStageCreateInfo shader_stage;
shader_stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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shader_stage.pNext = nullptr;
shader_stage.flags = 0;
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shader_stage.stage = shader_stage_masks[stage_type[i]];
shader_stage.module = module;
shader_stage.pName = "main";
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shader_stage.pSpecializationInfo = nullptr;
shader.pipeline_stages.push_back(shader_stage);
}
// Proceed to create descriptor sets.
if (success) {
for (int i = 0; i < set_bindings.size(); i++) {
// Empty ones are fine if they were not used according to spec (binding count will be 0).
VkDescriptorSetLayoutCreateInfo layout_create_info;
layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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layout_create_info.pNext = nullptr;
layout_create_info.flags = 0;
layout_create_info.bindingCount = set_bindings[i].size();
layout_create_info.pBindings = set_bindings[i].ptr();
VkDescriptorSetLayout layout;
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VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
if (res) {
error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
success = false;
break;
}
Shader::Set set;
set.descriptor_set_layout = layout;
set.uniform_info = uniform_info[i];
// Sort and hash.
set.uniform_info.sort();
uint32_t format = 0; // No format, default.
if (set.uniform_info.size()) {
// Has data, needs an actual format.
UniformSetFormat usformat;
usformat.uniform_info = set.uniform_info;
RBMap<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);
if (E) {
format = E->get();
} else {
format = uniform_set_format_cache.size() + 1;
uniform_set_format_cache.insert(usformat, format);
}
}
shader.sets.push_back(set);
shader.set_formats.push_back(format);
}
}
if (success) {
// Create pipeline layout.
VkPipelineLayoutCreateInfo pipeline_layout_create_info;
pipeline_layout_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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pipeline_layout_create_info.pNext = nullptr;
pipeline_layout_create_info.flags = 0;
pipeline_layout_create_info.setLayoutCount = shader.sets.size();
Vector<VkDescriptorSetLayout> layouts;
layouts.resize(shader.sets.size());
for (int i = 0; i < layouts.size(); i++) {
layouts.write[i] = shader.sets[i].descriptor_set_layout;
}
pipeline_layout_create_info.pSetLayouts = layouts.ptr();
// Needs to be declared in this outer scope, otherwise it may not outlive its assignment
// to pipeline_layout_create_info.
VkPushConstantRange push_constant_range;
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if (push_constant.size) {
push_constant_range.stageFlags = push_constant.vk_stages_mask;
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push_constant_range.offset = 0;
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push_constant_range.size = push_constant.size;
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pipeline_layout_create_info.pushConstantRangeCount = 1;
pipeline_layout_create_info.pPushConstantRanges = &push_constant_range;
} else {
pipeline_layout_create_info.pushConstantRangeCount = 0;
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pipeline_layout_create_info.pPushConstantRanges = nullptr;
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}
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VkResult err = vkCreatePipelineLayout(device, &pipeline_layout_create_info, nullptr, &shader.pipeline_layout);
if (err) {
error_text = "Error (" + itos(err) + ") creating pipeline layout.";
success = false;
}
}
if (!success) {
// Clean up if failed.
for (int i = 0; i < shader.pipeline_stages.size(); i++) {
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vkDestroyShaderModule(device, shader.pipeline_stages[i].module, nullptr);
}
for (int i = 0; i < shader.sets.size(); i++) {
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vkDestroyDescriptorSetLayout(device, shader.sets[i].descriptor_set_layout, nullptr);
}
ERR_FAIL_V_MSG(RID(), error_text);
}
RID id = shader_owner.make_rid(shader);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
uint32_t RenderingDeviceVulkan::shader_get_vertex_input_attribute_mask(RID p_shader) {
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_THREAD_SAFE_METHOD_
const Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, 0);
return shader->vertex_input_mask;
}
/******************/
/**** UNIFORMS ****/
/******************/
RID RenderingDeviceVulkan::uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
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ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
Buffer buffer;
Error err = _buffer_allocate(&buffer, p_size_bytes, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
ERR_FAIL_COND_V(err != OK, RID());
if (p_data.size()) {
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
_buffer_update(&buffer, 0, r, data_size);
_buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_UNIFORM_READ_BIT, false);
}
RID id = uniform_buffer_owner.make_rid(buffer);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
RID RenderingDeviceVulkan::storage_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data, BitField<StorageBufferUsage> p_usage) {
_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != p_size_bytes, RID());
Buffer buffer;
uint32_t flags = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
if (p_usage.has_flag(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT)) {
flags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
}
Error err = _buffer_allocate(&buffer, p_size_bytes, flags, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
ERR_FAIL_COND_V(err != OK, RID());
if (p_data.size()) {
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
_buffer_update(&buffer, 0, r, data_size);
_buffer_memory_barrier(buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, false);
}
return storage_buffer_owner.make_rid(buffer);
}
RID RenderingDeviceVulkan::texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data) {
_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_V_MSG(draw_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list != nullptr && p_data.size(), RID(),
"Creating buffers with data is forbidden during creation of a draw list");
uint32_t element_size = get_format_vertex_size(p_format);
ERR_FAIL_COND_V_MSG(element_size == 0, RID(), "Format requested is not supported for texture buffers");
uint64_t size_bytes = uint64_t(element_size) * p_size_elements;
ERR_FAIL_COND_V(p_data.size() && (uint32_t)p_data.size() != size_bytes, RID());
TextureBuffer texture_buffer;
Error err = _buffer_allocate(&texture_buffer.buffer, size_bytes, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0);
ERR_FAIL_COND_V(err != OK, RID());
if (p_data.size()) {
uint64_t data_size = p_data.size();
const uint8_t *r = p_data.ptr();
_buffer_update(&texture_buffer.buffer, 0, r, data_size);
_buffer_memory_barrier(texture_buffer.buffer.buffer, 0, data_size, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT, false);
}
VkBufferViewCreateInfo view_create_info;
view_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO;
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view_create_info.pNext = nullptr;
view_create_info.flags = 0;
view_create_info.buffer = texture_buffer.buffer.buffer;
view_create_info.format = vulkan_formats[p_format];
view_create_info.offset = 0;
view_create_info.range = size_bytes;
texture_buffer.view = VK_NULL_HANDLE;
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VkResult res = vkCreateBufferView(device, &view_create_info, nullptr, &texture_buffer.view);
if (res) {
_buffer_free(&texture_buffer.buffer);
ERR_FAIL_V_MSG(RID(), "Unable to create buffer view, error " + itos(res) + ".");
}
// Allocate the view.
RID id = texture_buffer_owner.make_rid(texture_buffer);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
return id;
}
RenderingDeviceVulkan::DescriptorPool *RenderingDeviceVulkan::_descriptor_pool_allocate(const DescriptorPoolKey &p_key) {
if (!descriptor_pools.has(p_key)) {
descriptor_pools[p_key] = HashSet<DescriptorPool *>();
}
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DescriptorPool *pool = nullptr;
for (DescriptorPool *E : descriptor_pools[p_key]) {
if (E->usage < max_descriptors_per_pool) {
pool = E;
break;
}
}
if (!pool) {
// Create a new one.
pool = memnew(DescriptorPool);
pool->usage = 0;
VkDescriptorPoolCreateInfo descriptor_pool_create_info;
descriptor_pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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descriptor_pool_create_info.pNext = nullptr;
descriptor_pool_create_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; // Can't think how somebody may NOT need this flag.
descriptor_pool_create_info.maxSets = max_descriptors_per_pool;
Vector<VkDescriptorPoolSize> sizes;
// Here comes more vulkan API strangeness.
if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER]) {
VkDescriptorPoolSize s;
s.type = VK_DESCRIPTOR_TYPE_SAMPLER;
s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER] * max_descriptors_per_pool;
sizes.push_back(s);
}
if (p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE]) {
VkDescriptorPoolSize s;
s.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE] * max_descriptors_per_pool;
sizes.push_back(s);
}
if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE]) {
VkDescriptorPoolSize s;
s.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_TEXTURE] * max_descriptors_per_pool;
sizes.push_back(s);
}
if (p_key.uniform_type[UNIFORM_TYPE_IMAGE]) {
VkDescriptorPoolSize s;
s.type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE] * max_descriptors_per_pool;
sizes.push_back(s);
}
if (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] || p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) {
VkDescriptorPoolSize s;
s.type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
s.descriptorCount = (p_key.uniform_type[UNIFORM_TYPE_TEXTURE_BUFFER] + p_key.uniform_type[UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER]) * max_descriptors_per_pool;
sizes.push_back(s);
}
if (p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER]) {
VkDescriptorPoolSize s;
s.type = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_IMAGE_BUFFER] * max_descriptors_per_pool;
sizes.push_back(s);
}
if (p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER]) {
VkDescriptorPoolSize s;
s.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_UNIFORM_BUFFER] * max_descriptors_per_pool;
sizes.push_back(s);
}
if (p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER]) {
VkDescriptorPoolSize s;
s.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_STORAGE_BUFFER] * max_descriptors_per_pool;
sizes.push_back(s);
}
if (p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT]) {
VkDescriptorPoolSize s;
s.type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
s.descriptorCount = p_key.uniform_type[UNIFORM_TYPE_INPUT_ATTACHMENT] * max_descriptors_per_pool;
sizes.push_back(s);
}
descriptor_pool_create_info.poolSizeCount = sizes.size();
descriptor_pool_create_info.pPoolSizes = sizes.ptr();
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VkResult res = vkCreateDescriptorPool(device, &descriptor_pool_create_info, nullptr, &pool->pool);
if (res) {
memdelete(pool);
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ERR_FAIL_COND_V_MSG(res, nullptr, "vkCreateDescriptorPool failed with error " + itos(res) + ".");
}
descriptor_pools[p_key].insert(pool);
}
pool->usage++;
return pool;
}
void RenderingDeviceVulkan::_descriptor_pool_free(const DescriptorPoolKey &p_key, DescriptorPool *p_pool) {
#ifdef DEBUG_ENABLED
ERR_FAIL_COND(!descriptor_pools[p_key].has(p_pool));
#endif
ERR_FAIL_COND(p_pool->usage == 0);
p_pool->usage--;
if (p_pool->usage == 0) {
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vkDestroyDescriptorPool(device, p_pool->pool, nullptr);
descriptor_pools[p_key].erase(p_pool);
memdelete(p_pool);
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if (descriptor_pools[p_key].is_empty()) {
descriptor_pools.erase(p_key);
}
}
}
RID RenderingDeviceVulkan::uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_uniforms.size() == 0, RID());
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
ERR_FAIL_COND_V_MSG(p_shader_set >= (uint32_t)shader->sets.size() || shader->sets[p_shader_set].uniform_info.size() == 0, RID(),
"Desired set (" + itos(p_shader_set) + ") not used by shader.");
// See that all sets in shader are satisfied.
const Shader::Set &set = shader->sets[p_shader_set];
uint32_t uniform_count = p_uniforms.size();
const Uniform *uniforms = p_uniforms.ptr();
uint32_t set_uniform_count = set.uniform_info.size();
const UniformInfo *set_uniforms = set.uniform_info.ptr();
Vector<VkWriteDescriptorSet> writes;
DescriptorPoolKey pool_key;
// To keep them alive until update call.
List<Vector<VkDescriptorBufferInfo>> buffer_infos;
List<Vector<VkBufferView>> buffer_views;
List<Vector<VkDescriptorImageInfo>> image_infos;
// Used for verification to make sure a uniform set does not use a framebuffer bound texture.
LocalVector<UniformSet::AttachableTexture> attachable_textures;
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Vector<Texture *> mutable_sampled_textures;
Vector<Texture *> mutable_storage_textures;
for (uint32_t i = 0; i < set_uniform_count; i++) {
const UniformInfo &set_uniform = set_uniforms[i];
int uniform_idx = -1;
for (int j = 0; j < (int)uniform_count; j++) {
if (uniforms[j].binding == set_uniform.binding) {
uniform_idx = j;
}
}
ERR_FAIL_COND_V_MSG(uniform_idx == -1, RID(),
"All the shader bindings for the given set must be covered by the uniforms provided. Binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + ") was not provided.");
const Uniform &uniform = uniforms[uniform_idx];
ERR_FAIL_COND_V_MSG(uniform.uniform_type != set_uniform.type, RID(),
"Mismatch uniform type for binding (" + itos(set_uniform.binding) + "), set (" + itos(p_shader_set) + "). Expected '" + shader_uniform_names[set_uniform.type] + "', supplied: '" + shader_uniform_names[uniform.uniform_type] + "'.");
VkWriteDescriptorSet write; // Common header.
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
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write.pNext = nullptr;
write.dstSet = VK_NULL_HANDLE; // Will assign afterwards when everything is valid.
write.dstBinding = set_uniform.binding;
write.dstArrayElement = 0;
write.descriptorCount = 0;
write.descriptorType = VK_DESCRIPTOR_TYPE_MAX_ENUM; // Invalid value.
write.pImageInfo = nullptr;
write.pBufferInfo = nullptr;
write.pTexelBufferView = nullptr;
uint32_t type_size = 1;
switch (uniform.uniform_type) {
case UNIFORM_TYPE_SAMPLER: {
if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
if (set_uniform.length > 1) {
ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler elements, so it should be provided equal number of sampler IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
ERR_FAIL_V_MSG(RID(), "Sampler (binding: " + itos(uniform.binding) + ") should provide one ID referencing a sampler (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
Vector<VkDescriptorImageInfo> image_info;
for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j));
ERR_FAIL_COND_V_MSG(!sampler, RID(), "Sampler (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid sampler.");
VkDescriptorImageInfo img_info;
img_info.sampler = *sampler;
img_info.imageView = VK_NULL_HANDLE;
img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image_info.push_back(img_info);
}
write.dstArrayElement = 0;
write.descriptorCount = uniform.get_id_count();
write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
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write.pBufferInfo = nullptr;
write.pTexelBufferView = nullptr;
type_size = uniform.get_id_count();
} break;
case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
if (set_uniform.length > 1) {
ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler&texture elements, so it should provided twice the amount of IDs (sampler,texture pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
ERR_FAIL_V_MSG(RID(), "SamplerTexture (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
Vector<VkDescriptorImageInfo> image_info;
for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
Texture *texture = texture_owner.get_or_null(uniform.get_id(j + 1));
ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
"Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
VkDescriptorImageInfo img_info;
img_info.sampler = *sampler;
img_info.imageView = texture->view;
if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
UniformSet::AttachableTexture attachable_texture;
attachable_texture.bind = set_uniform.binding;
attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j + 1);
attachable_textures.push_back(attachable_texture);
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}
if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
// Can also be used as storage, add to mutable sampled.
mutable_sampled_textures.push_back(texture);
}
DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
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img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_info.push_back(img_info);
}
write.dstArrayElement = 0;
write.descriptorCount = uniform.get_id_count() / 2;
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
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write.pBufferInfo = nullptr;
write.pTexelBufferView = nullptr;
type_size = uniform.get_id_count() / 2;
} break;
case UNIFORM_TYPE_TEXTURE: {
if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
if (set_uniform.length > 1) {
ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
ERR_FAIL_V_MSG(RID(), "Texture (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
Vector<VkDescriptorImageInfo> image_info;
for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
ERR_FAIL_COND_V_MSG(!texture, RID(), "Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
"Texture (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
VkDescriptorImageInfo img_info;
img_info.sampler = VK_NULL_HANDLE;
img_info.imageView = texture->view;
if (texture->usage_flags & (TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | TEXTURE_USAGE_INPUT_ATTACHMENT_BIT)) {
UniformSet::AttachableTexture attachable_texture;
attachable_texture.bind = set_uniform.binding;
attachable_texture.texture = texture->owner.is_valid() ? texture->owner : uniform.get_id(j);
attachable_textures.push_back(attachable_texture);
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}
if (texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT) {
// Can also be used as storage, add to mutable sampled.
mutable_sampled_textures.push_back(texture);
}
DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
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img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_info.push_back(img_info);
}
write.dstArrayElement = 0;
write.descriptorCount = uniform.get_id_count();
write.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
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write.pBufferInfo = nullptr;
write.pTexelBufferView = nullptr;
type_size = uniform.get_id_count();
} break;
case UNIFORM_TYPE_IMAGE: {
if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
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if (set_uniform.length > 1) {
ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
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} else {
ERR_FAIL_V_MSG(RID(), "Image (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
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}
}
Vector<VkDescriptorImageInfo> image_info;
for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
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ERR_FAIL_COND_V_MSG(!texture, RID(),
"Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), RID(),
"Image (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_STORAGE_BIT usage flag set in order to be used as uniform.");
VkDescriptorImageInfo img_info;
img_info.sampler = VK_NULL_HANDLE;
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img_info.imageView = texture->view;
if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
// Can also be used as storage, add to mutable sampled.
mutable_storage_textures.push_back(texture);
}
DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
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img_info.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
image_info.push_back(img_info);
}
write.dstArrayElement = 0;
write.descriptorCount = uniform.get_id_count();
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write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
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write.pBufferInfo = nullptr;
write.pTexelBufferView = nullptr;
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type_size = uniform.get_id_count();
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} break;
case UNIFORM_TYPE_TEXTURE_BUFFER: {
if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
if (set_uniform.length > 1) {
ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") texture buffer elements, so it should be provided equal number of texture buffer IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
ERR_FAIL_V_MSG(RID(), "Buffer (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
Vector<VkDescriptorBufferInfo> buffer_info;
Vector<VkBufferView> buffer_view;
for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j));
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Texture Buffer (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture buffer.");
buffer_info.push_back(buffer->buffer.buffer_info);
buffer_view.push_back(buffer->view);
}
write.dstArrayElement = 0;
write.descriptorCount = uniform.get_id_count();
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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write.pImageInfo = nullptr;
write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
type_size = uniform.get_id_count();
} break;
case UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
if (uniform.get_id_count() != (uint32_t)set_uniform.length * 2) {
if (set_uniform.length > 1) {
ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") sampler buffer elements, so it should provided twice the amount of IDs (sampler,buffer pairs) to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
ERR_FAIL_V_MSG(RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ") should provide two IDs referencing a sampler and then a texture buffer (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
Vector<VkDescriptorImageInfo> image_info;
Vector<VkDescriptorBufferInfo> buffer_info;
Vector<VkBufferView> buffer_view;
for (uint32_t j = 0; j < uniform.get_id_count(); j += 2) {
VkSampler *sampler = sampler_owner.get_or_null(uniform.get_id(j + 0));
ERR_FAIL_COND_V_MSG(!sampler, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid sampler.");
TextureBuffer *buffer = texture_buffer_owner.get_or_null(uniform.get_id(j + 1));
VkDescriptorImageInfo img_info;
img_info.sampler = *sampler;
img_info.imageView = VK_NULL_HANDLE;
img_info.imageLayout = VK_IMAGE_LAYOUT_UNDEFINED;
image_info.push_back(img_info);
ERR_FAIL_COND_V_MSG(!buffer, RID(), "SamplerBuffer (binding: " + itos(uniform.binding) + ", index " + itos(j + 1) + ") is not a valid texture buffer.");
buffer_info.push_back(buffer->buffer.buffer_info);
buffer_view.push_back(buffer->view);
}
write.dstArrayElement = 0;
write.descriptorCount = uniform.get_id_count() / 2;
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
write.pBufferInfo = buffer_infos.push_back(buffer_info)->get().ptr();
write.pTexelBufferView = buffer_views.push_back(buffer_view)->get().ptr();
type_size = uniform.get_id_count() / 2;
} break;
case UNIFORM_TYPE_IMAGE_BUFFER: {
// Todo.
} break;
case UNIFORM_TYPE_UNIFORM_BUFFER: {
ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
Buffer *buffer = uniform_buffer_owner.get_or_null(uniform.get_id(0));
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Uniform buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
ERR_FAIL_COND_V_MSG(buffer->size != (uint32_t)set_uniform.length, RID(),
"Uniform buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
write.dstArrayElement = 0;
write.descriptorCount = 1;
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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write.pImageInfo = nullptr;
write.pBufferInfo = &buffer->buffer_info;
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write.pTexelBufferView = nullptr;
} break;
case UNIFORM_TYPE_STORAGE_BUFFER: {
ERR_FAIL_COND_V_MSG(uniform.get_id_count() != 1, RID(),
"Storage buffer supplied (binding: " + itos(uniform.binding) + ") must provide one ID (" + itos(uniform.get_id_count()) + " provided).");
Buffer *buffer = nullptr;
if (storage_buffer_owner.owns(uniform.get_id(0))) {
buffer = storage_buffer_owner.get_or_null(uniform.get_id(0));
} else if (vertex_buffer_owner.owns(uniform.get_id(0))) {
buffer = vertex_buffer_owner.get_or_null(uniform.get_id(0));
ERR_FAIL_COND_V_MSG(!(buffer->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT), RID(), "Vertex buffer supplied (binding: " + itos(uniform.binding) + ") was not created with storage flag.");
}
ERR_FAIL_COND_V_MSG(!buffer, RID(), "Storage buffer supplied (binding: " + itos(uniform.binding) + ") is invalid.");
// If 0, then it's sized on link time.
ERR_FAIL_COND_V_MSG(set_uniform.length > 0 && buffer->size != (uint32_t)set_uniform.length, RID(),
"Storage buffer supplied (binding: " + itos(uniform.binding) + ") size (" + itos(buffer->size) + " does not match size of shader uniform: (" + itos(set_uniform.length) + ").");
write.dstArrayElement = 0;
write.descriptorCount = 1;
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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write.pImageInfo = nullptr;
write.pBufferInfo = &buffer->buffer_info;
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write.pTexelBufferView = nullptr;
} break;
case UNIFORM_TYPE_INPUT_ATTACHMENT: {
ERR_FAIL_COND_V_MSG(shader->is_compute, RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") supplied for compute shader (this is not allowed).");
if (uniform.get_id_count() != (uint32_t)set_uniform.length) {
if (set_uniform.length > 1) {
ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") is an array of (" + itos(set_uniform.length) + ") textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: " + itos(uniform.get_id_count()) + ").");
} else {
ERR_FAIL_V_MSG(RID(), "InputAttachment (binding: " + itos(uniform.binding) + ") should provide one ID referencing a texture (IDs provided: " + itos(uniform.get_id_count()) + ").");
}
}
Vector<VkDescriptorImageInfo> image_info;
for (uint32_t j = 0; j < uniform.get_id_count(); j++) {
Texture *texture = texture_owner.get_or_null(uniform.get_id(j));
ERR_FAIL_COND_V_MSG(!texture, RID(),
"InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") is not a valid texture.");
ERR_FAIL_COND_V_MSG(!(texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT), RID(),
"InputAttachment (binding: " + itos(uniform.binding) + ", index " + itos(j) + ") needs the TEXTURE_USAGE_SAMPLING_BIT usage flag set in order to be used as uniform.");
VkDescriptorImageInfo img_info;
img_info.sampler = VK_NULL_HANDLE;
img_info.imageView = texture->view;
DEV_ASSERT(!texture->owner.is_valid() || texture_owner.get_or_null(texture->owner));
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_info.push_back(img_info);
}
write.dstArrayElement = 0;
write.descriptorCount = uniform.get_id_count();
write.descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT;
write.pImageInfo = image_infos.push_back(image_info)->get().ptr();
write.pBufferInfo = nullptr;
write.pTexelBufferView = nullptr;
type_size = uniform.get_id_count();
} break;
default: {
}
}
writes.push_back(write);
ERR_FAIL_COND_V_MSG(pool_key.uniform_type[set_uniform.type] == MAX_DESCRIPTOR_POOL_ELEMENT, RID(),
"Uniform set reached the limit of bindings for the same type (" + itos(MAX_DESCRIPTOR_POOL_ELEMENT) + ").");
pool_key.uniform_type[set_uniform.type] += type_size;
}
// Need a descriptor pool.
DescriptorPool *pool = _descriptor_pool_allocate(pool_key);
ERR_FAIL_COND_V(!pool, RID());
VkDescriptorSetAllocateInfo descriptor_set_allocate_info;
descriptor_set_allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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descriptor_set_allocate_info.pNext = nullptr;
descriptor_set_allocate_info.descriptorPool = pool->pool;
descriptor_set_allocate_info.descriptorSetCount = 1;
descriptor_set_allocate_info.pSetLayouts = &shader->sets[p_shader_set].descriptor_set_layout;
VkDescriptorSet descriptor_set;
VkResult res = vkAllocateDescriptorSets(device, &descriptor_set_allocate_info, &descriptor_set);
if (res) {
_descriptor_pool_free(pool_key, pool); // Meh.
ERR_FAIL_V_MSG(RID(), "Cannot allocate descriptor sets, error " + itos(res) + ".");
}
UniformSet uniform_set;
uniform_set.pool = pool;
uniform_set.pool_key = pool_key;
uniform_set.descriptor_set = descriptor_set;
uniform_set.format = shader->set_formats[p_shader_set];
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uniform_set.attachable_textures = attachable_textures;
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uniform_set.mutable_sampled_textures = mutable_sampled_textures;
uniform_set.mutable_storage_textures = mutable_storage_textures;
uniform_set.shader_set = p_shader_set;
uniform_set.shader_id = p_shader;
RID id = uniform_set_owner.make_rid(uniform_set);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
// Add dependencies.
_add_dependency(id, p_shader);
for (uint32_t i = 0; i < uniform_count; i++) {
const Uniform &uniform = uniforms[i];
int id_count = uniform.get_id_count();
for (int j = 0; j < id_count; j++) {
_add_dependency(id, uniform.get_id(j));
}
}
// Write the contents.
if (writes.size()) {
for (int i = 0; i < writes.size(); i++) {
writes.write[i].dstSet = descriptor_set;
}
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vkUpdateDescriptorSets(device, writes.size(), writes.ptr(), 0, nullptr);
}
return id;
}
bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
return uniform_set_owner.owns(p_uniform_set);
}
void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) {
UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
ERR_FAIL_COND(!us);
us->invalidated_callback = p_callback;
us->invalidated_callback_userdata = p_userdata;
}
Error RenderingDeviceVulkan::buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, BitField<BarrierMask> p_post_barrier) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
"Updating buffers is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
"Updating buffers is forbidden during creation of a compute list");
VkPipelineStageFlags dst_stage_mask = 0;
VkAccessFlags dst_access = 0;
if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
// Protect subsequent updates.
dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
}
Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
if (!buffer) {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
}
ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
"Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
// No barrier should be needed here.
// _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, true);
Error err = _buffer_update(buffer, p_offset, (uint8_t *)p_data, p_size, p_post_barrier);
if (err) {
return err;
}
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#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
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#else
if (dst_stage_mask == 0) {
dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
if (p_post_barrier != RD::BARRIER_MASK_NO_BARRIER) {
_buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, true);
}
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#endif
return err;
}
Error RenderingDeviceVulkan::buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG((p_size % 4) != 0, ERR_INVALID_PARAMETER,
"Size must be a multiple of four");
ERR_FAIL_COND_V_MSG(draw_list, ERR_INVALID_PARAMETER,
"Updating buffers in is forbidden during creation of a draw list");
ERR_FAIL_COND_V_MSG(compute_list, ERR_INVALID_PARAMETER,
"Updating buffers is forbidden during creation of a compute list");
VkPipelineStageFlags dst_stage_mask = 0;
VkAccessFlags dst_access = 0;
if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
// Protect subsequent updates.
dst_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
dst_access = VK_ACCESS_TRANSFER_WRITE_BIT;
}
Buffer *buffer = _get_buffer_from_owner(p_buffer, dst_stage_mask, dst_access, p_post_barrier);
if (!buffer) {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Buffer argument is not a valid buffer of any type.");
}
ERR_FAIL_COND_V_MSG(p_offset + p_size > buffer->size, ERR_INVALID_PARAMETER,
"Attempted to write buffer (" + itos((p_offset + p_size) - buffer->size) + " bytes) past the end.");
// Should not be needed.
// _buffer_memory_barrier(buffer->buffer, p_offset, p_size, dst_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_access, VK_ACCESS_TRANSFER_WRITE_BIT, p_post_barrier);
vkCmdFillBuffer(frames[frame].draw_command_buffer, buffer->buffer, p_offset, p_size, 0);
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
#else
if (dst_stage_mask == 0) {
dst_stage_mask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
_buffer_memory_barrier(buffer->buffer, p_offset, p_size, VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stage_mask, VK_ACCESS_TRANSFER_WRITE_BIT, dst_access, dst_stage_mask);
#endif
return OK;
}
Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer, uint32_t p_offset, uint32_t p_size) {
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_THREAD_SAFE_METHOD_
// It could be this buffer was just created.
VkPipelineShaderStageCreateFlags src_stage_mask = VK_PIPELINE_STAGE_TRANSFER_BIT;
VkAccessFlags src_access_mask = VK_ACCESS_TRANSFER_WRITE_BIT;
// Get the vulkan buffer and the potential stage/access possible.
Buffer *buffer = _get_buffer_from_owner(p_buffer, src_stage_mask, src_access_mask, BARRIER_MASK_ALL_BARRIERS);
if (!buffer) {
ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
}
// Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
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_buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, src_access_mask, VK_ACCESS_TRANSFER_READ_BIT, false);
VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
// Size of buffer to retrieve.
if (!p_size) {
p_size = buffer->size;
} else {
ERR_FAIL_COND_V_MSG(p_size + p_offset > buffer->size, Vector<uint8_t>(),
"Size is larger than the buffer.");
}
Buffer tmp_buffer;
_buffer_allocate(&tmp_buffer, p_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST, VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT);
VkBufferCopy region;
region.srcOffset = p_offset;
region.dstOffset = 0;
region.size = p_size;
vkCmdCopyBuffer(command_buffer, buffer->buffer, tmp_buffer.buffer, 1, &region); // Dst buffer is in CPU, but I wonder if src buffer needs a barrier for this.
// Flush everything so memory can be safely mapped.
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_flush(true);
void *buffer_mem;
VkResult vkerr = vmaMapMemory(allocator, tmp_buffer.allocation, &buffer_mem);
ERR_FAIL_COND_V_MSG(vkerr, Vector<uint8_t>(), "vmaMapMemory failed with error " + itos(vkerr) + ".");
Vector<uint8_t> buffer_data;
{
buffer_data.resize(p_size);
uint8_t *w = buffer_data.ptrw();
memcpy(w, buffer_mem, p_size);
}
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vmaUnmapMemory(allocator, tmp_buffer.allocation);
_buffer_free(&tmp_buffer);
return buffer_data;
}
/*************************/
/**** RENDER PIPELINE ****/
/*************************/
RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
_THREAD_SAFE_METHOD_
// Needs a shader.
Shader *shader = shader_owner.get_or_null(p_shader);
ERR_FAIL_COND_V(!shader, RID());
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ERR_FAIL_COND_V_MSG(shader->is_compute, RID(),
"Compute shaders can't be used in render pipelines");
if (p_framebuffer_format == INVALID_ID) {
// If nothing provided, use an empty one (no attachments).
p_framebuffer_format = framebuffer_format_create(Vector<AttachmentFormat>());
}
ERR_FAIL_COND_V(!framebuffer_formats.has(p_framebuffer_format), RID());
const FramebufferFormat &fb_format = framebuffer_formats[p_framebuffer_format];
{ // Validate shader vs framebuffer.
ERR_FAIL_COND_V_MSG(p_for_render_pass >= uint32_t(fb_format.E->key().passes.size()), RID(), "Render pass requested for pipeline creation (" + itos(p_for_render_pass) + ") is out of bounds");
const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
uint32_t output_mask = 0;
for (int i = 0; i < pass.color_attachments.size(); i++) {
if (pass.color_attachments[i] != FramebufferPass::ATTACHMENT_UNUSED) {
output_mask |= 1 << i;
}
}
ERR_FAIL_COND_V_MSG(shader->fragment_output_mask != output_mask, RID(),
"Mismatch fragment shader output mask (" + itos(shader->fragment_output_mask) + ") and framebuffer color output mask (" + itos(output_mask) + ") when binding both in render pipeline.");
}
// Vertex.
VkPipelineVertexInputStateCreateInfo pipeline_vertex_input_state_create_info;
if (p_vertex_format != INVALID_ID) {
// Uses vertices, else it does not.
ERR_FAIL_COND_V(!vertex_formats.has(p_vertex_format), RID());
const VertexDescriptionCache &vd = vertex_formats[p_vertex_format];
pipeline_vertex_input_state_create_info = vd.create_info;
// Validate with inputs.
for (uint32_t i = 0; i < 32; i++) {
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if (!(shader->vertex_input_mask & (1UL << i))) {
continue;
}
bool found = false;
for (int j = 0; j < vd.vertex_formats.size(); j++) {
if (vd.vertex_formats[j].location == i) {
found = true;
}
}
ERR_FAIL_COND_V_MSG(!found, RID(),
"Shader vertex input location (" + itos(i) + ") not provided in vertex input description for pipeline creation.");
}
} else {
// Does not use vertices.
pipeline_vertex_input_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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pipeline_vertex_input_state_create_info.pNext = nullptr;
pipeline_vertex_input_state_create_info.flags = 0;
pipeline_vertex_input_state_create_info.vertexBindingDescriptionCount = 0;
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pipeline_vertex_input_state_create_info.pVertexBindingDescriptions = nullptr;
pipeline_vertex_input_state_create_info.vertexAttributeDescriptionCount = 0;
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pipeline_vertex_input_state_create_info.pVertexAttributeDescriptions = nullptr;
ERR_FAIL_COND_V_MSG(shader->vertex_input_mask != 0, RID(),
"Shader contains vertex inputs, but no vertex input description was provided for pipeline creation.");
}
// Input assembly.
ERR_FAIL_INDEX_V(p_render_primitive, RENDER_PRIMITIVE_MAX, RID());
VkPipelineInputAssemblyStateCreateInfo input_assembly_create_info;
input_assembly_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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input_assembly_create_info.pNext = nullptr;
input_assembly_create_info.flags = 0;
static const VkPrimitiveTopology topology_list[RENDER_PRIMITIVE_MAX] = {
VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
VK_PRIMITIVE_TOPOLOGY_PATCH_LIST
};
input_assembly_create_info.topology = topology_list[p_render_primitive];
input_assembly_create_info.primitiveRestartEnable = (p_render_primitive == RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
// Tessellation.
VkPipelineTessellationStateCreateInfo tessellation_create_info;
tessellation_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tessellation_create_info.pNext = nullptr;
tessellation_create_info.flags = 0;
ERR_FAIL_COND_V(limits.maxTessellationPatchSize > 0 && (p_rasterization_state.patch_control_points < 1 || p_rasterization_state.patch_control_points > limits.maxTessellationPatchSize), RID());
tessellation_create_info.patchControlPoints = p_rasterization_state.patch_control_points;
VkPipelineViewportStateCreateInfo viewport_state_create_info;
viewport_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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viewport_state_create_info.pNext = nullptr;
viewport_state_create_info.flags = 0;
viewport_state_create_info.viewportCount = 1; // If VR extensions are supported at some point, this will have to be customizable in the framebuffer format.
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viewport_state_create_info.pViewports = nullptr;
viewport_state_create_info.scissorCount = 1;
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viewport_state_create_info.pScissors = nullptr;
// Rasterization.
VkPipelineRasterizationStateCreateInfo rasterization_state_create_info;
rasterization_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterization_state_create_info.pNext = nullptr;
rasterization_state_create_info.flags = 0;
rasterization_state_create_info.depthClampEnable = p_rasterization_state.enable_depth_clamp;
rasterization_state_create_info.rasterizerDiscardEnable = p_rasterization_state.discard_primitives;
rasterization_state_create_info.polygonMode = (p_rasterization_state.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL);
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static const VkCullModeFlags cull_mode[3] = {
VK_CULL_MODE_NONE,
VK_CULL_MODE_FRONT_BIT,
VK_CULL_MODE_BACK_BIT
};
ERR_FAIL_INDEX_V(p_rasterization_state.cull_mode, 3, RID());
rasterization_state_create_info.cullMode = cull_mode[p_rasterization_state.cull_mode];
rasterization_state_create_info.frontFace = (p_rasterization_state.front_face == POLYGON_FRONT_FACE_CLOCKWISE ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE);
rasterization_state_create_info.depthBiasEnable = p_rasterization_state.depth_bias_enabled;
rasterization_state_create_info.depthBiasConstantFactor = p_rasterization_state.depth_bias_constant_factor;
rasterization_state_create_info.depthBiasClamp = p_rasterization_state.depth_bias_clamp;
rasterization_state_create_info.depthBiasSlopeFactor = p_rasterization_state.depth_bias_slope_factor;
rasterization_state_create_info.lineWidth = p_rasterization_state.line_width;
// Multisample.
VkPipelineMultisampleStateCreateInfo multisample_state_create_info;
multisample_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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multisample_state_create_info.pNext = nullptr;
multisample_state_create_info.flags = 0;
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multisample_state_create_info.rasterizationSamples = _ensure_supported_sample_count(p_multisample_state.sample_count);
multisample_state_create_info.sampleShadingEnable = p_multisample_state.enable_sample_shading;
multisample_state_create_info.minSampleShading = p_multisample_state.min_sample_shading;
Vector<VkSampleMask> sample_mask;
if (p_multisample_state.sample_mask.size()) {
// Use sample mask.
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const int rasterization_sample_mask_expected_size[TEXTURE_SAMPLES_MAX] = {
1, 2, 4, 8, 16, 32, 64
};
ERR_FAIL_COND_V(rasterization_sample_mask_expected_size[p_multisample_state.sample_count] != p_multisample_state.sample_mask.size(), RID());
sample_mask.resize(p_multisample_state.sample_mask.size());
for (int i = 0; i < p_multisample_state.sample_mask.size(); i++) {
VkSampleMask mask = p_multisample_state.sample_mask[i];
sample_mask.push_back(mask);
}
multisample_state_create_info.pSampleMask = sample_mask.ptr();
} else {
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multisample_state_create_info.pSampleMask = nullptr;
}
multisample_state_create_info.alphaToCoverageEnable = p_multisample_state.enable_alpha_to_coverage;
multisample_state_create_info.alphaToOneEnable = p_multisample_state.enable_alpha_to_one;
// Depth stencil.
VkPipelineDepthStencilStateCreateInfo depth_stencil_state_create_info;
depth_stencil_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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depth_stencil_state_create_info.pNext = nullptr;
depth_stencil_state_create_info.flags = 0;
depth_stencil_state_create_info.depthTestEnable = p_depth_stencil_state.enable_depth_test;
depth_stencil_state_create_info.depthWriteEnable = p_depth_stencil_state.enable_depth_write;
ERR_FAIL_INDEX_V(p_depth_stencil_state.depth_compare_operator, COMPARE_OP_MAX, RID());
depth_stencil_state_create_info.depthCompareOp = compare_operators[p_depth_stencil_state.depth_compare_operator];
depth_stencil_state_create_info.depthBoundsTestEnable = p_depth_stencil_state.enable_depth_range;
depth_stencil_state_create_info.stencilTestEnable = p_depth_stencil_state.enable_stencil;
ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.fail, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.front.failOp = stencil_operations[p_depth_stencil_state.front_op.fail];
ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.pass, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.front.passOp = stencil_operations[p_depth_stencil_state.front_op.pass];
ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.depth_fail, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.front.depthFailOp = stencil_operations[p_depth_stencil_state.front_op.depth_fail];
ERR_FAIL_INDEX_V(p_depth_stencil_state.front_op.compare, COMPARE_OP_MAX, RID());
depth_stencil_state_create_info.front.compareOp = compare_operators[p_depth_stencil_state.front_op.compare];
depth_stencil_state_create_info.front.compareMask = p_depth_stencil_state.front_op.compare_mask;
depth_stencil_state_create_info.front.writeMask = p_depth_stencil_state.front_op.write_mask;
depth_stencil_state_create_info.front.reference = p_depth_stencil_state.front_op.reference;
ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.fail, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.back.failOp = stencil_operations[p_depth_stencil_state.back_op.fail];
ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.pass, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.back.passOp = stencil_operations[p_depth_stencil_state.back_op.pass];
ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.depth_fail, STENCIL_OP_MAX, RID());
depth_stencil_state_create_info.back.depthFailOp = stencil_operations[p_depth_stencil_state.back_op.depth_fail];
ERR_FAIL_INDEX_V(p_depth_stencil_state.back_op.compare, COMPARE_OP_MAX, RID());
depth_stencil_state_create_info.back.compareOp = compare_operators[p_depth_stencil_state.back_op.compare];
depth_stencil_state_create_info.back.compareMask = p_depth_stencil_state.back_op.compare_mask;
depth_stencil_state_create_info.back.writeMask = p_depth_stencil_state.back_op.write_mask;
depth_stencil_state_create_info.back.reference = p_depth_stencil_state.back_op.reference;
depth_stencil_state_create_info.minDepthBounds = p_depth_stencil_state.depth_range_min;
depth_stencil_state_create_info.maxDepthBounds = p_depth_stencil_state.depth_range_max;
// Blend state.
VkPipelineColorBlendStateCreateInfo color_blend_state_create_info;
color_blend_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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color_blend_state_create_info.pNext = nullptr;
color_blend_state_create_info.flags = 0;
color_blend_state_create_info.logicOpEnable = p_blend_state.enable_logic_op;
ERR_FAIL_INDEX_V(p_blend_state.logic_op, LOGIC_OP_MAX, RID());
color_blend_state_create_info.logicOp = logic_operations[p_blend_state.logic_op];
Vector<VkPipelineColorBlendAttachmentState> attachment_states;
{
const FramebufferPass &pass = fb_format.E->key().passes[p_for_render_pass];
attachment_states.resize(pass.color_attachments.size());
ERR_FAIL_COND_V(p_blend_state.attachments.size() < pass.color_attachments.size(), RID());
for (int i = 0; i < pass.color_attachments.size(); i++) {
VkPipelineColorBlendAttachmentState state;
if (pass.color_attachments[i] == FramebufferPass::ATTACHMENT_UNUSED) {
state.blendEnable = false;
state.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO;
state.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
state.colorBlendOp = VK_BLEND_OP_ADD;
state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
state.alphaBlendOp = VK_BLEND_OP_ADD;
state.colorWriteMask = 0;
} else {
state.blendEnable = p_blend_state.attachments[i].enable_blend;
ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_color_blend_factor, BLEND_FACTOR_MAX, RID());
state.srcColorBlendFactor = blend_factors[p_blend_state.attachments[i].src_color_blend_factor];
ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_color_blend_factor, BLEND_FACTOR_MAX, RID());
state.dstColorBlendFactor = blend_factors[p_blend_state.attachments[i].dst_color_blend_factor];
ERR_FAIL_INDEX_V(p_blend_state.attachments[i].color_blend_op, BLEND_OP_MAX, RID());
state.colorBlendOp = blend_operations[p_blend_state.attachments[i].color_blend_op];
ERR_FAIL_INDEX_V(p_blend_state.attachments[i].src_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
state.srcAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].src_alpha_blend_factor];
ERR_FAIL_INDEX_V(p_blend_state.attachments[i].dst_alpha_blend_factor, BLEND_FACTOR_MAX, RID());
state.dstAlphaBlendFactor = blend_factors[p_blend_state.attachments[i].dst_alpha_blend_factor];
ERR_FAIL_INDEX_V(p_blend_state.attachments[i].alpha_blend_op, BLEND_OP_MAX, RID());
state.alphaBlendOp = blend_operations[p_blend_state.attachments[i].alpha_blend_op];
state.colorWriteMask = 0;
if (p_blend_state.attachments[i].write_r) {
state.colorWriteMask |= VK_COLOR_COMPONENT_R_BIT;
}
if (p_blend_state.attachments[i].write_g) {
state.colorWriteMask |= VK_COLOR_COMPONENT_G_BIT;
}
if (p_blend_state.attachments[i].write_b) {
state.colorWriteMask |= VK_COLOR_COMPONENT_B_BIT;
}
if (p_blend_state.attachments[i].write_a) {
state.colorWriteMask |= VK_COLOR_COMPONENT_A_BIT;
}
}
attachment_states.write[i] = state;
}
}
color_blend_state_create_info.attachmentCount = attachment_states.size();
color_blend_state_create_info.pAttachments = attachment_states.ptr();
color_blend_state_create_info.blendConstants[0] = p_blend_state.blend_constant.r;
color_blend_state_create_info.blendConstants[1] = p_blend_state.blend_constant.g;
color_blend_state_create_info.blendConstants[2] = p_blend_state.blend_constant.b;
color_blend_state_create_info.blendConstants[3] = p_blend_state.blend_constant.a;
// Dynamic state.
VkPipelineDynamicStateCreateInfo dynamic_state_create_info;
dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynamic_state_create_info.pNext = nullptr;
dynamic_state_create_info.flags = 0;
Vector<VkDynamicState> dynamic_states; // Vulkan is weird.
dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); // Viewport and scissor are always dynamic.
dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
}
if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
}
if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
}
if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
}
if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
}
if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
}
if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
}
dynamic_state_create_info.dynamicStateCount = dynamic_states.size();
dynamic_state_create_info.pDynamicStates = dynamic_states.ptr();
void *graphics_pipeline_nextptr = nullptr;
VkPipelineFragmentShadingRateStateCreateInfoKHR vrs_create_info;
if (context->get_vrs_capabilities().attachment_vrs_supported) {
// If VRS is used, this defines how the different VRS types are combined.
// combinerOps[0] decides how we use the output of pipeline and primitive (drawcall) VRS.
// combinerOps[1] decides how we use the output of combinerOps[0] and our attachment VRS.
vrs_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_FRAGMENT_SHADING_RATE_STATE_CREATE_INFO_KHR;
vrs_create_info.pNext = nullptr;
vrs_create_info.fragmentSize = { 4, 4 };
vrs_create_info.combinerOps[0] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR; // We don't use pipeline/primitive VRS so this really doesn't matter.
vrs_create_info.combinerOps[1] = VK_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_KHR; // Always use the outcome of attachment VRS if enabled.
graphics_pipeline_nextptr = &vrs_create_info;
}
// Finally, pipeline create info.
VkGraphicsPipelineCreateInfo graphics_pipeline_create_info;
graphics_pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
graphics_pipeline_create_info.pNext = graphics_pipeline_nextptr;
graphics_pipeline_create_info.flags = 0;
Vector<VkPipelineShaderStageCreateInfo> pipeline_stages = shader->pipeline_stages;
Vector<VkSpecializationInfo> specialization_info;
Vector<Vector<VkSpecializationMapEntry>> specialization_map_entries;
Vector<uint32_t> specialization_constant_data;
if (shader->specialization_constants.size()) {
specialization_constant_data.resize(shader->specialization_constants.size());
uint32_t *data_ptr = specialization_constant_data.ptrw();
specialization_info.resize(pipeline_stages.size());
specialization_map_entries.resize(pipeline_stages.size());
for (int i = 0; i < shader->specialization_constants.size(); i++) {
// See if overridden.
const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
data_ptr[i] = sc.constant.int_value; // Just copy the 32 bits.
for (int j = 0; j < p_specialization_constants.size(); j++) {
const PipelineSpecializationConstant &psc = p_specialization_constants[j];
if (psc.constant_id == sc.constant.constant_id) {
ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
data_ptr[i] = psc.int_value;
break;
}
}
VkSpecializationMapEntry entry;
entry.constantID = sc.constant.constant_id;
entry.offset = i * sizeof(uint32_t);
entry.size = sizeof(uint32_t);
for (int j = 0; j < SHADER_STAGE_MAX; j++) {
if (sc.stage_flags & (1 << j)) {
VkShaderStageFlagBits stage = shader_stage_masks[j];
for (int k = 0; k < pipeline_stages.size(); k++) {
if (pipeline_stages[k].stage == stage) {
specialization_map_entries.write[k].push_back(entry);
}
}
}
}
}
for (int i = 0; i < pipeline_stages.size(); i++) {
if (specialization_map_entries[i].size()) {
specialization_info.write[i].dataSize = specialization_constant_data.size() * sizeof(uint32_t);
specialization_info.write[i].pData = data_ptr;
specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
}
}
}
graphics_pipeline_create_info.stageCount = pipeline_stages.size();
graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
graphics_pipeline_create_info.layout = shader->pipeline_layout;
graphics_pipeline_create_info.renderPass = fb_format.render_pass;
graphics_pipeline_create_info.subpass = p_for_render_pass;
graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
graphics_pipeline_create_info.basePipelineIndex = 0;
RenderPipeline pipeline;
VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
pipeline.set_formats = shader->set_formats;
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pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
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pipeline.pipeline_layout = shader->pipeline_layout;
pipeline.shader = p_shader;
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pipeline.push_constant_size = shader->push_constant.size;
#ifdef DEBUG_ENABLED
pipeline.validation.dynamic_state = p_dynamic_state_flags;
pipeline.validation.framebuffer_format = p_framebuffer_format;
pipeline.validation.render_pass = p_for_render_pass;
pipeline.validation.vertex_format = p_vertex_format;
pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
};
pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
1,
2,
2,
2,
2,
3,
3,
3,
3,
3,
1,
};
pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
#endif
// Create ID to associate with this pipeline.
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RID id = render_pipeline_owner.make_rid(pipeline);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
// Now add all the dependencies.
_add_dependency(id, p_shader);
return id;
}
bool RenderingDeviceVulkan::render_pipeline_is_valid(RID p_pipeline) {
_THREAD_SAFE_METHOD_
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return render_pipeline_owner.owns(p_pipeline);
}
/**************************/
/**** COMPUTE PIPELINE ****/
/**************************/
RID RenderingDeviceVulkan::compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
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_THREAD_SAFE_METHOD_
// Needs a shader.
Shader *shader = shader_owner.get_or_null(p_shader);
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ERR_FAIL_COND_V(!shader, RID());
ERR_FAIL_COND_V_MSG(!shader->is_compute, RID(),
"Non-compute shaders can't be used in compute pipelines");
// Finally, pipeline create info.
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VkComputePipelineCreateInfo compute_pipeline_create_info;
compute_pipeline_create_info.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
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compute_pipeline_create_info.pNext = nullptr;
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compute_pipeline_create_info.flags = 0;
compute_pipeline_create_info.stage = shader->pipeline_stages[0];
compute_pipeline_create_info.layout = shader->pipeline_layout;
compute_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
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compute_pipeline_create_info.basePipelineIndex = 0;
VkSpecializationInfo specialization_info;
Vector<VkSpecializationMapEntry> specialization_map_entries;
Vector<uint32_t> specialization_constant_data;
if (shader->specialization_constants.size()) {
specialization_constant_data.resize(shader->specialization_constants.size());
uint32_t *data_ptr = specialization_constant_data.ptrw();
for (int i = 0; i < shader->specialization_constants.size(); i++) {
// See if overridden.
const Shader::SpecializationConstant &sc = shader->specialization_constants[i];
data_ptr[i] = sc.constant.int_value; // Just copy the 32 bits.
for (int j = 0; j < p_specialization_constants.size(); j++) {
const PipelineSpecializationConstant &psc = p_specialization_constants[j];
if (psc.constant_id == sc.constant.constant_id) {
ERR_FAIL_COND_V_MSG(psc.type != sc.constant.type, RID(), "Specialization constant provided for id (" + itos(sc.constant.constant_id) + ") is of the wrong type.");
data_ptr[i] = psc.int_value;
break;
}
}
VkSpecializationMapEntry entry;
entry.constantID = sc.constant.constant_id;
entry.offset = i * sizeof(uint32_t);
entry.size = sizeof(uint32_t);
specialization_map_entries.push_back(entry);
}
specialization_info.dataSize = specialization_constant_data.size() * sizeof(uint32_t);
specialization_info.pData = data_ptr;
specialization_info.mapEntryCount = specialization_map_entries.size();
specialization_info.pMapEntries = specialization_map_entries.ptr();
compute_pipeline_create_info.stage.pSpecializationInfo = &specialization_info;
}
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ComputePipeline pipeline;
VkResult err = vkCreateComputePipelines(device, VK_NULL_HANDLE, 1, &compute_pipeline_create_info, nullptr, &pipeline.pipeline);
ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateComputePipelines failed with error " + itos(err) + ".");
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pipeline.set_formats = shader->set_formats;
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pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
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pipeline.pipeline_layout = shader->pipeline_layout;
pipeline.shader = p_shader;
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pipeline.push_constant_size = shader->push_constant.size;
pipeline.local_group_size[0] = shader->compute_local_size[0];
pipeline.local_group_size[1] = shader->compute_local_size[1];
pipeline.local_group_size[2] = shader->compute_local_size[2];
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// Create ID to associate with this pipeline.
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RID id = compute_pipeline_owner.make_rid(pipeline);
#ifdef DEV_ENABLED
set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
// Now add all the dependencies.
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_add_dependency(id, p_shader);
return id;
}
bool RenderingDeviceVulkan::compute_pipeline_is_valid(RID p_pipeline) {
return compute_pipeline_owner.owns(p_pipeline);
}
/****************/
/**** SCREEN ****/
/****************/
int RenderingDeviceVulkan::screen_get_width(DisplayServer::WindowID p_screen) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
return context->window_get_width(p_screen);
}
int RenderingDeviceVulkan::screen_get_height(DisplayServer::WindowID p_screen) const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(local_device.is_valid(), -1, "Local devices have no screen");
return context->window_get_height(p_screen);
}
RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::screen_get_framebuffer_format() const {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
// Very hacky, but not used often per frame so I guess ok.
VkFormat vkformat = context->get_screen_format();
DataFormat format = DATA_FORMAT_MAX;
for (int i = 0; i < DATA_FORMAT_MAX; i++) {
if (vkformat == vulkan_formats[i]) {
format = DataFormat(i);
break;
}
}
ERR_FAIL_COND_V(format == DATA_FORMAT_MAX, INVALID_ID);
AttachmentFormat attachment;
attachment.format = format;
attachment.samples = TEXTURE_SAMPLES_1;
attachment.usage_flags = TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
Vector<AttachmentFormat> screen_attachment;
screen_attachment.push_back(attachment);
return const_cast<RenderingDeviceVulkan *>(this)->framebuffer_format_create(screen_attachment);
}
/*******************/
/**** DRAW LIST ****/
/*******************/
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin_for_screen(DisplayServer::WindowID p_screen, const Color &p_clear_color) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(local_device.is_valid(), INVALID_ID, "Local devices have no screen");
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ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
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VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
if (!context->window_is_valid_swapchain(p_screen)) {
return INVALID_ID;
}
Size2i size = Size2i(context->window_get_width(p_screen), context->window_get_height(p_screen));
_draw_list_allocate(Rect2i(Vector2i(), size), 0, 0);
#ifdef DEBUG_ENABLED
draw_list_framebuffer_format = screen_get_framebuffer_format();
#endif
draw_list_subpass_count = 1;
VkRenderPassBeginInfo render_pass_begin;
render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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render_pass_begin.pNext = nullptr;
render_pass_begin.renderPass = context->window_get_render_pass(p_screen);
render_pass_begin.framebuffer = context->window_get_framebuffer(p_screen);
render_pass_begin.renderArea.extent.width = size.width;
render_pass_begin.renderArea.extent.height = size.height;
render_pass_begin.renderArea.offset.x = 0;
render_pass_begin.renderArea.offset.y = 0;
render_pass_begin.clearValueCount = 1;
VkClearValue clear_value;
clear_value.color.float32[0] = p_clear_color.r;
clear_value.color.float32[1] = p_clear_color.g;
clear_value.color.float32[2] = p_clear_color.b;
clear_value.color.float32[3] = p_clear_color.a;
render_pass_begin.pClearValues = &clear_value;
vkCmdBeginRenderPass(command_buffer, &render_pass_begin, VK_SUBPASS_CONTENTS_INLINE);
uint32_t size_x = screen_get_width(p_screen);
uint32_t size_y = screen_get_height(p_screen);
VkViewport viewport;
viewport.x = 0;
viewport.y = 0;
viewport.width = size_x;
viewport.height = size_y;
viewport.minDepth = 0;
viewport.maxDepth = 1.0;
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
VkRect2D scissor;
scissor.offset.x = 0;
scissor.offset.y = 0;
scissor.extent.width = size_x;
scissor.extent.height = size_y;
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
}
Error RenderingDeviceVulkan::_draw_list_setup_framebuffer(Framebuffer *p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, VkFramebuffer *r_framebuffer, VkRenderPass *r_render_pass, uint32_t *r_subpass_count) {
Framebuffer::VersionKey vk;
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vk.initial_color_action = p_initial_color_action;
vk.final_color_action = p_final_color_action;
vk.initial_depth_action = p_initial_depth_action;
vk.final_depth_action = p_final_depth_action;
vk.view_count = p_framebuffer->view_count;
if (!p_framebuffer->framebuffers.has(vk)) {
// Need to create this version.
Framebuffer::Version version;
version.render_pass = _render_pass_create(framebuffer_formats[p_framebuffer->format_id].E->key().attachments, framebuffer_formats[p_framebuffer->format_id].E->key().passes, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_framebuffer->view_count);
VkFramebufferCreateInfo framebuffer_create_info;
framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebuffer_create_info.pNext = nullptr;
framebuffer_create_info.flags = 0;
framebuffer_create_info.renderPass = version.render_pass;
Vector<VkImageView> attachments;
for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
if (texture) {
attachments.push_back(texture->view);
if (!(texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT)) { // VRS attachment will be a different size.
ERR_FAIL_COND_V(texture->width != p_framebuffer->size.width, ERR_BUG);
ERR_FAIL_COND_V(texture->height != p_framebuffer->size.height, ERR_BUG);
}
}
}
framebuffer_create_info.attachmentCount = attachments.size();
framebuffer_create_info.pAttachments = attachments.ptr();
framebuffer_create_info.width = p_framebuffer->size.width;
framebuffer_create_info.height = p_framebuffer->size.height;
framebuffer_create_info.layers = 1;
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VkResult err = vkCreateFramebuffer(device, &framebuffer_create_info, nullptr, &version.framebuffer);
ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkCreateFramebuffer failed with error " + itos(err) + ".");
version.subpass_count = framebuffer_formats[p_framebuffer->format_id].E->key().passes.size();
p_framebuffer->framebuffers.insert(vk, version);
}
const Framebuffer::Version &version = p_framebuffer->framebuffers[vk];
*r_framebuffer = version.framebuffer;
*r_render_pass = version.render_pass;
*r_subpass_count = version.subpass_count;
return OK;
}
Error RenderingDeviceVulkan::_draw_list_render_pass_begin(Framebuffer *framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_colors, float p_clear_depth, uint32_t p_clear_stencil, Point2i viewport_offset, Point2i viewport_size, VkFramebuffer vkframebuffer, VkRenderPass render_pass, VkCommandBuffer command_buffer, VkSubpassContents subpass_contents, const Vector<RID> &p_storage_textures) {
VkRenderPassBeginInfo render_pass_begin;
render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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render_pass_begin.pNext = nullptr;
render_pass_begin.renderPass = render_pass;
render_pass_begin.framebuffer = vkframebuffer;
/*
* Given how API works, it makes sense to always fully operate on the whole framebuffer.
* This allows better continue operations for operations like shadowmapping.
render_pass_begin.renderArea.extent.width = viewport_size.width;
render_pass_begin.renderArea.extent.height = viewport_size.height;
render_pass_begin.renderArea.offset.x = viewport_offset.x;
render_pass_begin.renderArea.offset.y = viewport_offset.y;
*/
render_pass_begin.renderArea.extent.width = framebuffer->size.width;
render_pass_begin.renderArea.extent.height = framebuffer->size.height;
render_pass_begin.renderArea.offset.x = 0;
render_pass_begin.renderArea.offset.y = 0;
Vector<VkClearValue> clear_values;
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clear_values.resize(framebuffer->texture_ids.size());
int clear_values_count = 0;
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{
int color_index = 0;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
VkClearValue clear_value;
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Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
if (!texture) {
color_index++;
continue;
}
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if (color_index < p_clear_colors.size() && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
ERR_FAIL_INDEX_V(color_index, p_clear_colors.size(), ERR_BUG); // A bug.
Color clear_color = p_clear_colors[color_index];
clear_value.color.float32[0] = clear_color.r;
clear_value.color.float32[1] = clear_color.g;
clear_value.color.float32[2] = clear_color.b;
clear_value.color.float32[3] = clear_color.a;
color_index++;
} else if (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
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clear_value.depthStencil.depth = p_clear_depth;
clear_value.depthStencil.stencil = p_clear_stencil;
} else {
clear_value.color.float32[0] = 0;
clear_value.color.float32[1] = 0;
clear_value.color.float32[2] = 0;
clear_value.color.float32[3] = 0;
}
clear_values.write[clear_values_count++] = clear_value;
}
}
render_pass_begin.clearValueCount = clear_values_count;
render_pass_begin.pClearValues = clear_values.ptr();
for (int i = 0; i < p_storage_textures.size(); i++) {
Texture *texture = texture_owner.get_or_null(p_storage_textures[i]);
if (!texture) {
continue;
}
ERR_CONTINUE_MSG(!(texture->usage_flags & TEXTURE_USAGE_STORAGE_BIT), "Supplied storage texture " + itos(i) + " for draw list is not set to be used for storage.");
if (texture->usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
// Must change layout to general.
VkImageMemoryBarrier image_memory_barrier;
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
image_memory_barrier.oldLayout = texture->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = texture->image;
image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
image_memory_barrier.subresourceRange.layerCount = texture->layers;
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &image_memory_barrier);
texture->layout = VK_IMAGE_LAYOUT_GENERAL;
draw_list_storage_textures.push_back(p_storage_textures[i]);
}
}
vkCmdBeginRenderPass(command_buffer, &render_pass_begin, subpass_contents);
// Mark textures as bound.
draw_list_bound_textures.clear();
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draw_list_unbind_color_textures = p_final_color_action != FINAL_ACTION_CONTINUE;
draw_list_unbind_depth_textures = p_final_depth_action != FINAL_ACTION_CONTINUE;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
if (!texture) {
continue;
}
texture->bound = true;
draw_list_bound_textures.push_back(framebuffer->texture_ids[i]);
}
return OK;
}
void RenderingDeviceVulkan::_draw_list_insert_clear_region(DrawList *p_draw_list, Framebuffer *p_framebuffer, Point2i p_viewport_offset, Point2i p_viewport_size, bool p_clear_color, const Vector<Color> &p_clear_colors, bool p_clear_depth, float p_depth, uint32_t p_stencil) {
Vector<VkClearAttachment> clear_attachments;
int color_index = 0;
int texture_index = 0;
for (int i = 0; i < p_framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.get_or_null(p_framebuffer->texture_ids[i]);
if (!texture) {
texture_index++;
continue;
}
VkClearAttachment clear_at = {};
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if (p_clear_color && texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
Color clear_color = p_clear_colors[texture_index++];
clear_at.clearValue.color.float32[0] = clear_color.r;
clear_at.clearValue.color.float32[1] = clear_color.g;
clear_at.clearValue.color.float32[2] = clear_color.b;
clear_at.clearValue.color.float32[3] = clear_color.a;
clear_at.colorAttachment = color_index++;
clear_at.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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} else if (p_clear_depth && texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
clear_at.clearValue.depthStencil.depth = p_depth;
clear_at.clearValue.depthStencil.stencil = p_stencil;
clear_at.colorAttachment = 0;
clear_at.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
if (format_has_stencil(texture->format)) {
clear_at.aspectMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
} else {
ERR_CONTINUE(true);
}
clear_attachments.push_back(clear_at);
}
VkClearRect cr;
cr.baseArrayLayer = 0;
cr.layerCount = 1;
cr.rect.offset.x = p_viewport_offset.x;
cr.rect.offset.y = p_viewport_offset.y;
cr.rect.extent.width = p_viewport_size.width;
cr.rect.extent.height = p_viewport_size.height;
vkCmdClearAttachments(p_draw_list->command_buffer, clear_attachments.size(), clear_attachments.ptr(), 1, &cr);
}
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
_THREAD_SAFE_METHOD_
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ERR_FAIL_COND_V_MSG(draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, INVALID_ID, "Only one draw/compute list can be active at the same time.");
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Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
ERR_FAIL_COND_V(!framebuffer, INVALID_ID);
Point2i viewport_offset;
Point2i viewport_size = framebuffer->size;
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bool needs_clear_color = false;
bool needs_clear_depth = false;
if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { // Check custom region.
Rect2i viewport(viewport_offset, viewport_size);
Rect2i regioni = p_region;
if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
ERR_FAIL_V_MSG(INVALID_ID, "When supplying a custom region, it must be contained within the framebuffer rectangle");
}
viewport_offset = regioni.position;
viewport_size = regioni.size;
if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
needs_clear_color = true;
p_initial_color_action = INITIAL_ACTION_CONTINUE;
}
if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION_CONTINUE) {
needs_clear_depth = true;
p_initial_depth_action = INITIAL_ACTION_CONTINUE;
}
if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
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needs_clear_color = true;
p_initial_color_action = INITIAL_ACTION_KEEP;
}
if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
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needs_clear_depth = true;
p_initial_depth_action = INITIAL_ACTION_KEEP;
}
}
if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { // Check clear values.
int color_count = 0;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
// We only check for our VRS usage bit if this is not the first texture id.
// If it is the first we're likely populating our VRS texture.
// Bit dirty but...
if (!texture || (!(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) && !(i != 0 && texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT))) {
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if (!texture || !texture->is_resolve_buffer) {
color_count++;
}
}
}
ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, INVALID_ID, "Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer color attachments (" + itos(color_count) + ").");
}
VkFramebuffer vkframebuffer;
VkRenderPass render_pass;
Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
ERR_FAIL_COND_V(err != OK, INVALID_ID);
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, command_buffer, VK_SUBPASS_CONTENTS_INLINE, p_storage_textures);
if (err != OK) {
return INVALID_ID;
}
draw_list_render_pass = render_pass;
draw_list_vkframebuffer = vkframebuffer;
_draw_list_allocate(Rect2i(viewport_offset, viewport_size), 0, 0);
#ifdef DEBUG_ENABLED
draw_list_framebuffer_format = framebuffer->format_id;
#endif
draw_list_current_subpass = 0;
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if (needs_clear_color || needs_clear_depth) {
_draw_list_insert_clear_region(draw_list, framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
}
VkViewport viewport;
viewport.x = viewport_offset.x;
viewport.y = viewport_offset.y;
viewport.width = viewport_size.width;
viewport.height = viewport_size.height;
viewport.minDepth = 0;
viewport.maxDepth = 1.0;
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
VkRect2D scissor;
scissor.offset.x = viewport_offset.x;
scissor.offset.y = viewport_offset.y;
scissor.extent.width = viewport_size.width;
scissor.extent.height = viewport_size.height;
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
}
Error RenderingDeviceVulkan::draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const Vector<RID> &p_storage_textures) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUSY, "Only one draw list can be active at the same time.");
ERR_FAIL_COND_V_MSG(compute_list != nullptr && !compute_list->state.allow_draw_overlap, ERR_BUSY, "Only one draw/compute list can be active at the same time.");
ERR_FAIL_COND_V(p_splits < 1, ERR_INVALID_DECLARATION);
Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
ERR_FAIL_COND_V(!framebuffer, ERR_INVALID_DECLARATION);
Point2i viewport_offset;
Point2i viewport_size = framebuffer->size;
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bool needs_clear_color = false;
bool needs_clear_depth = false;
if (p_region != Rect2() && p_region != Rect2(Vector2(), viewport_size)) { // Check custom region.
Rect2i viewport(viewport_offset, viewport_size);
Rect2i regioni = p_region;
if (!(regioni.position.x >= viewport.position.x) && (regioni.position.y >= viewport.position.y) &&
((regioni.position.x + regioni.size.x) <= (viewport.position.x + viewport.size.x)) &&
((regioni.position.y + regioni.size.y) <= (viewport.position.y + viewport.size.y))) {
ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "When supplying a custom region, it must be contained within the framebuffer rectangle");
}
viewport_offset = regioni.position;
viewport_size = regioni.size;
if (p_initial_color_action == INITIAL_ACTION_CLEAR_REGION) {
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needs_clear_color = true;
p_initial_color_action = INITIAL_ACTION_KEEP;
}
if (p_initial_depth_action == INITIAL_ACTION_CLEAR_REGION) {
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needs_clear_depth = true;
p_initial_depth_action = INITIAL_ACTION_KEEP;
}
}
if (p_initial_color_action == INITIAL_ACTION_CLEAR || needs_clear_color) { // Check clear values.
int color_count = 0;
for (int i = 0; i < framebuffer->texture_ids.size(); i++) {
Texture *texture = texture_owner.get_or_null(framebuffer->texture_ids[i]);
if (!texture || !(texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
color_count++;
}
}
ERR_FAIL_COND_V_MSG(p_clear_color_values.size() != color_count, ERR_INVALID_PARAMETER,
"Clear color values supplied (" + itos(p_clear_color_values.size()) + ") differ from the amount required for framebuffer (" + itos(color_count) + ").");
}
VkFramebuffer vkframebuffer;
VkRenderPass render_pass;
Error err = _draw_list_setup_framebuffer(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, &vkframebuffer, &render_pass, &draw_list_subpass_count);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
VkCommandBuffer frame_command_buffer = frames[frame].draw_command_buffer;
err = _draw_list_render_pass_begin(framebuffer, p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, viewport_offset, viewport_size, vkframebuffer, render_pass, frame_command_buffer, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS, p_storage_textures);
if (err != OK) {
return ERR_CANT_CREATE;
}
draw_list_current_subpass = 0;
#ifdef DEBUG_ENABLED
draw_list_framebuffer_format = framebuffer->format_id;
#endif
draw_list_render_pass = render_pass;
draw_list_vkframebuffer = vkframebuffer;
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err = _draw_list_allocate(Rect2i(viewport_offset, viewport_size), p_splits, 0);
if (err != OK) {
return err;
}
if (needs_clear_color || needs_clear_depth) {
_draw_list_insert_clear_region(&draw_list[0], framebuffer, viewport_offset, viewport_size, needs_clear_color, p_clear_color_values, needs_clear_depth, p_clear_depth, p_clear_stencil);
}
for (uint32_t i = 0; i < p_splits; i++) {
VkViewport viewport;
viewport.x = viewport_offset.x;
viewport.y = viewport_offset.y;
viewport.width = viewport_size.width;
viewport.height = viewport_size.height;
viewport.minDepth = 0;
viewport.maxDepth = 1.0;
vkCmdSetViewport(draw_list[i].command_buffer, 0, 1, &viewport);
VkRect2D scissor;
scissor.offset.x = viewport_offset.x;
scissor.offset.y = viewport_offset.y;
scissor.extent.width = viewport_size.width;
scissor.extent.height = viewport_size.height;
vkCmdSetScissor(draw_list[i].command_buffer, 0, 1, &scissor);
r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
}
return OK;
}
RenderingDeviceVulkan::DrawList *RenderingDeviceVulkan::_get_draw_list_ptr(DrawListID p_id) {
if (p_id < 0) {
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return nullptr;
}
if (!draw_list) {
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return nullptr;
} else if (p_id == (int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT)) {
if (draw_list_split) {
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return nullptr;
}
return draw_list;
} else if (p_id >> DrawListID(ID_BASE_SHIFT) == ID_TYPE_SPLIT_DRAW_LIST) {
if (!draw_list_split) {
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return nullptr;
}
uint64_t index = p_id & ((DrawListID(1) << DrawListID(ID_BASE_SHIFT)) - 1); // Mask.
if (index >= draw_list_count) {
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return nullptr;
}
return &draw_list[index];
} else {
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return nullptr;
}
}
void RenderingDeviceVulkan::draw_list_set_blend_constants(DrawListID p_list, const Color &p_color) {
DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
vkCmdSetBlendConstants(dl->command_buffer, p_color.components);
}
void RenderingDeviceVulkan::draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) {
DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
const RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_render_pipeline);
ERR_FAIL_COND(!pipeline);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND(pipeline->validation.framebuffer_format != draw_list_framebuffer_format && pipeline->validation.render_pass != draw_list_current_subpass);
#endif
if (p_render_pipeline == dl->state.pipeline) {
return; // Redundant state, return.
}
dl->state.pipeline = p_render_pipeline;
dl->state.pipeline_layout = pipeline->pipeline_layout;
vkCmdBindPipeline(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->pipeline);
if (dl->state.pipeline_shader != pipeline->shader) {
// Shader changed, so descriptor sets may become incompatible.
// Go through ALL sets, and unbind them (and all those above) if the format is different.
uint32_t pcount = pipeline->set_formats.size(); // Formats count in this pipeline.
dl->state.set_count = MAX(dl->state.set_count, pcount);
const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
bool sets_valid = true; // Once invalid, all above become invalid.
for (uint32_t i = 0; i < pcount; i++) {
// If a part of the format is different, invalidate it (and the rest).
if (!sets_valid || dl->state.sets[i].pipeline_expected_format != pformats[i]) {
dl->state.sets[i].bound = false;
dl->state.sets[i].pipeline_expected_format = pformats[i];
sets_valid = false;
}
}
for (uint32_t i = pcount; i < dl->state.set_count; i++) {
// Unbind the ones above (not used) if exist.
dl->state.sets[i].bound = false;
}
dl->state.set_count = pcount; // Update set count.
if (pipeline->push_constant_size) {
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dl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
#ifdef DEBUG_ENABLED
dl->validation.pipeline_push_constant_supplied = false;
#endif
}
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dl->state.pipeline_shader = pipeline->shader;
}
#ifdef DEBUG_ENABLED
// Update render pass pipeline info.
dl->validation.pipeline_active = true;
dl->validation.pipeline_dynamic_state = pipeline->validation.dynamic_state;
dl->validation.pipeline_vertex_format = pipeline->validation.vertex_format;
dl->validation.pipeline_uses_restart_indices = pipeline->validation.uses_restart_indices;
dl->validation.pipeline_primitive_divisor = pipeline->validation.primitive_divisor;
dl->validation.pipeline_primitive_minimum = pipeline->validation.primitive_minimum;
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dl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
#endif
}
void RenderingDeviceVulkan::draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) {
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
"Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
#endif
DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
const UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
ERR_FAIL_COND(!uniform_set);
if (p_index > dl->state.set_count) {
dl->state.set_count = p_index;
}
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dl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; // Update set pointer.
dl->state.sets[p_index].bound = false; // Needs rebind.
dl->state.sets[p_index].uniform_set_format = uniform_set->format;
dl->state.sets[p_index].uniform_set = p_uniform_set;
uint32_t mst_count = uniform_set->mutable_storage_textures.size();
if (mst_count) {
Texture **mst_textures = const_cast<UniformSet *>(uniform_set)->mutable_storage_textures.ptrw();
for (uint32_t i = 0; i < mst_count; i++) {
if (mst_textures[i]->used_in_frame != frames_drawn) {
mst_textures[i]->used_in_frame = frames_drawn;
mst_textures[i]->used_in_transfer = false;
mst_textures[i]->used_in_compute = false;
}
mst_textures[i]->used_in_raster = true;
}
}
#ifdef DEBUG_ENABLED
{ // Validate that textures bound are not attached as framebuffer bindings.
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uint32_t attachable_count = uniform_set->attachable_textures.size();
const UniformSet::AttachableTexture *attachable_ptr = uniform_set->attachable_textures.ptr();
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uint32_t bound_count = draw_list_bound_textures.size();
const RID *bound_ptr = draw_list_bound_textures.ptr();
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for (uint32_t i = 0; i < attachable_count; i++) {
for (uint32_t j = 0; j < bound_count; j++) {
ERR_FAIL_COND_MSG(attachable_ptr[i].texture == bound_ptr[j],
"Attempted to use the same texture in framebuffer attachment and a uniform (set: " + itos(p_index) + ", binding: " + itos(attachable_ptr[i].bind) + "), this is not allowed.");
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}
}
}
#endif
}
void RenderingDeviceVulkan::draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) {
DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
const VertexArray *vertex_array = vertex_array_owner.get_or_null(p_vertex_array);
ERR_FAIL_COND(!vertex_array);
if (dl->state.vertex_array == p_vertex_array) {
return; // Already set.
}
dl->state.vertex_array = p_vertex_array;
#ifdef DEBUG_ENABLED
dl->validation.vertex_format = vertex_array->description;
dl->validation.vertex_max_instances_allowed = vertex_array->max_instances_allowed;
#endif
dl->validation.vertex_array_size = vertex_array->vertex_count;
vkCmdBindVertexBuffers(dl->command_buffer, 0, vertex_array->buffers.size(), vertex_array->buffers.ptr(), vertex_array->offsets.ptr());
}
void RenderingDeviceVulkan::draw_list_bind_index_array(DrawListID p_list, RID p_index_array) {
DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
const IndexArray *index_array = index_array_owner.get_or_null(p_index_array);
ERR_FAIL_COND(!index_array);
if (dl->state.index_array == p_index_array) {
return; // Already set.
}
dl->state.index_array = p_index_array;
#ifdef DEBUG_ENABLED
dl->validation.index_array_max_index = index_array->max_index;
#endif
dl->validation.index_array_size = index_array->indices;
dl->validation.index_array_offset = index_array->offset;
vkCmdBindIndexBuffer(dl->command_buffer, index_array->buffer, 0, index_array->index_type);
}
void RenderingDeviceVulkan::draw_list_set_line_width(DrawListID p_list, float p_width) {
DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
vkCmdSetLineWidth(dl->command_buffer, p_width);
}
void RenderingDeviceVulkan::draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) {
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DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
#ifdef DEBUG_ENABLED
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ERR_FAIL_COND_MSG(p_data_size != dl->validation.pipeline_push_constant_size,
"This render pipeline requires (" + itos(dl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
#endif
vkCmdPushConstants(dl->command_buffer, dl->state.pipeline_layout, dl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
#ifdef DEBUG_ENABLED
dl->validation.pipeline_push_constant_supplied = true;
#endif
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}
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void RenderingDeviceVulkan::draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances, uint32_t p_procedural_vertices) {
DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!dl->validation.pipeline_active,
"No render pipeline was set before attempting to draw.");
if (dl->validation.pipeline_vertex_format != INVALID_ID) {
// Pipeline uses vertices, validate format.
ERR_FAIL_COND_MSG(dl->validation.vertex_format == INVALID_ID,
"No vertex array was bound, and render pipeline expects vertices.");
// Make sure format is right.
ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != dl->validation.vertex_format,
"The vertex format used to create the pipeline does not match the vertex format bound.");
// Make sure number of instances is valid.
ERR_FAIL_COND_MSG(p_instances > dl->validation.vertex_max_instances_allowed,
"Number of instances requested (" + itos(p_instances) + " is larger than the maximum number supported by the bound vertex array (" + itos(dl->validation.vertex_max_instances_allowed) + ").");
}
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if (dl->validation.pipeline_push_constant_size > 0) {
// Using push constants, check that they were supplied.
ERR_FAIL_COND_MSG(!dl->validation.pipeline_push_constant_supplied,
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"The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
}
#endif
// Bind descriptor sets.
for (uint32_t i = 0; i < dl->state.set_count; i++) {
if (dl->state.sets[i].pipeline_expected_format == 0) {
continue; // Nothing expected by this pipeline.
}
#ifdef DEBUG_ENABLED
if (dl->state.sets[i].pipeline_expected_format != dl->state.sets[i].uniform_set_format) {
if (dl->state.sets[i].uniform_set_format == 0) {
ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
} else if (uniform_set_owner.owns(dl->state.sets[i].uniform_set)) {
UniformSet *us = uniform_set_owner.get_or_null(dl->state.sets[i].uniform_set);
ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
} else {
ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(dl->state.pipeline_shader));
}
}
#endif
if (!dl->state.sets[i].bound) {
// All good, see if this requires re-binding.
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vkCmdBindDescriptorSets(dl->command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, dl->state.pipeline_layout, i, 1, &dl->state.sets[i].descriptor_set, 0, nullptr);
dl->state.sets[i].bound = true;
}
}
if (p_use_indices) {
#ifdef DEBUG_ENABLED
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ERR_FAIL_COND_MSG(p_procedural_vertices > 0,
"Procedural vertices can't be used together with indices.");
ERR_FAIL_COND_MSG(!dl->validation.index_array_size,
"Draw command requested indices, but no index buffer was set.");
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ERR_FAIL_COND_MSG(dl->validation.pipeline_uses_restart_indices != dl->validation.index_buffer_uses_restart_indices,
"The usage of restart indices in index buffer does not match the render primitive in the pipeline.");
#endif
uint32_t to_draw = dl->validation.index_array_size;
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
"Too few indices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
"Index amount (" + itos(to_draw) + ") must be a multiple of the amount of indices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
#endif
vkCmdDrawIndexed(dl->command_buffer, to_draw, p_instances, dl->validation.index_array_offset, 0, 0);
} else {
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uint32_t to_draw;
if (p_procedural_vertices > 0) {
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format != INVALID_ID,
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"Procedural vertices requested, but pipeline expects a vertex array.");
#endif
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to_draw = p_procedural_vertices;
} else {
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(dl->validation.pipeline_vertex_format == INVALID_ID,
"Draw command lacks indices, but pipeline format does not use vertices.");
#endif
to_draw = dl->validation.vertex_array_size;
}
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(to_draw < dl->validation.pipeline_primitive_minimum,
"Too few vertices (" + itos(to_draw) + ") for the render primitive set in the render pipeline (" + itos(dl->validation.pipeline_primitive_minimum) + ").");
ERR_FAIL_COND_MSG((to_draw % dl->validation.pipeline_primitive_divisor) != 0,
"Vertex amount (" + itos(to_draw) + ") must be a multiple of the amount of vertices required by the render primitive (" + itos(dl->validation.pipeline_primitive_divisor) + ").");
#endif
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vkCmdDraw(dl->command_buffer, to_draw, p_instances, 0, 0);
}
}
void RenderingDeviceVulkan::draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) {
DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
Rect2i rect = p_rect;
rect.position += dl->viewport.position;
rect = dl->viewport.intersection(rect);
if (rect.get_area() == 0) {
return;
}
VkRect2D scissor;
scissor.offset.x = rect.position.x;
scissor.offset.y = rect.position.y;
scissor.extent.width = rect.size.width;
scissor.extent.height = rect.size.height;
vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
}
void RenderingDeviceVulkan::draw_list_disable_scissor(DrawListID p_list) {
DrawList *dl = _get_draw_list_ptr(p_list);
ERR_FAIL_COND(!dl);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!dl->validation.active, "Submitted Draw Lists can no longer be modified.");
#endif
VkRect2D scissor;
scissor.offset.x = dl->viewport.position.x;
scissor.offset.y = dl->viewport.position.y;
scissor.extent.width = dl->viewport.size.width;
scissor.extent.height = dl->viewport.size.height;
vkCmdSetScissor(dl->command_buffer, 0, 1, &scissor);
}
uint32_t RenderingDeviceVulkan::draw_list_get_current_pass() {
return draw_list_current_subpass;
}
RenderingDevice::DrawListID RenderingDeviceVulkan::draw_list_switch_to_next_pass() {
ERR_FAIL_COND_V(draw_list == nullptr, INVALID_ID);
ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, INVALID_FORMAT_ID);
draw_list_current_subpass++;
Rect2i viewport;
_draw_list_free(&viewport);
vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
_draw_list_allocate(viewport, 0, draw_list_current_subpass);
return int64_t(ID_TYPE_DRAW_LIST) << ID_BASE_SHIFT;
}
Error RenderingDeviceVulkan::draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) {
ERR_FAIL_COND_V(draw_list == nullptr, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(draw_list_current_subpass >= draw_list_subpass_count - 1, ERR_INVALID_PARAMETER);
draw_list_current_subpass++;
Rect2i viewport;
_draw_list_free(&viewport);
vkCmdNextSubpass(frames[frame].draw_command_buffer, VK_SUBPASS_CONTENTS_INLINE);
_draw_list_allocate(viewport, p_splits, draw_list_current_subpass);
for (uint32_t i = 0; i < p_splits; i++) {
r_split_ids[i] = (int64_t(ID_TYPE_SPLIT_DRAW_LIST) << ID_BASE_SHIFT) + i;
}
return OK;
}
Error RenderingDeviceVulkan::_draw_list_allocate(const Rect2i &p_viewport, uint32_t p_splits, uint32_t p_subpass) {
// Lock while draw_list is active.
_THREAD_SAFE_LOCK_
if (p_splits == 0) {
draw_list = memnew(DrawList);
draw_list->command_buffer = frames[frame].draw_command_buffer;
draw_list->viewport = p_viewport;
draw_list_count = 0;
draw_list_split = false;
} else {
if (p_splits > (uint32_t)split_draw_list_allocators.size()) {
uint32_t from = split_draw_list_allocators.size();
split_draw_list_allocators.resize(p_splits);
for (uint32_t i = from; i < p_splits; i++) {
VkCommandPoolCreateInfo cmd_pool_info;
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmd_pool_info.pNext = nullptr;
cmd_pool_info.queueFamilyIndex = context->get_graphics_queue_family_index();
cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &split_draw_list_allocators.write[i].command_pool);
ERR_FAIL_COND_V_MSG(res, ERR_CANT_CREATE, "vkCreateCommandPool failed with error " + itos(res) + ".");
for (int j = 0; j < frame_count; j++) {
VkCommandBuffer command_buffer;
VkCommandBufferAllocateInfo cmdbuf;
// No command buffer exists, create it.
cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
cmdbuf.pNext = nullptr;
cmdbuf.commandPool = split_draw_list_allocators[i].command_pool;
cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
cmdbuf.commandBufferCount = 1;
VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &command_buffer);
ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
split_draw_list_allocators.write[i].command_buffers.push_back(command_buffer);
}
}
}
draw_list = memnew_arr(DrawList, p_splits);
draw_list_count = p_splits;
draw_list_split = true;
for (uint32_t i = 0; i < p_splits; i++) {
// Take a command buffer and initialize it.
VkCommandBuffer command_buffer = split_draw_list_allocators[i].command_buffers[frame];
VkCommandBufferInheritanceInfo inheritance_info;
inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
inheritance_info.pNext = nullptr;
inheritance_info.renderPass = draw_list_render_pass;
inheritance_info.subpass = p_subpass;
inheritance_info.framebuffer = draw_list_vkframebuffer;
inheritance_info.occlusionQueryEnable = false;
inheritance_info.queryFlags = 0; // ?
inheritance_info.pipelineStatistics = 0;
VkCommandBufferBeginInfo cmdbuf_begin;
cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdbuf_begin.pNext = nullptr;
cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT;
cmdbuf_begin.pInheritanceInfo = &inheritance_info;
VkResult res = vkResetCommandBuffer(command_buffer, 0);
if (res) {
memdelete_arr(draw_list);
draw_list = nullptr;
ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkResetCommandBuffer failed with error " + itos(res) + ".");
}
res = vkBeginCommandBuffer(command_buffer, &cmdbuf_begin);
if (res) {
memdelete_arr(draw_list);
draw_list = nullptr;
ERR_FAIL_V_MSG(ERR_CANT_CREATE, "vkBeginCommandBuffer failed with error " + itos(res) + ".");
}
draw_list[i].command_buffer = command_buffer;
draw_list[i].viewport = p_viewport;
}
}
return OK;
}
void RenderingDeviceVulkan::_draw_list_free(Rect2i *r_last_viewport) {
if (draw_list_split) {
// Send all command buffers.
VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * draw_list_count);
for (uint32_t i = 0; i < draw_list_count; i++) {
vkEndCommandBuffer(draw_list[i].command_buffer);
command_buffers[i] = draw_list[i].command_buffer;
if (r_last_viewport) {
if (i == 0 || draw_list[i].viewport_set) {
*r_last_viewport = draw_list[i].viewport;
}
}
}
vkCmdExecuteCommands(frames[frame].draw_command_buffer, draw_list_count, command_buffers);
memdelete_arr(draw_list);
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draw_list = nullptr;
} else {
if (r_last_viewport) {
*r_last_viewport = draw_list->viewport;
}
// Just end the list.
memdelete(draw_list);
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draw_list = nullptr;
}
// Draw_list is no longer active.
_THREAD_SAFE_UNLOCK_
}
void RenderingDeviceVulkan::draw_list_end(BitField<BarrierMask> p_post_barrier) {
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
_draw_list_free();
vkCmdEndRenderPass(frames[frame].draw_command_buffer);
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for (int i = 0; i < draw_list_bound_textures.size(); i++) {
Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
ERR_CONTINUE(!texture); // Wtf.
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if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
texture->bound = false;
}
if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
texture->bound = false;
}
}
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uint32_t barrier_flags = 0;
uint32_t access_flags = 0;
if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT /*| VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT*/;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT /*| VK_ACCESS_INDIRECT_COMMAND_READ_BIT*/;
}
if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
}
if (barrier_flags == 0) {
barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
draw_list_bound_textures.clear();
VkImageMemoryBarrier *image_barriers = nullptr;
uint32_t image_barrier_count = draw_list_storage_textures.size();
if (image_barrier_count) {
image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * draw_list_storage_textures.size());
}
uint32_t src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
uint32_t src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
if (image_barrier_count) {
src_stage |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
src_access |= VK_ACCESS_SHADER_WRITE_BIT;
}
for (uint32_t i = 0; i < image_barrier_count; i++) {
Texture *texture = texture_owner.get_or_null(draw_list_storage_textures[i]);
VkImageMemoryBarrier &image_memory_barrier = image_barriers[i];
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = src_access;
image_memory_barrier.dstAccessMask = access_flags;
image_memory_barrier.oldLayout = texture->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = texture->image;
image_memory_barrier.subresourceRange.aspectMask = texture->read_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = texture->base_mipmap;
image_memory_barrier.subresourceRange.levelCount = texture->mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = texture->base_layer;
image_memory_barrier.subresourceRange.layerCount = texture->layers;
texture->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
draw_list_storage_textures.clear();
// To ensure proper synchronization, we must make sure rendering is done before:
// * Some buffer is copied.
// * Another render pass happens (since we may be done).
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VkMemoryBarrier mem_barrier;
mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
mem_barrier.pNext = nullptr;
mem_barrier.srcAccessMask = src_access;
mem_barrier.dstAccessMask = access_flags;
if (image_barrier_count > 0 || p_post_barrier != BARRIER_MASK_NO_BARRIER) {
vkCmdPipelineBarrier(frames[frame].draw_command_buffer, src_stage, barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
}
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
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#endif
}
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/***********************/
/**** COMPUTE LISTS ****/
/***********************/
RenderingDevice::ComputeListID RenderingDeviceVulkan::compute_list_begin(bool p_allow_draw_overlap) {
ERR_FAIL_COND_V_MSG(!p_allow_draw_overlap && draw_list != nullptr, INVALID_ID, "Only one draw list can be active at the same time.");
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ERR_FAIL_COND_V_MSG(compute_list != nullptr, INVALID_ID, "Only one draw/compute list can be active at the same time.");
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// Lock while compute_list is active.
_THREAD_SAFE_LOCK_
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compute_list = memnew(ComputeList);
compute_list->command_buffer = frames[frame].draw_command_buffer;
compute_list->state.allow_draw_overlap = p_allow_draw_overlap;
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return ID_TYPE_COMPUTE_LIST;
}
void RenderingDeviceVulkan::compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) {
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
ComputeList *cl = compute_list;
const ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_compute_pipeline);
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ERR_FAIL_COND(!pipeline);
if (p_compute_pipeline == cl->state.pipeline) {
return; // Redundant state, return.
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}
cl->state.pipeline = p_compute_pipeline;
cl->state.pipeline_layout = pipeline->pipeline_layout;
vkCmdBindPipeline(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline->pipeline);
if (cl->state.pipeline_shader != pipeline->shader) {
// Shader changed, so descriptor sets may become incompatible.
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// Go through ALL sets, and unbind them (and all those above) if the format is different.
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uint32_t pcount = pipeline->set_formats.size(); // Formats count in this pipeline.
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cl->state.set_count = MAX(cl->state.set_count, pcount);
const uint32_t *pformats = pipeline->set_formats.ptr(); // Pipeline set formats.
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bool sets_valid = true; // Once invalid, all above become invalid.
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for (uint32_t i = 0; i < pcount; i++) {
// If a part of the format is different, invalidate it (and the rest).
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if (!sets_valid || cl->state.sets[i].pipeline_expected_format != pformats[i]) {
cl->state.sets[i].bound = false;
cl->state.sets[i].pipeline_expected_format = pformats[i];
sets_valid = false;
}
}
for (uint32_t i = pcount; i < cl->state.set_count; i++) {
// Unbind the ones above (not used) if exist.
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cl->state.sets[i].bound = false;
}
cl->state.set_count = pcount; // Update set count.
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if (pipeline->push_constant_size) {
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cl->state.pipeline_push_constant_stages = pipeline->push_constant_stages_mask;
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#ifdef DEBUG_ENABLED
cl->validation.pipeline_push_constant_supplied = false;
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#endif
}
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cl->state.pipeline_shader = pipeline->shader;
cl->state.local_group_size[0] = pipeline->local_group_size[0];
cl->state.local_group_size[1] = pipeline->local_group_size[1];
cl->state.local_group_size[2] = pipeline->local_group_size[2];
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}
#ifdef DEBUG_ENABLED
// Update compute pass pipeline info.
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cl->validation.pipeline_active = true;
cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
#endif
}
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void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
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"Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
#endif
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
#endif
UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
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ERR_FAIL_COND(!uniform_set);
if (p_index > cl->state.set_count) {
cl->state.set_count = p_index;
}
cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; // Update set pointer.
cl->state.sets[p_index].bound = false; // Needs rebind.
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cl->state.sets[p_index].uniform_set_format = uniform_set->format;
cl->state.sets[p_index].uniform_set = p_uniform_set;
uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();
uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
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Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
VkImageMemoryBarrier *texture_barriers = nullptr;
if (textures_to_sampled_count + textures_to_storage_count) {
texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
}
uint32_t texture_barrier_count = 0;
uint32_t src_stage_flags = 0;
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for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
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image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
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image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = textures_to_sampled[i]->image;
image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
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image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
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image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
}
if (textures_to_sampled[i]->used_in_frame != frames_drawn) {
textures_to_sampled[i]->used_in_frame = frames_drawn;
textures_to_sampled[i]->used_in_transfer = false;
textures_to_sampled[i]->used_in_raster = false;
}
textures_to_sampled[i]->used_in_compute = true;
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}
Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
for (uint32_t i = 0; i < textures_to_storage_count; i++) {
if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
uint32_t src_access_flags = 0;
if (textures_to_storage[i]->used_in_frame == frames_drawn) {
if (textures_to_storage[i]->used_in_compute) {
src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (textures_to_storage[i]->used_in_raster) {
src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (textures_to_storage[i]->used_in_transfer) {
src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
}
textures_to_storage[i]->used_in_compute = false;
textures_to_storage[i]->used_in_raster = false;
textures_to_storage[i]->used_in_transfer = false;
} else {
src_access_flags = 0;
textures_to_storage[i]->used_in_compute = false;
textures_to_storage[i]->used_in_raster = false;
textures_to_storage[i]->used_in_transfer = false;
textures_to_storage[i]->used_in_frame = frames_drawn;
}
VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
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image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = src_access_flags;
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image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = textures_to_storage[i]->image;
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image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
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image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
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image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); // Needs to go back to sampled layout afterwards.
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}
}
if (texture_barrier_count) {
if (src_stage_flags == 0) {
src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
}
vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
}
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#if 0
{ // Validate that textures bound are not attached as framebuffer bindings.
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uint32_t attachable_count = uniform_set->attachable_textures.size();
const RID *attachable_ptr = uniform_set->attachable_textures.ptr();
uint32_t bound_count = draw_list_bound_textures.size();
const RID *bound_ptr = draw_list_bound_textures.ptr();
for (uint32_t i = 0; i < attachable_count; i++) {
for (uint32_t j = 0; j < bound_count; j++) {
ERR_FAIL_COND_MSG(attachable_ptr[i] == bound_ptr[j],
"Attempted to use the same texture in framebuffer attachment and a uniform set, this is not allowed.");
}
}
}
#endif
}
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void RenderingDeviceVulkan::compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) {
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ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
#endif
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(p_data_size != cl->validation.pipeline_push_constant_size,
"This compute pipeline requires (" + itos(cl->validation.pipeline_push_constant_size) + ") bytes of push constant data, supplied: (" + itos(p_data_size) + ")");
#endif
vkCmdPushConstants(cl->command_buffer, cl->state.pipeline_layout, cl->state.pipeline_push_constant_stages, 0, p_data_size, p_data);
#ifdef DEBUG_ENABLED
cl->validation.pipeline_push_constant_supplied = true;
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#endif
}
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void RenderingDeviceVulkan::compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(p_x_groups == 0, "Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is zero.");
ERR_FAIL_COND_MSG(p_z_groups == 0, "Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is zero.");
ERR_FAIL_COND_MSG(p_y_groups == 0, "Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is zero.");
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ERR_FAIL_COND_MSG(p_x_groups > limits.maxComputeWorkGroupCount[0],
"Dispatch amount of X compute groups (" + itos(p_x_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[0]) + ")");
ERR_FAIL_COND_MSG(p_y_groups > limits.maxComputeWorkGroupCount[1],
"Dispatch amount of Y compute groups (" + itos(p_y_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[1]) + ")");
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ERR_FAIL_COND_MSG(p_z_groups > limits.maxComputeWorkGroupCount[2],
"Dispatch amount of Z compute groups (" + itos(p_z_groups) + ") is larger than device limit (" + itos(limits.maxComputeWorkGroupCount[2]) + ")");
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ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
#endif
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
if (cl->validation.pipeline_push_constant_size > 0) {
// Using push constants, check that they were supplied.
ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
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"The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
}
#endif
// Bind descriptor sets.
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for (uint32_t i = 0; i < cl->state.set_count; i++) {
if (cl->state.sets[i].pipeline_expected_format == 0) {
continue; // Nothing expected by this pipeline.
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}
#ifdef DEBUG_ENABLED
if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
if (cl->state.sets[i].uniform_set_format == 0) {
ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
} else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
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ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
} else {
ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
}
}
#endif
if (!cl->state.sets[i].bound) {
// All good, see if this requires re-binding.
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vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
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cl->state.sets[i].bound = true;
}
}
vkCmdDispatch(cl->command_buffer, p_x_groups, p_y_groups, p_z_groups);
}
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void RenderingDeviceVulkan::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) {
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(p_x_threads == 0, "Dispatch amount of X compute threads (" + itos(p_x_threads) + ") is zero.");
ERR_FAIL_COND_MSG(p_y_threads == 0, "Dispatch amount of Y compute threads (" + itos(p_y_threads) + ") is zero.");
ERR_FAIL_COND_MSG(p_z_threads == 0, "Dispatch amount of Z compute threads (" + itos(p_z_threads) + ") is zero.");
#endif
ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
if (cl->validation.pipeline_push_constant_size > 0) {
// Using push constants, check that they were supplied.
ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
"The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
}
#endif
compute_list_dispatch(p_list, (p_x_threads - 1) / cl->state.local_group_size[0] + 1, (p_y_threads - 1) / cl->state.local_group_size[1] + 1, (p_z_threads - 1) / cl->state.local_group_size[2] + 1);
}
void RenderingDeviceVulkan::compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) {
ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
ERR_FAIL_COND(!compute_list);
ComputeList *cl = compute_list;
Buffer *buffer = storage_buffer_owner.get_or_null(p_buffer);
ERR_FAIL_COND(!buffer);
ERR_FAIL_COND_MSG(!(buffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT), "Buffer provided was not created to do indirect dispatch.");
ERR_FAIL_COND_MSG(p_offset + 12 > buffer->size, "Offset provided (+12) is past the end of buffer.");
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
#endif
#ifdef DEBUG_ENABLED
ERR_FAIL_COND_MSG(!cl->validation.pipeline_active, "No compute pipeline was set before attempting to draw.");
if (cl->validation.pipeline_push_constant_size > 0) {
// Using push constants, check that they were supplied.
ERR_FAIL_COND_MSG(!cl->validation.pipeline_push_constant_supplied,
"The shader in this pipeline requires a push constant to be set before drawing, but it's not present.");
}
#endif
// Bind descriptor sets.
for (uint32_t i = 0; i < cl->state.set_count; i++) {
if (cl->state.sets[i].pipeline_expected_format == 0) {
continue; // Nothing expected by this pipeline.
}
#ifdef DEBUG_ENABLED
if (cl->state.sets[i].pipeline_expected_format != cl->state.sets[i].uniform_set_format) {
if (cl->state.sets[i].uniform_set_format == 0) {
ERR_FAIL_MSG("Uniforms were never supplied for set (" + itos(i) + ") at the time of drawing, which are required by the pipeline");
} else if (uniform_set_owner.owns(cl->state.sets[i].uniform_set)) {
UniformSet *us = uniform_set_owner.get_or_null(cl->state.sets[i].uniform_set);
ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + "):\n" + _shader_uniform_debug(us->shader_id, us->shader_set) + "\nare not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
} else {
ERR_FAIL_MSG("Uniforms supplied for set (" + itos(i) + ", which was was just freed) are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:\n" + _shader_uniform_debug(cl->state.pipeline_shader));
}
}
#endif
if (!cl->state.sets[i].bound) {
// All good, see if this requires re-binding.
vkCmdBindDescriptorSets(cl->command_buffer, VK_PIPELINE_BIND_POINT_COMPUTE, cl->state.pipeline_layout, i, 1, &cl->state.sets[i].descriptor_set, 0, nullptr);
cl->state.sets[i].bound = true;
}
}
vkCmdDispatchIndirect(cl->command_buffer, buffer->buffer, p_offset);
}
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void RenderingDeviceVulkan::compute_list_add_barrier(ComputeListID p_list) {
uint32_t barrier_flags = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
uint32_t access_flags = VK_ACCESS_SHADER_READ_BIT;
_compute_list_add_barrier(BARRIER_MASK_COMPUTE, barrier_flags, access_flags);
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}
void RenderingDeviceVulkan::_compute_list_add_barrier(BitField<BarrierMask> p_post_barrier, uint32_t p_barrier_flags, uint32_t p_access_flags) {
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ERR_FAIL_COND(!compute_list);
VkImageMemoryBarrier *image_barriers = nullptr;
uint32_t image_barrier_count = compute_list->state.textures_to_sampled_layout.size();
if (image_barrier_count) {
image_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * image_barrier_count);
}
image_barrier_count = 0; // We'll count how many we end up issuing.
for (Texture *E : compute_list->state.textures_to_sampled_layout) {
if (E->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
VkImageMemoryBarrier &image_memory_barrier = image_barriers[image_barrier_count++];
image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
image_memory_barrier.pNext = nullptr;
image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
image_memory_barrier.dstAccessMask = p_access_flags;
image_memory_barrier.oldLayout = E->layout;
image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
image_memory_barrier.image = E->image;
image_memory_barrier.subresourceRange.aspectMask = E->read_aspect_mask;
image_memory_barrier.subresourceRange.baseMipLevel = E->base_mipmap;
image_memory_barrier.subresourceRange.levelCount = E->mipmaps;
image_memory_barrier.subresourceRange.baseArrayLayer = E->base_layer;
image_memory_barrier.subresourceRange.layerCount = E->layers;
E->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
}
if (E->used_in_frame != frames_drawn) {
E->used_in_transfer = false;
E->used_in_raster = false;
E->used_in_compute = false;
E->used_in_frame = frames_drawn;
}
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}
if (p_barrier_flags) {
VkMemoryBarrier mem_barrier;
mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
mem_barrier.pNext = nullptr;
mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
mem_barrier.dstAccessMask = p_access_flags;
vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, p_barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
} else if (image_barrier_count) {
vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, image_barrier_count, image_barriers);
}
#ifdef FORCE_FULL_BARRIER
_full_barrier(true);
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#endif
}
void RenderingDeviceVulkan::compute_list_end(BitField<BarrierMask> p_post_barrier) {
ERR_FAIL_COND(!compute_list);
uint32_t barrier_flags = 0;
uint32_t access_flags = 0;
if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_RASTER)) {
barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
}
if (p_post_barrier.has_flag(BARRIER_MASK_TRANSFER)) {
barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
}
_compute_list_add_barrier(p_post_barrier, barrier_flags, access_flags);
memdelete(compute_list);
compute_list = nullptr;
// Compute_list is no longer active.
_THREAD_SAFE_UNLOCK_
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}
void RenderingDeviceVulkan::barrier(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) {
uint32_t src_barrier_flags = 0;
uint32_t src_access_flags = 0;
if (p_from == 0) {
src_barrier_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
} else {
if (p_from.has_flag(BARRIER_MASK_COMPUTE)) {
src_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
src_access_flags |= VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_from.has_flag(BARRIER_MASK_RASTER)) {
src_barrier_flags |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
src_access_flags |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
}
if (p_from.has_flag(BARRIER_MASK_TRANSFER)) {
src_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT;
}
}
uint32_t dst_barrier_flags = 0;
uint32_t dst_access_flags = 0;
if (p_to == 0) {
dst_barrier_flags = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
} else {
if (p_to.has_flag(BARRIER_MASK_COMPUTE)) {
dst_barrier_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
}
if (p_to.has_flag(BARRIER_MASK_RASTER)) {
dst_barrier_flags |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
dst_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDEX_READ_BIT | VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT;
}
if (p_to.has_flag(BARRIER_MASK_TRANSFER)) {
dst_barrier_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
dst_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
}
}
_memory_barrier(src_barrier_flags, dst_barrier_flags, src_access_flags, dst_access_flags, true);
}
void RenderingDeviceVulkan::full_barrier() {
#ifndef DEBUG_ENABLED
ERR_PRINT("Full barrier is debug-only, should not be used in production");
#endif
_full_barrier(true);
}
#if 0
void RenderingDeviceVulkan::draw_list_render_secondary_to_framebuffer(ID p_framebuffer, ID *p_draw_lists, uint32_t p_draw_list_count, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Variant> &p_clear_colors) {
VkCommandBuffer frame_cmdbuf = frames[frame].frame_buffer;
ERR_FAIL_COND(!frame_cmdbuf);
VkRenderPassBeginInfo render_pass_begin;
render_pass_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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render_pass_begin.pNext = nullptr;
render_pass_begin.renderPass = context->get_render_pass();
render_pass_begin.framebuffer = context->get_frame_framebuffer(frame);
render_pass_begin.renderArea.extent.width = context->get_screen_width(p_screen);
render_pass_begin.renderArea.extent.height = context->get_screen_height(p_screen);
render_pass_begin.renderArea.offset.x = 0;
render_pass_begin.renderArea.offset.y = 0;
render_pass_begin.clearValueCount = 1;
VkClearValue clear_value;
clear_value.color.float32[0] = p_clear_color.r;
clear_value.color.float32[1] = p_clear_color.g;
clear_value.color.float32[2] = p_clear_color.b;
clear_value.color.float32[3] = p_clear_color.a;
render_pass_begin.pClearValues = &clear_value;
vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
ID screen_format = screen_get_framebuffer_format();
{
VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
uint32_t command_buffer_count = 0;
for (uint32_t i = 0; i < p_draw_list_count; i++) {
DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
"Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
if (dl->validation.active) {
// Needs to be closed, so close it.
vkEndCommandBuffer(dl->command_buffer);
dl->validation.active = false;
}
command_buffers[command_buffer_count++] = dl->command_buffer;
}
print_line("to draw: " + itos(command_buffer_count));
vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
}
vkCmdEndRenderPass(frame_cmdbuf);
}
#endif
void RenderingDeviceVulkan::_free_internal(RID p_id) {
#ifdef DEV_ENABLED
String resource_name;
if (resource_names.has(p_id)) {
resource_name = resource_names[p_id];
resource_names.erase(p_id);
}
#endif
// Push everything so it's disposed of next time this frame index is processed (means, it's safe to do it).
if (texture_owner.owns(p_id)) {
Texture *texture = texture_owner.get_or_null(p_id);
frames[frame].textures_to_dispose_of.push_back(*texture);
texture_owner.free(p_id);
} else if (framebuffer_owner.owns(p_id)) {
Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
if (framebuffer->invalidated_callback != nullptr) {
framebuffer->invalidated_callback(framebuffer->invalidated_callback_userdata);
}
framebuffer_owner.free(p_id);
} else if (sampler_owner.owns(p_id)) {
VkSampler *sampler = sampler_owner.get_or_null(p_id);
frames[frame].samplers_to_dispose_of.push_back(*sampler);
sampler_owner.free(p_id);
} else if (vertex_buffer_owner.owns(p_id)) {
Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
vertex_buffer_owner.free(p_id);
} else if (vertex_array_owner.owns(p_id)) {
vertex_array_owner.free(p_id);
} else if (index_buffer_owner.owns(p_id)) {
IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
Buffer b;
b.allocation = index_buffer->allocation;
b.buffer = index_buffer->buffer;
b.size = index_buffer->size;
b.buffer_info = {};
frames[frame].buffers_to_dispose_of.push_back(b);
index_buffer_owner.free(p_id);
} else if (index_array_owner.owns(p_id)) {
index_array_owner.free(p_id);
} else if (shader_owner.owns(p_id)) {
Shader *shader = shader_owner.get_or_null(p_id);
frames[frame].shaders_to_dispose_of.push_back(*shader);
shader_owner.free(p_id);
} else if (uniform_buffer_owner.owns(p_id)) {
Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
uniform_buffer_owner.free(p_id);
} else if (texture_buffer_owner.owns(p_id)) {
TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);
frames[frame].buffer_views_to_dispose_of.push_back(texture_buffer->view);
texture_buffer_owner.free(p_id);
} else if (storage_buffer_owner.owns(p_id)) {
Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
frames[frame].buffers_to_dispose_of.push_back(*storage_buffer);
storage_buffer_owner.free(p_id);
} else if (uniform_set_owner.owns(p_id)) {
UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
frames[frame].uniform_sets_to_dispose_of.push_back(*uniform_set);
uniform_set_owner.free(p_id);
if (uniform_set->invalidated_callback != nullptr) {
uniform_set->invalidated_callback(uniform_set->invalidated_callback_userdata);
}
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} else if (render_pipeline_owner.owns(p_id)) {
RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
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frames[frame].render_pipelines_to_dispose_of.push_back(*pipeline);
render_pipeline_owner.free(p_id);
} else if (compute_pipeline_owner.owns(p_id)) {
ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
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frames[frame].compute_pipelines_to_dispose_of.push_back(*pipeline);
compute_pipeline_owner.free(p_id);
} else {
#ifdef DEV_ENABLED
ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()) + " " + resource_name);
#else
ERR_PRINT("Attempted to free invalid ID: " + itos(p_id.get_id()));
#endif
}
}
void RenderingDeviceVulkan::free(RID p_id) {
_THREAD_SAFE_METHOD_
_free_dependencies(p_id); // Recursively erase dependencies first, to avoid potential API problems.
_free_internal(p_id);
}
// The full list of resources that can be named is in the VkObjectType enum.
// We just expose the resources that are owned and can be accessed easily.
void RenderingDeviceVulkan::set_resource_name(RID p_id, const String p_name) {
if (texture_owner.owns(p_id)) {
Texture *texture = texture_owner.get_or_null(p_id);
if (texture->owner.is_null()) {
// Don't set the source texture's name when calling on a texture view.
context->set_object_name(VK_OBJECT_TYPE_IMAGE, uint64_t(texture->image), p_name);
}
context->set_object_name(VK_OBJECT_TYPE_IMAGE_VIEW, uint64_t(texture->view), p_name + " View");
} else if (framebuffer_owner.owns(p_id)) {
//Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
// Not implemented for now as the relationship between Framebuffer and RenderPass is very complex.
} else if (sampler_owner.owns(p_id)) {
VkSampler *sampler = sampler_owner.get_or_null(p_id);
context->set_object_name(VK_OBJECT_TYPE_SAMPLER, uint64_t(*sampler), p_name);
} else if (vertex_buffer_owner.owns(p_id)) {
Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(vertex_buffer->buffer), p_name);
} else if (index_buffer_owner.owns(p_id)) {
IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(index_buffer->buffer), p_name);
} else if (shader_owner.owns(p_id)) {
Shader *shader = shader_owner.get_or_null(p_id);
context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(shader->pipeline_layout), p_name + " Pipeline Layout");
for (int i = 0; i < shader->sets.size(); i++) {
context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT, uint64_t(shader->sets[i].descriptor_set_layout), p_name);
}
} else if (uniform_buffer_owner.owns(p_id)) {
Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(uniform_buffer->buffer), p_name);
} else if (texture_buffer_owner.owns(p_id)) {
TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(texture_buffer->buffer.buffer), p_name);
context->set_object_name(VK_OBJECT_TYPE_BUFFER_VIEW, uint64_t(texture_buffer->view), p_name + " View");
} else if (storage_buffer_owner.owns(p_id)) {
Buffer *storage_buffer = storage_buffer_owner.get_or_null(p_id);
context->set_object_name(VK_OBJECT_TYPE_BUFFER, uint64_t(storage_buffer->buffer), p_name);
} else if (uniform_set_owner.owns(p_id)) {
UniformSet *uniform_set = uniform_set_owner.get_or_null(p_id);
context->set_object_name(VK_OBJECT_TYPE_DESCRIPTOR_SET, uint64_t(uniform_set->descriptor_set), p_name);
} else if (render_pipeline_owner.owns(p_id)) {
RenderPipeline *pipeline = render_pipeline_owner.get_or_null(p_id);
context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
} else if (compute_pipeline_owner.owns(p_id)) {
ComputePipeline *pipeline = compute_pipeline_owner.get_or_null(p_id);
context->set_object_name(VK_OBJECT_TYPE_PIPELINE, uint64_t(pipeline->pipeline), p_name);
context->set_object_name(VK_OBJECT_TYPE_PIPELINE_LAYOUT, uint64_t(pipeline->pipeline_layout), p_name + " Layout");
} else {
ERR_PRINT("Attempted to name invalid ID: " + itos(p_id.get_id()));
return;
}
#ifdef DEV_ENABLED
resource_names[p_id] = p_name;
#endif
}
void RenderingDeviceVulkan::draw_command_begin_label(String p_label_name, const Color p_color) {
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_THREAD_SAFE_METHOD_
context->command_begin_label(frames[frame].draw_command_buffer, p_label_name, p_color);
}
void RenderingDeviceVulkan::draw_command_insert_label(String p_label_name, const Color p_color) {
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_THREAD_SAFE_METHOD_
context->command_insert_label(frames[frame].draw_command_buffer, p_label_name, p_color);
}
void RenderingDeviceVulkan::draw_command_end_label() {
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_THREAD_SAFE_METHOD_
context->command_end_label(frames[frame].draw_command_buffer);
}
String RenderingDeviceVulkan::get_device_vendor_name() const {
return context->get_device_vendor_name();
}
String RenderingDeviceVulkan::get_device_name() const {
return context->get_device_name();
}
RenderingDevice::DeviceType RenderingDeviceVulkan::get_device_type() const {
return context->get_device_type();
}
String RenderingDeviceVulkan::get_device_api_version() const {
return context->get_device_api_version();
}
String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
return context->get_device_pipeline_cache_uuid();
}
void RenderingDeviceVulkan::_finalize_command_bufers() {
if (draw_list) {
ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
}
if (compute_list) {
ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
}
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{ // Complete the setup buffer (that needs to be processed before anything else).
vkEndCommandBuffer(frames[frame].setup_command_buffer);
vkEndCommandBuffer(frames[frame].draw_command_buffer);
}
}
void RenderingDeviceVulkan::_begin_frame() {
// Erase pending resources.
_free_pending_resources(frame);
// Create setup command buffer and set as the setup buffer.
{
VkCommandBufferBeginInfo cmdbuf_begin;
cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdbuf_begin.pNext = nullptr;
cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmdbuf_begin.pInheritanceInfo = nullptr;
VkResult err = vkResetCommandBuffer(frames[frame].setup_command_buffer, 0);
ERR_FAIL_COND_MSG(err, "vkResetCommandBuffer failed with error " + itos(err) + ".");
err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
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if (local_device.is_null()) {
context->append_command_buffer(frames[frame].draw_command_buffer);
context->set_setup_buffer(frames[frame].setup_command_buffer); // Append now so it's added before everything else.
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}
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}
// Advance current frame.
frames_drawn++;
// Advance staging buffer if used.
if (staging_buffer_used) {
staging_buffer_current = (staging_buffer_current + 1) % staging_buffer_blocks.size();
staging_buffer_used = false;
}
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if (frames[frame].timestamp_count) {
vkGetQueryPoolResults(device, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count, sizeof(uint64_t) * max_timestamp_query_elements, frames[frame].timestamp_result_values.ptr(), sizeof(uint64_t), VK_QUERY_RESULT_64_BIT);
vkCmdResetQueryPool(frames[frame].setup_command_buffer, frames[frame].timestamp_pool, 0, frames[frame].timestamp_count);
SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
}
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frames[frame].timestamp_result_count = frames[frame].timestamp_count;
frames[frame].timestamp_count = 0;
frames[frame].index = Engine::get_singleton()->get_frames_drawn();
}
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VkSampleCountFlagBits RenderingDeviceVulkan::_ensure_supported_sample_count(TextureSamples p_requested_sample_count) const {
VkSampleCountFlags sample_count_flags = limits.framebufferColorSampleCounts & limits.framebufferDepthSampleCounts;
if (sample_count_flags & rasterization_sample_count[p_requested_sample_count]) {
// The requested sample count is supported.
return rasterization_sample_count[p_requested_sample_count];
} else {
// Find the closest lower supported sample count.
VkSampleCountFlagBits sample_count = rasterization_sample_count[p_requested_sample_count];
while (sample_count > VK_SAMPLE_COUNT_1_BIT) {
if (sample_count_flags & sample_count) {
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return sample_count;
}
sample_count = (VkSampleCountFlagBits)(sample_count >> 1);
}
}
return VK_SAMPLE_COUNT_1_BIT;
}
void RenderingDeviceVulkan::swap_buffers() {
ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
_THREAD_SAFE_METHOD_
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_finalize_command_bufers();
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screen_prepared = false;
// Swap buffers.
context->swap_buffers();
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frame = (frame + 1) % frame_count;
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_begin_frame();
}
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void RenderingDeviceVulkan::submit() {
ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
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_finalize_command_bufers();
VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
context->local_device_push_command_buffers(local_device, command_buffers, 2);
local_device_processing = true;
}
void RenderingDeviceVulkan::sync() {
ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
ERR_FAIL_COND_MSG(!local_device_processing, "sync can only be called after a submit");
context->local_device_sync(local_device);
_begin_frame();
local_device_processing = false;
}
VmaPool RenderingDeviceVulkan::_find_or_create_small_allocs_pool(uint32_t p_mem_type_index) {
if (small_allocs_pools.has(p_mem_type_index)) {
return small_allocs_pools[p_mem_type_index];
}
print_verbose("Creating VMA small objects pool for memory type index " + itos(p_mem_type_index));
VmaPoolCreateInfo pci;
pci.memoryTypeIndex = p_mem_type_index;
pci.flags = 0;
pci.blockSize = 0;
pci.minBlockCount = 0;
pci.maxBlockCount = SIZE_MAX;
pci.priority = 0.5f;
pci.minAllocationAlignment = 0;
pci.pMemoryAllocateNext = nullptr;
VmaPool pool = VK_NULL_HANDLE;
VkResult res = vmaCreatePool(allocator, &pci, &pool);
small_allocs_pools[p_mem_type_index] = pool; // Don't try to create it again if failed the first time.
ERR_FAIL_COND_V_MSG(res, pool, "vmaCreatePool failed with error " + itos(res) + ".");
return pool;
}
void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
// Free in dependency usage order, so nothing weird happens.
// Pipelines.
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while (frames[p_frame].render_pipelines_to_dispose_of.front()) {
RenderPipeline *pipeline = &frames[p_frame].render_pipelines_to_dispose_of.front()->get();
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vkDestroyPipeline(device, pipeline->pipeline, nullptr);
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frames[p_frame].render_pipelines_to_dispose_of.pop_front();
}
while (frames[p_frame].compute_pipelines_to_dispose_of.front()) {
ComputePipeline *pipeline = &frames[p_frame].compute_pipelines_to_dispose_of.front()->get();
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vkDestroyPipeline(device, pipeline->pipeline, nullptr);
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frames[p_frame].compute_pipelines_to_dispose_of.pop_front();
}
// Uniform sets.
while (frames[p_frame].uniform_sets_to_dispose_of.front()) {
UniformSet *uniform_set = &frames[p_frame].uniform_sets_to_dispose_of.front()->get();
vkFreeDescriptorSets(device, uniform_set->pool->pool, 1, &uniform_set->descriptor_set);
_descriptor_pool_free(uniform_set->pool_key, uniform_set->pool);
frames[p_frame].uniform_sets_to_dispose_of.pop_front();
}
// Buffer views.
while (frames[p_frame].buffer_views_to_dispose_of.front()) {
VkBufferView buffer_view = frames[p_frame].buffer_views_to_dispose_of.front()->get();
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vkDestroyBufferView(device, buffer_view, nullptr);
frames[p_frame].buffer_views_to_dispose_of.pop_front();
}
// Shaders.
while (frames[p_frame].shaders_to_dispose_of.front()) {
Shader *shader = &frames[p_frame].shaders_to_dispose_of.front()->get();
// Descriptor set layout for each set.
for (int i = 0; i < shader->sets.size(); i++) {
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vkDestroyDescriptorSetLayout(device, shader->sets[i].descriptor_set_layout, nullptr);
}
// Pipeline layout.
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vkDestroyPipelineLayout(device, shader->pipeline_layout, nullptr);
// Shaders themselves.
for (int i = 0; i < shader->pipeline_stages.size(); i++) {
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vkDestroyShaderModule(device, shader->pipeline_stages[i].module, nullptr);
}
frames[p_frame].shaders_to_dispose_of.pop_front();
}
// Samplers.
while (frames[p_frame].samplers_to_dispose_of.front()) {
VkSampler sampler = frames[p_frame].samplers_to_dispose_of.front()->get();
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vkDestroySampler(device, sampler, nullptr);
frames[p_frame].samplers_to_dispose_of.pop_front();
}
// Framebuffers.
while (frames[p_frame].framebuffers_to_dispose_of.front()) {
Framebuffer *framebuffer = &frames[p_frame].framebuffers_to_dispose_of.front()->get();
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for (const KeyValue<Framebuffer::VersionKey, Framebuffer::Version> &E : framebuffer->framebuffers) {
// First framebuffer, then render pass because it depends on it.
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vkDestroyFramebuffer(device, E.value.framebuffer, nullptr);
vkDestroyRenderPass(device, E.value.render_pass, nullptr);
}
frames[p_frame].framebuffers_to_dispose_of.pop_front();
}
// Textures.
while (frames[p_frame].textures_to_dispose_of.front()) {
Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
if (texture->bound) {
WARN_PRINT("Deleted a texture while it was bound.");
}
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vkDestroyImageView(device, texture->view, nullptr);
if (texture->owner.is_null()) {
// Actually owns the image and the allocation too.
image_memory -= texture->allocation_info.size;
vmaDestroyImage(allocator, texture->image, texture->allocation);
}
frames[p_frame].textures_to_dispose_of.pop_front();
}
// Buffers.
while (frames[p_frame].buffers_to_dispose_of.front()) {
_buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
frames[p_frame].buffers_to_dispose_of.pop_front();
}
}
void RenderingDeviceVulkan::prepare_screen_for_drawing() {
_THREAD_SAFE_METHOD_
context->prepare_buffers();
screen_prepared = true;
}
uint32_t RenderingDeviceVulkan::get_frame_delay() const {
return frame_count;
}
uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
if (p_type == MEMORY_BUFFERS) {
return buffer_memory;
} else if (p_type == MEMORY_TEXTURES) {
return image_memory;
} else {
VmaTotalStatistics stats;
vmaCalculateStatistics(allocator, &stats);
return stats.total.statistics.allocationBytes;
}
}
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void RenderingDeviceVulkan::_flush(bool p_current_frame) {
if (local_device.is_valid() && !p_current_frame) {
return; // Flushing previous frames has no effect with local device.
}
// Not doing this crashes RADV (undefined behavior).
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if (p_current_frame) {
vkEndCommandBuffer(frames[frame].setup_command_buffer);
vkEndCommandBuffer(frames[frame].draw_command_buffer);
}
if (local_device.is_valid()) {
VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
context->local_device_push_command_buffers(local_device, command_buffers, 2);
context->local_device_sync(local_device);
VkCommandBufferBeginInfo cmdbuf_begin;
cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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cmdbuf_begin.pNext = nullptr;
cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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cmdbuf_begin.pInheritanceInfo = nullptr;
VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
} else {
context->flush(p_current_frame, p_current_frame);
// Re-create the setup command.
if (p_current_frame) {
VkCommandBufferBeginInfo cmdbuf_begin;
cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdbuf_begin.pNext = nullptr;
cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmdbuf_begin.pInheritanceInfo = nullptr;
VkResult err = vkBeginCommandBuffer(frames[frame].setup_command_buffer, &cmdbuf_begin);
ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
context->set_setup_buffer(frames[frame].setup_command_buffer); // Append now so it's added before everything else.
}
if (p_current_frame) {
VkCommandBufferBeginInfo cmdbuf_begin;
cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cmdbuf_begin.pNext = nullptr;
cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
cmdbuf_begin.pInheritanceInfo = nullptr;
VkResult err = vkBeginCommandBuffer(frames[frame].draw_command_buffer, &cmdbuf_begin);
ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
context->append_command_buffer(frames[frame].draw_command_buffer);
}
}
}
void RenderingDeviceVulkan::initialize(VulkanContext *p_context, bool p_local_device) {
// Get our device capabilities.
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{
device_capabilities.version_major = p_context->get_vulkan_major();
device_capabilities.version_minor = p_context->get_vulkan_minor();
}
context = p_context;
device = p_context->get_device();
if (p_local_device) {
frame_count = 1;
local_device = p_context->local_device_create();
device = p_context->local_device_get_vk_device(local_device);
} else {
frame_count = p_context->get_swapchain_image_count() + 1; // Always need one extra to ensure it's unused at any time, without having to use a fence for this.
}
limits = p_context->get_device_limits();
max_timestamp_query_elements = 256;
{ // Initialize allocator.
VmaAllocatorCreateInfo allocatorInfo;
memset(&allocatorInfo, 0, sizeof(VmaAllocatorCreateInfo));
allocatorInfo.physicalDevice = p_context->get_physical_device();
allocatorInfo.device = device;
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allocatorInfo.instance = p_context->get_instance();
vmaCreateAllocator(&allocatorInfo, &allocator);
}
frames.resize(frame_count);
frame = 0;
// Create setup and frame buffers.
for (int i = 0; i < frame_count; i++) {
frames[i].index = 0;
{ // Create command pool, one per frame is recommended.
VkCommandPoolCreateInfo cmd_pool_info;
cmd_pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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cmd_pool_info.pNext = nullptr;
cmd_pool_info.queueFamilyIndex = p_context->get_graphics_queue_family_index();
cmd_pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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VkResult res = vkCreateCommandPool(device, &cmd_pool_info, nullptr, &frames[i].command_pool);
ERR_FAIL_COND_MSG(res, "vkCreateCommandPool failed with error " + itos(res) + ".");
}
{ // Create command buffers.
VkCommandBufferAllocateInfo cmdbuf;
// No command buffer exists, create it.
cmdbuf.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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cmdbuf.pNext = nullptr;
cmdbuf.commandPool = frames[i].command_pool;
cmdbuf.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cmdbuf.commandBufferCount = 1;
VkResult err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].setup_command_buffer);
ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
err = vkAllocateCommandBuffers(device, &cmdbuf, &frames[i].draw_command_buffer);
ERR_CONTINUE_MSG(err, "vkAllocateCommandBuffers failed with error " + itos(err) + ".");
}
{
// Create query pool.
VkQueryPoolCreateInfo query_pool_create_info;
query_pool_create_info.sType = VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO;
query_pool_create_info.flags = 0;
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query_pool_create_info.pNext = nullptr;
query_pool_create_info.queryType = VK_QUERY_TYPE_TIMESTAMP;
query_pool_create_info.queryCount = max_timestamp_query_elements;
query_pool_create_info.pipelineStatistics = 0;
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vkCreateQueryPool(device, &query_pool_create_info, nullptr, &frames[i].timestamp_pool);
frames[i].timestamp_names.resize(max_timestamp_query_elements);
frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
frames[i].timestamp_count = 0;
frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
frames[i].timestamp_result_count = 0;
}
}
{
// Begin the first command buffer for the first frame, so
// setting up things can be done in the meantime until swap_buffers(), which is called before advance.
VkCommandBufferBeginInfo cmdbuf_begin;
cmdbuf_begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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cmdbuf_begin.pNext = nullptr;
cmdbuf_begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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cmdbuf_begin.pInheritanceInfo = nullptr;
VkResult err = vkBeginCommandBuffer(frames[0].setup_command_buffer, &cmdbuf_begin);
ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
err = vkBeginCommandBuffer(frames[0].draw_command_buffer, &cmdbuf_begin);
ERR_FAIL_COND_MSG(err, "vkBeginCommandBuffer failed with error " + itos(err) + ".");
if (local_device.is_null()) {
context->set_setup_buffer(frames[0].setup_command_buffer); // Append now so it's added before everything else.
context->append_command_buffer(frames[0].draw_command_buffer);
}
}
staging_buffer_block_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/block_size_kb");
staging_buffer_block_size = MAX(4u, staging_buffer_block_size);
staging_buffer_block_size *= 1024; // Kb -> bytes.
staging_buffer_max_size = GLOBAL_GET("rendering/rendering_device/staging_buffer/max_size_mb");
staging_buffer_max_size = MAX(1u, staging_buffer_max_size);
staging_buffer_max_size *= 1024 * 1024;
if (staging_buffer_max_size < staging_buffer_block_size * 4) {
// Validate enough blocks.
staging_buffer_max_size = staging_buffer_block_size * 4;
}
texture_upload_region_size_px = GLOBAL_GET("rendering/rendering_device/staging_buffer/texture_upload_region_size_px");
texture_upload_region_size_px = nearest_power_of_2_templated(texture_upload_region_size_px);
frames_drawn = frame_count; // Start from frame count, so everything else is immediately old.
// Ensure current staging block is valid and at least one per frame exists.
staging_buffer_current = 0;
staging_buffer_used = false;
for (int i = 0; i < frame_count; i++) {
// Staging was never used, create a block.
Error err = _insert_staging_block();
ERR_CONTINUE(err != OK);
}
max_descriptors_per_pool = GLOBAL_GET("rendering/rendering_device/vulkan/max_descriptors_per_pool");
// Check to make sure DescriptorPoolKey is good.
static_assert(sizeof(uint64_t) * 3 >= UNIFORM_TYPE_MAX * sizeof(uint16_t));
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draw_list = nullptr;
draw_list_count = 0;
draw_list_split = false;
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compute_list = nullptr;
}
template <class T>
void RenderingDeviceVulkan::_free_rids(T &p_owner, const char *p_type) {
List<RID> owned;
p_owner.get_owned_list(&owned);
if (owned.size()) {
if (owned.size() == 1) {
WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
} else {
WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
}
for (const RID &E : owned) {
#ifdef DEV_ENABLED
if (resource_names.has(E)) {
print_line(String(" - ") + resource_names[E]);
}
#endif
free(E);
}
}
}
void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {
ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
// This should be optional for profiling, else it will slow things down.
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{
VkMemoryBarrier memoryBarrier;
memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
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memoryBarrier.pNext = nullptr;
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memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
VK_ACCESS_UNIFORM_READ_BIT |
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_HOST_READ_BIT |
VK_ACCESS_HOST_WRITE_BIT;
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memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
VK_ACCESS_UNIFORM_READ_BIT |
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
VK_ACCESS_TRANSFER_READ_BIT |
VK_ACCESS_TRANSFER_WRITE_BIT |
VK_ACCESS_HOST_READ_BIT |
VK_ACCESS_HOST_WRITE_BIT;
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vkCmdPipelineBarrier(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
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}
vkCmdWriteTimestamp(frames[frame].draw_command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, frames[frame].timestamp_pool, frames[frame].timestamp_count);
frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
frames[frame].timestamp_count++;
}
uint64_t RenderingDeviceVulkan::get_driver_resource(DriverResource p_resource, RID p_rid, uint64_t p_index) {
_THREAD_SAFE_METHOD_
switch (p_resource) {
case DRIVER_RESOURCE_VULKAN_DEVICE: {
return (uint64_t)context->get_device();
} break;
case DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE: {
return (uint64_t)context->get_physical_device();
} break;
case DRIVER_RESOURCE_VULKAN_INSTANCE: {
return (uint64_t)context->get_instance();
} break;
case DRIVER_RESOURCE_VULKAN_QUEUE: {
return (uint64_t)context->get_graphics_queue();
} break;
case DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX: {
return context->get_graphics_queue_family_index();
} break;
case DRIVER_RESOURCE_VULKAN_IMAGE: {
Texture *tex = texture_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(tex, 0);
return (uint64_t)tex->image;
} break;
case DRIVER_RESOURCE_VULKAN_IMAGE_VIEW: {
Texture *tex = texture_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(tex, 0);
return (uint64_t)tex->view;
} break;
case DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT: {
Texture *tex = texture_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(tex, 0);
return vulkan_formats[tex->format];
} break;
case DRIVER_RESOURCE_VULKAN_SAMPLER: {
VkSampler *sampler = sampler_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(sampler, 0);
return uint64_t(*sampler);
} break;
case DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET: {
UniformSet *uniform_set = uniform_set_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(uniform_set, 0);
return uint64_t(uniform_set->descriptor_set);
} break;
case DRIVER_RESOURCE_VULKAN_BUFFER: {
Buffer *buffer = nullptr;
if (vertex_buffer_owner.owns(p_rid)) {
buffer = vertex_buffer_owner.get_or_null(p_rid);
} else if (index_buffer_owner.owns(p_rid)) {
buffer = index_buffer_owner.get_or_null(p_rid);
} else if (uniform_buffer_owner.owns(p_rid)) {
buffer = uniform_buffer_owner.get_or_null(p_rid);
} else if (texture_buffer_owner.owns(p_rid)) {
buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
} else if (storage_buffer_owner.owns(p_rid)) {
buffer = storage_buffer_owner.get_or_null(p_rid);
}
ERR_FAIL_NULL_V(buffer, 0);
return uint64_t(buffer->buffer);
} break;
case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(compute_pipeline, 0);
return uint64_t(compute_pipeline->pipeline);
} break;
case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
ERR_FAIL_NULL_V(render_pipeline, 0);
return uint64_t(render_pipeline->pipeline);
} break;
default: {
// Not supported for this driver.
return 0;
} break;
}
}
uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {
return frames[frame].timestamp_result_count;
}
uint64_t RenderingDeviceVulkan::get_captured_timestamps_frame() const {
return frames[frame].index;
}
static void mult64to128(uint64_t u, uint64_t v, uint64_t &h, uint64_t &l) {
uint64_t u1 = (u & 0xffffffff);
uint64_t v1 = (v & 0xffffffff);
uint64_t t = (u1 * v1);
uint64_t w3 = (t & 0xffffffff);
uint64_t k = (t >> 32);
u >>= 32;
t = (u * v1) + k;
k = (t & 0xffffffff);
uint64_t w1 = (t >> 32);
v >>= 32;
t = (u1 * v) + k;
k = (t >> 32);
h = (u * v) + w1 + k;
l = (t << 32) + w3;
}
uint64_t RenderingDeviceVulkan::get_captured_timestamp_gpu_time(uint32_t p_index) const {
ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
// This sucks because timestampPeriod multiplier is a float, while the timestamp is 64 bits nanosecs.
// So, in cases like nvidia which give you enormous numbers and 1 as multiplier, multiplying is next to impossible.
// Need to do 128 bits fixed point multiplication to get the right value.
uint64_t shift_bits = 16;
uint64_t h, l;
mult64to128(frames[frame].timestamp_result_values[p_index], uint64_t(double(limits.timestampPeriod) * double(1 << shift_bits)), h, l);
l >>= shift_bits;
l |= h << (64 - shift_bits);
return l;
}
uint64_t RenderingDeviceVulkan::get_captured_timestamp_cpu_time(uint32_t p_index) const {
ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
return frames[frame].timestamp_cpu_result_values[p_index];
}
String RenderingDeviceVulkan::get_captured_timestamp_name(uint32_t p_index) const {
ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
return frames[frame].timestamp_result_names[p_index];
}
uint64_t RenderingDeviceVulkan::limit_get(Limit p_limit) const {
switch (p_limit) {
case LIMIT_MAX_BOUND_UNIFORM_SETS:
return limits.maxBoundDescriptorSets;
case LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS:
return limits.maxColorAttachments;
case LIMIT_MAX_TEXTURES_PER_UNIFORM_SET:
return limits.maxDescriptorSetSampledImages;
case LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET:
return limits.maxDescriptorSetSamplers;
case LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET:
return limits.maxDescriptorSetStorageBuffers;
case LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET:
return limits.maxDescriptorSetStorageImages;
case LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET:
return limits.maxDescriptorSetUniformBuffers;
case LIMIT_MAX_DRAW_INDEXED_INDEX:
return limits.maxDrawIndexedIndexValue;
case LIMIT_MAX_FRAMEBUFFER_HEIGHT:
return limits.maxFramebufferHeight;
case LIMIT_MAX_FRAMEBUFFER_WIDTH:
return limits.maxFramebufferWidth;
case LIMIT_MAX_TEXTURE_ARRAY_LAYERS:
return limits.maxImageArrayLayers;
case LIMIT_MAX_TEXTURE_SIZE_1D:
return limits.maxImageDimension1D;
case LIMIT_MAX_TEXTURE_SIZE_2D:
return limits.maxImageDimension2D;
case LIMIT_MAX_TEXTURE_SIZE_3D:
return limits.maxImageDimension3D;
case LIMIT_MAX_TEXTURE_SIZE_CUBE:
return limits.maxImageDimensionCube;
case LIMIT_MAX_TEXTURES_PER_SHADER_STAGE:
return limits.maxPerStageDescriptorSampledImages;
case LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE:
return limits.maxPerStageDescriptorSamplers;
case LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE:
return limits.maxPerStageDescriptorStorageBuffers;
case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
return limits.maxPerStageDescriptorStorageImages;
case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
return limits.maxPerStageDescriptorUniformBuffers;
case LIMIT_MAX_PUSH_CONSTANT_SIZE:
return limits.maxPushConstantsSize;
case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
return limits.maxUniformBufferRange;
case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
return limits.maxVertexInputAttributeOffset;
case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
return limits.maxVertexInputAttributes;
case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
return limits.maxVertexInputBindings;
case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
return limits.maxVertexInputBindingStride;
case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
return limits.minUniformBufferOffsetAlignment;
case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
return limits.maxComputeWorkGroupCount[0];
case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
return limits.maxComputeWorkGroupCount[1];
case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
return limits.maxComputeWorkGroupCount[2];
case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
return limits.maxComputeWorkGroupInvocations;
case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
return limits.maxComputeWorkGroupSize[0];
case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
return limits.maxComputeWorkGroupSize[1];
case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z:
return limits.maxComputeWorkGroupSize[2];
case LIMIT_MAX_VIEWPORT_DIMENSIONS_X:
return limits.maxViewportDimensions[0];
case LIMIT_MAX_VIEWPORT_DIMENSIONS_Y:
return limits.maxViewportDimensions[1];
case LIMIT_SUBGROUP_SIZE: {
VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
return subgroup_capabilities.size;
}
case LIMIT_SUBGROUP_IN_SHADERS: {
VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
return subgroup_capabilities.supported_stages_flags_rd();
}
case LIMIT_SUBGROUP_OPERATIONS: {
VulkanContext::SubgroupCapabilities subgroup_capabilities = context->get_subgroup_capabilities();
return subgroup_capabilities.supported_operations_flags_rd();
}
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case LIMIT_VRS_TEXEL_WIDTH: {
return context->get_vrs_capabilities().texel_size.x;
}
case LIMIT_VRS_TEXEL_HEIGHT: {
return context->get_vrs_capabilities().texel_size.y;
}
default:
ERR_FAIL_V(0);
}
return 0;
}
void RenderingDeviceVulkan::finalize() {
// Free all resources.
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_flush(false);
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_free_rids(render_pipeline_owner, "Pipeline");
_free_rids(compute_pipeline_owner, "Compute");
_free_rids(uniform_set_owner, "UniformSet");
_free_rids(texture_buffer_owner, "TextureBuffer");
_free_rids(storage_buffer_owner, "StorageBuffer");
_free_rids(uniform_buffer_owner, "UniformBuffer");
_free_rids(shader_owner, "Shader");
_free_rids(index_array_owner, "IndexArray");
_free_rids(index_buffer_owner, "IndexBuffer");
_free_rids(vertex_array_owner, "VertexArray");
_free_rids(vertex_buffer_owner, "VertexBuffer");
_free_rids(framebuffer_owner, "Framebuffer");
_free_rids(sampler_owner, "Sampler");
{
// For textures it's a bit more difficult because they may be shared.
List<RID> owned;
texture_owner.get_owned_list(&owned);
if (owned.size()) {
if (owned.size() == 1) {
WARN_PRINT("1 RID of type \"Texture\" was leaked.");
} else {
WARN_PRINT(vformat("%d RIDs of type \"Texture\" were leaked.", owned.size()));
}
// Free shared first.
for (List<RID>::Element *E = owned.front(); E;) {
List<RID>::Element *N = E->next();
if (texture_is_shared(E->get())) {
#ifdef DEV_ENABLED
if (resource_names.has(E->get())) {
print_line(String(" - ") + resource_names[E->get()]);
}
#endif
free(E->get());
owned.erase(E);
}
E = N;
}
// Free non shared second, this will avoid an error trying to free unexisting textures due to dependencies.
for (const RID &E : owned) {
#ifdef DEV_ENABLED
if (resource_names.has(E)) {
print_line(String(" - ") + resource_names[E]);
}
#endif
free(E);
}
}
}
// Free everything pending.
for (int i = 0; i < frame_count; i++) {
int f = (frame + i) % frame_count;
_free_pending_resources(f);
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vkDestroyCommandPool(device, frames[i].command_pool, nullptr);
vkDestroyQueryPool(device, frames[i].timestamp_pool, nullptr);
}
for (int i = 0; i < split_draw_list_allocators.size(); i++) {
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vkDestroyCommandPool(device, split_draw_list_allocators[i].command_pool, nullptr);
}
frames.clear();
for (int i = 0; i < staging_buffer_blocks.size(); i++) {
vmaDestroyBuffer(allocator, staging_buffer_blocks[i].buffer, staging_buffer_blocks[i].allocation);
}
while (small_allocs_pools.size()) {
HashMap<uint32_t, VmaPool>::Iterator E = small_allocs_pools.begin();
vmaDestroyPool(allocator, E->value);
small_allocs_pools.remove(E);
}
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vmaDestroyAllocator(allocator);
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while (vertex_formats.size()) {
HashMap<VertexFormatID, VertexDescriptionCache>::Iterator temp = vertex_formats.begin();
memdelete_arr(temp->value.bindings);
memdelete_arr(temp->value.attributes);
vertex_formats.remove(temp);
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}
for (KeyValue<FramebufferFormatID, FramebufferFormat> &E : framebuffer_formats) {
vkDestroyRenderPass(device, E.value.render_pass, nullptr);
}
framebuffer_formats.clear();
// All these should be clear at this point.
ERR_FAIL_COND(descriptor_pools.size());
ERR_FAIL_COND(dependency_map.size());
ERR_FAIL_COND(reverse_dependency_map.size());
}
RenderingDevice *RenderingDeviceVulkan::create_local_device() {
RenderingDeviceVulkan *rd = memnew(RenderingDeviceVulkan);
rd->initialize(context, true);
return rd;
}
bool RenderingDeviceVulkan::has_feature(const Features p_feature) const {
switch (p_feature) {
case SUPPORTS_MULTIVIEW: {
VulkanContext::MultiviewCapabilities multiview_capabilies = context->get_multiview_capabilities();
return multiview_capabilies.is_supported && multiview_capabilies.max_view_count > 1;
} break;
case SUPPORTS_FSR_HALF_FLOAT: {
return context->get_shader_capabilities().shader_float16_is_supported && context->get_physical_device_features().shaderInt16 && context->get_storage_buffer_capabilities().storage_buffer_16_bit_access_is_supported;
} break;
case SUPPORTS_ATTACHMENT_VRS: {
VulkanContext::VRSCapabilities vrs_capabilities = context->get_vrs_capabilities();
return vrs_capabilities.attachment_vrs_supported && context->get_physical_device_features().shaderStorageImageExtendedFormats;
} break;
default: {
return false;
}
}
}
RenderingDeviceVulkan::RenderingDeviceVulkan() {
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device_capabilities.device_family = DEVICE_VULKAN;
}
RenderingDeviceVulkan::~RenderingDeviceVulkan() {
if (local_device.is_valid()) {
finalize();
context->local_device_free(local_device);
}
}