Andrea Faulds
c6fa193d66
Scene importer: add -rigidonly flag for empties ( fixes #8430 )
2017-04-30 16:27:00 +01:00
Rémi Verschelde
fb8cee9af9
Ignore gles3 artifacts to ease git branch switching
2017-04-28 15:19:08 +02:00
volzhs
e592860145
Show transparency and accurate color for property
2017-04-28 02:09:18 +09:00
Pedro J. Estébanez
9a0e08a352
Add setting to opt-out of capitalization in the property inspector
2017-04-27 08:46:45 +02:00
Rémi Verschelde
6cde867b2f
Merge pull request #8536 from volzhs/tr-fallback
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Fix wrong fallback for locale (2.1)
2017-04-26 08:15:07 +02:00
Rémi Verschelde
8a7ff259cb
Merge pull request #8534 from volzhs/android-obb-2.1
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Fix error or download again if use obb for Android (2.1)
2017-04-26 08:14:48 +02:00
Rémi Verschelde
13b15633d3
Merge pull request #8529 from volzhs/auto-accept-quit
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Fix auto_accept_quit option to work (2.1)
2017-04-26 08:13:49 +02:00
volzhs
cfa943a0eb
Fix wrong fallback for locale
2017-04-26 04:45:52 +09:00
volzhs
7919ce782b
Fix error or download again if use obb for Android
2017-04-26 03:43:38 +09:00
volzhs
edefaa768b
Fix auto_accept_quit option to work
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auto_accept_quit value is set first properly with GLOBAL_DEF("application/auto_accept_quit", true) in main.cpp
after that it's reset to true in SceneTree:init() whatever value was.
2017-04-25 19:54:08 +09:00
Rémi Verschelde
ea89c56bfb
Merge pull request #8474 from allkhor/pr-fix-cherry-2.1
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ScriptEditor: Fixes bug where menu option would be handled twice (2.1)
2017-04-24 11:22:14 +02:00
Rémi Verschelde
6aaec01e99
Merge pull request #8272 from MattUV/2.1
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Add methods to get and set bits of collision layers and masks for TileMaps (2.1)
2017-04-24 11:13:33 +02:00
allkhor
b010b4a85c
ScriptEditor: Fixes bug where menu option would be handled twice (2.1)
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(cherry picked from commit 97c385d
)
2017-04-21 03:11:32 +06:00
Rémi Verschelde
ebddc57eb1
Merge pull request #8466 from RandomShaper/fix-ik-2.1
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Fix IK not being solved while dragging a bone (2.1)
2017-04-20 16:32:20 +02:00
Pedro J. Estébanez
f5be049dd8
Fix IK not being solved while dragging a bone
2017-04-20 16:18:47 +02:00
Rémi Verschelde
90576e0c7a
Merge pull request #8358 from volzhs/script-filename-2.1
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Show script filename instead of thumbnail (2.1)
2017-04-20 02:09:13 +02:00
Rémi Verschelde
f9bde9ddf7
Adapt Godot 3 exporter to new project file extension
2017-04-20 01:55:54 +02:00
Rémi Verschelde
ef351971d8
Drop EXEC PATHP?? super verbose info message
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It seems to give nightmares to Windows users.
(cherry picked from commit dd55950b62
)
2017-04-20 01:55:54 +02:00
Rémi Verschelde
6b0c384f79
Merge pull request #8442 from volzhs/error-load-icon-2.1
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Fix error for loading icon image at start up
2017-04-18 00:07:09 +02:00
Rémi Verschelde
5ea3c0350a
Merge pull request #8429 from RandomShaper/fix-sample-lib-editor-2.1
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Fix inability to remove samples from libraries (2.1)
2017-04-17 23:45:13 +02:00
volzhs
8274029e03
Fix error for loading icon image at start up
2017-04-18 04:30:53 +09:00
Pedro J. Estébanez
3922407ceb
Fix inability to remove samples from libraries
2017-04-17 00:28:29 +02:00
Andreas Haas
9b44117729
Merge pull request #8390 from volzhs/inspector-button-margin-2.1
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Make buttons closer in Inspector panel (2.1)
2017-04-14 17:52:28 +02:00
Andreas Haas
0ffa923bca
Merge pull request #8369 from volzhs/fix-stylebox-2.1
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Fix editor style box for ToolButton (2.1)
2017-04-14 17:51:22 +02:00
Andreas Haas
2e68d4b407
Merge pull request #8355 from volzhs/texture-view-2.1
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Prevent to take too much space for long vertical texture (2.1)
2017-04-14 17:50:45 +02:00
volzhs
dc519bf3bb
Make buttons closer in Inspector panel
2017-04-13 23:54:33 +09:00
volzhs
4a0aac4fb3
Fix editor style box for ToolButton
2017-04-12 12:20:51 +09:00
Rémi Verschelde
d8ae244d51
Revert "Respect style boxes for Button states other than "normal""
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This reverts commit 98f01f9143
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This made icons in the editor "jumpy" on hover.
2017-04-11 19:45:39 +02:00
MattUV
de96024453
Add set/get_collision_layer/mask_bit() to TileMaps
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Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds):
* set_collision_layer_bit()
* set_collision_mask_bit()
* get_collision_layer_bit()
* get_collision_mask_bit()
2017-04-11 19:38:14 +02:00
volzhs
72522596a9
Show script filename instead of thumbnail
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fix #7483
2017-04-12 00:04:57 +09:00
volzhs
21edeebfdb
Prevent to take too much space for long vertical texture
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fix #8176
2017-04-11 20:29:35 +09:00
Rémi Verschelde
8df5b7151f
Release 2.1.3-stable
2017-04-10 23:44:55 +02:00
Rémi Verschelde
3b687c5474
Move VERSION_MKSTRING logic to version.h
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Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
2017-04-10 23:08:28 +02:00
Rémi Verschelde
c449df86f7
Mark Godot 3.0 exporter as work in progress
2017-04-10 19:40:08 +02:00
Rémi Verschelde
45bf6d9f20
.gitignore: Add app_icon.h and splash.h generated headers
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Also sort alphabetically for clarity.
2017-04-10 18:36:31 +02:00
Andreas Haas
37d9a7bee4
Re-add ouya gamepad mapping.
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Also adds yet another type of ps4 controller.
2017-04-10 16:38:44 +02:00
Rémi Verschelde
2515ff5577
Merge pull request #8327 from akien-mga/2.1-godot3-exporter
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Godot3 exporter: Convert engine.cfg properly
2017-04-09 17:46:56 +02:00
Rémi Verschelde
b46d7f986d
Merge pull request #8320 from RandomShaper/zero-preprocess-particles2d-2.1
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Allow a preprocess time of 0 for Particles2D (2.1)
2017-04-09 17:44:23 +02:00
Rémi Verschelde
b7e3ef5f6f
libpng: Update to upstream version 1.6.29
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(cherry picked from commit d463b6e3d0
)
2017-04-09 15:52:14 +02:00
Rémi Verschelde
2bc0208b2c
opus: Update to upstream version 1.1.4
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(cherry picked from commit dd8655aac9
)
2017-04-09 15:51:48 +02:00
Rémi Verschelde
20d1a28341
squish: Update to upstream version 1.15
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Also fix clang-format pre-commit hook to ignore thirdparty files.
(cherry picked from commit fa2d5b91dc
)
2017-04-09 15:51:41 +02:00
Rémi Verschelde
a27876d5ac
Style: Apply clang-format (3.9.1) to Obj-C++ files
2017-04-09 14:03:52 +02:00
Rémi Verschelde
a7a5ac596e
Godot3 exporter: Convert engine.cfg properly
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Use a map to keep track of renamings as done for other properties.
The saving is a bit hackish, there might be simpler solutions.
2017-04-09 02:11:36 +02:00
Rémi Verschelde
fb4e9962ea
Merge pull request #8326 from Hinsbart/particle_flip
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Particles2D: Fix flip property (again).
2017-04-09 01:21:19 +02:00
Andreas Haas
9b6b713d61
Particles2D: Fix flip property (again).
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should have flipped the dst_rect..
2017-04-09 01:16:48 +02:00
Rémi Verschelde
c9eb0f5f45
Merge pull request #8317 from RandomShaper/fix-area-monitoring-2.1
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Fix side effects of the bookkepping of Area/Area2D's monitoring (2.1)
2017-04-08 22:47:44 +02:00
Pedro J. Estébanez
86966940ff
Allow a preprocess time of 0 for Particles2D
2017-04-08 20:00:24 +02:00
Rémi Verschelde
4b561e3e04
Merge pull request #8311 from BastiaanOlij/format_mm_2.1
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Spaces to tabs and layout adjustments on .mm files
2017-04-08 16:49:51 +02:00
Rémi Verschelde
f90eb87193
Revert "Make inline blocks in GDScript more pythonic"
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This reverts commit 0c650c2511
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Fixes #8315 .
2017-04-08 16:08:22 +02:00
Pedro J. Estébanez
c3c0cfd207
Fix side effects of the bookkepping of Area/Area2D's monitoring
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- Fix monitoring flag being reset when the scene is out of the tree (happens on save all if the current scene is not the focused one, therefore on save-on-run as well)
- Fix the inability to reset the monitoring flag while the area is out of the tree
2017-04-08 13:24:29 +02:00