skyace65
1257beac96
Add documentation for shelf filters
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(cherry picked from commit 75adefd4b6
)
2020-09-29 08:54:44 +02:00
Francois Belair
d0eedd4c23
Make LSP ignore $/ messages
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Fixes #38814
(cherry picked from commit 9c273307d8
)
2020-09-29 08:54:44 +02:00
Hugo Locurcio
28be48fb67
Reference the Color constants cheatsheet in the class reference
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(cherry picked from commit de49085567
)
2020-09-29 08:54:44 +02:00
Rémi Verschelde
a99879ba6c
MessageQueue: Change default queue size to 4096 KB
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1024 KB was low enough that many users seem to hit it, which can lead to the
editor freezing.
The proper fixed as described in #35653 would be to implement a page allocator
to prevent this overflow, but as a stop-gap measure, we can increase the
default value to a more lenient 4096 KB which should be high enough for the
vast majority of use cases.
The default size can be brought down again if/when #35653 is properly fixed,
and if it's actually relevant from a memory point of view.
(cherry picked from commit 5009ba54b2
)
2020-09-29 08:54:39 +02:00
Rémi Verschelde
1f16992277
Merge pull request #42389 from m4gr3d/fix_splash_loading_3_2
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[3.2] Fix splash screen loading on Android
2020-09-28 20:46:45 +02:00
Fredia Huya-Kouadio
91a1e4c9ee
Fix splash screen loading on Android
2020-09-28 11:24:02 -07:00
Rémi Verschelde
422c279fcb
Merge pull request #41323 from lawnjelly/kessel_lightangles
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GLES2 2D fix normal mapping - batching and nvidia workaround
2020-09-28 18:45:43 +02:00
Rémi Verschelde
cd05197fb3
Merge pull request #41254 from lawnjelly/gles3_nvidia_normalrotation
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GLES3 fix normal map flipping with nvidia workaround
2020-09-28 10:40:22 +02:00
Rémi Verschelde
8ca9680b13
Merge pull request #38076 from DrMoriarty/fix_pvrtc
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iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:22 +02:00
Rémi Verschelde
ec01d6f25e
Merge pull request #42328 from bruvzg/3_mac_captured_fix
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[macOS, 3.2] Fix mouse position in captured mode.
2020-09-28 10:08:16 +02:00
Rémi Verschelde
7dc890f438
Merge pull request #42380 from clayjohn/Sprite3D-alpha-cut
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Restore default alpha_scissor_threshold to Sprite3D
2020-09-28 08:25:59 +02:00
clayjohn
b730c5596c
Restore default alpha_scissor_threshold to Sprite3D
2020-09-27 22:54:50 -07:00
Rémi Verschelde
fc50d5b38c
Merge pull request #42186 from m4gr3d/3.2-android-subview
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[3.2] Godot Android Subview Implementation
2020-09-27 20:05:33 +02:00
Rémi Verschelde
0c1a61e8ac
Merge pull request #42185 from godotengine/3.2-android-app-bundle
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[3.2] Android App Bundle Implementation
2020-09-27 20:03:57 +02:00
Rémi Verschelde
4162df4397
Merge pull request #42323 from RandomShaper/fixup_gdscript_leaks_fix_3.2
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Fix GDScript leak avoidance (3.2)
2020-09-25 08:09:06 +02:00
bruvzg
df5499fedf
[macOS, 3.2] Fix mouse position in captured mode.
2020-09-25 08:54:30 +03:00
Pedro J. Estébanez
4cab6452d9
Fix GDScript leak avoidance
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Modify usage of types so that the `Ref` created from `base_type.script_type` doesn't involve converting first to `Variant`, which will use the constructor for `Object *`, as if the argument wasn't a `Reference`, and therefore will convert back to null.
2020-09-25 01:41:31 +02:00
Rémi Verschelde
4bd1df82a7
Merge pull request #42303 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.4) - 1st batch
2020-09-24 15:35:21 +02:00
Rémi Verschelde
510d87e468
i18n: Sync translations with Weblate
2020-09-24 14:51:36 +02:00
Hugo Locurcio
c33373b80a
Reference the BaseButton class explicitly in button class documentations
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Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
(cherry picked from commit 038baede5a
)
2020-09-24 14:43:12 +02:00
Hugo Locurcio
6036fdab70
Cross-reference AABB and Rect2 in the class reference
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(cherry picked from commit e9eddb4f1f
)
2020-09-24 14:43:12 +02:00
Hugo Locurcio
f568413e8d
Document `RichTextLabel.append_bbcode()` not closing previously open tags
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This closes #42216 .
(cherry picked from commit 3e1457f517
)
2020-09-24 14:43:11 +02:00
Hugo Locurcio
575aa3efe3
Document that the JavaScript singleton may be disabled at build-time
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(cherry picked from commit 0422027f07
)
2020-09-24 14:43:11 +02:00
Leleat
27b09083fc
add description for ScriptEditor.open_script_create_dialog()
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(cherry picked from commit adb205a150
)
2020-09-24 14:43:11 +02:00
Hugo Locurcio
92a85b4445
Improve documentation about VideoPlayer video formats
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This closes https://github.com/godotengine/godot-docs/issues/4021 .
(cherry picked from commit 1efe57848a
)
2020-09-24 14:43:11 +02:00
Rémi Verschelde
64b0f5db40
zstd: Update to upstream version 1.4.5
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(cherry picked from commit 914591c9ae
)
2020-09-24 14:43:11 +02:00
Rémi Verschelde
8a97e65297
tinyexr: Sync with upstream 1.0.0
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(cherry picked from commit fa35f53dd2
)
2020-09-24 14:43:11 +02:00
Stephan Dilly
11426cb0f7
add iOS Simulator platform
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without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
(cherry picked from commit f49199bcc3
)
2020-09-24 14:43:10 +02:00
booer
b48015a3d1
Fix changing icons' colors when switch dark and light theme
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(cherry picked from commit 3d69385655
)
2020-09-24 14:43:10 +02:00
Andrii Doroshenko (Xrayez)
2bfb83c702
Make `Object::to_string` virtual
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Allows to override printing via C++, not only via script.
(cherry picked from commit cfead57d1d
)
2020-09-24 14:43:10 +02:00
Aaron Franke
ea3bbbe0f2
Add concatenation support and a new ctor to Godot.Collections.Array
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(cherry picked from commit a4dcd48d16
)
2020-09-24 14:43:10 +02:00
Michael Alexsander
2d848227cf
Add 'get_previous_tab()' to 'Tabs'
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(cherry picked from commit 2b319889cb
)
2020-09-24 14:43:10 +02:00
Spencer Burris
65ab1a3b0f
Make blank project name create an error, not a warning
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(cherry picked from commit 0e3d938968
)
2020-09-24 14:43:10 +02:00
Michael Alexsander
d949b042a7
Add placeholders to the searchbars in the Project/Editor settings
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(cherry picked from commit 626d9d5ae4
)
2020-09-24 14:43:10 +02:00
Jonathan Vice
96ca267209
Reorder sprite h_frames & v_frames
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(cherry picked from commit 28326aec60
)
2020-09-24 14:43:10 +02:00
Hugo Locurcio
9e28bee01f
Improve search and display in the editor property/method selector
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- Use postfix notation for types in the method selector
(for consistency with the editor help).
- Perform a case-insensitive match and replace spaces with underscores
in the search string.
- Fix extraneous space after the `void` return type.
(cherry picked from commit 4390a9d628
)
2020-09-24 14:43:09 +02:00
Michael Alexsander
5f430b4fb1
Minor visual improvements to the "Batch Rename" dialog
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(cherry picked from commit 25d18e3491
)
2020-09-24 14:43:09 +02:00
Eric M
8bdfba790b
Added search box to signals dock.
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Also made localised code changes for better documentation and readability.
(cherry picked from commit 8c4c2bceab
)
2020-09-24 14:43:09 +02:00
Hugo Locurcio
b79bcb1f33
Make the SpriteFrames animation speed SpinBox take less vertical space
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This makes it possible to display one more animation with the same
vertical space.
(cherry picked from commit 2427a9cafc
)
2020-09-24 14:43:09 +02:00
Hugo Locurcio
e4e4140c6f
Improve editor tooltips related to debugging
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Some option names have also been made longer as we can afford using
more space to display them.
(cherry picked from commit a46802f07c
)
2020-09-24 14:43:09 +02:00
Yilin Ma
d571de5f81
added load resource pack with offset feature
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(cherry picked from commit c524d50444
)
2020-09-24 14:43:09 +02:00
HellonLegs
9340385731
LineEdit/TextEdit: solved control + alt issue
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(cherry picked from commit f412237f38
)
2020-09-24 14:43:08 +02:00
Ricardo Alcantara
197b375b89
Basis RotationQuat should be public.
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(cherry picked from commit a676b8ea66
)
2020-09-24 14:43:08 +02:00
Aaron Franke
1dcbcaaa0d
Change inequality comparison operators to use exact equality
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(cherry picked from commit d0a1399a1b
)
2020-09-24 14:43:08 +02:00
Tomasz Chabora
13d7404cd7
Check for null in InputMap::_find_event
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(cherry picked from commit f4e34ac353
)
2020-09-24 14:43:08 +02:00
Fabio Alessandrelli
6dffc1ef46
Ignore thread models when compiling with NO_THREAD
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The thread model option for physics (2D) and rendering (single-unsafe,
single-safe, multithread), was causing crashes/locks when set as
multithreaded and exported for a platform that does not support threads
(namely HTML5).
This commit ensures that when threads support is not available, that
option is ignored, and the equivalent of "single-unsafe" is always used
instead.
(cherry picked from commit f3c6ac1d71
)
2020-09-24 14:43:08 +02:00
booer
bf9090c23f
Fixes updating CPUParticles emmision shape values
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(cherry picked from commit 113921b56c
)
2020-09-24 14:43:08 +02:00
Zae
e5b357cfb1
Fix C# string.IsAbsPath()
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(cherry picked from commit b5eea5cfd4
)
2020-09-24 14:43:08 +02:00
Raul Santos
cf45fa7f36
Fix ExprMatch stackoverflow
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(cherry picked from commit d425cf6fed
)
2020-09-24 14:43:07 +02:00
Hugo Locurcio
e07ac3d77e
Fix a typo in the Array class documentation
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This closes https://github.com/godotengine/godot-docs/issues/4049 .
(cherry picked from commit 603eddce86
)
2020-09-24 14:43:07 +02:00