Commit Graph

1675 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio c1acddfeb4 Fix the `generate_apk` logic when `dev_build` or `debug_symbols` are enabled
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-07-29 06:48:49 -07:00
Rémi Verschelde 8239eac5d9
Merge pull request #94809 from ChrisBase/fix_keytool_for_android_export_not_found
Fix Android export failing with custom keystores and no JDK setup in the OS environment
2024-07-28 17:46:42 +02:00
Rémi Verschelde 1d8373a300
Merge pull request #92859 from Summersay415/do-not-strip
Android: Change the way `doNotStrip` is set
2024-07-28 17:46:31 +02:00
Chris 7afefe6469 Fixed Android export failing when no JDK is setup in the OS environment and custom keystores have been set in the export dialog. 2024-07-27 01:33:59 +02:00
Fredia Huya-Kouadio 4d0da74014 Fix the cleanup logic for the Android render thread
On Android the exit logic goes through `Godot#onDestroy()` who attempts to cleanup the engine using the following code:

```
runOnRenderThread {
	GodotLib.ondestroy()
	forceQuit()
}
```

The issue however is that by the time we ran this code, the render thread has already been paused (but not yet destroyed), and thus `GodotLib.ondestroy()` and `forceQuit()` which are scheduled on the render thread are not executed.

To address this, we instead explicitly request the render thread to exit and block until it does. As part of it exit logic, the render thread has been updated to properly destroy and clean the native instance of the Godot engine, resolving the issue.
2024-07-24 10:17:46 -07:00
bruvzg 52a2836861 Disable FP contraction. 2024-07-23 14:33:51 +03:00
Rémi Verschelde a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Rémi Verschelde 7b12dbd74d
Merge pull request #94425 from m4gr3d/fix_remote_android_button_not_enabling
Fix issue preventing enabling the remote button for Android/iOS
2024-07-17 11:44:34 +02:00
Fredia Huya-Kouadio 53a752f2d6 Disable long press for mouse events
Long press is used to simulate right-click events for finger touch and stylus. The previous logic also caused it to trigger for mouse input, which is not needed since the user can instead use the mouse right click button.

This update disables long press as right click events for mouse input.
2024-07-17 02:44:17 -07:00
Fredia Huya-Kouadio 5b327aee96 Fix issue preventing enabling the remote button for Android
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.

However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.

The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Fredia Huya-Kouadio 5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Fredia Huya-Kouadio 6b6428d779 Fix ANRs reported by the Google Play Console
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior)  which may cause the application to ANR.

- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Fredia Huya-Kouadio c6a23a7a7d Fix crashes reported by the Google Play Console 2024-07-04 02:46:11 -07:00
Fredia Huya-Kouadio 637f4a10ed Fix the issue causing the logo to not show when using the `compatibility` renderer 2024-07-03 11:16:45 -07:00
Pedro J. Estébanez 32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
Fredia Huya-Kouadio 9e9ffdd1bb Revert hiding of custom templates under the `Advanced Options` toggle 2024-06-24 06:14:27 -07:00
Thaddeus Crews cc6dd8d02c
Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
Summersay415 a55788a543 Change the way doNotStrip is set 2024-06-17 20:24:14 +07:00
Rémi Verschelde de8a05f447
Merge pull request #92965 from m4gr3d/fix_splash_screen
Update the Android splash screen logic
2024-06-13 17:19:27 +02:00
Tareq Anuar d14bea4413
Move the most specific motion event guard to the top of the function. 2024-06-11 12:10:09 +08:00
Fredia Huya-Kouadio f20e21a6d6 Update the splash screen logic for the Godot app template
Due to limitations to the splash screen introduced in Android 12, the splash screen logic is updated to the same logic as used on other platforms, i.e: the splash screen is rendered by the Godot engine instead of the Android runtime.
2024-06-10 00:59:36 -07:00
Fredia Huya-Kouadio dd966f5680 Configure the splash screen for the Android editor 2024-06-10 00:34:00 -07:00
Rémi Verschelde 0b24f40c33
Merge pull request #92580 from hccloud/master
Remove the limit on the number of the SignalInfo creation function parameters
2024-06-07 23:29:40 +02:00
Yuzhao Wang 2e4d573c3c Remove the limit on the number of the SignalInfo function parameters
Update platform/android/api/jni_singleton.h

Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
2024-06-05 09:21:30 +08:00
Rémi Verschelde 62b15238e5
Merge pull request #92704 from m4gr3d/update_android_editor_activity_layout
Consolidate the ProjectManager and Editor windows into a single Android Activity class
2024-06-04 10:10:08 +02:00
Fredia Huya-Kouadio 53279d2510 Fix invalid return value when multiple permission requests are dispatched 2024-06-02 17:22:51 -07:00
Fredia Huya-Kouadio 0795587f69 Consolidate the ProjectManager and Editor windows into a single Android Activity class. 2024-06-02 14:14:21 -07:00
Fredia Huya-Kouadio d38c5b6737 Clean up the build commands used by the editor for gradle builds 2024-05-31 06:21:16 -07:00
Fredia Huya-Kouadio 0342900b77 Clean up the gradle build logic used to generate the Godot Android binaries 2024-05-31 06:21:13 -07:00
Rémi Verschelde 37cf266b57
SCons: Process platform-specific flags earlier
Some of the logic in SCons depends on flags that get overridden in the
platform-specific `detect.py`, so it needs to be processed first.

For example the Android/iOS/Web platforms override the default `target`
to `template_debug`, but this was processed too late so e.g. the logic
that sets `env.editor_build` would set it to true due to the default
`target` value in the environment being `editor`.
2024-05-30 16:01:43 +02:00
Mauricio Narvaez 28f357733f Ensure that Godot's version of libc++_shared.so is always selected in case dependencies have their own 2024-05-29 14:43:35 -07:00
Rémi Verschelde a6ef250f3e
Merge pull request #92133 from m4gr3d/fix_touch_input
Fix invalid detection of mouse input
2024-05-29 23:03:27 +02:00
Rémi Verschelde 7870b28ed3
Merge pull request #92252 from poiati/fix-wayland-window-class
Properly set window class in Wayland
2024-05-23 08:59:23 +02:00
Thaddeus Crews 896b003cc8
SCons: Convert platform `get_flags` to dictionary 2024-05-22 13:53:20 -05:00
Paulo Poiati a3769c0edc Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
Jakub Marcowski d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
Rémi Verschelde 0e39ac6ac6
Merge pull request #92176 from emrekultursay/master
Fix detecting when Gradle is invoked from Studio
2024-05-21 11:23:08 +02:00
Emre Kultursay 3b8d0bee4a Fix detecting when Gradle is invoked from Studio
The existing 'idea.platform.prefix' system-property approach
only worked because of a Android Studio bug that leaks the
system properties from Android Studio into Gradle build:
  - https://issuetracker.google.com/201075423

This bug was fixed in Android Studio 2023.3.1 (Jellyfish).

The correct way of identifying builds from Android Studio is to
use the following project property (not system property):
 - android.injected.invoked.from.ide
2024-05-20 17:02:36 -07:00
Alexander Hartmann ab9e377fe6 Fix InputEventScreenDrag on Android 2024-05-21 01:04:23 +02:00
Fredia Huya-Kouadio 5a74e5812b Add logic to unregister the Godot plugins on engine termination 2024-05-19 19:27:04 -07:00
Fredia Huya-Kouadio 625b92e3cd Input logic cleanup:
- Fix invalid detection of mouse input. Prioritize using the event tool type to detect the type of the event, and only use the event source as fallback.

- Ensure that pressure and tilt information is passed for touch drag events

- Consolidate logic and remove redundant methods

- Improve the logic to detect when external hardware keyboards are connected to the device
2024-05-19 14:08:01 -07:00
Fredia Huya-Kouadio ab4fbbcaa7 Switch to the WindowInsetsAnimationCompat api
Replace the use of WindowInsetsAnimation with WindowInsetsAnimationCompat; the former was only introdcued in api 30 and caused a crash on older versions of Android.

Fixes https://github.com/godotengine/godot/issues/91773
2024-05-13 00:59:03 -07:00
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde 7d03b1de0b
Style: Trim trailing whitespace and ensure newline at EOF
Found by apply the file_format checks again via #91597.
2024-05-08 10:12:46 +02:00
Rémi Verschelde e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Rob Blanckaert 3093ef49bc
Fix missing space in missing tools error message.
Currently prints as `ANDROID_HOME is correct and cmdline-toolsare installed, or install NDK version`
2024-05-04 20:51:21 -07:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Radiant 789c6ebdfd Implement `amplitude` to Input.vibrate_handheld
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00
Rémi Verschelde 9824a9003f
Merge pull request #91339 from TCROC/windows-apk-build-fix
Fix for Android build on Windows
2024-05-01 09:55:15 +02:00
Travis Lange cc0d5a43cc added fix for android build on windows 2024-04-29 20:32:41 -04:00
Rémi Verschelde 947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Thaddeus Crews e0e8ce1fc0
SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
A Thousand Ships 31e7ee63f2
Fix unsafe uses of `Callable.is_null()`
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Fredia Huya-Kouadio 3a06b447cc Cleanup Android file errors
Follow up to https://github.com/godotengine/godot/pull/90403
2024-04-22 07:48:45 -07:00
Rémi Verschelde 6cf03a5bbb
Merge pull request #90802 from m4gr3d/fix_android_gradle_build_copy_rename_permissions_error
Fix issue causing the `copyAndRename*` task to fail on occasions on Windows machines
2024-04-22 12:52:56 +02:00
Rémi Verschelde 8c474ddd49
Merge pull request #90710 from m4gr3d/fix_jstring_leaks
Fix leakage of JNI object references
2024-04-22 12:52:16 +02:00
Rémi Verschelde e500046e00
Merge pull request #90611 from m4gr3d/automatically_generate_debug_keystore
Automatically generate the Android debug keystore
2024-04-22 12:52:03 +02:00
Rémi Verschelde 504d01b61e
Merge pull request #90403 from bruvzg/file_resize
[FileAccess] Implement `resize` method.
2024-04-22 12:51:55 +02:00
Fredia Huya-Kouadio 764de7fe31 Collapse the gdextension arguments into the `GDExtensionData` struct
This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00
Fredia Huya-Kouadio ede88cf59d Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
Fredia Huya-Kouadio 1cc935fa6c Fix issue causing the `copyAndRename*` task to fail on occasions on Windows machines
Gradle automatically handles up-to-date checks for output files and directories. This behavior sometimes causes the `copyAndRename*` task to fail on Windows machines when gradle tries to check on existing files in the output directories it doesn't have access to.
To fix the issue, we disable this gradle behavior following the instructions in https://docs.gradle.org/8.2/userguide/incremental_build.html#sec:disable-state-tracking
2024-04-17 08:38:32 -07:00
Fredia Huya-Kouadio f291a4ed3a Fix leakage of JNI object references
Fixes https://github.com/godotengine/godot/issues/87548
2024-04-15 10:30:18 -07:00
Fredia Huya-Kouadio a8c9b59f3f Automatically generate the Android debug keystore
Automatically generate the Android debug keystore when the Java SDK path is specified.
2024-04-12 23:53:28 -07:00
Fredia Huya-Kouadio 6fd5238955 Fix issue with resolving the path for the Android keystore file
The previous logic passed the path to the Android keystore as-is to an external tool. This causes the tool to fail if the path is Godot-specific (e.g: 'res://<path_to_keystore>'
2024-04-12 17:00:09 -07:00
bruvzg 88b3e68f93
[FileAccess] Implement `resize` method. 2024-04-12 19:20:49 +03:00
melquiadess 0ce8365dd7 Standardize descriptions, add urls, remove deprecated tag from non-deprecated permission 2024-04-11 20:23:03 +01:00
Rémi Verschelde e73f40e260
Merge pull request #87117 from DmitriySalnikov/rename_pdb
Add renaming of PDB files to avoid blocking them
2024-04-11 11:02:31 +02:00
Mikael Hermansson a057158d75 Revert pack trimming introduced by #82084 2024-04-10 12:00:04 +02:00
bruvzg bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
Rémi Verschelde 0d0d23cb61
Merge pull request #90377 from melquiadess/add-post-notification-permission-to-a-list-of-available-permissions
Android: Add `POST_NOTIFICATIONS` permission to the list of permissions available in the Export dialog
2024-04-08 18:42:41 +02:00
Rémi Verschelde 6b4944ee67
Merge pull request #87042 from Mickeon/documentation-EditorExportPlatform-misc
Add miscellaneous documentation to some classes
2024-04-08 11:19:33 +02:00
melquiadess 739190ca2b Add POST_NOTIFICATIONS permission to the list of permissions available in the Export dialog 2024-04-08 09:45:16 +01:00
Rémi Verschelde 3a73c04af6
Merge pull request #88840 from m4gr3d/update_android_export_advanced_options
Update the list of advanced export options for the Android platform
2024-04-05 12:15:48 +02:00
DmitriySalnikov b73e740786 Add renaming of PDB files to avoid blocking them 2024-04-05 00:14:23 +03:00
melquiadess f09d033156 Improve performance by extracting windowManager and getRotatedValues()
Once sensor listeners are registered, onSensorChanged() (and subsequently
getRotatedValues()) gets called multiple times per socond. Obtaining
WindowManager on each of those calls is superfluous and can be avoided
by extracting it to a lazy class val. getRotatedValue() can also be
called before checking sensor type, and used for each one of them,
resulting in less code repetition.
2024-04-04 14:17:28 +01:00
Rémi Verschelde 82dd9b9916
Merge pull request #90147 from melquiadess/remove-redundant-semicolons
Android: Remove redundant semicolons from Kotlin/gradle files
2024-04-04 14:37:31 +02:00
Rémi Verschelde c7606354c6
Merge pull request #90146 from melquiadess/extract-command-line-file-parsing-and-add-unit-tests
Android: Extract parsing command line file to a separate class + add unit tests
2024-04-04 14:37:28 +02:00
melquiadess 839600b744 Extract parsing command line file to a separate class + add unit tests 2024-04-04 10:18:57 +01:00
melquiadess 73908bbce2 Remove redundant semicolons from Kotlin/gradle files 2024-04-02 23:31:34 +01:00
melquiadess 70ea3e22a6 Use ?. (and ?.let) safe operators instead of !!
This PR prevents potential NPEs, and follows Kotlin conventions more closely
by replacing the unsafe !! operator with safe ?. (or ?.let) (usually
!! would only be used very rarely, and with a good reason - there is one
place left in this PR where !! makes sense), and by replacing Java style
'if (x != null)' with Kotlin's '?.'
2024-03-28 23:36:38 +00:00
bruvzg dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
Alexander Hartmann 1a68f1425d Fix `EXIT_SUCCESS` on Android 2024-03-25 17:50:02 +01:00
Rémi Verschelde ccb1cb4845
Merge pull request #89703 from V-Sekai/android-fix
Android: Fix UnsupportedOperationException remove from non-ArrayList
2024-03-25 15:25:50 +01:00
Lyuma 3262363664 android: Fix UnsupportedOperationException remove from non-ArrayList 2024-03-25 00:04:28 -07:00
beicause 428fa0dfa7 Fix gdextensionlibs.json storage path in Android gradle build
It should relative to gradle build directory
2024-03-17 01:11:36 +08:00
Rémi Verschelde 0475011c66
Merge pull request #82084 from ogapo/pr/pck-cache-merge
Merge `uid_cache.bin` and `global_script_class_cache.cfg` after mounting PCKs
2024-03-11 14:01:16 +01:00
Fredia Huya-Kouadio 900fc2a35a Add `PermissionsUtil#requestPermissions(...)` to provide the ability to request multiple permissions at a time
Fix https://github.com/GodotVR/godot_openxr_vendors/issues/101
2024-03-07 11:23:21 -08:00
David Nikdel 5e6adb4a2d Merge uid_cache.bin and global_script_class_cache.cfg after mounting PCKs
fixes godotengine#82061
fixes godotengine#61556

Also, distinguish between main pack and DLC packs.
It's desirable to downloaded content to be as small as possible. This change avoids bloating non-main pack files with new versions of resources that are all read on startup and never used again. They have no effect if loaded after startup.
- project.godot/project.binary file
- extension_list.cfg
- app icon and boot_splash
- .ico and .icns files (these can still be opted in for DLC by listing them explicitly in the include filter)
2024-03-06 12:14:21 -05:00
Rémi Verschelde 13954fc33e
Merge pull request #87452 from bruvzg/native_menu
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
Fredia Huya-Kouadio 90b43648c4 Update the Android export validation logic to account for the custom gradle android source template
Follow-up to https://github.com/godotengine/godot/pull/88297 to address the following issues:
- Ensure that the custom gradle android source template is valid. Show a warning if it's not
- Don't show an error when the official export templates are not installed but a custom android source template is specified
2024-03-05 01:32:14 -08:00
bruvzg c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class. 2024-03-04 23:41:41 +02:00
Rémi Verschelde 3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
Rémi Verschelde b849d34012
Don't attempt shutting down adb on exit if not started
Fixes #88864.
2024-02-26 13:37:06 +01:00
Rémi Verschelde e7bf883068
Merge pull request #88611 from Alex2782/force_device_cpu_architecture
Display a warning if device CPU architecture is not active in the export preset.
2024-02-26 10:48:49 +01:00
Fredia Huya-Kouadio 68a1632938 Update the list of advanced export options for the Android platform 2024-02-25 13:40:33 -08:00
A Thousand Ships 9e6158d687
[Docs] Fix some experimental/deprecated hints 2024-02-23 19:48:53 +01:00
Alexander Hartmann 293c34a2d2 Display a warning if device CPU architecture is not active in the export preset. 2024-02-23 01:37:32 +01:00
Alexander Hartmann e17cecf54a Fix Compatibility Rendering (GLES3) on old and low budget devices.
Co-Authored-By: joined72 <19651914+joined72@users.noreply.github.com>
2024-02-22 00:24:08 +01:00
bruvzg fc49964de4
Fix crash on documentation generation on macOS. 2024-02-19 13:42:27 +02:00
Rémi Verschelde ec0adfd23e
Merge pull request #88419 from m4gr3d/add_export_preset_advanced_options_toggle
Add an `Advanced Options` toggle to the editor export preset
2024-02-19 00:08:22 +01:00