Commit Graph

344 Commits

Author SHA1 Message Date
Rémi Verschelde 5e2bb98eee
Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docs
Make it clearer that printraw only prints to terminal
2022-11-24 18:54:42 +01:00
VolTer a18afb9a56 Make it clearer that printraw only prints to terminal 2022-11-24 18:08:02 +01:00
Yaohua Xiong f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde 3791872c65
Merge pull request #67726 from HenryClones/integer-lerping-errors
Add case for Variant::INT in lerp variant switch
2022-11-23 08:33:53 +01:00
Xpertice 3e36cc7c73 Add case for Variant::INT in lerp variant switch 2022-11-22 22:37:22 -05:00
VolTer e26f0906f2 Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
Micky b4324e7a45 Remove `PROPERTY_HINT_IMAGE_COMPRESS` constants
These were used in 3.x but there's no reference of them in the codebase, at all.
2022-11-15 15:28:49 +01:00
Rémi Verschelde 08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Aaron Franke 8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde f7c611ab71
Style: Misc docs and comment style and language fixes
- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde 632b3e974c
Merge pull request #67693 from Mickeon/slight-hint-shuffling
Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE
2022-11-02 14:16:53 +01:00
Micky 9de7b1afce Doc consistency: "inspector" to "Inspector"
Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
2022-10-27 18:41:20 +02:00
Micky 965f6e40ef Tweak `@GlobalScope` constants documentation overall
General:
- Replace most type names with strong references (such as "integer" to "[int]");
- Made the writing style closer to how the rest of the documentation is formatted.
- Use uppercase Inspector when referring to the Inspector dock.
- Describe missing MethodFlags, Variant.Type constants.

Key:
- Add " key." to the `KEY_0` to `KEY_9` constants;
- Reword some MouseButton constants;
	- In a programming context, it's kind of odd hearing about the plural of "mouse".

Error:
- Reword OK constant to flow better, use `printerr()` over `print()`;
- Describe where `ERR_HELP` is used by the engine;
- Point to the Github Issues Page in ERR_BUG.

PropertyHint:
- Mention that PROPERTY_HINT_IMAGE_COMPRESS_LOSSY and PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS are unused;
- Mention that PROPERTY_HINT_PASSWORD allows a placeholder string.
- Describe PROPERTY_HINT_OBJECT_TOO_BIG, PROPERTY_HINT_MAX.

PropertyUsageFlags:
- Describe PROPERTY_USAGE_HIGH_END_GFX, PROPERTY_USAGE_ARRAY.
2022-10-21 19:52:09 +02:00
Max Hilbrunner f77f7d4ba9
Merge pull request #67072 from Mickeon/uh-oh-stinky
Rewrite most of Resource's documentation
2022-10-21 18:42:44 +02:00
Max Hilbrunner 13138b307b
Merge pull request #67656 from MewPurPur/instance🧹
Fix minor mistakes throughout the documentation
2022-10-21 18:19:32 +02:00
Micky 9a1d87f66f Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE 2022-10-21 01:10:38 +02:00
VolTer 05a9637d5d Fix small mistakes throughout much of the documentation 2022-10-21 00:20:59 +02:00
Max Hilbrunner e6311c8e5e
Merge pull request #67001 from KoBeWi/🎲
Fill random docs
2022-10-19 21:58:03 +02:00
Max Hilbrunner 431012e148
Merge pull request #67208 from Mickeon/doc-peeves-the-peevening
Tweak `@GlobalScope` functions documentation overall
2022-10-19 21:12:38 +02:00
Micky 34804a68e8 Rewrite most of Resource's documentation 2022-10-18 21:03:29 +02:00
Micky 474edca100 Tweak `@GlobalScope` functions documentation overall
Generally:
- Made use of [param] more frequently;
- Link to other classes' documentation more often;
- Improve and add more examples;
- Ensure that multiple comments of an codeblock example are spaced out equally for better readability;
- Made the writing style closer to how the rest of the documentation is formatted;
- Ensure these are called "functions", not "methods".
- Fixed a few typos.
- Touched up a few cases of zero being written as "zero" or "0" where "0" or "0.0" would be more appropriate.
- Removed mentions of "(real)". In 3.x, this was associated with floats, because TYPE_FLOAT was called TYPE_REAL.

More specifically:
- Every type-safe version of a function (such as `ceili` has a consistent final note ("A type-safe version of [method ceil], returning a [int]").
- Added more details to `randomize`, `seed`.
- Corrected `floori()`'s description. It's not the same as `int()`. This was not correct behavior and has been fixed.
2022-10-18 15:36:18 +02:00
Rémi Verschelde 58eff50bf1 Merge pull request #64268 from timothyqiu/is-finite
Add `is_finite` method for checking built-in types
2022-10-11 09:25:46 +02:00
Haoyu Qiu 5da515773d Add `is_finite` method for checking built-in types 2022-10-08 13:25:08 +08:00
Haoyu Qiu 344ed9ec6c Remove leading spaces from enumerator name hints
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as
a comma separated list. There're a few properties that add leading
spaces to the names (e.g. `First, Second, Third`).

These spaces are included in the Inspector dropdown, which is
unexpected.

It's better to leave the surrounding spaces untouched because it could
be part of the resulting string value (the variable is a string enum).
And most other enum hints don't contain surrounding whitespaces.

This PR removes the spaces and documents this `PROPERTY_HINT_ENUM`
behavior.
2022-10-08 11:33:50 +08:00
kobewi 1b7aee3c8d Fill random docs 2022-10-07 20:10:18 +02:00
Rémi Verschelde 9cd62741bb Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Haoyu Qiu f6e9565bdc Describe the left mouse button constant as the primary button 2022-10-05 10:32:04 +08:00
Aaron Franke 094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code 2022-10-03 13:40:31 -05:00
Marc Gilleron 856466ed02 Expose `PROPERTY_USAGE_READ_ONLY` 2022-09-28 22:50:55 +01:00
bruvzg 6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
Ricardo Buring 532e378cd9 Expose registration of physics servers to GDExtension
This exposes PhysicsServer2DManager and PhysicsServer3DManager.
2022-09-07 15:05:46 +02:00
Fabio Alessandrelli fffdbb38e3
Merge pull request #65239 from Geequlim/js2web
Rename JavaScript singleton to JavaScriptBridge
2022-09-07 09:29:42 +02:00
Micky b6daad8d4b Rename `range_lerp` to `remap` 2022-09-06 07:19:20 +02:00
Hugo Locurcio f7292dbeb3
Rename `or_lesser` range property hint to `or_less`
"less" should be used for quantity, rather than "lesser".

Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Geequlim 48f9069f3a Rename JavaScript singleton to JavaScriptBridge 2022-09-02 21:11:15 +08:00
Rémi Verschelde e60086f98b
Merge pull request #64119 from YuriSizov/theme-init-database 2022-08-29 14:02:21 +02:00
Fabio Alessandrelli d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Silc Renew 931fb4dc11 Add linear/cubic angle interpolation to Animation interpolation type 2022-08-27 07:58:22 +09:00
Rémi Verschelde f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Yuri Sizov 6320a0fc18 Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
bruvzg d91cb1d5d5
[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
Rémi Verschelde 2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor 2022-08-24 18:36:54 +02:00
Silc Renew 673c649adb Implement Quaternion Editor 2022-08-24 22:04:49 +09:00
Rémi Verschelde b1f392c25e Remove VisualScript module for 4.0
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.

The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.

So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).

The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):

https://github.com/godotengine/godot-visual-script

It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Rémi Verschelde 944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time 2022-08-22 17:32:47 +02:00
Yuri Sizov a0995182fe Add documentation for all annotations 2022-08-19 15:06:39 +03:00
Silc Renew dded7c72c1 Make `cubic_interpolate()` consider key time in animation 2022-08-19 14:48:37 +09:00
Andy Maloney 9b345e793a [doc] Use "param" instead of "code" to refer to parameters (8) 2022-08-12 14:00:25 -04:00
Yuri Sizov c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Raul Santos 87a1bca37b
Fix typo in weakref documentation 2022-08-07 20:35:56 +02:00
Rémi Verschelde e6e13c8251
Merge pull request #63361 from KoBeWi/floorf_lol 2022-08-06 22:25:27 +02:00
kobewi ae3d83b17b Restore old lerp() behavior and add lerpf() 2022-08-06 21:15:37 +02:00
Hugo Locurcio bd19c9a95c
Improve `range_lerp()` and related methods documentation 2022-08-05 12:23:23 +02:00
RedMser ae2ebfbc49 Add ResourceUID documentation 2022-08-03 19:59:11 +02:00
kobewi fdf7441015 Split ceil(), floor() and round() method 2022-07-27 16:58:56 +02:00
Fabio Alessandrelli ca7d572908 [Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
2022-07-26 09:31:12 +02:00
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
reduz 67a260d63f Implement a Worker ThreadPool
This PR implements a worked thread pool. It uses a fixed amount of threads in a pool and allows scheduling tasks
that can be run on threads (and then waited for). It satisfies the following use cases:

* HTML5 thread count is fixed (and similar restrictions are known in consoles) so we need to reuse threads.
* Thread spawning is slow in general, so reusing threads is faster anyway.
* This implementation supports recursive waiting for tasks, making it less prone to deadlocks if threads from the pool also run tasks.

After this is approved and merged, subsequent PRs will be needed to replace the ThreadWorkPool usage by this class.
2022-07-22 11:46:48 +02:00
bruvzg cbe3a2dcb7
Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
kobewi 2f777b9a1e Remove unused hints 2022-07-12 00:44:13 +02:00
Voylin c6291bcd8a Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
Rémi Verschelde b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
Rémi Verschelde 8fd0b4d1f8
Merge pull request #62449 from Chaosus/wrap_func
Add generalized version of `wrap` function
2022-06-27 23:28:37 +02:00
K. S. Ernest (iFire) Lee 9ddebc0c22 Add a const call mode to Object, Variant and Script.
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).

This mode ensures only const functions can be called, making it safe to use from the editor.

Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Hendrik Brucker 99ce0df3b1 Refactor bezier interpolation functions 2022-06-27 19:42:43 +02:00
Yuri Rubinsky 2476c50a66 Add generalized version of `wrap` function 2022-06-27 16:11:21 +03:00
Rémi Verschelde fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
reduz b7c41f9ba1 Add ability to export Node pointers as NodePaths
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.

NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.

Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Marcus Elg 6c1ac9f3be Rename export_range's noslider option to no_slider 2022-06-24 10:45:34 +02:00
Rémi Verschelde 40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz 5786516d4d Implement Running Godot as Movie Writer
* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.

This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).

**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).

Usage:

$ godot --write-movie movie.avi [scene_file.tscn]

Missing:

* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Rémi Verschelde 4463dd9d89
Merge pull request #62132 from timothyqiu/doc-fixes 2022-06-17 15:51:25 +02:00
Haoyu Qiu 27dabe1a6d Classref typo fixes and improvements 2022-06-17 15:15:30 +08:00
gregcsokas 42e619c01e Adding function key support from F17 to F35
OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
kobewi 5553e27fe8 Add vector value linking
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
sps1112 1f361b0367 Bind vararg method flag in core constants 2022-06-07 17:06:34 +02:00
Nathan Franke f464caf214
finish renaming AUTH to AUTHORITY 2022-05-25 14:31:46 -05:00
Yuri Roubinsky dbd7a31507 Implement exponential operator (**) to GDScript/Expressions 2022-05-11 16:30:37 +03:00
Haoyu Qiu 492903a0b2 Document lerp_angle behavior when angles are approximately PI apart 2022-04-30 19:02:21 +08:00
Rémi Verschelde 1de51133c9
Merge pull request #60331 from KoBeWi/tween_static() 2022-04-27 13:20:11 +02:00
bruvzg de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
kobewi 3017530e26 Make Tween.interpolate_value() static 2022-04-17 23:13:39 +02:00
Haoyu Qiu 2fa3c65d30 Improves EditorInspector documentation 2022-04-12 12:08:24 +08:00
Haoyu Qiu 405bc96a1e Document how to specify explicit value for `PROPERTY_HINT_ENUM` names 2022-03-23 17:05:49 +08:00
Rémi Verschelde 952b71a425
Merge pull request #58751 from bruvzg/loc_str_props 2022-03-11 10:45:02 +01:00
Rémi Verschelde 4e3d5a9a2c VariantUtility: Unexpose `Math::range_step_decimals`
This method was meant only as a convenience for editor code
to allow using a step of 0 to disable snapping.

It was exposed by mistake when refactoring GlobalScope.
2022-03-07 22:13:49 +01:00
Rémi Verschelde a51f724b8b
Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants 2022-03-07 10:23:25 +01:00
Pierre-Thomas Meisels a41fb2fa3c bugfix: bind core enums' none values 2022-03-07 09:16:25 +01:00
bruvzg 12cb6386f6
Improve app name and system permission message localization.
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Yuri Sizov 3ac4b42059 Fix a typo in PROPERTY_HINT_ENUM_SUGGESTION description 2022-02-17 15:31:16 +03:00
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Silc 'Tokage' Renew 865da09871 Implement cubic_interpolate() as MathFunc for refactoring 2022-02-12 18:11:17 +09:00
bruvzg b801742b77
[GDExtension] Add binds for missing methods, operators, and constants required for GDExtension TextServer implementation. 2022-02-08 09:49:14 +02:00
bruvzg 40c56ed410
Improve locale detection.
Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
bruvzg 61ea8f8337
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput). 2022-01-10 14:39:05 +02:00
Rémi Verschelde 8d83da5bf9
Merge pull request #56224 from Calinou/variant-rename-packed-array-constants 2022-01-06 17:08:36 +01:00
Aaron Franke de9adcf045
Document InputEventMIDI and add some missing 0xF MIDI messages 2022-01-04 05:30:43 -08:00
Hugo Locurcio 8053cabb39
Improve `lerp()`, `lerp_angle()` and `inverse_lerp()` documentation
This clarifies that `lerp()` can be used both for interpolation
and extrapolation.
2022-01-04 00:41:19 +01:00
luz paz a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Hugo Locurcio 753754548a
Rename Variant Packed*Array constants for consistency
All arrays are now prefixed with `PACKED_` to distinguish them from
GDScript's generic typed arrays.

`RAW_ARRAY` is now `PACKED_BYTE_ARRAY` (RawArray was the name of
PackedByteArray back in Godot 2.x).
2021-12-24 18:44:08 +01:00
Nathan Franke 41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
Yuri Roubinsky ce48604eb7 Enchance descriptions of @GlobalScope/@GDScript 2021-11-25 14:24:09 +03:00
kobewi 44e6655924 Correct the doc about ease() 2021-11-23 14:32:43 +01:00
Yuri Roubinsky a74acca858 Expose `randfn` to global scope 2021-11-17 14:29:19 +03:00
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Rémi Verschelde 06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Max Hilbrunner 4651b2ae5c
Merge pull request #54417 from Anutrix/global-scope-doc-updates
Added or improved function description and codeblocks in @GlobalScope.xml
2021-11-06 17:38:49 +01:00
Anutrix 4212924fb7 Added or improved function description and codeblocks in @GlobalScope.xml 2021-11-06 19:47:54 +05:30
Hugo Locurcio c012fbc8b2
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Silc 'Tokage' Renew 953a7bce7e reimplement ping-pong 2021-11-03 13:39:33 +09:00
Juan Linietsky 610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 -03:00
Tokage 372ba76663 implement ping-pong loop in animation
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
Rémi Verschelde 788b3aa27a
doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs
And fix up formatting not supported by makerst.
2021-10-05 19:13:20 +02:00
Fabio Alessandrelli 24a949ea11 [Net] Rename RPC constants and annotation arguments.
any -> any_peer
sync -> call_local
ordered -> unreliable_ordered

Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
Rémi Verschelde 998974fd7a
Merge pull request #52874 from Calinou/doc-ease-smoothstep 2021-09-30 14:38:14 +02:00
Hugo Locurcio ea54b619ae
Document how to use degrees with `sin()` and `cos()`
This was already present in the `tan()` method description.

This also adds `var` keywords to code samples to make them
valid GDScript.
2021-09-29 18:48:40 +02:00
Hugo Locurcio 650b1db4b8
Add `print_verbose()` built-in function to print in verbose mode only
This can be used as a shorthand for:

    if OS.is_stdout_verbose():
        print("...")

Unlike `print_debug()`, this works in release builds too and can
be toggled off in debug builds.
2021-09-21 15:59:49 +02:00
Hugo Locurcio 567b6436c9
Improve the documentation for `ease()` and `smoothstep()`
This adds a cheatsheet for `ease()` and a comparison graph for
`smoothstep()`, among other things.
2021-09-20 16:08:39 +02:00
Rémi Verschelde f1dca7760c
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
Follow-up to #51916, fixes inconsistency between singleton name and class
as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753.
2021-09-14 11:31:01 +02:00
Max Hilbrunner 5b25457794 Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
Max Hilbrunner acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Fabio Alessandrelli bf9aae09ba [Net] Move multiplayer to core subdir, split RPCManager.
Move multiplayer classes to "core/multiplayer" subdir.

Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.

Move the RPC handling code to its own class (RPCManager).

Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Gilles Roudière 4bd7700e89 Implement properties arrays in the Inspector. 2021-09-07 09:51:28 +02:00
George Marques 8259a3b1c2
Merge pull request #51987 from aaronfranke/fix-docs-gdvirtual
Fix docs after GDVIRTUAL pull request
2021-09-01 09:39:35 -03:00
kobewi 017c94222e Remove cartesian2polar and polar2cartesian 2021-08-31 01:41:41 +02:00
Aaron Franke 02fa885402
Fix docs after GDVIRTUAL pull request 2021-08-25 19:45:27 -05:00
Max Hilbrunner 4bb65b2bc6
Merge pull request #52023 from mhilbrunner/vs-fix-reloaded
Fix VisualScriptEditor after namespaces
2021-08-25 14:41:28 +02:00
Max Hilbrunner c314203a70 Fix Visual Script editor 2021-08-24 19:33:40 +02:00
reduz 65ca132a80 Expose RID creation utilities.
* Exposed as utility functions.
* Not very useful for script, but vital for creating servers using native extensions.
2021-08-23 21:55:45 -03:00
reduz 44d62a9f4b Implement NativeExtension pointer arguments
* Allows calling into native extensions directly with a pointer
* Makes it easier to implement some APIs more efficiently
* Appears with a "*" in the documentation for the argument.
* Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint.
* AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23 19:58:40 -03:00
reduz 3682978aee Replace BIND_VMETHOD by new GDVIRTUAL syntax
* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.

Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.

Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
Max Hilbrunner 4e065a5242 Docs: Fix capitalisation of Warning in two places
These are the only places in the docs that were not cased like this. Now they are!
2021-08-11 22:46:14 +02:00
Max Hilbrunner dd277aedc9 Fix CI after #38992 2021-08-11 19:46:29 +02:00
Rémi Verschelde d7a39cc346
Merge pull request #38992 from Dragoncraft89/master
Error handling functions for GdScript
2021-08-11 18:43:27 +02:00
Rémi Verschelde 46beaacec3
Merge pull request #51017 from vnen/extension-fixes 2021-08-10 16:42:31 +02:00
bruvzg 7c3c5603d0 [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
George Marques 08804922f2
Bind missing constants from PropertyHint and PropertyUsage 2021-08-06 11:19:44 -03:00
Aaron Franke 2733b9abd8
Remove obsolete "dectime" method
Replaced by "move_toward"
2021-07-30 16:41:28 -05:00
Rémi Verschelde 7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
reduz 32b43cfeb3 Implement Resource UIDs
* Most resource types now have unique identifiers.
* Applies to text, binary and imported resources.
* File formats reference both by text and UID (when available). UID always has priority.
* Resource UIDs are 64 bits for better compatibility with the engine.
* Can be represented and used textually, example `uuid://dapwmgsmnl28u`.
* A special binary cache file is used and exported, containing the mappings.

Example of how it looks:

```GDScript
[gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"]

[ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"]
```

GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files.
This will be reserved for future PRs.
2021-07-24 09:16:52 -03:00
Yuri Sizov 4ee0e6ddf5 Add type variations to Theme 2021-07-13 02:26:28 +03:00
Hugo Locurcio 7d4c20f9db
Improve and clarify documentation for RandomNumberGenerator 2021-07-02 17:47:52 +02:00
reduz 75688772b3 Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:

* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
reduz b1d15c51bc Implement native extension system
* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
Marcel Admiraal 2bafcd3422 Consolidate JSON, JSONParseResults and JSONParser into JSON
Renames JSON.parse_string() to parse()
Renames JSON.decode_data() to stringify()
2021-06-19 08:01:40 +01:00
Aaron Franke f64fea1b23
Add Time singleton 2021-06-11 09:32:39 -04:00
Marcel Admiraal 8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Aaron Franke 0ac4051c00
Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
Lightning_A 97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00