clayjohn
8c21c26fb5
Add aerial perspective to fixed fog
2020-10-17 10:53:07 -07:00
Dominik 'dreamsComeTrue' Jasiński
99c8a07919
TextEdit - fix valid bounds in 'set_line'. Fixes #41967
2020-10-17 17:59:15 +02:00
Rémi Verschelde
14e3d68dd9
Merge pull request #42778 from madmiraal/remove-get_layers
...
Remove old RigidBody get_layers() methods.
2020-10-15 18:40:21 +02:00
Paulb23
0d0a856ad5
Fixed main gutter not drawing on item toggle
2020-10-13 18:01:59 +01:00
Marcel Admiraal
a17fdaef09
Remove old RigidBody layers property and methods.
2020-10-13 16:59:49 +01:00
volzhs
9eaa5ffab5
Put unselected tabs back in TabContainer control
2020-10-13 22:05:26 +09:00
FIF15
0e7e25d488
Remove redundant property "enabled_focus_mode"
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Fixes #41529 .
2020-10-13 10:04:37 +02:00
volzhs
cac4fedb2a
Respect Tree.set_icon_max_width size for drawing selection box
2020-10-13 10:38:32 +09:00
Rémi Verschelde
d22791c271
doc: Sync classref with current source
2020-10-12 10:58:02 +02:00
Pedro J. Estébanez
826af5b28a
Fix premature end of animation playing backwards
2020-10-10 21:37:28 +02:00
Yuri Roubinsky
f4eef287f9
Adds Metallic to spatial light input of visual shaders
2020-10-10 16:55:36 +03:00
reduz
26f5bd245c
Implement GPU Particle Collisions
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-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
PouleyKetchoupp
4686200f0e
Fix Popup crash in single window mode
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focus_target->exclusive_child could be invalidated during the call to
focus_target->grab_focus(), now using the same logic with safe accesses
to focus_target.
2020-10-09 11:20:38 +02:00
Duroxxigar
8bfeb9d6ae
Added a more helpful error message when there is no current animation for the animation player
2020-10-06 01:21:23 -04:00
Rémi Verschelde
2e99d0b26f
glTF: Fix parsing image data with mimeType
undefined
...
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data,
so the previous logic to handle URIs with base64-encoded images could fail if
`mimeType` is undefined.
The logic was documented and refactored to better handle the spec, notably:
- `uri` and `bufferView` are now mutually exclusive, and only the latter fails
if `mimeType` is undefined.
- `uri` with a file path will now respect the `mimeType` if defined, and thus
attempt loading the file with the specified format (even if its extension is
not the one expected for this format). So we can support bad extensions (PNG
data with `.jpg` extension) or custom ones (PNG data in `.img` file for
example).
- `uri` with base64 encoded data will infer MIME type from `data:image/png` or
`data:image/jpeg` if it was not documented in `mimeType` initially.
- `uri` with base64 encoded data, no `mimeType` and `application/octet-stream`
or `application/gltf-buffer` will fall back to trying both PNG and JPEG
loaders.
Fully fixes #33796 (and fixes up #42501 ).
2020-10-05 13:06:50 +02:00
Yuri Roubinsky
2d45f7ac87
Fix typo in VisualShaderNodeSample3D::generate_code
2020-10-04 10:34:58 +03:00
Rémi Verschelde
b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
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Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Yuri Roubinsky
e3006d4064
Fix def parameter in Texture visual shader nodes for sky/particles modes
2020-10-03 22:20:45 +03:00
Paulb23
ee4a1c99a7
Switch from recursion to iterative for backfilling colour regions
2020-10-03 14:58:55 +01:00
Duroxxigar
4834e14493
Updated getters and setters names for toplevel
2020-10-02 19:09:01 -04:00
Marcel Admiraal
2bb0427662
Remove area or body from map before emitting signals.
2020-10-02 17:03:09 +01:00
Rémi Verschelde
19f72beebb
Merge pull request #42451 from Duroxxigar/rename-toplevel
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Renamed toplevel to be top_level
2020-10-02 10:57:23 +02:00
Rémi Verschelde
7b18a7143b
Better validate CollisionShape3D config. warning after #38743
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Relates to #42479 , though I don't think it would crash in the master version.
2020-10-02 09:41:55 +02:00
Yuri Roubinsky
dc713e149f
Fix VisualShaderNode::set_output_port_connected
2020-10-02 09:06:13 +03:00
Rémi Verschelde
f3e557780f
Merge pull request #37194 from lolligerjoj/expose_val_interp
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Expose Animation::value_track_interpolate to GDscript
2020-10-01 15:27:32 +02:00
lolligerjoj
ff4af94414
Expose Animation::value_track_interpolate to GDscript
2020-10-01 14:27:09 +02:00
Rémi Verschelde
12091b39d2
Merge pull request #38743 from arrowinaknee/node-config-warnings
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Update all get_configuration_warning() to retrieve warnings from the parent
2020-10-01 14:03:29 +02:00
Duroxxigar
b687ace7f9
Renamed toplevel to be top_level
2020-10-01 03:17:33 -04:00
Duroxxigar
85a8dbb7b6
Made toplevel a property for Node3D and CanvasItem
2020-10-01 02:43:30 -04:00
Danil Alexeev
02c0edac60
Improve appearance of [connection] and [editable] sections in .tscn files
2020-09-29 14:01:01 +03:00
Rémi Verschelde
c217498aa6
Merge pull request #41895 from 11thPenguin/master
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Fix minor typo, gui_hid -> gui_hide
2020-09-29 10:35:12 +02:00
Rémi Verschelde
bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
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Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Meriipu
e8804b9978
Make the currently hovered control get updated on mouse-release
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Previously, when the mouse was released after dragging a scrollbar,
its highlight was not dropped (if the mouse cursor was still inside
the viewport). This seems to be because the currently hovered control
only gets updated when the mouse is moved.
This commit fixes the dropping of the cosmetic highlight by running
the check for whether the currently hovered control has changed on
mouse-clicks, in addition to to the existing mouse-movements.
2020-09-28 16:04:01 +02:00
Rémi Verschelde
77ca3c20d8
Merge pull request #42092 from DashCell/dropping_file_on_parrent_directory_fix
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Dropping file on parent directory fixed
2020-09-28 10:36:47 +02:00
Rémi Verschelde
5e9194086d
Merge pull request #35924 from doot24/fix_#35863
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Fixed Gradient.remove_point not allowing fewer than two points.
2020-09-27 09:51:24 +02:00
Rémi Verschelde
96a51b108c
Merge pull request #42310 from Calinou/add-styleboxflat-shadow-property-hint
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Add a property hint to StyleBoxFlat `shadow_size` for editor usability
2020-09-25 12:44:43 +02:00
Hugo Locurcio
feb4002017
Add a property hint to StyleBoxFlat shadow_size
for editor usability
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This adds a visible range to the slider so it can be dragged more easily.
This closes #42309 .
2020-09-24 17:41:40 +02:00
Rémi Verschelde
f87c75f77b
Merge pull request #41934 from timothyqiu/parallax-ignore-zoom
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Fixes ParallaxLayer offset when camera zoom is ignored
2020-09-24 15:23:24 +02:00
Rémi Verschelde
915ac7360a
Merge pull request #42066 from dalexeev/output_copy
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Improvement for the Copy button in the Output Log
2020-09-24 15:18:59 +02:00
Rémi Verschelde
0c449aefa2
Merge pull request #42173 from nekomatata/popup-menu-click-delay
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Fix popup menu item selected when opening the menu
2020-09-23 09:36:00 +02:00
Rémi Verschelde
77945a91d2
Merge pull request #42260 from kotelifelif/42255
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CPUParticles emission shape values update dynamically
2020-09-23 09:34:48 +02:00
booer
113921b56c
Fixes updating CPUParticles emmision shape values
2020-09-23 14:17:47 +07:00
Rémi Verschelde
cadba267b5
Merge pull request #42203 from rcorre/physicsmat_hint
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Fix hints on PhysicsMaterial bounce/friction.
2020-09-23 09:06:59 +02:00
Yuri Roubinsky
81a44a4145
Fix expressions nodes in visual shaders
2020-09-22 23:07:55 +03:00
Yuri Roubinsky
07fb960a88
Fix some bugs in visual shader editor
2020-09-21 22:19:20 +03:00
Ryan Roden-Corrent
6c18baee9c
Fix hints on PhysicsMaterial bounce/friction.
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These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes #42202 .
2020-09-19 18:44:49 -04:00
PouleyKetchoupp
54eaaf456f
Fix popup menu item selected when opening the menu
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In order to allow selecting items by either holding left click, or click
to open and click again to select, mouse button release was invalidated
based on the amount of mouse motion.
This was causing issues in some scenarios where an item could be
selected while opening the menu if the mouse moved enough between button
press and release.
This case could happen in the language selection of the project manager,
especially on linux, because of the order and timing of the mouse
events on x11.
This change invalidates mouse release based on a timing condition rather
than moved distance to handle any case from the display server properly.
2020-09-18 20:45:59 +02:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
...
Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Dashcell
1ac936f035
Dropping file on parrent dirrectory fixed
2020-09-16 14:53:22 -03:00
Rémi Verschelde
7f24914b9e
Merge pull request #36374 from kuruk-mm/tilemap_filter_set_and_update
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TileMap: Set texture_filter and texture_repeat to generated CanvasItems...
2020-09-15 17:15:09 +02:00
Rémi Verschelde
6f0fa8519f
Merge pull request #41776 from EricEzaM/PR/tooltip-bugfixes
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Tooltip flickering and targeting fixes.
2020-09-15 10:24:17 +02:00
Yuri Roubinsky
f137f14e1c
Renames Type to OpType in VisualShaderNodeMultiplyAdd
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To prevent possible conflicts with C# and other languages.
2020-09-15 11:06:18 +03:00
Eric M
07cb95bbda
Tooltip flickering and targeting fixes.
2020-09-15 17:34:29 +10:00
Danil Alexeev
fb6eb21afc
Improvement for the Copy button in the Output Log
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Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14 21:57:54 +03:00
Mateo Dev .59
bb7db2138b
TileMap: Set texture_filter and texture_repeat to generated CanvasItems and update when it changes
2020-09-12 11:49:38 -03:00
Rémi Verschelde
463879db56
Merge pull request #41995 from Rubonnek/disconnect-item-rect-changed
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Disconnect item_rect_changed removing a child of GraphEdit
2020-09-12 15:26:46 +02:00
Rémi Verschelde
f29c112492
Merge pull request #41841 from madmiraal/fix-bit-fields
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Remove bit fields and use fixed width integers instead.
2020-09-12 12:28:59 +02:00
Wilson E. Alvarez
d370ae9e1f
Disconnect item_rect_changed when removing a child of GraphEdit
2020-09-11 17:37:20 -04:00
Yuri Roubinsky
ca9b3e929b
Fix triplanar texture code generation in visual shaders
2020-09-11 18:23:26 +03:00
Yuri Roubinsky
01191178bf
Merge pull request #41955 from Chaosus/vs_performance_fix3
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Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 16:24:11 +03:00
Yuri Roubinsky
8dbf3d7c44
Improve performance of Add/Remove/Connect/Change nodes in visual shader
2020-09-11 15:45:18 +03:00
Rémi Verschelde
a2a78a8066
doc: Sync classref with current source
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Bind missing enums.
2020-09-11 12:22:10 +02:00
Marcel Admiraal
1bb65b2618
Remove bit fields and use fixed width integers instead.
2020-09-11 11:02:00 +01:00
Rémi Verschelde
9d9ee2d4c2
Merge pull request #41971 from nekomatata/richtextlabel-align-pointer
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Fix RichTextLabel alignment for clickable regions
2020-09-11 09:39:48 +02:00
PouleyKetchoupp
b783fa1416
Fix RichTextLabel alignment for clickable regions
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Fixes #41006 (regression from #39164 ).
The original alignment fix was limited to PROCESS_DRAW mode, which
caused some discrepancies with PROCESS_POINTER mode.
Now only PROCESS_CACHE is excluded with a condition a few lines above.
2020-09-11 08:14:26 +02:00
Paulb23
33ab9cd621
Move safe line color into editor
2020-09-10 20:35:28 +01:00
Paulb23
d18a90b8f0
Move ConnectionGutter to editor code_editor
2020-09-10 20:35:28 +01:00
Paulb23
7829fdc1d0
Add folding gutter to code_edit
2020-09-10 20:35:28 +01:00
Paulb23
4d7df24d46
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
2020-09-10 20:35:28 +01:00
Paulb23
907f9f2a84
Changed line_edited_from(from) to lines_edit_from(from, to)
2020-09-10 20:35:28 +01:00
Paulb23
1353ed5e44
Added Line numbers to CodeEdit
2020-09-10 20:35:28 +01:00
Paulb23
c13d9eb6e5
Added gutter system to TextEdit
2020-09-10 20:35:28 +01:00
Paulb23
a0b409cb14
Add and convert editor to use CodeEdit
2020-09-10 20:35:27 +01:00
Rémi Verschelde
0819657c3b
Merge pull request #41954 from Calinou/raycast-rename-cast-to
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Rename RayCast's `cast_to` property to `target_position`
2020-09-10 19:19:59 +02:00
Hugo Locurcio
a706c22db7
Rename RayCast's cast_to
property to target_position
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`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
2020-09-10 19:06:56 +02:00
Yetizone
d12ddf6567
scene_tree.h: Update header guard
2020-09-10 17:20:50 +03:00
Rémi Verschelde
1d70912080
Merge pull request #41890 from YeldhamDev/tabs_previous
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Add 'get_previous_tab()' to 'Tabs'
2020-09-10 11:20:11 +02:00
Rémi Verschelde
58dcde344c
Merge pull request #41935 from Chaosus/vs_texture3d
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Added Texture3D to visual shaders
2020-09-10 11:18:37 +02:00
Rémi Verschelde
0942af841c
Merge pull request #41920 from Chaosus/fix_colorpicker
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Fix ColorPickerButton to apply changes after picker popup closed
2020-09-10 10:02:14 +02:00
Yuri Roubinsky
5ba8246cfb
Added Texture3D to visual shaders
2020-09-10 07:40:06 +03:00
Haoyu Qiu
5e2167631b
Fixes ParallaxLayer offset when ignore camera zoom
2020-09-10 11:08:20 +08:00
Hugo Locurcio
3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
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See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980 .
2020-09-09 21:54:54 +02:00
Yuri Roubinsky
993ae871c7
Fix ColorPickerButton to apply changes after picker popup closed
2020-09-09 21:38:29 +03:00
Juan Linietsky
1ce46f2a3f
Merge pull request #41918 from reduz/implement-3d-textures
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Implement 3D textures as import and resource format.
2020-09-09 14:40:22 -03:00
reduz
a674da4eec
Implement 3D textures as import and resource format.
2020-09-09 13:50:21 -03:00
Yuri Roubinsky
14a24fa19c
Improve performance for Show/Hide port preview in visual shaders
2020-09-09 19:24:55 +03:00
Yuri Roubinsky
ea49d8b9d5
Improve performance of Undo:change node position in visual shader
2020-09-09 11:29:40 +03:00
Jonah Stich
f6b14238c7
Fixed minor typo, gui_hid -> gui_hide.
2020-09-08 18:08:21 -07:00
Michael Alexsander
2b319889cb
Add 'get_previous_tab()' to 'Tabs'
2020-09-08 17:35:49 -03:00
Yetizone
701493ab33
mesh_library.h: Update header guard to reflect file name
2020-09-08 15:12:31 +03:00
Marcel Admiraal
79802b31a9
Check if old mouse column is still available.
2020-09-08 10:24:57 +01:00
Rémi Verschelde
0a8c5845e3
Merge pull request #41870 from nekomatata/fix-line-edit-enter-regression
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Fix LineEdit not consuming enter events
2020-09-08 11:14:33 +02:00
PouleyKetchoupp
5c63dec36e
Fix LineEdit not consuming enter events
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LineEdit should not return early when processing KEY_ENTER, so it can
consume the event properly.
Regression introduced by mistake while fixing enter events for Android
(PR #40487 - c0b394572f
)
2020-09-08 10:22:37 +02:00
Yuri Roubinsky
e50b2e58b2
Added active
boolean to particles mode output in visual shaders
2020-09-07 19:21:22 +03:00
Fabio Alessandrelli
2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
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HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
Juan Linietsky
82efb06aaa
Merge pull request #41840 from Chaosus/vs_particles
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[WIP] Remakes particles in visual shaders
2020-09-07 10:43:03 -03:00
Rémi Verschelde
b4a831b42e
Merge pull request #41844 from madmiraal/fix-bitwise-sign-check
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Use != 0 instead of > 0 when checking bit mask.
2020-09-07 13:07:02 +02:00
Yuri Roubinsky
dc6685d28f
Remakes particles in visual shaders
2020-09-07 13:33:51 +03:00
Yuri Roubinsky
e2aca7e047
Fix some broken visual shader nodes
2020-09-07 12:39:20 +03:00
Marcel Admiraal
f515e72348
Use != 0 instead of > 0 when checking bit mask.
2020-09-07 10:36:22 +01:00