Commit Graph

32961 Commits

Author SHA1 Message Date
Haoyu Qiu db9d426798 Remove extra separator when TextEdit is read only and unselectable
(cherry picked from commit 933211cb0c)
2022-03-10 16:19:30 +01:00
Rémi Verschelde 5ceaee521d
Merge pull request #58938 from hoontee/3.x 2022-03-10 15:57:39 +01:00
Rémi Verschelde 6e19f10dd7
Merge pull request #58980 from timothyqiu/tilemap-overlay 2022-03-10 14:04:57 +01:00
Haoyu Qiu 86bcac5a5e Fix text color of TileMap editor info overlay 2022-03-10 19:12:40 +08:00
hoontee a4088a995c
Properly handle `CSGShape` parent and visibility updates 2022-03-09 17:32:35 -06:00
Rémi Verschelde fd082ec39a
Merge pull request #58928 from timothyqiu/doc-bool-output 2022-03-09 15:34:28 +01:00
Haoyu Qiu 94a5f9edb0 Fix capitalization of boolean output in classref 2022-03-09 21:56:55 +08:00
Rémi Verschelde 6c56433997 i18n: Sync classref translations with Weblate 2022-03-09 10:42:47 +01:00
Rémi Verschelde 751769ed45 i18n: Sync editor translations with Weblate 2022-03-09 10:33:03 +01:00
Rémi Verschelde a73bd2dec4 Revert "[HTML5] Fetch API now passes credentials."
(cherry picked from commit 63df46c238)
2022-03-09 09:53:26 +01:00
Rémi Verschelde 690020d385 Revert "Fix ProjectSettings has_setting() when used on a overriden setting with feature tags"
(cherry picked from commit 78bf9926f8)
2022-03-09 09:53:26 +01:00
MythTitans d13e1278ac Fix normals computation at the 'seam' of smoothed sphere and cylinder shapes
(cherry picked from commit 509e03c821)
2022-03-09 09:53:26 +01:00
Rémi Verschelde e489f889c2
Merge pull request #58918 from timothyqiu/tilemap-select-icon 2022-03-09 08:29:34 +01:00
Rémi Verschelde 64df4c83b2
Merge pull request #58917 from timothyqiu/add-child 2022-03-09 08:29:25 +01:00
Rémi Verschelde 7438a612d0
Merge pull request #58916 from Rubonnek/expose_text_edit_visible_rows
[3.x] Expose `TextEdit` `get_visible_rows()` and `get_total_visible_rows()` to GDScript
2022-03-09 07:47:41 +01:00
Haoyu Qiu 84a27308c1 Use ToolSelect icon for TileMap editor select button 2022-03-09 14:33:09 +08:00
Haoyu Qiu bee9a6cc0d Fix add child error when opening the Editor 2022-03-09 14:27:24 +08:00
Wilson E. Alvarez c37be0f31b
Expose TextEdit get_visible_rows() and get_total_visible_rows() to GDScript 2022-03-08 22:32:22 -05:00
Rémi Verschelde 85b4848ca8
Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x 2022-03-08 13:10:48 +01:00
Rémi Verschelde 927dd95b27
Merge pull request #58870 from timothyqiu/canvas-item-visibility-3.x 2022-03-07 20:49:11 +01:00
Haoyu Qiu b76147ec16 Fix top level CanvasItem visibility
The editor gizmo fix from previously reverted
642591b6a9 is kept here.
2022-03-08 01:29:24 +08:00
Haoyu Qiu d0901d4d55 Revert backport of "Rework CanvasItem visibility propagation"
This reverts part of commit f49ffe4bb0
2022-03-08 01:17:52 +08:00
Haoyu Qiu ba0a17a458 Revert "Fix CanvasItem visibility propagation"
This reverts commit 642591b6a9.
2022-03-08 01:06:14 +08:00
Wilson E. Alvarez 424dbf70af
Increase VARIANT_ARG_MAX to 8 2022-03-07 10:03:49 -05:00
Rémi Verschelde 56bb43914f
Merge pull request #58861 from Chaosus/gds_debugger_filter_3.x 2022-03-07 14:32:14 +01:00
Rémi Verschelde b6a6c90ea2
Merge pull request #58855 from akien-mga/3.x-gles2-fix-VersionKey-comparison 2022-03-07 14:31:43 +01:00
Rémi Verschelde 2dec5db5df
Merge pull request #58357 from BastiaanOlij/fix_external_viewport_texture 2022-03-07 13:18:33 +01:00
Yuri Roubinsky de79e10951 [3.x] Add option to filter the stack variables of GDScript debugger 2022-03-07 14:49:57 +03:00
Rémi Verschelde 445339e1b2
Merge pull request #58427 from lawnjelly/safe_vector2 2022-03-07 12:39:28 +01:00
lawnjelly 0bcda22d7c Protection for array operator for Vector2 / 3 in DEV builds
A previous PR had changed the array operator to give unbounded access. This could cause crashes where old code depended on this previous safe behaviour.

This PR adds DEV_ASSERT macros for out of bound access to DEV builds, allowing us to quickly identify bugs in calling code, without affecting performance in release or release_debug editor builds.
2022-03-07 10:34:40 +00:00
Rémi Verschelde 76df26b110 GLES2: Fix VersionKey comparison in `ShaderGLES2::bind()`
This was comparing arrays, GCC 12 raises a warning for it:

```
drivers/gles2/shader_gles2.cpp: In member function 'bool ShaderGLES2::bind()':
drivers/gles2/shader_gles2.cpp:80:71: error: comparison between two arrays [-Werror=array-compare]
   80 |         if (active != this || !version || new_conditional_version.key != conditional_version.key) {
      |                                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~
drivers/gles2/shader_gles2.cpp:80:71: note: use unary '+' which decays operands to pointers or '&'component_ref' not supported by dump_decl<declaration error>[0] != &'component_ref' not supported by dump_decl<declaration error>[0]' to compare the addresses
```
2022-03-07 09:30:22 +01:00
Igor Kordiukiewicz b28eea610c Fixed issue where Extend Script option would show up even without script attached to the node
(cherry picked from commit dc361d3201)
2022-03-07 08:33:29 +01:00
Haoyu Qiu cc65147250 Update scroll position when zooming TileSet editor 2022-03-07 13:01:39 +08:00
Rémi Verschelde d93a4a8885
Merge pull request #58838 from The-O-King/gles2_blend_shapes_oct
GLES2 Compression on Blend Shapes Fix
2022-03-06 22:35:08 +01:00
Omar El Sheikh 733a84f7a4 GLES2 Compression on Blend Shapes Fix
When compressed vertex positions are used in a blend shapes mesh, we
need to make sure we set the w-component of the position vector to 1.0

When octahedral compression is used on normals/tangents, they need to be
converted to cartesian floats to be used for blend shapes

This conversion also changes the number of components of that vertex
attribute, which caused issues because previously there was an
assumption that you had the same number of components in the blend shape
buffer as you did in the original mesh's buffer (which is not true for
oct norm/tang)
2022-03-06 10:57:05 -05:00
Rémi Verschelde b81251d4a9
Merge pull request #58808 from The-O-King/shader_state_blend_shapes
Fix shader state caching when blend shapes used
2022-03-06 10:16:01 +01:00
Rémi Verschelde f622c60805
Merge pull request #58492 from lawnjelly/float_literals_3
[3.x] Float literals - fix math classes to allow 32 bit calculations
2022-03-06 10:14:10 +01:00
Rémi Verschelde cd19931211
Merge pull request #58794 from Calinou/editor-gles2-improve-unsupported-debug-draw-modes
Improve display for unsupported debug draw modes in GLES2
2022-03-06 00:18:09 +01:00
Omar El Sheikh 9988739332 Fix shader state caching when blend shapes used
Previously, conditionals set on the shader would change outside of the
_render_list function when blend shapes were used

This is an issue because the function keeps track of the previous shader
state to try to minimize state changes

Now we keep all this shader state change within the _render_list
function to ensure the saved previous state is correct
2022-03-05 16:33:17 -05:00
Hugo Locurcio 2e6a305b8f
Improve display for unsupported debug draw modes in GLES2
- Don't disable the Normal option as it technically can be chosen
  (it's the default).
- Use a text suffix in addition to the tooltip.
2022-03-05 22:03:39 +01:00
Rémi Verschelde 56310caee2
Merge pull request #58774 from timothyqiu/file-dialog-filter-i18n-3.x
[3.x] Make name of editor file dialog filters translatable
2022-03-05 09:21:23 +01:00
Haoyu Qiu 61e35b4f6e Make name of editor file dialog filters translatable 2022-03-05 12:44:17 +08:00
Rémi Verschelde 5b3dfe1ffa
Merge pull request #58760 from raulsntos/icon_color-editor-theme-3.x
[3.x] Add `icon_color_normal` to Button in editor theme
2022-03-04 21:35:02 +01:00
Raul Santos 0e8a76dbb2
Add icon_color_normal to Button in editor theme 2022-03-04 19:21:05 +01:00
Rémi Verschelde eb3f0f50b9
Merge pull request #58651 from TokageItLab/fix-cubic-interpolate-3.x 2022-03-04 12:26:46 +01:00
Rémi Verschelde 698ff3bb54
Merge pull request #58743 from timothyqiu/x11-leak-3.x
[3.x] Fix X11 memory leak after drag & drop file into the editor
2022-03-04 12:03:46 +01:00
Haoyu Qiu 9d6f4a76d1 Fix X11 memory leak after drag & drop file into the editor 2022-03-04 17:50:28 +08:00
Haoyu Qiu aaff2e3982 i18n: Make property paths and sections translatable
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-03-03 15:33:46 +08:00
Hugo Locurcio 2893090a50
Color 3D editor FPS label depending on the performance level
This provides easier visual grepping.

Incindentally, this change will force constant editor redrawing whenever
the View FPS option is enabled in the 3D viewport settings. This is
required to get an accurate FPS display in 3.x.
Otherwise, the FPS counter shot all the way up to 145 FPS
whenever nothing was changing on screen (even if actual
performance was much lower).
2022-03-02 22:16:13 +01:00
Hugo Locurcio 413689559c
Always register the Smooth Trimesh Collision project setting
This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.

This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:50:21 +01:00