Commit Graph

66279 Commits

Author SHA1 Message Date
HolonProduction 03168cc9d1
LSP: Don't use smart resolve for completion
(cherry picked from commit 8155c1f836)
2024-09-17 08:57:46 +02:00
Silc Lizard (Tokage) Renew 47f34e8436
Add missing "Quad" capture TransitionType enum hint
(cherry picked from commit 8d30ccd067)
2024-09-17 08:57:46 +02:00
Daylily-Zeleen abe68d397e
Fix description of `Array.sort_custom()`
(cherry picked from commit c6f7c89149)
2024-09-17 08:57:46 +02:00
Hilderin 7246e1488e
Fix editor_doc_cache locked on editor startup
(cherry picked from commit e064efccbc)
2024-09-17 08:57:45 +02:00
HolonProduction a2e3c13451
LSP: Omit some values based on specification version 3.17
(cherry picked from commit 4d713d91b5)
2024-09-17 08:57:45 +02:00
Pedro J. Estébanez 3030d4b806
Object: Add tests about the safety of tail destruction
(cherry picked from commit bb77520599)
2024-09-17 08:57:45 +02:00
Pedro J. Estébanez 018f8be3d5
Object: Let debug lock handle callee destruction within call chain gracefully
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
(cherry picked from commit 10e2318bde)
2024-09-17 08:57:45 +02:00
Lisandro Lorea d92f9017c6
Fix gamepad triggers not working on web exports
Fixes #81758

DisplayServerWeb::process_joypads handles buttons 6 and 7 of the
HTML5 Standard Gamepad as a special case by doing:
`input->joy_axis(idx, (JoyAxis)b, s_btns[b]);`

This doesn't work because there is no JoyAxis 6 or 7 in the enum

To fix this we use JoyAxis::TRIGGER_LEFT and TRIGGER_RIGHT for button 6
and 7

However since we are now lying to input->joy_axis we also need to lie in
the mappings for the standard gamepad in godotcontrollersdb.txt,
otherwise input->joy_axis will try to find a mapping to axis 4(LT) and
axis 5(RT) that's not defined.

Therefore we set lefttrigger to +a4 and righttrigger to +a5 in the
mapping, to match what we are actually sending.

A cleaner, and more involved fix to this would be modifying
input->joy_button so that it can handle analog buttons and map them to
axes preserving their value instead of converting to boolean

(cherry picked from commit 9dd372f316)
2024-09-17 08:57:45 +02:00
A Thousand Ships 34251cf5b3
[Windows] Use `GetFileTime` for `FileAccess`
Prevents DST from rearranging file times.

(cherry picked from commit 7139f46c9a)
2024-09-17 08:57:45 +02:00
Giganzo d00e4fbb16
Fix double lock/group buttons when starting editor with empty scene
(cherry picked from commit 96aa2f285c)
2024-09-17 08:57:45 +02:00
Giganzo 927d7a9250
Fix below what value is invalid in default_font_size doc
(cherry picked from commit 575a0b4dfb)
2024-09-17 08:57:45 +02:00
Giganzo 13701384ab
Fix slider size in compact mode
(cherry picked from commit f21a969bb9)
2024-09-17 08:57:45 +02:00
Hristo Iliev f4b71b5325
Fix polygon node losing its UV toolbar by adding a call to the show method when assinging a node.
Fixes #96238

(cherry picked from commit dabeaa6a4b)
2024-09-17 08:57:45 +02:00
DeeJayLSP 51c86eb085
WAV: Fix one frame overflow at the end
(cherry picked from commit 147accdf74)
2024-09-17 08:57:45 +02:00
BlueCube3310 4addddd8df
Compatibility: Fix alignment of compressed textures when retrieving
(cherry picked from commit 0182294b37)
2024-09-17 08:57:45 +02:00
Dowsley 6dd8e7fece
Update AnimationPlayer in real-time when bezier curve properties or bezier editor changes
(cherry picked from commit 9d0944b673)
2024-09-17 08:57:45 +02:00
bruvzg 69713dadf0
[RTL] Fix font not updated for some spans.
(cherry picked from commit e517eaf053)
2024-09-17 08:57:45 +02:00
Mikael Hermansson 90f1c3e7bd
Fix issue with GDScript binary tokens being non-deterministic
(cherry picked from commit e120792760)
2024-09-17 08:57:45 +02:00
A Thousand Ships d51be1f68d
[Buildsystem] Improve cache handling
Prevents cache issues by not purging cache before starting a build.
Splits cache purge related code from progress code and delays the purge
until after final build is done.

(cherry picked from commit acffc53e01)
2024-09-17 08:57:45 +02:00
Rudolph Bester 3fac9e43af
Fixed OpenGL shadow textures not honoring texture type when reusing textures
(cherry picked from commit 359aaa48ee)
2024-09-17 08:57:44 +02:00
Haoyu Qiu 1d790deedb
Fix parsing of `4.` in Expression
(cherry picked from commit ee9cea521d)
2024-09-17 08:57:44 +02:00
kleonc 88370e44d8
Fix undoing "Move tiles" TileMapLayer action when drag/drop areas overlap
(cherry picked from commit ab504b3139)
2024-09-17 08:57:44 +02:00
shahriarlabib000 c7a173aa60
Fix directory empty bug on Android
(cherry picked from commit 8f66513bad)
2024-09-17 08:57:44 +02:00
Yaohua Xiong e7e723b3e3
Do not defer PathFollow3D transform updates
Co-authored-by: Yaohua Xiong <xiongyaohua@gmail.com>
(cherry picked from commit 51b8b74d4b)
2024-09-17 08:57:44 +02:00
Praytic 281642831c
Enable MSAA support for all non-web platforms
MSAA support is built into GLES3 core, eliminating the need to check for GL_EXT_framebuffer_multisample, which was necessary only in GLES2 due to the lack of inherent multisample framebuffer support. This commit corrects an oversight from GLES2-based code, ensuring compatibility with GLES3 where multisampling is natively supported without extensions.

(cherry picked from commit fc955fa89f)
2024-09-17 08:57:44 +02:00
bruvzg 6b7f36e2a9
[Windows] Fix broken apksigner detection.
(cherry picked from commit 2c991a727b)
2024-09-17 08:57:44 +02:00
Pedro J. Estébanez f757cc9a70
RenderingDevice: Fix uncapped mipmap sizes causing div-by-zero
(cherry picked from commit 7f1989bac1)
2024-09-17 08:57:44 +02:00
ajreckof cab91cf8fb
fix clear button on Array[Node]
(cherry picked from commit dee0453b57)
2024-09-17 08:57:44 +02:00
Adam Scott 0b815cbb99
Fix leak when using audio samples instead of streams
(cherry picked from commit d3ddce6b88)
2024-09-17 08:57:44 +02:00
Pedro J. Estébanez f11f9e3b7f
AudioServer: Fix code style issues
- Drop STL copy in favor of old-school for loops.
- Be explicit about loads and stores to atomic value. (This also fixes an error in certain compiler toolchains.)

(cherry picked from commit 1cc485ba1f)
2024-09-17 08:57:44 +02:00
A Thousand Ships b2b882cc1d
Fix super call in various `get_configuration_warnings` methods
(cherry picked from commit 9dc231366d)
2024-09-17 08:57:44 +02:00
Gustavo Jaruga Cruz f5b5b6cbfe
Fix interactive audio transitions fade in for clips with auto_advance
(cherry picked from commit 4fa6287de1)
2024-09-17 08:57:44 +02:00
RedMser 02c45088ea
Fix "reparent to new node" when node has internal children
(cherry picked from commit 8da49ab947)
2024-09-17 08:57:44 +02:00
RedMser 7f0cc1aa35
Fix "reparent to new node" not remembering index
(cherry picked from commit b11ccf3c77)
2024-09-17 08:57:44 +02:00
kleonc 21a0a84c6f
Fix StyleBoxFlat rectangles skewing independently
(cherry picked from commit 86c773d208)
2024-09-17 08:57:44 +02:00
jsjtxietian fb1758ce23
Fixes godot crash or give unclear message when exporting with invalid args
(cherry picked from commit 1d09970404)
2024-09-17 08:57:44 +02:00
Danil Alexeev c4525f24e3
GDScript: Do not produce `UNUSED_SIGNAL` warning for common implicit uses
(cherry picked from commit d1e2afaae3)
2024-09-17 08:57:43 +02:00
Giganzo 61b2ad9242
Fix Set Frame Title popup position
(cherry picked from commit 7d78d753b5)
2024-09-17 08:57:43 +02:00
smix8 d7a8654edd
Fix 2D debug navigation flickering with tile maps
Both the tile map layers and the debug navigation canvas items did fight for the same z order causing a lot of flickering in certain situations.

(cherry picked from commit 5bedaf77f7)
2024-09-17 08:57:43 +02:00
Giganzo 1629e9b1fa
Fix shift clicking on Add Sun/Environment to Scene buttons
(cherry picked from commit 1b6af3acd3)
2024-09-17 08:57:43 +02:00
A Thousand Ships 3783527410
[Editor] Fix handle ID being passed for 3D Gizmo plugins
(cherry picked from commit 62d98c6f02)
2024-09-17 08:57:43 +02:00
A Thousand Ships 00866dc80a
[Editor] Prevent duplicate `Open in Editor` buttons in scene tree dock
Duplicate buttons were added when editor description changed

(cherry picked from commit ab04d76e0e)
2024-09-17 08:57:43 +02:00
Hilderin d842870331
Fix selection stuck after saving scene
(cherry picked from commit 613d4d10cb)
2024-09-17 08:57:43 +02:00
detomon 2635ff777e
Prevent editing value on focus when `EditorSpinSlider` is read-only
(cherry picked from commit 88f1b679f3)
2024-09-17 08:57:43 +02:00
ev13bird cbcc5f8d19
Fix instant transformations not being committed when used in succession
Also:
- Fix holding down keys repeatedly committing instant transformations, and disallow starting instant during non-instant
- Fix echoed inputs starting new instant transformations after clicking to confirm, and disallow left mouse release committing instant transformations

(cherry picked from commit 060a1a0899)
2024-09-17 08:57:43 +02:00
A Thousand Ships 64cbde426f
[Editor] Don't show popup when clicking empty in Favorites
(cherry picked from commit d2a8b330d8)
2024-09-17 08:57:43 +02:00
bruvzg b1c1c40250
[Windows] Use the same API for all `OS_Windows::*_environment` functions.
(cherry picked from commit 319bfa9965)
2024-09-17 08:57:43 +02:00
clayjohn e09cada53f
Only use backbuffer mipmaps in SCREEN_TEXTURE when generated.
(cherry picked from commit d2f5c1a552)
2024-09-17 08:57:43 +02:00
Alexis Breust 2b05cf154a
Sky: No more auto-selecting REALTIME mode if radiance is not 256
(cherry picked from commit 44e526d3d5)
2024-09-17 08:57:43 +02:00
Arsh Panesar 26cc13705a
Fix `AnimationPlayer` crash when it's made the scene root
When an AnimationPlayer is made root of a scene,
the track links may become broken and clicking on
them will crash.

Current master branch also breaks node links when
AnimationPlayer is made scene root, and can also
crash the engine if another node was made scene
root prior to the AnimationPlayer.

This happens because when made root, the editor
loses track of AnimPlayer's root node. By keeping
a copy of the AnimPlayer's root_node, the track
links remain functional.

Fixes #91043.

(cherry picked from commit e905be8249)
2024-09-17 08:57:43 +02:00