Commit Graph

295 Commits

Author SHA1 Message Date
Rémi Verschelde a415efa4b7
Merge pull request #18765 from eska014/enginejs-extalt
Facilitate using non-default filename extensions in HTML5 platform
2018-05-10 21:57:07 +02:00
Max Hilbrunner 486ec499f3
Merge pull request #18766 from eska014/html5-localcustomshell
Use local path for custom HTML5 shell export
2018-05-10 16:51:13 +02:00
Leon Krause d1970888d3 Use local path for custom HTML5 shell export 2018-05-10 15:31:44 +02:00
Leon Krause 96f907c023 Accept non-default main packs in engine.js startGame()
Allows using startGame() with main packs exported as .zip, but also any
other custom extension, for example if a web game host does not allow
the .pck filename extension.
2018-05-10 15:08:19 +02:00
Max Hilbrunner f20af4b632
Merge pull request #18753 from eska014/html5-iframefocus
Fix keyboard focus lock-out with HTML5 canvas in iframe
2018-05-10 15:01:24 +02:00
Leon Krause 32eb3e1b7d Add Engine.setWebAssemblyFilenameExtension()
Some web game hosts only allow certain filename extensions. If .wasm is
not allowed, this function allows overriding the WebAssembly filename
extension to work around that restriction.
2018-05-10 14:50:34 +02:00
Leon Krause 9080e96bc8 Fix keyboard focus lock-out with HTML5 canvas in iframe 2018-05-10 02:42:47 +02:00
Leon Krause d78b10313b Fix relative mouse motion when captured in HTML5 platform 2018-05-10 01:02:48 +02:00
Pedro J. Estébanez de9d40a953 Implement universal translation of touch to mouse
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*)

The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers.

Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse.

*: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest.

On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction.

Plus: Improve/fix tracking of current mouse position.

** Summary of changes to settings: **

- `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse`
- New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30 19:03:38 +02:00
Rémi Verschelde 919209907d
Merge pull request #17792 from eska014/enginejs-preloadpaths
Handle directories in engine.js preloadFile()
2018-04-04 22:26:14 +02:00
Rémi Verschelde 3ef85ddb8d
Merge pull request #17836 from eska014/detect-emconfig
Detect and configure JavaScript build per Emscripten configuration file
2018-04-03 10:33:33 +02:00
Fabio Alessandrelli b8c73b195f Fix bug in HTML5 HTTPClient.
The URL parameter already has a slash, adding an extra one results in
an invalid resource path
2018-03-30 14:31:18 +02:00
Leon Krause 5be7c3dcee Detect and configure JavaScript build per Emscripten configuration file 2018-03-29 04:07:23 +02:00
Leon Krause 3014e48ec5 Fix engine.js startGame() when loading from directory 2018-03-27 11:26:34 +02:00
Leon Krause d373029382 Allow custom path when using engine.js preloadFile() with URL 2018-03-27 11:26:29 +02:00
Leon Krause 6f1bddf4b5 Fix engine.js preloadFile() with directories 2018-03-27 11:26:25 +02:00
Leon Krause 63c7fc6358 Expose Emscripten libs to engine.js discreetly 2018-03-27 09:12:08 +02:00
Leon Krause d8d9eea722 Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
Leon Krause 25800ffb0e Add RWLockDummy for NO_THREADS builds 2018-03-20 05:37:42 +01:00
Leon Krause d6c9d8d778 Disable Emscripten assertions in release_debug builds
The messages generated by some assertions can be confusing to users.
2018-03-18 21:33:54 +01:00
Leon Krause e06a56eac8 Fix typo in engine.js 2018-03-16 15:40:00 +01:00
Leon Krause 61026e62bf Check only for WebGL 1.0, move test to HTML file
Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after
reading project settings, so check for the lower version.

The test is now in the HTML file, so if desired WebGL 2.0 can be
checked early by changing the behaviour there.
2018-03-15 04:04:24 +01:00
Leon Krause 802b6d3669 Reinstate WebGL 1.0 driver in HTML5 platform 2018-03-07 20:38:14 +01:00
Marcelo Fernandez d780d774aa Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
Rémi Verschelde df522cf4e1
Merge pull request #16781 from eska014/html5-httpc
HTML5 HTTPClient fixes
2018-02-17 19:00:55 +01:00
Leon Krause 98039909f2 Flush HTTPClient response data only on request/close in HTML5 platform 2018-02-17 18:13:05 +01:00
Leon Krause ca9fa9cca8 Warn when polling HTTPClient synchronously in HTML5 platform 2018-02-17 18:12:50 +01:00
Leon Krause 2cd7bc04ea Disable insecure HTTP methods CONNECT and TRACE in HTML5 platform 2018-02-17 16:56:40 +01:00
Leon Krause 8a21f27f54 Fix HTML5 HTTPClient response header retrieval 2018-02-16 05:38:36 +01:00
Leon Krause 9ea4452d21 Fix HTML5 HTTPClient failure detection 2018-02-16 05:11:25 +01:00
Fabio Alessandrelli 9e2b1b3b00 Disabled mbedtls module in javascript platform 2018-02-14 01:26:34 +01:00
Fabio Alessandrelli 6fcc8b7e1f Deleting OpenSSL module and library 2018-02-14 01:26:34 +01:00
Rémi Verschelde 8afe5b4d9f
Merge pull request #16059 from eska014/html5-notls
Disable OpenSSL module in HTML5 platform by default
2018-01-25 09:14:50 +01:00
Leon Krause 4a3aaaf276 Disable OpenSSL module in HTML5 platform by default 2018-01-25 09:07:07 +01:00
Leon Krause dcc55bad20 Fix HTML5 JS API setResizeCanvasOnStart 2018-01-24 05:08:35 +01:00
x1212 eec2218e7c HTML export: Make s3tc the standard Texture Format 2018-01-20 15:20:26 +01:00
Leon Krause bd1750c076 Wrap Emscripten module into JS Engine singleton per SCons
Emscripten's meta DCE changes in 1.37.27(/28?) make it impossible to
keep using --pre-js for this
2018-01-13 19:40:59 +01:00
Leon Krause 5a1156347d Fix HTML5 feature tags
'HTML5' is the platform tag, the 'JavaScript' tag indicates availability of
the JavaScript.eval singleton.

Also report texture compression support.
2018-01-12 00:32:17 +01:00
Rémi Verschelde 4ab4001ab2
Merge pull request #15447 from eska014/html5-optmode
Build WebAssembly release module with -Os to decrease file size
2018-01-07 17:47:15 +01:00
Leon Krause 4211e4453e Build WebAssembly module with -Os to decrease file size 2018-01-07 17:43:06 +01:00
Leon Krause 2dbf8251bc Initialize WebGL context in OS 2018-01-07 15:49:48 +01:00
Rémi Verschelde b33bf23c6a
Merge pull request #15422 from eska014/html5-logger
Print without color control sequences in HTML5 platform
2018-01-07 00:30:58 +01:00
Leon Krause efdca59a03 HTML5: Print without color control sequences 2018-01-07 00:04:09 +01:00
Leon Krause cf5b074a95 Fix internal Emscripten JS API calls
Emscripten 1.37.24 no longer exports these by default
2018-01-06 15:53:04 +01:00
Guilherme Silva ea02c62345 Add missing method for javascript 2018-01-05 13:37:31 -02:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Duy-Nguyen TA 322cb08dd9 Fix macOS and other builds after #15299
Commit ammended by @akien-mga to fix more platforms.
2018-01-04 19:48:05 +01:00
Artem Varaksa 76b5f8b0df
Fixed missing parenthesis 2018-01-04 19:31:35 +03:00
Rémi Verschelde d78335d87f Add missing translation in Javascript export dialog
Also remove newlines from translated strings.
2018-01-04 16:08:24 +01:00
Emmanuel Leblond e315c94900 Change OS::initialize signature to return Error (fix segfault on x11) 2018-01-04 15:15:55 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde a68d15d509
Merge pull request #14597 from NathanWarden/linux_extensions
Updated Linux template extensions to match architecture.
2017-12-16 13:05:18 +01:00
Fabio Alessandrelli 206275f3e7 Fix javascript build error and improve #14604 2017-12-15 15:35:18 +01:00
mhilbrunner 966c054fc9 HTTP cleanup & better defaults 2017-12-14 10:59:42 +01:00
Nathan Warden f89d78a7a4 Updated Linux template extensions to match architecture. 2017-12-12 16:09:48 -05:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde 76725b6c1f
Merge pull request #13387 from rraallvv/refactor
Add target helper functions and refactor (master)
2017-11-29 08:54:59 +01:00
Rhody Lugo a65c0939fd disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
Leon Krause 640d8cc5d2 Fix inverted relative mouse motion in HTML5 export 2017-11-29 00:56:47 +01:00
Rémi Verschelde e1cf789593
Merge pull request #13278 from eska014/jseval-returntypes
Remove contrived JavaScript.eval() return types
2017-11-25 15:59:43 +01:00
Leon Krause 8de25d6e62 Remove contrived JavaScript.eval return types 2017-11-25 15:38:02 +01:00
Juan Linietsky bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Ruslan Mustakov d42c5646a5 Return and repair file logging
And make it configurable, too.
2017-11-21 16:43:44 +07:00
Ruslan Mustakov 8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
Rémi Verschelde fa8bc8ef13
Merge pull request #13061 from eska014/html5-export
Export boot splash image and add option for custom HTML shell file in HTML5 export
2017-11-20 08:59:23 +01:00
Rémi Verschelde ecf80fbbba
Merge pull request #12988 from akien-mga/xdg-home-paths
Add support for XDG Base Directory spec
2017-11-20 00:42:51 +01:00
Leon Krause ae859fb81e Export boot splash and add custom HTML file option in HTML5 export 2017-11-20 00:06:11 +01:00
Rémi Verschelde 6e3f2f44af Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
Rémi Verschelde f0795ae2fe
Merge pull request #13044 from eska014/enginejs
Change HTML5 start-up API
2017-11-19 20:18:00 +01:00
Rémi Verschelde 992a40a50d
Merge pull request #12961 from eska014/platform-doc
Facilitate documenting platform-exclusive classes
2017-11-19 16:19:47 +01:00
Leon Krause 35adf718cf Change HTML5 start-up API
Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().

Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
2017-11-19 15:39:57 +01:00
Leon Krause ddf21ca016 Remove asm.js support from HTML5 platform
Since WebGL 2.0 is required, requiring WebAssembly support as well has
little impact on compatibility.
2017-11-18 05:52:14 +01:00
Leon Krause 63b1a096eb Facilitate exposing platform-exclusive interfaces to all platforms
This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.

Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.

Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18 03:54:21 +01:00
Rémi Verschelde ad199c3964 EditorSettings: Rename settings_path to settings_dir
Also to prepare for upcoming refactoring for XDG support.
2017-11-17 20:55:09 +01:00
Rémi Verschelde 73049d115e Rename OS::get_data_dir to OS::get_user_data_dir
Will be needed to avoid confusion with system data path (XDG_DATA_HOME)
and editor data dir in upcoming refactoring.
2017-11-17 20:55:09 +01:00
Leon Krause 6b34f10ab1 Fix HTML5 HTTPClient includes 2017-11-15 23:02:36 +01:00
Leon Krause 9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Leon Krause 159c2ec69c Fix HTML5 mouse button release events 2017-11-13 16:14:08 +01:00
Rémi Verschelde 0dd96bccd3
Merge pull request #12867 from eska014/html5-http
Implement HTTPClient in HTML5 platform
2017-11-13 08:32:32 +01:00
Leon Krause 2970061a73 Implement HTTPClient in HTML5 platform
Limitations:

 - Subject to same-origin policy
 - No persistent connection (but simulated for compatibility)
 - No blocking mode
 - No StreamPeer access
 - No chunked responses
 - Cannot disable host verification
2017-11-13 00:58:29 +01:00
Juan Linietsky d09160a8b6 Make video mode initialization more intuitive, fixes #12022 2017-11-09 13:02:26 -03:00
Rémi Verschelde e20241c02c
Merge pull request #12691 from eska014/webaudio
Fix WebAudio and HTML5 build
2017-11-06 09:36:13 +01:00
Leon Krause 1a5d3c26db Fix WebAudio and HTML5 build 2017-11-06 00:25:57 +01:00
Juan Linietsky 7715a261d5
Merge pull request #12262 from AndreaCatania/pplug
Physics server plug
2017-11-03 23:39:44 -03:00
AndreaCatania 7a9ca08f16 Implemented physics plug
Moved init_physics

Implemented physics 2D plug

Fix clang

Fix clang

Fix static check

Fix clang

Fix static check

Moved physics server initialization

Moved physics server settings initialization
2017-11-04 03:25:51 +01:00
Marcelo Fernandez 33daf4d8bc Detect javascript platform using EMSCRIPTEN env as well 2017-10-28 16:24:44 -03:00
Juan Linietsky b8ac700046 Sound support for Javascript (untested). 2017-10-26 22:35:40 -03:00
Rémi Verschelde 3e681227ab Merge pull request #12010 from eska014/jseval
Improve JavaScript calls, allow passing byte arrays to GDScript
2017-10-11 22:36:52 +02:00
Leon Krause 5e06d3d814 Improve JavaScript calls
- Allow returning ArrayBuffer and views as PoolByteArray
 - Return real_t for integral numbers
 - Read all color channels as 0.0 - 1.0 floating point numbers
2017-10-11 01:14:07 +02:00
Hein-Pieter van Braam 2bece6bbd3 Merge pull request #11782 from eska014/persistent-userfs-test
Add OS::is_userfs_persistent, allow starting HTML5 platform in private mode
2017-10-03 12:24:11 +02:00
Andreas Haas 132ba0ed97 Merge pull request #11568 from endragor/loggers
Extract logging logic
2017-10-02 23:51:26 +02:00
Leon Krause 7b23665e72 Add OS::is_userfs_persistent to check user:// persistence
Allows starting HTML5 export when IndexedDB is not available.
2017-10-02 21:07:05 +02:00
Leon Krause 11ab7b6efc Use primary WebAssembly.instantiate overload
Previously WebAssembly.compile was used along with the secondary
WebAssembly.instantiate overload. Using only the primary overload is
recommended to get best performance.
2017-10-02 13:09:59 +02:00
Elliott Sales de Andrade 3e69d19116 Use BoolVariable in platform-specific options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade 5be675eb03 Use BoolVariable for module options. 2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade ffab67b8da Use BoolVariable in target/component/advanced options. 2017-09-25 14:36:02 -04:00
Ruslan Mustakov 1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
Leon Krause d1ecc25db4 Fix mouse button state in HTML5 platform
Regression from 844c5e12e6
2017-09-19 19:27:52 +02:00
Rémi Verschelde 53bbc046ee Merge pull request #11252 from marcelofg55/fix_noaudio_crash
Fix crash when no audio driver is available
2017-09-17 22:48:22 +02:00
Marcelo Fernandez 7a4c0ff35e Fix crash when no audio driver is available 2017-09-13 20:54:55 -03:00