Haoyu Qiu
bdcfb0877b
Fix error when dropping script into script editor
2022-12-26 14:35:33 +08:00
Rémi Verschelde
ac589edb36
Merge pull request #69939 from timothyqiu/open-packed-scene-3.x
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[3.x] Add open scene button in Inspector for PackedScene resource
2022-12-22 08:57:30 +01:00
Rémi Verschelde
b59b566325
Merge pull request #70262 from Maran23/3-x-editor-inspector-section-click
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[3.x] EditorInspectorSection is not (un)folded when clicking under the font
2022-12-22 08:56:37 +01:00
Rémi Verschelde
76bcc90da8
Merge pull request #70228 from Calinou/add-transparent-viewport-project-setting-3.x
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Add a project setting to make the root viewport transparent (3.x)
2022-12-22 08:55:21 +01:00
Rémi Verschelde
e771804e78
Fix some Clang -Wunused-but-set-variable warnings
2022-12-21 12:15:52 +01:00
Marius Hanl
51859286a6
EditorInspectorSection is not folded when clicking under the font
2022-12-18 16:22:44 +01:00
Zak
f974bcf074
Add `uri` property for LinkButton
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b0
)
2022-12-18 10:43:39 +08:00
Tomasz Chabora
4951f50b0f
Keep property values when extending script
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(cherry picked from commit 44cf3c22ac
)
2022-12-18 10:32:04 +08:00
Anilforextra
daa4be06b0
Enable material editor preview to be rotated.
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(cherry picked from commit d4ee903004
)
2022-12-18 10:32:04 +08:00
Rindbee
9056cc9c2a
Fix property link not working in MultiNodeEdit
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This is due to the `p_field` in the `EditorProperty::emit_changed`.
`p_field` only works for `MultiNodeEdit`, not for other objects.
(cherry picked from commit b6fdd0815c
)
2022-12-18 10:32:04 +08:00
kobewi
9499ebecee
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
(cherry picked from commit 5553e27fe8
)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
65465f309c
Add a project setting to make the root viewport transparent
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This allows creating a project with a transparent window without having
to write any script.
2022-12-18 00:38:05 +01:00
Alfred Reinold Baudisch
7779164096
Add math operators to Visual Shader node names
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This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed.
This feature is inspired by Unreal Engine node graph editor's UX.
Backported from https://github.com/godotengine/godot/pull/67905
2022-12-15 17:21:37 +01:00
Rémi Verschelde
6963ba631e
Fix typos with codespell
2022-12-15 12:26:59 +01:00
Rémi Verschelde
d79699041a
Merge pull request #70038 from m4gr3d/update_navigation_controls_toggle_3x
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[3.x] Update the visibility logic for the spatial editor navigation controls
2022-12-14 11:35:41 +01:00
Fredia Huya-Kouadio
0825859a94
Update the visibility logic for the spatial editor navigation controls
2022-12-13 16:17:22 -08:00
Rémi Verschelde
e25d6a0ec2
i18n: Sync editor translations with Weblate (3.5 branch)
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(cherry picked from commit ee8986e146
)
2022-12-13 14:37:34 +01:00
kobewi
b5bf60e04f
Fix crash in EditorPropertyArray
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(cherry picked from commit d80a2a89f0
)
2022-12-12 14:49:23 +01:00
Haoyu Qiu
433be4aa3e
Add open scene button in Inspector for PackedScene resource
2022-12-12 16:10:00 +08:00
Rémi Verschelde
9983df9210
Merge pull request #69526 from m4gr3d/polish_navigation_controls_opacity_3x
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[3.x] Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05 11:33:43 +01:00
Rémi Verschelde
bf7f93d236
Merge pull request #69384 from asalazar516/3.x_delete_nodes_request_param
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[3.x] Add missing argument to `AnimationNodeBlendTreeEditor::_delete_nodes_request`
2022-12-05 00:13:31 +01:00
alex-pahdo
cbc8ccbe20
Add more info to WAV import errors
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Print mismatched header contents and file size, which can provide more clues to users when debugging.
(cherry picked from commit f5d256b118
)
2022-12-04 20:19:50 +08:00
kobewi
3f8bb6fb53
Improvements to EditorResourcePicker
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(cherry picked from commit 9568789a9d
)
2022-12-04 19:18:17 +08:00
Fredia Huya-Kouadio
f1e6ecd3b5
Minor tweaks/polish to the navigation controls to prevent interference:
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- Reduce controls size
- Enable opacity on hover to increase visibility
2022-12-02 23:33:14 -08:00
asalazar516
fd101d9def
[3.x] Add missing argument to AnimationNodeBlendTreeEditor::_delete_nodes_request
2022-12-02 11:12:38 -08:00
Rémi Verschelde
4d5ef72669
Merge pull request #69434 from timothyqiu/editor-title
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[3.x] Update project window title when a project setting was changed
2022-12-01 18:13:58 +01:00
Marius Hanl
9ea2ef7c44
Update project window title when a project setting was changed
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Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-12-01 12:54:10 +08:00
Haoyu Qiu
fdc21747be
Improve editor property capitalization
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* Captialize stop words when they are the last word.
* Add stop words logic in `extract.py`.
(cherry picked from commit c0e9d928e6
)
2022-12-01 12:12:25 +08:00
Hugo Locurcio
2363d0f9ba
Improve editor property capitalization
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- Don't capitalize stop words such as "at", "in" or "to".
- Add more acronyms to capitalize.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit aafa816946
)
2022-12-01 12:08:40 +08:00
Haoyu Qiu
57c429975c
Make Camera3D gizmo clickable
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(cherry picked from commit ca9063fe4e
)
2022-12-01 11:55:09 +08:00
Pedro J. Estébanez
22ecc0561d
Create reset tracks with the right update mode
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(cherry picked from commit b46a2aaa4b
)
2022-12-01 10:31:28 +08:00
kobewi
1b607b04b4
Advance animation after confirming
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(cherry picked from commit 798f9c8632
)
2022-12-01 10:12:37 +08:00
Rémi Verschelde
7f0b3bc2a0
Add editor setting for AcceptDialog OK/Cancel buttons positioning
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The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.
Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.
Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).
Fixes #59379 .
(cherry picked from commit 9bb05de89f
)
2022-12-01 09:50:51 +08:00
VolTer
3b35454ac3
Stopped edge stripping when using Find in Files
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(cherry picked from commit 0179791e85
)
2022-11-30 15:34:50 +01:00
Rémi Verschelde
9a340a2868
Project Manager: Fix hacky code for project rename
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Instantiating a new ProjectSettings is *not* the way to go.
ConfigFile works just fine to read/change a single value.
Fixes memory leaks as the instantiated ProjectSettings was never freed.
Forbid doing this to prevent such problems.
Fixes #25661 .
(cherry picked from commit f21f75eb6f
)
2022-11-30 15:34:27 +01:00
Alfred Reinold Baudisch
d3735d8b21
Cast dragged file extension name to lowercase, closes #68104
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(cherry picked from commit 07e367cb0b
)
2022-11-30 15:34:27 +01:00
kleonc
7f2c318e6e
`SpriteFramesEditor` Fix calculating frame index from mouse position
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(cherry picked from commit d135957987
)
2022-11-30 15:34:27 +01:00
Mark Riedesel
c15bb8147e
Handle closed splines in Collada importer
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(cherry picked from commit 8f7ab02bc6
)
2022-11-30 15:34:26 +01:00
Rémi Verschelde
9d6c3b5151
Debugger: Fix fetching source to link C++ error on GitHub
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Fixes #66974 .
(cherry picked from commit 4d29346a74
)
2022-11-30 15:34:25 +01:00
kleonc
24eb91cd5b
Fix checking if script is attached to any node belonging to scene
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(cherry picked from commit 7f7966e10a
)
2022-11-30 15:06:13 +01:00
Windy Darian
6997482dbf
Don't try to import unknown dependency from scan
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Only import dependency we know how to import, since custom resource may have .gd in dependency list which doesn't have an importer
(cherry picked from commit 0463a445c4
)
2022-11-30 14:46:20 +01:00
Haoyu Qiu
b957816736
Add built-in action toggle in Input Map settings
2022-11-29 16:53:35 +08:00
Rémi Verschelde
5240609e67
Merge pull request #67681 from m4gr3d/android_editor_polish_3x
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[3.x] Android Editor: Add navigation controls to the spatial editor viewport
2022-11-28 16:32:06 +01:00
Rémi Verschelde
693ce99d2d
Merge pull request #68853 from Maran23/3-x-tooltip-fix
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Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
2022-11-24 15:44:50 +01:00
Hendrik Brucker
ea46617f12
Add Gradient resource preview generator
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Co-Authored-By: Haoyu Qiu <timothyqiu32@gmail.com>
2022-11-22 13:25:54 +08:00
Marius Hanl
6f7228e2da
Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
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The editor inspector will now get the edited class name from the MultiNodeEdit when it is used.
The name of the selected nodes is searched in the scene and if not found in the parent class(es).
This is a mostly clean backport from Godot 4.0.
2022-11-18 21:20:36 +01:00
Fredia Huya-Kouadio
cc59e18c9b
Add navigation control to the spatial editor viewport for the Android editor
2022-11-16 05:17:21 -08:00
Rémi Verschelde
36a8ebf882
Merge pull request #67666 from timothyqiu/editable-owner
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[3.x] Fix wrong owner for editor plugin created nodes in instanced scene
2022-11-15 18:00:38 +01:00
Jean-Michel Bernard
79ebba0f6b
[3.x] Prevent docks to be reset to first tab when switching dock visibility
2022-11-03 13:02:11 +01:00
Haoyu Qiu
f32f4ec051
Improve dragging scene into 3D viewport
2022-11-01 18:58:16 +08:00